Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 43 041.
Profitable25 289craftsof 34 723 in the recalculation
Best profit—nothing profitable to assemble
Median ROI+12%half of the profitable crafts are above
The summary covers all crafts of the recalculation, risk-labelled ones included: 34 723.Of them the site shows the best: 15 000.Shown in the list below: 58.Hidden:“profit only from resale” — 248,
“outcome above the Steam cap” — 3 613.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
profit on prices without salesat least −14 195 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
33 161 ₽
Float
0.0700–0.0743 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
3
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); P2000 | Corticera (Minimal Wear): buy 0.0700–0.0743 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
20 524 ₽
Float
0.1500–0.1633 +2
Lots that fit
unknown
Sales per week
5
Ways to assemble
3
Souvenir P90 | Run and Hide (Well-Worn): buy 0.3800–0.3840; XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2575 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.030769
Return after fees
23 068 ₽
Float
0.0000–0.0074 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
1
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1743 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0074 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −3 350 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
24 707 ₽
Float
0.0000–0.0044 +2
Lots that fit
unknown
Sales per week
2
Ways to assemble
3
Souvenir P90 | Run and Hide (Well-Worn): buy 0.3800–0.3844; Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); Sawed-Off | Devourer (Factory New): buy 0.0000–0.0044 (5% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
17 921 ₽
Float
0.2500–0.2565 +2
Lots that fit
unknown
Sales per week
5
Ways to assemble
2
Souvenir P90 | Run and Hide (Well-Worn): buy 0.3800–0.3835; R8 Revolver | Skull Crusher (Battle-Scarred): buy 0.4500–0.4677; R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2565 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
19 584 ₽
Float
0.1500–0.1648 +1
Lots that fit
unknown
Sales per week
2
Ways to assemble
3
Souvenir P90 | Run and Hide (Well-Worn): buy 0.3800–0.3845; G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −1 759 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1045 (under 1% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0064 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −3 890 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
22 303 ₽
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
2
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); SG 553 | Cyrex (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); CZ75-Auto | Yellow Jacket (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −5 006 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir USP-S | Ancient Visions (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
23 900 ₽
Float
0.0000–0.0044 +2
Lots that fit
unknown
Sales per week
1
Ways to assemble
2
Souvenir P90 | Run and Hide (Well-Worn): buy 0.3800–0.3844; P250 | Asiimov (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings); UMP-45 | Primal Saber (Factory New): buy 0.0000–0.0044 (6% of this wear's listings)
profit on prices without salesat least −3 047 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir USP-S | Ancient Visions (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −7 499 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
24 411 ₽
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
2
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1632 (under 1% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); PP-Bizon | High Roller (Factory New): buy 0.0000–0.0040 (11% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −1 460 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −2 731 ₽rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Nova | Red Quartz (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); Souvenir USP-S | Ancient Visions (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
22 618 ₽
Float
0.0000–0.0048 +2
Lots that fit
unknown
Sales per week
3
Ways to assemble
2
Souvenir P90 | Run and Hide (Well-Worn): buy 0.3800–0.3848; P2000 | Imperial Dragon (Minimal Wear): buy 0.0700–0.0755 (under 1% of this wear's listings); SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0048 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −7 042 ₽rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir USP-S | Ancient Visions (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); Galil AR | Orange DDPAT (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)
profit on prices without salesat least −2 761 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir USP-S | Ancient Visions (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −1 561 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
16 388 ₽
Float
0.0000–0.0062 +2
Lots that fit
unknown
Sales per week
6
Ways to assemble
2
Souvenir P90 | Run and Hide (Well-Worn): buy 0.3800–0.3862; AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
18 882 ₽
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
20
Ways to assemble
2
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −6 108 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −3 254 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
17 192 ₽
Float
0.0000–0.0060 +2
Lots that fit
unknown
Sales per week
5
Ways to assemble
2
Souvenir P90 | Run and Hide (Well-Worn): buy 0.3800–0.3860; AUG | Death by Puppy (Minimal Wear): buy 0.0700–0.0769 (5% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0060 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −4 013 ₽rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −2 679 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
P250 | Exchanger (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); MP5-SD | Co-Processor (Factory New): buy 0.0000–0.0066 (≈2% of this wear's listings); Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1047 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P250 | Exchanger (Minimal Wear): buy 0.0700–0.0761 (under 1% of this wear's listings); MP5-SD | Co-Processor (Factory New): buy 0.0000–0.0053 (≈1% of this wear's listings); Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1038 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1038 (under 1% of this wear's listings); MP7 | Mischief (Field-Tested): buy 0.1500–0.1676 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
30 548 ₽
Float
0.0000–0.0071 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
1
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1734 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0781 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0071 (5% of this wear's listings)
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Souvenir Tec-9 | Blast From the Past (Field-Tested): buy 0.1500–0.1631 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); UMP-45 | Briefing (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); PP-Bizon | Photic Zone (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1044 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0771 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); Nova | Yorkshire (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1035 (under 1% of this wear's listings); Five-SeveN | Silver Quartz (Factory New): buy 0.0000–0.0050 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); Souvenir Tec-9 | Blast From the Past (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); Souvenir Tec-9 | Blast From the Past (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); MP7 | Army Recon (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings); Souvenir M249 | Submerged (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); AUG | Snake Pit (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); Souvenir M249 | Submerged (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without sales at least −14 195 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −3 350 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −1 759 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −3 890 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −5 006 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −3 047 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −7 499 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −1 460 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −2 731 ₽rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −7 042 ₽rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −2 761 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −1 561 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −6 108 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −3 254 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −4 013 ₽rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −2 679 ₽rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.