Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 46 914.
Profitable35 334craftsof 38 904 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 38 904.Of them the site shows the best: 15 000.Shown in the list below: 94.Hidden:“profit on prices without sales” — 19 199,
“profit only from resale” — 265,
“outcome above the Steam cap” — 3 656.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
270 $
Float
0.1500–0.1633 +2
Lots that fit
unknown
Sales per week
7
Ways to assemble
4
Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3840; XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1633 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2575 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
252 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
4
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0045 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
214 $
Float
0.1500–0.1677 +1
Lots that fit
unknown
Sales per week
7
Ways to assemble
2
Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3854; XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1677 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1034 (under 1% of this wear's listings); CZ75-Auto | Polymer (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); MAG-7 | Sonar (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1032 (under 1% of this wear's listings); MAG-7 | Firestarter (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1035 (under 1% of this wear's listings); MAG-7 | Firestarter (Field-Tested): buy 0.1500–0.1661 (under 1% of this wear's listings); UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricerare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
619 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
115
Ways to assemble
1
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0039 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); MAC-10 | Whitefish (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); Sawed-Off | Lunar Wyrm (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); SCAR-20 | Green Marine (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); MAC-10 | Rangeen (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); UMP-45 | Briefing (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1031 (under 1% of this wear's listings); SCAR-20 | Green Marine (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); MAC-10 | Rangeen (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1039 (under 1% of this wear's listings); P2000 | Royal Baroque (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); P90 | Reef Grief (Factory New): buy 0.0000–0.0055 (6% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1035 (under 1% of this wear's listings); Five-SeveN | Silver Quartz (Factory New): buy 0.0000–0.0050 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); Nova | Yorkshire (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1037 (under 1% of this wear's listings); UMP-45 | Warm Blooded (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1038 (under 1% of this wear's listings); SSG 08 | Blush Pour (Minimal Wear): buy 0.0700–0.0761 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1044 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0771 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); UMP-45 | Fragment (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); P250 | Bullfrog (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0058 (≈1% of this wear's listings); CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0058 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1039 (under 1% of this wear's listings)
Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); Dual Berettas | Contractor (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings); MP7 | Base-2 (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); XM1014 | Black Site (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); Souvenir UMP-45 | Scorched (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); Souvenir UMP-45 | Scorched (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings); Souvenir M249 | Submerged (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); AUG | Snake Pit (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)
Souvenir CZ75-Auto | Framework (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.