Crafts
prices updated 18.10 13:47 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 18.10: 1 ₽ = 0.0120 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 46 914.

Profitable 35 334crafts of 38 904 in the recalculation
Best profit +0$ The Ancient Collection · +17%
Median ROI +15% half of the profitable crafts are above
No float picking 535 every outcome pays off: 1 657
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 38 904. Of them the site shows the best: 15 000. Shown in the list below: 94. Hidden: “profit on prices without sales” — 19 199, “profit only from resale” — 265, “outcome above the Steam cap” — 3 656. A craft can carry several labels. Your own conditions apply too.

Craft ROI all crafts of the recalculation: how many in each band
3 570
14 442
8 562
6 688
4 040
1 602
below 0% 0–10% 10–25% 25–50% 50–100% 100%+
Best right now can be assembled the whole list
  1. 1 The Ancient Collection +0 $+16.8%
  2. 2 The Ancient Collection +0 $+17.4%
Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 55%
The Ancient Collection + The Prisma Collection
Classified
+99 $ +57.5%
invest 172 $assemble: float cannot be reached
float premium: at least 211 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
270 $
Float
0.1500–0.1633 +2
Lots that fit
unknown
Sales per week
7
Ways to assemble
4

Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3840; XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1633 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2575 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Train 2025 Collection
Restricted
+46 $ +65.2%
invest 71 $assemble: ≈ won't work
float premium: at least 90 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Panthera onca (Factory New)
Best outcome
float up to 0.069999
Return after fees
117 $
Float
0.0000–0.0046 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir XM1014 | Ancient Lore (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0046 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Fever Collection
Classified
+44 $ +21.2%
invest 208 $assemble: ≈ won't work
float premium: at least 259 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
252 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0045 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Prisma Collection
Classified
+44 $ +25.6%
invest 170 $
float premium: at least 222 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
214 $
Float
0.1500–0.1677 +1
Lots that fit
unknown
Sales per week
7
Ways to assemble
2

Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3854; XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1677 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Kilowatt Collection
Classified
+39 $ +21.8%
invest 178 $
float premium: at least 226 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
217 $
Float
0.0000–0.0074 +2
Lots that fit
unknown
Sales per week
28
Ways to assemble
4

Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3874; Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0785 (5% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0074 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Revolution Collection
Classified
+38 $ +20.5%
invest 187 $
float premium: at least 235 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
226 $
Float
0.0000–0.0044 +2
Lots that fit
unknown
Sales per week
22
Ways to assemble
4

Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3844; AWP | Duality (Minimal Wear): buy 0.0700–0.0751 (2% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0044 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Recoil Collection
Classified
+31 $ +16.0%
invest 194 $
float premium: at least 252 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
225 $
Float
0.0000–0.0084 +2
Lots that fit
unknown
Sales per week
23
Ways to assemble
4

Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3884; Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0796 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0084 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Fracture Collection
Classified
+31 $ +18.2%
invest 169 $
float premium: at least 216 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
199 $
Float
0.0000–0.0053 +2
Lots that fit
unknown
Sales per week
70
Ways to assemble
4

Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3853; M4A4 | Tooth Fairy (Field-Tested): buy 0.1500–0.1675 (under 1% of this wear's listings); XM1014 | Entombed (Factory New): buy 0.0000–0.0053 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Dreams & Nightmares Collection
Classified
+27 $ +12.4%
invest 217 $assemble: ≈ won't work
float premium: at least 273 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
244 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); MP7 | Abyssal Apparition (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Phoenix Collection
Classified
+12 $ +5.7%
invest 212 $
float premium: at least 268 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
225 $
Float
0.0800–0.0852 +2
Lots that fit
unknown
Sales per week
25
Ways to assemble
4

Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3852; P90 | Trigon (Field-Tested): buy 0.1500–0.1671 (under 1% of this wear's listings); P90 | Trigon (Minimal Wear): buy 0.0800–0.0852 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 48%
The Ancient Collection + The Glove Collection
Mil-Spec Grade
+10 $ +33.5%
invest 29 $assemble: ≈ won't work
float premium: at least 36 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Flashback (Factory New)
Best outcome
float up to 0.069999
Return after fees
39 $
Float
0.0000–0.0047 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1034 (under 1% of this wear's listings); CZ75-Auto | Polymer (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); MAG-7 | Sonar (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The 2018 Nuke Collection + The Ancient Collection
Mil-Spec Grade
+10 $ +73.4%
invest 13 $assemble: ≈ won't work
float premium: at least 17 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.069999
Return after fees
23 $
Float
0.0000–0.0066 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); P250 | Exchanger (Factory New): buy 0.0000–0.0066 (1% of this wear's listings); Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1047 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Vanguard Collection
Mil-Spec Grade
+10 $ +59.1%
invest 16 $assemble: ≈ won't work
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.061249
Return after fees
26 $
Float
0.0700–0.0751 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1032 (under 1% of this wear's listings); MAG-7 | Firestarter (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Vanguard Collection
Mil-Spec Grade
+9 $ +55.3%
invest 17 $assemble: ≈ won't work
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
26 $
Float
0.0700–0.0756 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1035 (under 1% of this wear's listings); MAG-7 | Firestarter (Field-Tested): buy 0.1500–0.1661 (under 1% of this wear's listings); UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The 2018 Nuke Collection + The Ancient Collection
Mil-Spec Grade
+9 $ +55.0%
invest 16 $assemble: ≈ won't work
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
25 $
Float
0.0000–0.0059 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); P250 | Exchanger (Factory New): buy 0.0000–0.0059 (under 1% of this wear's listings); Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1042 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Ancient Collection + The Overpass Collection
Consumer Grade
+7 $ +127.7%
invest 6 $assemble: ≈ won't work
float premium: at least 7 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Night (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); Souvenir M249 | Contrast Spray (Minimal Wear): buy 0.0700–0.0740 (1% of this wear's listings); Souvenir UMP-45 | Scorched (Factory New): buy 0.0600–0.0605 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Ancient Collection + The Danger Zone Collection
Classified
+7 $ +1.1%
invest 612 $assemble: ≈ won't work
float premium: at least 812 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
619 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
115
Ways to assemble
1

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0039 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 46%
The Ancient Collection + The Prisma Collection
Mil-Spec Grade
+6 $ +63.5%
invest 9 $assemble: ≈ won't work
float premium: at least 12 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
14 $
Float
0.0700–0.0754 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); MAC-10 | Whitefish (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Ancient Collection + The Arabesque Collection
Mil-Spec Grade
+5 $ +40.2%
invest 12 $assemble: ≈ won't work
float premium: at least 18 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
17 $
Float
0.0700–0.0754 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); Sawed-Off | Lunar Wyrm (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The Ancient Collection + The Shadow Collection
Mil-Spec Grade
+4 $ +49.8%
invest 9 $assemble: ≈ won't work
float premium: at least 11 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
13 $
Float
0.0000–0.0047 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); SCAR-20 | Green Marine (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); MAC-10 | Rangeen (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 28%
The Ancient Collection + The Gamma 2 Collection
Mil-Spec Grade
+4 $ +46.5%
invest 9 $assemble: ≈ won't work
float premium: at least 12 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
13 $
Float
0.0700–0.0754 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); UMP-45 | Briefing (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The Ancient Collection + The Shadow Collection
Mil-Spec Grade
+4 $ +48.7%
invest 8 $assemble: ≈ won't work
float premium: at least 11 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.054444
Return after fees
12 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1031 (under 1% of this wear's listings); SCAR-20 | Green Marine (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); MAC-10 | Rangeen (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Ascent Collection
Mil-Spec Grade
+4 $ +40.3%
invest 9 $assemble: ≈ won't work
float premium: at least 12 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.065333
Return after fees
13 $
Float
0.0000–0.0055 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1039 (under 1% of this wear's listings); P2000 | Royal Baroque (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); P90 | Reef Grief (Factory New): buy 0.0000–0.0055 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Ancient Collection + The Safehouse Collection
Mil-Spec Grade
+4 $ +35.7%
invest 10 $assemble: ≈ won't work
float premium: at least 14 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.009459
Return after fees
14 $
Float
0.0000–0.0050 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1035 (under 1% of this wear's listings); Five-SeveN | Silver Quartz (Factory New): buy 0.0000–0.0050 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Achroma Collection + The Ancient Collection
Mil-Spec Grade
+4 $ +49.1%
invest 7 $assemble: ≈ won't work
float premium: at least 10 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.065333
Return after fees
11 $
Float
0.0700–0.0749 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

P90 | Aeolian Light (Minimal Wear): buy 0.0700–0.0749 (7% of this wear's listings); P2000 | Grip Tape (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1030 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Ancient Collection + The Sport & Field Collection
Mil-Spec Grade
+3 $ +42.4%
invest 8 $assemble: ≈ won't work
float premium: at least 11 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
12 $
Float
0.0700–0.0754 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); Nova | Yorkshire (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Harlequin Collection
Mil-Spec Grade
+3 $ +39.4%
invest 8 $assemble: ≈ won't work
float premium: at least 11 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0700–0.0759 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1037 (under 1% of this wear's listings); UMP-45 | Warm Blooded (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Ancient Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +26.7%
invest 12 $assemble: ≈ won't work
float premium: at least 16 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
15 $
Float
0.0700–0.0754 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Ancient Collection + The Radiant Collection
Mil-Spec Grade
+3 $ +37.8%
invest 8 $assemble: ≈ won't work
float premium: at least 11 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.065333
Return after fees
11 $
Float
0.0000–0.0054 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1038 (under 1% of this wear's listings); SSG 08 | Blush Pour (Minimal Wear): buy 0.0700–0.0761 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Ancient Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +30.2%
invest 9 $assemble: ≈ won't work
float premium: at least 13 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.067021
Return after fees
12 $
Float
0.0700–0.0771 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1044 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0771 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 28%
The Ancient Collection + The Dead Hand Collection
Mil-Spec Grade
+3 $ +42.2%
invest 6 $assemble: ≈ won't work
float premium: at least 7 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
9 $
Float
0.0700–0.0754 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); UMP-45 | Fragment (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 28%
The Ancient Collection + The Genesis Collection
Mil-Spec Grade
+3 $ +41.5%
invest 6 $assemble: ≈ won't work
float premium: at least 8 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.048999
Return after fees
9 $
Float
0.0700–0.0754 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1033 (under 1% of this wear's listings); P250 | Bullfrog (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The Ancient Collection + The Train 2025 Collection
Industrial Grade
+2 $ +83.7%
invest 3 $assemble: ≈ won't work
float premium: at least 3 $
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.013999
Return after fees
5 $
Float
0.0000–0.0058 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0058 (≈1% of this wear's listings); CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0058 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The 2018 Nuke Collection + The Ancient Collection
Mil-Spec Grade
+2 $ +24.3%
invest 8 $assemble: ≈ won't work
float premium: at least 12 $
rare inputs
→ Steam MAC-10 | Gold Brick (Minimal Wear)
Best outcome
float up to 0.097999
Return after fees
11 $
Float
0.0700–0.0763 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); Souvenir FAMAS | Dark Water (Minimal Wear): buy 0.1000–0.1039 (under 1% of this wear's listings)

chance 32%
The Ancient Collection + The Arabesque Collection
Industrial Grade
+2 $ +53.9%
invest 3 $assemble: ≈ won't work
float premium: at least 4 $
rare inputs
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.013999
Return after fees
5 $
Float
0.0000–0.0061 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings); PP-Bizon | Traitor (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); PP-Bizon | Traitor (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The 2018 Nuke Collection + The Ancient Collection
Industrial Grade
+2 $ +48.5%
invest 3 $assemble: ≈ won't work
float premium: at least 4 $
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.016867
Return after fees
5 $
Float
0.0000–0.0044 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

M4A4 | Mainframe (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); Negev | Bulkhead (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings); Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Safehouse Collection
Consumer Grade
+1 $ +181.4%
invest 1 $assemble: ≈ won't work
float premium: at least 1 $
→ Steam MP9 | Orange Peel (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); Dual Berettas | Contractor (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Ancient Collection + The Bank Collection
Industrial Grade
+1 $ +49.1%
invest 3 $
float premium: at least 3 $
rare inputs
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.017499
Return after fees
4 $
Float
0.0000–0.0034 +1
Lots that fit
unknown
Sales per week
3
Ways to assemble
5

Souvenir G3SG1 | Ancient Ritual (Battle-Scarred): buy 0.4500–0.4654; UMP-45 | Carbon Fiber (Factory New): buy 0.0000–0.0034 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The Ancient Collection + The Spy Tech Collection
Industrial Grade
+1 $ +34.1%
invest 4 $assemble: ≈ won't work
float premium: at least 4 $
rare inputs
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.013999
Return after fees
5 $
Float
0.0000–0.0061 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings); MP7 | Base-2 (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); XM1014 | Black Site (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Anubis Collection
Industrial Grade
+1 $ +18.7%
invest 6 $assemble: ≈ won't work
float premium: at least 8 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.018666
Return after fees
8 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Silver (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); SSG 08 | Azure Glyph (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); Souvenir MAC-10 | Echoing Sands (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

chance 75%
The Ancient Collection + The Overpass Collection
Consumer Grade
+1 $ +52.9%
invest 2 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly
→ Steam Glock-18 | Night (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
3 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

Souvenir SG 553 | Lush Ruins (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); Souvenir UMP-45 | Scorched (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Ancient Collection + The Overpass Collection
Consumer Grade
+1 $ +37.2%
invest 2 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly
→ Steam Glock-18 | Night (Minimal Wear)
Best outcome
float up to 0.128157
Return after fees
3 $
Float
0.0000–0.0047 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); Souvenir UMP-45 | Scorched (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Ancient Collection
Consumer Grade
+1 $ +36.0%
invest 2 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.059868
Return after fees
3 $
Float
0.0000–0.0047 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
1

Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Ancient Collection + The Overpass Collection
Consumer Grade
+1 $ +38.2%
invest 2 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly
→ Steam Glock-18 | Night (Minimal Wear)
Best outcome
float up to 0.139692
Return after fees
3 $
Float
0.0000–0.0054 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); Souvenir UMP-45 | Scorched (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The Ancient Collection + The Overpass 2024 Collection
Industrial Grade
+1 $ +33.9%
invest 2 $
float premium: at least 3 $
rare inputs
→ Steam AUG | Carved Jade (Factory New)
Best outcome
float up to 0.013999
Return after fees
3 $
Float
0.2000–0.2149 +1
Lots that fit
unknown
Sales per week
3
Ways to assemble
5

Souvenir G3SG1 | Ancient Ritual (Well-Worn): buy 0.3800–0.3858; MP5-SD | Neon Squeezer (Field-Tested): buy 0.2000–0.2149 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The 2021 Mirage Collection + The Ancient Collection
Consumer Grade
+1 $ +78.8%
invest 1 $assemble: ≈ won't work
float premium: at least 1 $
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 $
Float
0.0000–0.0063 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir MAC-10 | Sienna Damask (Minimal Wear): buy 0.0700–0.0772 (under 1% of this wear's listings); Souvenir PP-Bizon | Anolis (Factory New): buy 0.0000–0.0063 (≈2% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1709 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Ancient Collection + The Anubis Collection
Consumer Grade
+1 $ +41.7%
invest 2 $assemble: ≈ won't work
float premium: at least 2 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.039795
Return after fees
2 $
Float
0.0000–0.0058 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings); Souvenir M249 | Submerged (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); AUG | Snake Pit (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Ancient Collection
Consumer Grade
+1 $ +31.7%
invest 2 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 $
Float
0.0000–0.0054 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
1

Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)

chance 55%
The 2021 Vertigo Collection + The Ancient Collection
Consumer Grade
+1 $ +30.4%
invest 2 $assemble: ≈ won't work
float premium: at least 3 $
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Red Tire (Factory New)
Best outcome
float up to 0.059230
Return after fees
3 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir CZ75-Auto | Framework (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); Souvenir Nova | Army Sheen (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

chance 100%
The 2021 Mirage Collection + The Ancient Collection
Consumer Grade
+1 $ +69.0%
invest 1 $assemble: ≈ won't work
float premium: at least 1 $
→ Steam MP7 | Tall Grass (Factory New)
Best outcome
float up to 0.059868
Return after fees
2 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Souvenir MAC-10 | Sienna Damask (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); Souvenir PP-Bizon | Anolis (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); Souvenir R8 Revolver | Night (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Ancient Collection
+ The Prisma Collection
float premium: at least 211 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
171.66 270.35 +98.69 +57.5% 55%
≤ 0.1633+2
Classified
→float up to 0.069999
1 4 7
The Ancient Collection
+ The Train 2025 Collection
float premium: at least 90 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
71.05 117.36 +46.32 +65.2% 55%
≤ 0.0046+2
Restricted
→float up to 0.069999
1 5 0
The Ancient Collection
+ The Fever Collection
float premium: at least 259 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
208.07 252.23 +44.16 +21.2% 10%
≤ 0.0045+2
Classified
→float up to 0.069999
1 4 14
The Ancient Collection
+ The Prisma Collection
float premium: at least 222 $
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
169.94 213.52 +43.58 +25.6% 55%
≤ 0.1677+1
Classified
→float up to 0.087499
1 2 7
The Ancient Collection
+ The Kilowatt Collection
float premium: at least 226 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
177.85 216.66 +38.82 +21.8% 10%
≤ 0.0074+2
Classified
→float up to 0.069999
1 4 28
The Ancient Collection
+ The Revolution Collection
float premium: at least 235 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
187.31 225.66 +38.36 +20.5% 10%
≤ 0.0044+2
Classified
→float up to 0.069999
1 4 22
The Ancient Collection
+ The Recoil Collection
float premium: at least 252 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
193.78 224.74 +30.96 +16.0% 10%
≤ 0.0084+2
Classified
→float up to 0.069999
1 4 23
The Ancient Collection
+ The Fracture Collection
float premium: at least 216 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
168.65 199.37 +30.72 +18.2% 10%
≤ 0.0053+2
Classified
→float up to 0.069999
1 4 70
The Ancient Collection
+ The Dreams & Nightmares Collection
float premium: at least 273 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
217.26 244.29 +27.03 +12.4% 10%
≤ 0.0045+2
Classified
→float up to 0.069999
1 4 35
The Ancient Collection
+ The Phoenix Collection
float premium: at least 268 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
212.45 224.66 +12.21 +5.7% 10%
≤ 0.0852+2
Classified
→float up to 0.069999
1 4 25
The Ancient Collection
+ The Glove Collection
float premium: at least 36 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
29.01 38.72 +9.71 +33.5% 48%
≤ 0.0047+2
Mil-Spec Grade
→float up to 0.069999
1 5 0
The 2018 Nuke Collection
+ The Ancient Collection
float premium: at least 17 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.10 22.72 +9.61 +73.4% 40%
≤ 0.0066+2
Mil-Spec Grade
→float up to 0.069999
1 5 0
The Ancient Collection
+ The Vanguard Collection
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.19 25.76 +9.57 +59.1% 55%
≤ 0.0751+2
Mil-Spec Grade
→float up to 0.061249
1 5 0
The Ancient Collection
+ The Vanguard Collection
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.96 26.35 +9.39 +55.3% 55%
≤ 0.0756+2
Mil-Spec Grade
→float up to 0.048999
1 5 0
The 2018 Nuke Collection
+ The Ancient Collection
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.20 25.10 +8.91 +55.0% 40%
≤ 0.0059+2
Mil-Spec Grade
→float up to 0.048999
1 5 0
The Ancient Collection
+ The Overpass Collection
float premium: at least 7 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.61 12.78 +7.17 +127.7% 50%
≤ 0.0035+2
Consumer Grade
→float up to 0.069999
1 5 1
The Ancient Collection
+ The Danger Zone Collection
float premium: at least 812 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
611.95 618.69 +6.75 +1.1% 40%
≤ 0.0039+1
Classified
→float up to 0.069999
1 1 115
The Ancient Collection
+ The Prisma Collection
float premium: at least 12 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.67 14.17 +5.51 +63.5% 46%
≤ 0.0754+1
Mil-Spec Grade
→float up to 0.048999
1 5 0
The Ancient Collection
+ The Arabesque Collection
float premium: at least 18 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.98 16.81 +4.82 +40.2% 70%
≤ 0.0754+1
Mil-Spec Grade
→float up to 0.048999
1 5 0
The Ancient Collection
+ The Shadow Collection
float premium: at least 11 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.84 13.25 +4.41 +49.8% 32%
≤ 0.0047+2
Mil-Spec Grade
→float up to 0.048999
1 5 0
The Ancient Collection
+ The Gamma 2 Collection
float premium: at least 12 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.83 12.93 +4.10 +46.5% 28%
≤ 0.0754+1
Mil-Spec Grade
→float up to 0.048999
1 5 0
The Ancient Collection
+ The Shadow Collection
float premium: at least 11 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.29 12.33 +4.04 +48.7% 32%
≤ 0.0043+2
Mil-Spec Grade
→float up to 0.054444
1 5 0
The Ancient Collection
+ The Ascent Collection
float premium: at least 12 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.11 12.77 +3.67 +40.3% 55%
≤ 0.0055+2
Mil-Spec Grade
→float up to 0.065333
1 5 0
The Ancient Collection
+ The Safehouse Collection
float premium: at least 14 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.17 13.80 +3.63 +35.7% 100%
≤ 0.0050+1
Mil-Spec Grade
→float up to 0.009459
1 5 0
The Achroma Collection
+ The Ancient Collection
float premium: at least 10 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.30 10.88 +3.58 +49.1% 55%
≤ 0.0749+2
Mil-Spec Grade
→float up to 0.065333
1 5 0
The Ancient Collection
+ The Sport & Field Collection
float premium: at least 11 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.15 11.61 +3.45 +42.4% 40%
≤ 0.0754+1
Mil-Spec Grade
→float up to 0.048999
1 5 0
The Ancient Collection
+ The Harlequin Collection
float premium: at least 11 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.85 10.94 +3.09 +39.4% 10%
≤ 0.0759+1
Mil-Spec Grade
→float up to 0.069999
1 5 0
The Ancient Collection
+ The Train 2025 Collection
float premium: at least 16 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.57 14.65 +3.08 +26.7% 70%
≤ 0.0754+1
Mil-Spec Grade
→float up to 0.048999
1 5 0
The Ancient Collection
+ The Radiant Collection
float premium: at least 11 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.10 11.16 +3.06 +37.8% 40%
≤ 0.0054+2
Mil-Spec Grade
→float up to 0.065333
1 5 0
The Ancient Collection
+ The Train 2025 Collection
float premium: at least 13 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.42 12.26 +2.84 +30.2% 40%
≤ 0.0771+1
Mil-Spec Grade
→float up to 0.067021
1 5 0
The Ancient Collection
+ The Dead Hand Collection
float premium: at least 7 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.06 8.62 +2.56 +42.2% 28%
≤ 0.0754+1
Mil-Spec Grade
→float up to 0.048999
1 5 0
The Ancient Collection
+ The Genesis Collection
float premium: at least 8 $
outcome without sales rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.14 8.69 +2.55 +41.5% 28%
≤ 0.0754+1
Mil-Spec Grade
→float up to 0.048999
1 5 0
The Ancient Collection
+ The Train 2025 Collection
float premium: at least 3 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
2.82 5.18 +2.36 +83.7% 32%
≤ 0.0058+2
Industrial Grade
→float up to 0.013999
1 5 3
The 2018 Nuke Collection
+ The Ancient Collection
float premium: at least 12 $
rare inputs
≈ hard ≈ for 0 contracts
8.46 10.52 +2.06 +24.3% 40%
≤ 0.0763+1
Mil-Spec Grade
→float up to 0.097999
1 5 2
The Ancient Collection
+ The Arabesque Collection
float premium: at least 4 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.34 5.13 +1.80 +53.9% 32%
≤ 0.0061+2
Industrial Grade
→float up to 0.013999
1 5 3
The 2018 Nuke Collection
+ The Ancient Collection
float premium: at least 4 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.27 4.86 +1.59 +48.5% 32%
≤ 0.0044+2
Industrial Grade
→float up to 0.016867
1 5 3
The Ancient Collection
+ The Safehouse Collection
float premium: at least 1 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
0.71 2.00 +1.29 +181.4% 55%
≤ 0.0038+2
Consumer Grade
→float up to 0.069999
1 5 3
The Ancient Collection
+ The Bank Collection
float premium: at least 3 $
rare inputs
profitable even in a bad week
2.61 3.90 +1.28 +49.1% 40%
≤ 0.0034+1
Industrial Grade
→float up to 0.017499
1 5 3
The Ancient Collection
+ The Spy Tech Collection
float premium: at least 4 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.54 4.75 +1.21 +34.1% 32%
≤ 0.0061+2
Industrial Grade
→float up to 0.013999
1 5 3
The Ancient Collection
+ The Anubis Collection
float premium: at least 8 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
6.44 7.64 +1.20 +18.7% 55%
≤ 0.0038+2
Industrial Grade
→float up to 0.018666
1 5 3
The Ancient Collection
+ The Overpass Collection
float premium: at least 3 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
1.93 2.94 +1.02 +52.9% 75%
≤ 0.0035+2
Consumer Grade
→float up to 0.149999
1 5 2
The Ancient Collection
+ The Overpass Collection
float premium: at least 3 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
2.30 3.15 +0.85 +37.2% 75%
≤ 0.0047+2
Consumer Grade
→float up to 0.128157
1 5 2
The Ancient Collection
float premium: at least 3 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
2.34 3.19 +0.84 +36.0% 75%
≤ 0.0047+1
Consumer Grade
→float up to 0.059868
1 1 3
The Ancient Collection
+ The Overpass Collection
float premium: at least 3 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
2.16 2.98 +0.82 +38.2% 60%
≤ 0.0054+2
Consumer Grade
→float up to 0.139692
1 5 2
The Ancient Collection
+ The Overpass 2024 Collection
float premium: at least 3 $
rare inputs
profitable even in a bad week
2.41 3.22 +0.82 +33.9% 32%
≤ 0.2149+1
Industrial Grade
→float up to 0.013999
1 5 3
The 2021 Mirage Collection
+ The Ancient Collection
float premium: at least 1 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
0.91 1.62 +0.71 +78.8% 100%
≤ 0.0063+2
Consumer Grade
→float up to 0.069999
1 5 3
The Ancient Collection
+ The Anubis Collection
float premium: at least 2 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1.70 2.41 +0.71 +41.7% 100%
≤ 0.0058+2
Consumer Grade
→float up to 0.039795
1 5 3
The Ancient Collection
float premium: at least 3 $
sells slowly
≈ hard ≈ for 0 contracts
2.22 2.93 +0.71 +31.7% 50%
≤ 0.0054+1
Consumer Grade
→float up to 0.069999
1 1 3
The 2021 Vertigo Collection
+ The Ancient Collection
float premium: at least 3 $
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
2.32 3.03 +0.71 +30.4% 55%
≤ 0.0035+2
Consumer Grade
→float up to 0.059230
1 5 3
The 2021 Mirage Collection
+ The Ancient Collection
float premium: at least 1 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
0.97 1.65 +0.67 +69.0% 100%
≤ 0.0045+2
Consumer Grade
→float up to 0.059868
1 5 3
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work