Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 49 656.
Profitable36 756craftsof 40 370 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 40 370.Of them the site shows the best: 15 000.Shown in the list below: 539.Hidden:“profit on prices without sales” — 21 761,
“profit only from resale” — 285,
“outcome above the Steam cap” — 3 740.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
P2000 | Marsh (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
M4A4 | Sheet Lightning (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
XM1014 | Copperflage (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings); AUG | Signal Scanner (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
SSG 08 | Tiger Tear (Factory New): buy 0.0000–0.0057 (≈1% of this wear's listings); XM1014 | Black Site (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
XM1014 | Copperflage (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); SSG 08 | Blush Pour (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); P250 | Red Tide (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
G3SG1 | Green Cell (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); Five-SeveN | Forest Night (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
G3SG1 | Green Cell (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); SCAR-20 | Contractor (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Glock-18 | Glockingbird (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings); Nova | Wild Six (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)
M4A4 | Sheet Lightning (Field-Tested): buy 0.1500–0.1650 (under 1% of this wear's listings); Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1650 (under 1% of this wear's listings)