Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 49 656.
Profitable36 756craftsof 40 370 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 40 370.Of them the site shows the best: 15 000.Shown in the list below: 435.Hidden:“profit on prices without sales” — 21 761,
“profit only from resale” — 285.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
sale unreliablemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0036 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1621 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0081 (0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0793 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0081 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamAK-47 | Consequence of the Jinn (Factory New)
Best outcome
float up to 0.069999
Return after fees
22 999 ₽
Float
0.0000–0.0035 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5
Desert Eagle | Eastern Enigma (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0035 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0049 (0% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0757 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0054 (0% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0058 (0% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1692 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly30% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
53 245 ₽
Float
0.0000–0.0035 +1
Lots that fit
0%
Sales per week
10
Ways to assemble
4
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0035 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0037 (0% of this wear's listings); PP-Bizon | High Roller (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0742 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0054 (0% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1643 (under 1% of this wear's listings); AUG | Death by Puppy (Minimal Wear): buy 0.0700–0.0750 (4% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0043 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0053 (0% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0761 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0056 (0% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0765 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0041 (0% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1635 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0054 (0% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MP5-SD | Agent (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0046 (0% of this wear's listings); StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1653 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0042 (0% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0748 (1% of this wear's listings); StatTrak™ USP-S | Jawbreaker (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
M249 | Aztec (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2550 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0046 (0% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1650 (0% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0752 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0063 (0% of this wear's listings); StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1710 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0768 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0060 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings); USP-S | Spiral Glitch (Field-Tested): buy 0.1500–0.1648 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0061 (0% of this wear's listings); XM1014 | Entombed (Factory New): buy 0.0000–0.0061 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0035 (0% of this wear's listings); AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings); USP-S | Cortex (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0054 (0% of this wear's listings); Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamAK-47 | Consequence of the Jinn (Minimal Wear)
Best outcome
float up to 0.086956
Return after fees
9 262 ₽
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
10
Ways to assemble
5
Desert Eagle | Eastern Enigma (Field-Tested): buy 0.1500–0.1648 (1% of this wear's listings); P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0049 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0049 (0% of this wear's listings); M4A1-S | Atomic Alloy (Field-Tested): buy 0.1500–0.1662 (7% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings); P250 | Mehndi (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ AUG | Death by Puppy (Minimal Wear): buy 0.0700–0.0772 (0% of this wear's listings); StatTrak™ XM1014 | Entombed (Minimal Wear): buy 0.0700–0.0772 (9% of this wear's listings); StatTrak™ XM1014 | Entombed (Factory New): buy 0.0000–0.0063 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0047 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1656 (0% of this wear's listings)
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0046 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0757 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0050 (0% of this wear's listings); P250 | Muertos (Minimal Wear): buy 0.0700–0.0757 (3% of this wear's listings)
AUG | Death by Puppy (Minimal Wear): buy 0.0700–0.0760 (5% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0760 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0046 (0% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0046 (0% of this wear's listings); Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1653 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0766 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0058 (0% of this wear's listings); Galil AR | Rainbow Spoon (Minimal Wear): buy 0.0700–0.0766 (9% of this wear's listings)
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); StatTrak™ UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Plastique (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0036 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sale unreliablemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly30% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.