Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 43 041.
Profitable33craftsof 34 723 in the recalculation
Best profit—nothing profitable to assemble
Median ROI+2%half of the profitable crafts are above
The summary covers all crafts of the recalculation, risk-labelled ones included: 34 723.Of them the site shows the best: 15 000.Shown in the list below: 602.Hidden:“profit only from resale” — 248,
“outcome above the Steam cap” — 3 613.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
FAMAS | Djinn (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); Galil AR | Eco (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)
Galil AR | Eco (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); XM1014 | Entombed (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)
invest at least 320 $with floatassemble: ≈ won't work
float premium: at least 166 $
profit on prices without salesat least −132 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 330 $with floatassemble: ≈ won't work
float premium: at least 179 $
profit on prices without salesat least −17 $rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 313 $with floatassemble: ≈ won't work
float premium: at least 165 $
profit on prices without salesat least −69 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
FAMAS | Djinn (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); Galil AR | Eco (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings)
FAMAS | Djinn (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); Galil AR | Eco (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings)
invest at least 413 $with floatassemble: ≈ won't work
float premium: at least 216 $
profit on prices without salesat least −174 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 310 $with floatassemble: ≈ won't work
float premium: at least 166 $
profit on prices without salesat least −107 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 311 $with floatassemble: ≈ won't work
float premium: at least 171 $
profit on prices without salesat least −103 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ FAMAS | Djinn (Well-Worn): buy 0.3800–0.3835 (0% of this wear's listings); StatTrak™ Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1616 (9% of this wear's listings); StatTrak™ PP-Bizon | High Roller (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings)
invest at least 353 $with floatassemble: ≈ won't work
float premium: at least 201 $
profit on prices without salesat least −83 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
Galil AR | Eco (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0742 (1% of this wear's listings)
invest at least 374 $with floatassemble: ≈ won't work
float premium: at least 199 $
profit on prices without salesat least −159 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ FAMAS | Djinn (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); StatTrak™ Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1629 (9% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1629 (11% of this wear's listings)
invest at least 301 $with floatassemble: ≈ won't work
float premium: at least 158 $
profit on prices without salesat least −88 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ P90 | Nostalgia (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); StatTrak™ AUG | Death by Puppy (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); StatTrak™ Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1616 (9% of this wear's listings)
invest at least 368 $with floatassemble: ≈ won't work
float premium: at least 195 $
profit on prices without salesat least −156 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 321 $with floatassemble: ≈ won't work
float premium: at least 177 $
profit on prices without salesat least −137 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 361 $with floatassemble: ≈ won't work
float premium: at least 198 $
profit on prices without salesat least −70 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
Galil AR | Eco (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); AUG | Syd Mead (Factory New): buy 0.0000–0.0035 (5% of this wear's listings)
Galil AR | Eco (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings)
invest at least 347 $with floatassemble: ≈ won't work
float premium: at least 171 $
profit on prices without salesat least −144 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 360 $with floatassemble: ≈ won't work
float premium: at least 183 $
profit on prices without salesat least −147 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 357 $with floatassemble: ≈ won't work
float premium: at least 197 $
profit on prices without salesat least −62 $rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 380 $with floatassemble: ≈ won't work
float premium: at least 197 $
profit on prices without salesat least −162 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamStatTrak™ M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069999
Return after fees
203 $
Float
0.0000–0.0044 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5
StatTrak™ Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1645 (9% of this wear's listings); StatTrak™ UMP-45 | Primal Saber (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); StatTrak™ UMP-45 | Primal Saber (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings)
StatTrak™ FAMAS | Djinn (Well-Worn): buy 0.3800–0.3857 (0% of this wear's listings); StatTrak™ Five-SeveN | Monkey Business (Well-Worn): buy 0.3800–0.3857 (8% of this wear's listings)
invest at least 343 $with floatassemble: ≈ won't work
float premium: at least 183 $
profit on prices without salesat least −145 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1690 (9% of this wear's listings); StatTrak™ PP-Bizon | High Roller (Field-Tested): buy 0.1500–0.1690 (under 1% of this wear's listings); StatTrak™ PP-Bizon | High Roller (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings)
invest at least 356 $with floatassemble: ≈ won't work
float premium: at least 184 $
profit on prices without salesat least −110 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 365 $with floatassemble: ≈ won't work
float premium: at least 191 $
profit on prices without salesat least −153 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ Five-SeveN | Monkey Business (Well-Worn): buy 0.3800–0.3850 (8% of this wear's listings); StatTrak™ Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1665 (9% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1665 (11% of this wear's listings)
invest at least 347 $with floatassemble: ≈ won't work
float premium: at least 197 $
profit on prices without salesat least −27 $rare inputsThe rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
Galil AR | Eco (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)
invest at least 434 $with floatassemble: ≈ won't work
float premium: at least 211 $
profit on prices without salesat least −166 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 389 $with floatassemble: ≈ won't work
float premium: at least 194 $
profit on prices without salesat least −128 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 358 $with floatassemble: ≈ won't work
float premium: at least 182 $
profit on prices without salesat least −146 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ FAMAS | Djinn (Well-Worn): buy 0.3800–0.3844 (0% of this wear's listings); StatTrak™ Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1647 (9% of this wear's listings); StatTrak™ SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings)
invest at least 348 $with floatassemble: ≈ won't work
float premium: at least 183 $
profit on prices without salesat least −139 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 452 $with floatassemble: ≈ won't work
float premium: at least 219 $
profit on prices without salesat least −180 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 378 $with floatassemble: ≈ won't work
float premium: at least 209 $
profit on prices without salesat least −47 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
Galil AR | Eco (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); MAC-10 | Toybox (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings)
invest at least 544 $with floatassemble: ≈ won't work
float premium: at least 266 $
profit on prices without salesat least −169 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −132 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −17 $rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −69 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −174 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −107 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −103 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −83 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −159 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −88 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −156 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −137 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −70 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −144 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −147 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −62 $rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −162 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −145 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −110 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −153 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −27 $rare inputsThe rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −166 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −128 $rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −146 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −139 $rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −180 $rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −47 $rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −169 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.