Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 43 041.
Profitable25 289craftsof 34 723 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 34 723.Of them the site shows the best: 15 000.Shown in the list below: 649.Hidden:“profit only from resale” — 248,
“outcome above the Steam cap” — 3 613.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without salesat least −6 239 ₴rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −4 931 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamStatTrak™ M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069999
Return after fees
6 759 ₴
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5
StatTrak™ P250 | Asiimov (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); StatTrak™ UMP-45 | Primal Saber (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); StatTrak™ XM1014 | XOXO (Minimal Wear): buy 0.0700–0.0742 (3% of this wear's listings)
profit on prices without salesat least −1 683 ₴rare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamPP-Bizon | Judgement of Anubis (Factory New)
Best outcome
float up to 0.043478
Return after fees
4 675 ₴
Float
0.0000–0.0058 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0058 (≈1% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1691 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −6 030 ₴rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −293 ₴rare inputsThe rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −9 117 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without salesat least −405 ₴rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M249 | Spectre (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamPP-Bizon | Judgement of Anubis (Factory New)
Best outcome
float up to 0.053846
Return after fees
3 058 ₴
Float
0.0000–0.0067 +2
Lots that fit
less than 1%
Sales per week
22
Ways to assemble
5
P250 | Asiimov (Field-Tested): buy 0.1500–0.1720 (under 1% of this wear's listings); AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0776 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0067 (≈2% of this wear's listings)
CZ75-Auto | Red Astor (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); XM1014 | Black Tie (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −6 239 ₴rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −4 931 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −1 683 ₴rare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −6 030 ₴rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −293 ₴rare inputsThe rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −9 117 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −405 ₴rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.