Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 49 656.
Profitable36 756craftsof 40 370 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 40 370.Of them the site shows the best: 15 000.Shown in the list below: 472.Hidden:“profit on prices without sales” — 21 761,
“profit only from resale” — 285.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
332 $
Float
0.0000–0.0051 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
4
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1668 (0% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1668 (1% of this wear's listings); UMP-45 | Primal Saber (Factory New): buy 0.0000–0.0051 (6% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
Galil AR | Eco (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1616 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
CZ75-Auto | The Fuschia Is Now (Factory New): buy 0.0000–0.0058 (0% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1692 (1% of this wear's listings)
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2553 (1% of this wear's listings); CZ75-Auto | Red Astor (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings); Galil AR | Firefight (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
XM1014 | Black Tie (Factory New): buy 0.0000–0.0047 (2% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1655 (11% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
XM1014 | Black Tie (Factory New): buy 0.0000–0.0052 (2% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0759 (0% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0052 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Glock-18 | Ifrit Lattice (Minimal Wear): buy 0.0700–0.0768 (0% of this wear's listings); XM1014 | Black Tie (Factory New): buy 0.0000–0.0060 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
XM1014 | Black Tie (Factory New): buy 0.0000–0.0078 (4% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0789 (0% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0078 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0796 (1% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0084 (0% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1777 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
XM1014 | Black Tie (Factory New): buy 0.0000–0.0047 (2% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1654 (11% of this wear's listings); Zeus x27 | Charged Up (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P250 | Asiimov (Field-Tested): buy 0.1500–0.1715 (1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1715 (2% of this wear's listings)
StatTrak™ CZ75-Auto | Red Astor (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0051 (6% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Glock-18 | Ifrit Lattice (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings); XM1014 | Black Tie (Factory New): buy 0.0000–0.0054 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
CZ75-Auto | Red Astor (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0042 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.