Crafts
prices updated 18.10 13:47 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 18.10: 1 ₽ = 0.0120 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 46 914.

Profitable 35 334crafts of 38 904 in the recalculation
Best profit +13$ The Danger Zone Collection · +20% rare inputs
Median ROI +15% half of the profitable crafts are above
No float picking 535 every outcome pays off: 1 657
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 38 904. Of them the site shows the best: 15 000. Shown in the list below: 681. Hidden: “profit only from resale” — 265, “outcome above the Steam cap” — 3 656. A craft can carry several labels. Your own conditions apply too.

Filters2
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 50%
The Danger Zone Collection + The Vanguard Collection
Classified
+288 $ +134.7%
invest 214 $assemble: float cannot be reached
float premium: at least 289 $
marketplace price sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
502 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Factory New): buy 0.0000–0.0056 (0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0764 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Danger Zone Collection + The eSports 2014 Summer Collection
Classified
+206 $ +90.2%
invest 228 $assemble: ≈ won't work
float premium: at least 274 $
marketplace price sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
434 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1644 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Danger Zone Collection + The Revolver Case Collection
Classified
+102 $ +98.7%
invest 104 $assemble: ≈ won't work
float premium: at least 151 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam StatTrak™ M4A4 | Royal Paladin (Factory New)
Best outcome
float up to 0.069999
Return after fees
206 $
Float
0.1500–0.1651 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1651 (0% of this wear's listings); StatTrak™ P90 | Shapewood (Well-Worn): buy 0.3800–0.3846 (0% of this wear's listings); StatTrak™ G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1651 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 85%
The Danger Zone Collection + The Prisma Collection
Classified
+78 $ +103.5%
invest 75 $assemble: ≈ won't work
float premium: at least 94 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
154 $
Float
0.0000–0.0035 +3
Lots that fit
0%
Sales per week
0
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0740 (2% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0035 (1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2566 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Prisma Collection
Classified
+66 $ +105.6%
invest 62 $
float premium: at least 92 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | The Emperor (Factory New)
Best outcome
float up to 0.069999
Return after fees
128 $
Float
0.1500–0.1668 +2
Lots that fit
unknown
Sales per week
7
Ways to assemble
5

MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1668 (under 1% of this wear's listings); R8 Revolver | Skull Crusher (Well-Worn): buy 0.3800–0.3851; XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1668 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Danger Zone Collection + The Train 2025 Collection
Classified
+60 $ +47.7%
invest 125 $assemble: ≈ won't work
float premium: at least 173 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | LongDog (Factory New)
Best outcome
float up to 0.069999
Return after fees
184 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0039 (1% of this wear's listings); MP9 | Latte Rush (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Chroma 2 Collection + The Danger Zone Collection
Restricted
+56 $ +347.9%
invest 16 $assemble: ≈ won't work
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
72 $
Float
0.0700–0.0745 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2556 (under 1% of this wear's listings); StatTrak™ G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Chroma 2 Collection + The Danger Zone Collection
Restricted
+43 $ +280.5%
invest 15 $assemble: ≈ won't work
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
59 $
Float
0.1500–0.1624 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2554 (under 1% of this wear's listings); StatTrak™ MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Fever Collection
Classified
+40 $ +55.8%
invest 71 $assemble: ≈ won't work
float premium: at least 104 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
110 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0056 (1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Danger Zone Collection + The Train 2025 Collection
Restricted
+33 $ +145.6%
invest 23 $assemble: ≈ won't work
float premium: at least 30 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
56 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
5

G3SG1 | Scavenger (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1649 (0% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Danger Zone Collection + The Dead Hand Collection
Classified
+27 $ +44.9%
invest 61 $assemble: ≈ won't work
float premium: at least 83 $
rare inputs
→ Steam Glock-18 | Fully Tuned (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
88 $
Float
0.0700–0.0749 +1
Lots that fit
less than 1%
Sales per week
31
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0749 (3% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1640 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Dreams & Nightmares Collection
Classified
+21 $ +26.1%
invest 81 $assemble: ≈ won't work
float premium: at least 112 $
rare inputs
→ Steam AK-47 | Nightwish (Factory New)
Best outcome
float up to 0.069999
Return after fees
102 $
Float
0.0000–0.0056 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
3

UMP-45 | Momentum (Factory New): buy 0.0000–0.0056 (1% of this wear's listings); Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings); MP7 | Abyssal Apparition (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Recoil Collection
Classified
+20 $ +32.6%
invest 63 $assemble: ≈ won't work
float premium: at least 88 $
rare inputs
→ Steam USP-S | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
83 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
23
Ways to assemble
4

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0741 (2% of this wear's listings); P250 | Visions (Minimal Wear): buy 0.0700–0.0741 (1% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Revolution Collection
Classified
+20 $ +31.3%
invest 64 $assemble: ≈ won't work
float premium: at least 95 $
rare inputs
→ Steam M4A4 | Temukau (Factory New)
Best outcome
float up to 0.055999
Return after fees
84 $
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
22
Ways to assemble
4

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0750 (3% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0044 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Recoil Collection
Classified
+18 $ +34.7%
invest 53 $assemble: ≈ won't work
float premium: at least 75 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ USP-S | Printstream (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
71 $
Float
0.1500–0.1721 +1
Lots that fit
0%
Sales per week
14
Ways to assemble
4

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1721 (0% of this wear's listings); StatTrak™ Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1721 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Danger Zone Collection + The Shadow Collection
Restricted
+18 $ +81.7%
invest 22 $assemble: ≈ won't work
float premium: at least 31 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
40 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); G3SG1 | Scavenger (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Fever Collection
Classified
+18 $ +24.8%
invest 73 $assemble: ≈ won't work
float premium: at least 97 $
rare inputs
→ Steam StatTrak™ AWP | Printstream (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
91 $
Float
0.0700–0.0747 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1636 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1636 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Danger Zone Collection + The Prisma 2 Collection
Restricted
+18 $ +85.7%
invest 21 $assemble: ≈ won't work
float premium: at least 28 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ MAC-10 | Disco Tech (Factory New)
Best outcome
float up to 0.069999
Return after fees
39 $
Float
0.0000–0.0059 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ G3SG1 | Scavenger (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings); StatTrak™ Sawed-Off | Apocalypto (Minimal Wear): buy 0.0700–0.0767 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Revolution Collection
Classified
+18 $ +35.4%
invest 50 $assemble: ≈ won't work
float premium: at least 71 $
rare inputs
→ Steam StatTrak™ AK-47 | Asiimov (Minimal Wear)
Best outcome
float up to 0.147499
Return after fees
68 $
Float
0.0700–0.0747 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1636 (0% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1636 (0% of this wear's listings); StatTrak™ UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Fever Collection
Classified
+18 $ +23.5%
invest 75 $assemble: ≈ won't work
float premium: at least 98 $
rare inputs
→ Steam StatTrak™ AWP | Printstream (Minimal Wear)
Best outcome
float up to 0.139999
Return after fees
93 $
Float
0.0700–0.0742 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1623 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1623 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Danger Zone Collection + The Dead Hand Collection
Classified
+17 $ +27.5%
invest 62 $assemble: ≈ won't work
float premium: at least 81 $
rare inputs
→ Steam Glock-18 | Fully Tuned (Minimal Wear)
Best outcome
float up to 0.139999
Return after fees
80 $
Float
0.0700–0.0742 +2
Lots that fit
less than 1%
Sales per week
31
Ways to assemble
5

UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0742 (2% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Danger Zone Collection + The eSports 2013 Collection
Restricted
+17 $ +33.4%
invest 51 $assemble: ≈ won't work
float premium: at least 65 $
marketplace price sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | BOOM (Factory New)
Best outcome
float up to 0.069999
Return after fees
68 $
Float
0.0000–0.0056 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ MAC-10 | Pipe Down (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); StatTrak™ G3SG1 | Scavenger (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); StatTrak™ Galil AR | Orange DDPAT (Field-Tested): buy 0.1500–0.1687 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Revolution Collection
Classified
+16 $ +30.7%
invest 54 $assemble: ≈ won't work
float premium: at least 74 $
rare inputs
→ Steam StatTrak™ AK-47 | Asiimov (Minimal Wear)
Best outcome
float up to 0.140999
Return after fees
70 $
Float
0.0700–0.0742 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1623 (0% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1623 (0% of this wear's listings); StatTrak™ UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Dead Hand Collection
Restricted
+16 $ +57.4%
invest 28 $assemble: ≈ won't work
float premium: at least 36 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
43 $
Float
0.0000–0.0055 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ G3SG1 | Scavenger (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings); StatTrak™ MP7 | Amberline (Field-Tested): buy 0.1500–0.1682 (under 1% of this wear's listings); StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Recoil Collection
Classified
+15 $ +24.3%
invest 60 $assemble: ≈ won't work
float premium: at least 77 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Asiimov (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
74 $
Float
0.0700–0.0758 +2
Lots that fit
less than 1%
Sales per week
11
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1669 (under 1% of this wear's listings); StatTrak™ P250 | Visions (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings)

chance 97%
The Danger Zone Collection + The Fever Collection
Restricted
+13 $ +74.2%
invest 18 $assemble: ≈ won't work
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Glock-18 | Shinobu (Factory New)
Best outcome
float up to 0.069999
Return after fees
32 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ G3SG1 | Scavenger (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); StatTrak™ P90 | Wave Breaker (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); StatTrak™ Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Revolution Collection
Classified
+13 $ +30.7%
invest 42 $assemble: ≈ won't work
float premium: at least 66 $
rare inputs
→ Steam StatTrak™ M4A4 | Temukau (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
55 $
Float
0.1500–0.1704 +1
Lots that fit
0%
Sales per week
14
Ways to assemble
3

StatTrak™ UMP-45 | Momentum (Field-Tested): buy 0.1500–0.1704 (0% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1704 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Danger Zone Collection + The Kilowatt Collection
Classified
+13 $ +20.3%
invest 62 $assemble: ≈ medium
float premium: at least 82 $
rare inputs
→ Steam AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.055814
Return after fees
75 $
Float
0.0000–0.0056 +2
Lots that fit
≈1%
Sales per week
28
Ways to assemble
3

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0764 (5% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0764 (5% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 35%
The Danger Zone Collection + The Gallery Collection
Classified
+12 $ +14.3%
invest 85 $assemble: ≈ won't work
float premium: at least 124 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Vaporwave (Minimal Wear)
Best outcome
float up to 0.122653
Return after fees
97 $
Float
0.1500–0.1642 +1
Lots that fit
0%
Sales per week
7
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1642 (0% of this wear's listings); StatTrak™ P250 | Epicenter (Field-Tested): buy 0.1500–0.1642 (0% of this wear's listings)

chance 50%
The Danger Zone Collection + The Fracture Collection
Classified
+12 $ +13.1%
invest 91 $assemble: ≈ won't work
float premium: at least 116 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Desert Eagle | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
102 $
Float
0.0000–0.0054 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1680 (0% of this wear's listings); StatTrak™ XM1014 | Entombed (Minimal Wear): buy 0.0700–0.0762 (9% of this wear's listings); StatTrak™ XM1014 | Entombed (Factory New): buy 0.0000–0.0054 (0% of this wear's listings)

chance 80%
The Danger Zone Collection + The Prisma Collection
Classified
+11 $ +18.7%
invest 61 $
float premium: at least 88 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Angry Mob (Factory New)
Best outcome
float up to 0.069999
Return after fees
73 $
Float
0.1500–0.1649 +2
Lots that fit
unknown
Sales per week
11
Ways to assemble
5

MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); R8 Revolver | Skull Crusher (Well-Worn): buy 0.3800–0.3845; XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1649 (0% of this wear's listings)

chance 50%
The Danger Zone Collection + The Kilowatt Collection
Classified
+11 $ +9.4%
invest 119 $assemble: ≈ won't work
float premium: at least 153 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.069999
Return after fees
130 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
3

StatTrak™ MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Factory New): buy 0.0000–0.0036 (2% of this wear's listings)

chance 55%
The Danger Zone Collection + The Recoil Collection
Classified
+11 $ +17.0%
invest 65 $assemble: ≈ won't work
float premium: at least 80 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Asiimov (Minimal Wear)
Best outcome
float up to 0.140999
Return after fees
77 $
Float
0.0700–0.0749 +2
Lots that fit
less than 1%
Sales per week
11
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); StatTrak™ P250 | Visions (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

chance 47%
The Arabesque Collection + The Danger Zone Collection
Restricted
+11 $ +53.1%
invest 20 $assemble: ≈ won't work
float premium: at least 26 $
rare inputs
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
31 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1629 (1% of this wear's listings); G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); G3SG1 | Scavenger (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Danger Zone Collection + The Kilowatt Collection
Restricted
+11 $ +62.0%
invest 17 $assemble: ≈ won't work
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ USP-S | Jawbreaker (Factory New)
Best outcome
float up to 0.069999
Return after fees
28 $
Float
0.0000–0.0047 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0047 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Danger Zone Collection + The Falchion Collection
Restricted
+11 $ +112.5%
invest 9 $assemble: ≈ won't work
float premium: at least 14 $
sells slowly
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.041999
Return after fees
20 $
Float
0.1500–0.1617 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); Negev | Loudmouth (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Danger Zone Collection + The Genesis Collection
Restricted
+10 $ +71.3%
invest 14 $assemble: ≈ won't work
float premium: at least 21 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Ice Coaled (Factory New)
Best outcome
float up to 0.069999
Return after fees
23 $
Float
0.0000–0.0059 +1
Lots that fit
less than 1%
Sales per week
17
Ways to assemble
5

G3SG1 | Scavenger (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings); Nova | Ocular (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Danger Zone Collection + The Dreams & Nightmares Collection
Classified
+10 $ +13.1%
invest 74 $assemble: ≈ won't work
float premium: at least 104 $
→ Steam MP9 | Starlight Protector (Factory New)
Best outcome
float up to 0.069999
Return after fees
83 $
Float
0.0700–0.0745 +2
Lots that fit
0%
Sales per week
51
Ways to assemble
3

MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1631 (under 1% of this wear's listings); Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); MP7 | Abyssal Apparition (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)

chance 47%
The Danger Zone Collection + The Spy Tech Collection
Restricted
+9 $ +45.7%
invest 20 $assemble: ≈ won't work
float premium: at least 25 $
rare inputs
→ Steam M4A1-S | Fatal Glitch (Factory New)
Best outcome
float up to 0.069999
Return after fees
29 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); G3SG1 | Scavenger (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1629 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The 2018 Nuke Collection + The Danger Zone Collection
Mil-Spec Grade
+9 $ +199.1%
invest 4 $assemble: ≈ won't work
float premium: at least 6 $
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0700–0.0744 +1
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Danger Zone Collection + The Revolution Collection
Classified
+8 $ +14.6%
invest 57 $assemble: ≈ won't work
float premium: at least 76 $
rare inputs
→ Steam M4A4 | Temukau (Factory New)
Best outcome
float up to 0.069999
Return after fees
66 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
40
Ways to assemble
3

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Revolution Collection
Classified
+8 $ +15.3%
invest 50 $assemble: ≈ won't work
float premium: at least 71 $
rare inputs
→ Steam StatTrak™ AK-47 | Asiimov (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
58 $
Float
0.0700–0.0762 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
4

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1679 (0% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1679 (0% of this wear's listings); StatTrak™ UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings)

chance 45%
The Danger Zone Collection + The Kilowatt Collection
Classified
+8 $ +13.7%
invest 55 $assemble: ≈ medium
float premium: at least 73 $
rare inputs
→ Steam AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.069999
Return after fees
63 $
Float
0.0000–0.0036 +2
Lots that fit
≈1%
Sales per week
68
Ways to assemble
2

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0741 (2% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0741 (3% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Danger Zone Collection + The Recoil Collection
Classified
+7 $ +19.5%
invest 39 $assemble: ≈ won't work
float premium: at least 58 $
→ Steam USP-S | Printstream (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
46 $
Float
0.1500–0.1721 +1
Lots that fit
less than 1%
Sales per week
134
Ways to assemble
4

MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1721 (under 1% of this wear's listings); Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1721 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Danger Zone Collection + The Glove Collection
Mil-Spec Grade
+7 $ +148.0%
invest 5 $assemble: ≈ won't work
float premium: at least 7 $
→ Steam M4A1-S | Flashback (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 $
Float
0.1500–0.1651 +1
Lots that fit
less than 1%
Sales per week
17
Ways to assemble
5

Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 53%
The Danger Zone Collection + The Dead Hand Collection
Restricted
+7 $ +46.1%
invest 15 $assemble: ≈ won't work
float premium: at least 18 $
rare inputs
→ Steam StatTrak™ AK-47 | Crane Flight (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
22 $
Float
0.0700–0.0743 +2
Lots that fit
0%
Sales per week
16
Ways to assemble
5

StatTrak™ MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1626 (0% of this wear's listings); StatTrak™ G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); StatTrak™ MP7 | Amberline (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Ancient Collection + The Danger Zone Collection
Classified
+7 $ +1.1%
invest 612 $assemble: ≈ won't work
float premium: at least 812 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
619 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
115
Ways to assemble
1

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0039 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Danger Zone Collection + The Recoil Collection
Restricted
+7 $ +40.8%
invest 16 $assemble: ≈ won't work
float premium: at least 22 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Ice Coaled (Factory New)
Best outcome
float up to 0.053899
Return after fees
23 $
Float
0.0000–0.0055 +3
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings); StatTrak™ G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); StatTrak™ M249 | Downtown (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); StatTrak™ M249 | Downtown (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Danger Zone Collection + The Gamma 2 Collection
Restricted
+7 $ +43.3%
invest 15 $assemble: ≈ won't work
float premium: at least 19 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
22 $
Float
0.0000–0.0035 +3
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); G3SG1 | Scavenger (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0035 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Danger Zone Collection + The Phoenix Collection
Restricted
+6 $ +40.4%
invest 16 $assemble: ≈ won't work
float premium: at least 20 $
rare inputs
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
22 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
17
Ways to assemble
5

G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); G3SG1 | Scavenger (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1619 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Danger Zone Collection
+ The Vanguard Collection
float premium: at least 289 $
marketplace price sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
213.86 501.86 +288.00 +134.7% 50%
≤ 0.0056+1
Classified
→float up to 0.069999
1 5 0
The Danger Zone Collection
+ The eSports 2014 Summer Collection
float premium: at least 274 $
marketplace price sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
228.18 434.02 +205.83 +90.2% 70%
≤ 0.0043+2
Classified
→float up to 0.069999
1 5 0
The Danger Zone Collection
+ The Revolver Case Collection
float premium: at least 151 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
103.85 206.30 +102.45 +98.7% 95%
≤ 0.1651+2
Classified
→float up to 0.069999
1 5 1
The Danger Zone Collection
+ The Prisma Collection
float premium: at least 94 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
75.49 153.65 +78.16 +103.5% 85%
≤ 0.0035+3
Classified
→float up to 0.069999
1 5 0
The Danger Zone Collection
+ The Prisma Collection
float premium: at least 92 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
62.49 128.47 +65.98 +105.6% 90%
≤ 0.1668+2
Classified
→float up to 0.069999
1 5 7
The Danger Zone Collection
+ The Train 2025 Collection
float premium: at least 173 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
124.89 184.46 +59.58 +47.7% 40%
≤ 0.0039+1
Classified
→float up to 0.069999
1 5 3
The Chroma 2 Collection
+ The Danger Zone Collection
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.01 71.69 +55.68 +347.9% 97%
≤ 0.0745+1
Restricted
→float up to 0.146874
1 5 0
The Chroma 2 Collection
+ The Danger Zone Collection
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.49 58.96 +43.46 +280.5% 67%
≤ 0.1624+1
Restricted
→float up to 0.149999
1 5 0
The Danger Zone Collection
+ The Fever Collection
float premium: at least 104 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
70.82 110.35 +39.53 +55.8% 90%
≤ 0.0056+1
Classified
→float up to 0.069999
1 5 14
The Danger Zone Collection
+ The Train 2025 Collection
float premium: at least 30 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
22.95 56.35 +33.40 +145.6% 67%
≤ 0.0045+2
Restricted
→float up to 0.069999
1 5 11
The Danger Zone Collection
+ The Dead Hand Collection
float premium: at least 83 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
61.04 88.45 +27.41 +44.9% 80%
≤ 0.0749+1
Classified
→float up to 0.149999
1 5 31
The Danger Zone Collection
+ The Dreams & Nightmares Collection
float premium: at least 112 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
81.22 102.41 +21.19 +26.1% 90%
≤ 0.0056+2
Classified
→float up to 0.069999
1 3 35
The Danger Zone Collection
+ The Recoil Collection
float premium: at least 88 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
62.51 82.86 +20.35 +32.6% 90%
≤ 0.0741+2
Classified
→float up to 0.069999
1 4 23
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 95 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
63.79 83.78 +19.99 +31.3% 90%
≤ 0.0044+2
Classified
→float up to 0.055999
1 4 22
The Danger Zone Collection
+ The Recoil Collection
float premium: at least 75 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
52.86 71.19 +18.33 +34.7% 50%
≤ 0.1721+1
Classified
→float up to 0.149999
1 4 14
The Danger Zone Collection
+ The Shadow Collection
float premium: at least 31 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
22.27 40.46 +18.19 +81.7% 73%
≤ 0.0045+2
Restricted
→float up to 0.069999
1 5 2
The Danger Zone Collection
+ The Fever Collection
float premium: at least 97 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
72.63 90.61 +17.98 +24.8% 50%
≤ 0.0747+2
Classified
→float up to 0.149999
1 5 11
The Danger Zone Collection
+ The Prisma 2 Collection
float premium: at least 28 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
20.79 38.60 +17.81 +85.7% 97%
≤ 0.0059+1
Restricted
→float up to 0.069999
1 5 0
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 71 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
50.07 67.80 +17.74 +35.4% 50%
≤ 0.0747+2
Classified
→float up to 0.147499
1 5 11
The Danger Zone Collection
+ The Fever Collection
float premium: at least 98 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
75.19 92.87 +17.68 +23.5% 55%
≤ 0.0742+2
Classified
→float up to 0.139999
1 5 11
The Danger Zone Collection
+ The Dead Hand Collection
float premium: at least 81 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
62.41 79.55 +17.14 +27.5% 60%
≤ 0.0742+2
Classified
→float up to 0.139999
1 5 31
The Danger Zone Collection
+ The eSports 2013 Collection
float premium: at least 65 $
marketplace price sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
51.11 68.17 +17.06 +33.4% 10%
≤ 0.0056+2
Restricted
→float up to 0.069999
1 5 0
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 74 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
53.59 70.06 +16.47 +30.7% 55%
≤ 0.0742+2
Classified
→float up to 0.140999
1 5 11
The Danger Zone Collection
+ The Dead Hand Collection
float premium: at least 36 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
27.57 43.40 +15.83 +57.4% 50%
≤ 0.0055+2
Restricted
→float up to 0.069999
1 5 1
The Danger Zone Collection
+ The Recoil Collection
float premium: at least 77 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
59.79 74.31 +14.52 +24.3% 50%
≤ 0.0758+2
Classified
→float up to 0.149999
1 5 11
The Danger Zone Collection
+ The Fever Collection
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.19 31.68 +13.49 +74.2% 97%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 1
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 66 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
41.76 54.59 +12.84 +30.7% 50%
≤ 0.1704+1
Classified
→float up to 0.149999
1 3 14
The Danger Zone Collection
+ The Kilowatt Collection
float premium: at least 82 $
rare inputs
profitable even in a bad week
≈ medium ≈ for 3 contracts
62.15 74.78 +12.63 +20.3% 45%
≤ 0.0056+2
Classified
→float up to 0.055814
1 3 28
The Danger Zone Collection
+ The Gallery Collection
float premium: at least 124 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
84.85 96.95 +12.11 +14.3% 35%
≤ 0.1642+1
Classified
→float up to 0.122653
1 5 7
The Danger Zone Collection
+ The Fracture Collection
float premium: at least 116 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
90.63 102.49 +11.86 +13.1% 50%
≤ 0.0054+2
Classified
→float up to 0.069999
1 5 7
The Danger Zone Collection
+ The Prisma Collection
float premium: at least 88 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
61.47 72.95 +11.47 +18.7% 80%
≤ 0.1649+2
Classified
→float up to 0.069999
1 5 11
The Danger Zone Collection
+ The Kilowatt Collection
float premium: at least 153 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
119.06 130.30 +11.24 +9.4% 50%
≤ 0.0036+2
Classified
→float up to 0.069999
1 3 7
The Danger Zone Collection
+ The Recoil Collection
float premium: at least 80 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
65.47 76.57 +11.10 +17.0% 55%
≤ 0.0749+2
Classified
→float up to 0.140999
1 5 11
The Arabesque Collection
+ The Danger Zone Collection
float premium: at least 26 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
20.41 31.26 +10.85 +53.1% 47%
≤ 0.0039+2
Restricted
→float up to 0.069999
1 5 9
The Danger Zone Collection
+ The Kilowatt Collection
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.19 27.85 +10.66 +62.0% 67%
≤ 0.0047+2
Restricted
→float up to 0.069999
1 5 1
The Danger Zone Collection
+ The Falchion Collection
float premium: at least 14 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.45 20.08 +10.63 +112.5% 100%
≤ 0.1617+1
Restricted
→float up to 0.041999
1 5 1
The Danger Zone Collection
+ The Genesis Collection
float premium: at least 21 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.69 23.46 +9.77 +71.3% 93%
≤ 0.0059+1
Restricted
→float up to 0.069999
1 5 17
The Danger Zone Collection
+ The Dreams & Nightmares Collection
float premium: at least 104 $
≈ hard ≈ for 0 contracts
73.59 83.20 +9.61 +13.1% 45%
≤ 0.0745+2
Classified
→float up to 0.069999
1 3 51
The Danger Zone Collection
+ The Spy Tech Collection
float premium: at least 25 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
20.20 29.42 +9.22 +45.7% 47%
≤ 0.0039+2
Restricted
→float up to 0.069999
1 5 4
The 2018 Nuke Collection
+ The Danger Zone Collection
float premium: at least 6 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.29 12.82 +8.53 +199.1% 60%
≤ 0.0744+1
Mil-Spec Grade
→float up to 0.069999
1 5 28
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 76 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
57.29 65.65 +8.35 +14.6% 45%
≤ 0.0744+2
Classified
→float up to 0.069999
1 3 40
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 71 $
rare inputs
≈ hard ≈ for 0 contracts
50.07 57.71 +7.64 +15.3% 50%
≤ 0.0762+2
Classified
→float up to 0.149999
1 4 11
The Danger Zone Collection
+ The Kilowatt Collection
float premium: at least 73 $
rare inputs
profitable even in a bad week
≈ medium ≈ for 2 contracts
55.19 62.75 +7.56 +13.7% 45%
≤ 0.0036+2
Classified
→float up to 0.069999
1 2 68
The Danger Zone Collection
+ The Recoil Collection
float premium: at least 58 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
38.52 46.01 +7.50 +19.5% 100%
≤ 0.1721+1
Classified
→float up to 0.149999
1 4 134
The Danger Zone Collection
+ The Glove Collection
float premium: at least 7 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.00 12.40 +7.40 +148.0% 30%
≤ 0.1651+1
Mil-Spec Grade
→float up to 0.069999
1 5 17
The Danger Zone Collection
+ The Dead Hand Collection
float premium: at least 18 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.85 21.70 +6.85 +46.1% 53%
≤ 0.0743+2
Restricted
→float up to 0.149999
1 5 16
The Ancient Collection
+ The Danger Zone Collection
float premium: at least 812 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
611.95 618.69 +6.75 +1.1% 40%
≤ 0.0039+1
Classified
→float up to 0.069999
1 1 115
The Danger Zone Collection
+ The Recoil Collection
float premium: at least 22 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.40 23.08 +6.69 +40.8% 67%
≤ 0.0055+3
Restricted
→float up to 0.053899
1 5 1
The Danger Zone Collection
+ The Gamma 2 Collection
float premium: at least 19 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.36 22.01 +6.65 +43.3% 67%
≤ 0.0035+3
Restricted
→float up to 0.069999
1 5 9
The Danger Zone Collection
+ The Phoenix Collection
float premium: at least 20 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.02 22.49 +6.48 +40.4% 33%
≤ 0.0036+2
Restricted
→float up to 0.149999
1 5 17
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