Crafts
prices updated 24.10 01:22 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 23.10: 1 ₽ = 0.0124 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 42 935.

Profitable 24 898crafts of 34 215 in the recalculation
Best profit +19$ The Danger Zone Collection · +25% rare inputs
Median ROI +12% half of the profitable crafts are above
No float picking 3 476 every outcome pays off: 909
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 34 215. Of them the site shows the best: 15 000. Shown in the list below: 584. Hidden: “profit on prices without sales” — 13 732, “profit only from resale” — 236, “outcome above the Steam cap” — 3 613. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 50%
The Danger Zone Collection + The Kilowatt Collection
Classified
+19 $ +24.8%
invest 78 $assemble: ≈ medium
float premium: at least 115 $
rare inputs
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
98 $
Float
0.0000–0.0020 +2
Lots that fit
≈4%
Sales per week
2
Ways to assemble
2

UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0870 (≈4% of this wear's listings); MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0869 (≈4% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0020 (8% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Danger Zone Collection + The Dreams & Nightmares Collection
Restricted
+1 $ +10.0%
invest 12 $assemble: ≈ easy
premium for float: 9 $ (66.6%)
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.041999
Return after fees
14 $
Float
0.0000–0.0341 +1
Lots that fit
≈5%
Sales per week
45
Ways to assemble
2

P250 | Nevermore (Factory New): buy 0.0000–0.0341 (≈5% of this wear's listings); XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0341 (≈5% of this wear's listings)

chance 67%
The Danger Zone Collection + The Revolution Collection
Restricted
+0 $ +3.7%
invest 11 $assemble: ≈ easy
float premium: at least 17 $
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.041999
Return after fees
11 $
Float
0.0000–0.0174 +1
Lots that fit
≈3%
Sales per week
45
Ways to assemble
2

P250 | Nevermore (Factory New): buy 0.0000–0.0174 (≈3% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2523 (≈5% of this wear's listings)

chance 33%
The Danger Zone Collection + The Kilowatt Collection
Restricted
+0 $ +4.9%
invest 7 $assemble: ≈ medium
float premium: at least 11 $
rare inputs
→ Steam StatTrak™ Desert Eagle | Mecha Industries (Field-Tested)
Best outcome
float up to 0.337499
Return after fees
8 $
Float
0.4500–0.4835 +1
Lots that fit
16%
Sales per week
4
Ways to assemble
1

StatTrak™ G3SG1 | Scavenger (Battle-Scarred): buy 0.4500–0.4835 (16% of this wear's listings); StatTrak™ MP7 | Just Smile (Battle-Scarred): buy 0.4500–0.5423 (19% of this wear's listings)

chance 63%
The Danger Zone Collection + The Kilowatt Collection
Restricted
+0 $ +4.4%
invest 8 $assemble: ≈ won't work
float premium: at least 11 $
rare inputs
→ Steam StatTrak™ Desert Eagle | Mecha Industries (Field-Tested)
Best outcome
float up to 0.227999
Return after fees
8 $
Float
0.1500–0.1752 +2
Lots that fit
less than 1%
Sales per week
53
Ways to assemble
1

StatTrak™ G3SG1 | Scavenger (Field-Tested): buy 0.1500–0.1803 (5% of this wear's listings); StatTrak™ MP7 | Just Smile (Battle-Scarred): buy 0.4500–0.4779 (5% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Field-Tested): buy 0.1500–0.1752 (under 1% of this wear's listings)

chance 33%
The Danger Zone Collection + The Kilowatt Collection
Restricted
+0 $ +3.6%
invest 8 $assemble: ≈ medium
float premium: at least 9 $
rare inputs
→ Steam StatTrak™ Desert Eagle | Mecha Industries (Field-Tested)
Best outcome
float up to 0.340298
Return after fees
8 $
Float
0.4500–0.4661 +1
Lots that fit
8%
Sales per week
26
Ways to assemble
2

StatTrak™ G3SG1 | Scavenger (Battle-Scarred): buy 0.4500–0.4661 (12% of this wear's listings); StatTrak™ MP7 | Just Smile (Battle-Scarred): buy 0.4500–0.4943 (8% of this wear's listings)

chance 90%
The Boreal Collection + The Danger Zone Collection
Mil-Spec Grade
+0 $ +16.7%
invest 1 $assemble: ≈ won't work
float premium: at least 2 $
→ Steam M4A4 | Sheet Lightning (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
2 $
Float
0.0700–0.0755 +2
Lots that fit
less than 1%
Sales per week
92
Ways to assemble
1

MAC-10 | Poplar Thicket (Field-Tested): buy 0.1500–0.1659 (under 1% of this wear's listings); XM1014 | Copperflage (Minimal Wear): buy 0.0700–0.0755 (6% of this wear's listings); Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1738 (under 1% of this wear's listings)

chance 47%
The Boreal Collection + The Danger Zone Collection
Mil-Spec Grade
+0 $ +3.5%
invest 2 $assemble: ≈ won't work
float premium: at least 2 $
→ Steam M4A4 | Sheet Lightning (Minimal Wear)
Best outcome
float up to 0.131249
Return after fees
2 $
Float
0.0700–0.0750 +2
Lots that fit
less than 1%
Sales per week
92
Ways to assemble
1

MAC-10 | Poplar Thicket (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings); XM1014 | Copperflage (Minimal Wear): buy 0.0700–0.0750 (6% of this wear's listings); Tec-9 | Fubar (Field-Tested): buy 0.1500–0.1738 (under 1% of this wear's listings)

chance 50%
The Danger Zone Collection + The Vanguard Collection
Classified
+231 $ +119.3%
invest 194 $assemble: ≈ won't work
float premium: at least 268 $
marketplace price sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
425 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Factory New): buy 0.0000–0.0056 (0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0764 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Danger Zone Collection + The eSports 2014 Summer Collection
Classified
+226 $ +104.8%
invest 216 $assemble: ≈ won't work
float premium: at least 269 $
marketplace price sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
442 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1644 (11% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Train 2025 Collection
Classified
+94 $ +87.6%
invest 107 $assemble: ≈ won't work
float premium: at least 159 $
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | LongDog (Factory New)
Best outcome
float up to 0.030769
Return after fees
201 $
Float
0.0000–0.0074 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0074 (under 1% of this wear's listings); MP9 | Latte Rush (Field-Tested): buy 0.1500–0.1743 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Spectrum 2 Collection
Classified
+85 $ +60.0%
invest 143 $assemble: ≈ won't work
float premium: at least 128 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | The Empress (Factory New)
Best outcome
float up to 0.069999
Return after fees
228 $
Float
0.0000–0.0038 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ UMP-45 | Momentum (Factory New): buy 0.0000–0.0038 (0% of this wear's listings); StatTrak™ PP-Bizon | High Roller (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); StatTrak™ R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Spy Tech Collection
Classified
+83 $ +68.1%
invest 122 $assemble: ≈ won't work
float premium: at least 177 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | AUTOEXEC (Factory New)
Best outcome
float up to 0.030769
Return after fees
206 $
Float
0.0000–0.0074 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
3

UMP-45 | Momentum (Factory New): buy 0.0000–0.0074 (under 1% of this wear's listings); USP-S | Spiral Glitch (Field-Tested): buy 0.1500–0.1743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The eSports 2014 Summer Collection
Classified
+83 $ +80.6%
invest 103 $assemble: ≈ won't work
float premium: at least 148 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.030769
Return after fees
187 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings); AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Danger Zone Collection + The Genesis Collection
Classified
+79 $ +77.5%
invest 103 $assemble: ≈ won't work
float premium: at least 146 $
sells slowly rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
182 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); Glock-18 | Mirror Mosaic (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Horizon Collection
Classified
+76 $ +76.3%
invest 99 $assemble: ≈ won't work
float premium: at least 143 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
175 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0040 (under 1% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection
Classified
+73 $ +72.6%
invest 100 $assemble: ≈ won't work
float premium: at least 145 $
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
173 $
Float
0.0000–0.0070 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
1

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0780 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0070 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Vanguard Collection
Classified
+72 $ +68.3%
invest 105 $assemble: ≈ won't work
float premium: at least 145 $
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
177 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings); SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Operation Broken Fang Collection
Classified
+72 $ +62.2%
invest 115 $assemble: ≈ won't work
float premium: at least 166 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.024615
Return after fees
187 $
Float
0.0000–0.0072 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
3

UMP-45 | Momentum (Factory New): buy 0.0000–0.0072 (under 1% of this wear's listings); M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1737 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Danger Zone Collection + The Falchion Collection
Classified
+71 $ +71.8%
invest 99 $assemble: ≈ won't work
float premium: at least 143 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
171 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); SG 553 | Cyrex (Field-Tested): buy 0.1500–0.1641 (0% of this wear's listings); CZ75-Auto | Yellow Jacket (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Spectrum 2 Collection
Classified
+71 $ +68.2%
invest 104 $assemble: ≈ won't work
float premium: at least 144 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
176 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0039 (under 1% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0744 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Anubis Collection + The Danger Zone Collection
Classified
+71 $ +48.9%
invest 144 $assemble: ≈ won't work
float premium: at least 201 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Eye of Horus (Factory New)
Best outcome
float up to 0.021538
Return after fees
215 $
Float
0.0000–0.0041 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2

FAMAS | Waters of Nephthys (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0041 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Danger Zone Collection + The Gallery Collection
Classified
+64 $ +64.4%
invest 100 $assemble: ≈ won't work
float premium: at least 144 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
164 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Phoenix Collection
Classified
+63 $ +61.6%
invest 102 $assemble: ≈ won't work
float premium: at least 147 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
166 $
Float
0.0000–0.0051 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0051 (under 1% of this wear's listings); P90 | Trigon (Field-Tested): buy 0.1500–0.1670 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Winter Offensive Collection
Classified
+59 $ +52.8%
invest 112 $assemble: ≈ won't work
float premium: at least 157 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
171 $
Float
0.0000–0.0050 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
4

UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0050 (under 1% of this wear's listings); P250 | Mehndi (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Danger Zone Collection
Classified
+58 $ +25.4%
invest 228 $assemble: ≈ won't work
float premium: at least 307 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.030769
Return after fees
286 $
Float
0.0000–0.0074 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
1

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1743 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0074 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Danger Zone Collection + The eSports 2013 Winter Collection
Classified
+53 $ +46.3%
invest 114 $assemble: ≈ won't work
float premium: at least 159 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
167 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
2

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0043 (under 1% of this wear's listings); FAMAS | Afterimage (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Arms Deal 3 Collection + The Danger Zone Collection
Classified
+53 $ +46.3%
invest 114 $assemble: ≈ won't work
float premium: at least 166 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
166 $
Float
0.0000–0.0063 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
2

CZ75-Auto | The Fuschia Is Now (Minimal Wear): buy 0.0700–0.0772 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0063 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 35%
The Clutch Collection + The Danger Zone Collection
Classified
+51 $ +55.0%
invest 93 $assemble: ≈ won't work
float premium: at least 126 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
144 $
Float
0.0000–0.0035 +3
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

USP-S | Cortex (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0035 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Danger Zone Collection + The Overpass 2024 Collection
Classified
+50 $ +46.3%
invest 108 $assemble: ≈ won't work
float premium: at least 151 $
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.069999
Return after fees
158 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0043 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1644 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Chroma 2 Collection + The Danger Zone Collection
Restricted
+48 $ +297.5%
invest 16 $assemble: ≈ won't work
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
65 $
Float
0.0700–0.0745 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2556 (3% of this wear's listings); StatTrak™ G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The 2021 Dust 2 Collection + The Danger Zone Collection
Classified
+47 $ +17.7%
invest 267 $assemble: ≈ won't work
float premium: at least 334 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Gold Arabesque (Factory New)
Best outcome
float up to 0.021538
Return after fees
314 $
Float
0.0000–0.0054 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
2

Souvenir SSG 08 | Death Strike (Field-Tested): buy 0.1500–0.1678 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0054 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Danger Zone Collection + The eSports 2013 Collection
Mil-Spec Grade
+47 $ +191.0%
invest 25 $assemble: ≈ won't work
float premium: at least 34 $
marketplace price sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Sawed-Off | Orange DDPAT (Factory New)
Best outcome
float up to 0.069999
Return after fees
72 $
Float
0.0000–0.0036 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

StatTrak™ Nova | Wood Fired (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); StatTrak™ FAMAS | Doomkitty (Minimal Wear): buy 0.0800–0.0836 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
The 2021 Train Collection + The Danger Zone Collection
Classified
+45 $ +34.6%
invest 130 $assemble: ≈ won't work
float premium: at least 185 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | The Coalition (Factory New)
Best outcome
float up to 0.030769
Return after fees
175 $
Float
0.0000–0.0063 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

FAMAS | Meltdown (Minimal Wear): buy 0.0700–0.0772 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0063 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Fever Collection
Classified
+41 $ +60.4%
invest 69 $assemble: ≈ won't work
float premium: at least 96 $
sells slowly
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
110 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
17
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0056 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Chroma 2 Collection + The Danger Zone Collection
Restricted
+40 $ +254.1%
invest 16 $assemble: ≈ won't work
float premium: at least 24 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
55 $
Float
0.1500–0.1624 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2554 (3% of this wear's listings); StatTrak™ MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The 2021 Vertigo Collection + The Danger Zone Collection
Classified
+37 $ +15.5%
invest 237 $assemble: ≈ won't work
float premium: at least 301 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.024615
Return after fees
274 $
Float
0.0000–0.0052 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
2

Souvenir Five-SeveN | Fall Hazard (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0052 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Arms Deal 2 Collection + The Danger Zone Collection
Classified
+31 $ +22.7%
invest 138 $assemble: ≈ won't work
float premium: at least 176 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
169 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
1

P90 | Cold Blooded (Factory New): buy 0.0000–0.0045 (6% of this wear's listings); MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings)

chance 50%
The Danger Zone Collection + The Prisma Collection
Classified
+31 $ +43.8%
invest 71 $assemble: ≈ won't work
float premium: at least 97 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.123076
Return after fees
101 $
Float
0.1500–0.1636 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); StatTrak™ AUG | Momentum (Well-Worn): buy 0.3800–0.3841 (5% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Danger Zone Collection + The Prisma Collection
Classified
+30 $ +42.3%
invest 72 $assemble: ≈ won't work
float premium: at least 97 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.111999
Return after fees
102 $
Float
0.1500–0.1642 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); StatTrak™ AUG | Momentum (Well-Worn): buy 0.3800–0.3843 (5% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Danger Zone Collection + The Prisma Collection
Classified
+29 $ +41.8%
invest 69 $assemble: ≈ won't work
float premium: at least 94 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
98 $
Float
0.1500–0.1662 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); StatTrak™ AUG | Momentum (Well-Worn): buy 0.3800–0.3849 (5% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Danger Zone Collection + The Operation Broken Fang Collection
Restricted
+27 $ +104.8%
invest 26 $assemble: ≈ won't work
float premium: at least 37 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
53 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

P250 | Nevermore (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Danger Zone Collection + The eSports 2013 Collection
Classified
+17 $ +11.8%
invest 148 $assemble: ≈ won't work
float premium: at least 199 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
166 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
1

MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings); AK-47 | Red Laminate (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)

chance 10%
The Danger Zone Collection + The eSports 2013 Collection
Restricted
+17 $ +33.2%
invest 51 $assemble: ≈ won't work
float premium: at least 66 $
marketplace price sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | BOOM (Factory New)
Best outcome
float up to 0.069999
Return after fees
68 $
Float
0.0000–0.0056 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ MAC-10 | Pipe Down (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); StatTrak™ G3SG1 | Scavenger (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); StatTrak™ Galil AR | Orange DDPAT (Field-Tested): buy 0.1500–0.1687 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Danger Zone Collection + The Dead Hand Collection
Classified
+16 $ +24.0%
invest 65 $assemble: ≈ won't work
float premium: at least 93 $
rare inputs
→ Steam Glock-18 | Fully Tuned (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
81 $
Float
0.0700–0.0754 +2
Lots that fit
less than 1%
Sales per week
29
Ways to assemble
5

UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); MP5-SD | Phosphor (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); P90 | Deathgaze (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Danger Zone Collection + The Fever Collection
Classified
+14 $ +19.0%
invest 73 $assemble: ≈ won't work
float premium: at least 105 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Asiimov (Minimal Wear)
Best outcome
float up to 0.147499
Return after fees
86 $
Float
0.0700–0.0747 +2
Lots that fit
less than 1%
Sales per week
17
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Danger Zone Collection + The Shadow Collection
Restricted
+13 $ +63.6%
invest 21 $assemble: ≈ won't work
float premium: at least 28 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
34 $
Float
0.0000–0.0042 +3
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

MAC-10 | Pipe Down (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); P250 | Nevermore (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings); M249 | Nebula Crusader (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Danger Zone Collection + The Fever Collection
Restricted
+13 $ +74.2%
invest 18 $assemble: ≈ won't work
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Glock-18 | Shinobu (Factory New)
Best outcome
float up to 0.069999
Return after fees
31 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

StatTrak™ G3SG1 | Scavenger (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); StatTrak™ P90 | Wave Breaker (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); StatTrak™ Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Fever Collection
Classified
+12 $ +15.8%
invest 76 $assemble: ≈ won't work
float premium: at least 106 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Asiimov (Minimal Wear)
Best outcome
float up to 0.140999
Return after fees
87 $
Float
0.0700–0.0742 +2
Lots that fit
less than 1%
Sales per week
18
Ways to assemble
5

StatTrak™ MP5-SD | Phosphor (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

chance 93%
The Danger Zone Collection + The Falchion Collection
Restricted
+11 $ +117.1%
invest 9 $assemble: ≈ won't work
float premium: at least 14 $
sells slowly
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.041999
Return after fees
20 $
Float
0.1500–0.1617 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); Negev | Loudmouth (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Danger Zone Collection
+ The Kilowatt Collection
float premium: at least 115 $
rare inputs
profitable even in a bad week
≈ medium ≈ for 4 contracts
78.42 97.87 +19.45 +24.8% 50%
≤ 0.0020+2
Classified
→float up to 0.069999
1 2 2
The Danger Zone Collection
+ The Dreams & Nightmares Collection
premium for float: 9 $ (66.6%)
≈ easy ≈ for 6 contracts
12.41 13.65 +1.24 +10.0% 93%
≤ 0.0341+1
Restricted
→float up to 0.041999
1 2 45
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 17 $
≈ easy ≈ for 12 contracts
10.69 11.09 +0.40 +3.7% 67%
≤ 0.0174+1
Restricted
→float up to 0.041999
1 2 45
The Danger Zone Collection
+ The Kilowatt Collection
float premium: at least 11 $
rare inputs
≈ medium ≈ for 2 contracts
7.38 7.75 +0.36 +4.9% 33%
≤ 0.4835+1
Restricted
→float up to 0.337499
1 1 4
The Danger Zone Collection
+ The Kilowatt Collection
float premium: at least 11 $
rare inputs
≈ hard ≈ for 0 contracts
7.88 8.23 +0.34 +4.4% 63%
≤ 0.1752+2
Restricted
→float up to 0.227999
1 1 53
The Danger Zone Collection
+ The Kilowatt Collection
float premium: at least 9 $
rare inputs
≈ medium ≈ for 1 contract
7.54 7.82 +0.27 +3.6% 33%
≤ 0.4661+1
Restricted
→float up to 0.340298
1 2 26
The Boreal Collection
+ The Danger Zone Collection
float premium: at least 2 $
≈ hard ≈ for 0 contracts
1.40 1.63 +0.23 +16.7% 90%
≤ 0.0755+2
Mil-Spec Grade
→float up to 0.149999
1 1 92
The Boreal Collection
+ The Danger Zone Collection
float premium: at least 2 $
≈ hard ≈ for 0 contracts
1.59 1.65 +0.06 +3.5% 47%
≤ 0.0750+2
Mil-Spec Grade
→float up to 0.131249
1 1 92
The Danger Zone Collection
+ The Vanguard Collection
float premium: at least 268 $
marketplace price sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
193.60 424.50 +230.90 +119.3% 50%
≤ 0.0056+1
Classified
→float up to 0.069999
1 5 0
The Danger Zone Collection
+ The eSports 2014 Summer Collection
float premium: at least 269 $
marketplace price sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
215.67 441.62 +225.95 +104.8% 70%
≤ 0.0043+2
Classified
→float up to 0.069999
1 5 0
The Danger Zone Collection
+ The Train 2025 Collection
float premium: at least 159 $
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
107.20 201.10 +93.90 +87.6% 55%
≤ 0.0074+1
Classified
→float up to 0.030769
1 5 2
The Danger Zone Collection
+ The Spectrum 2 Collection
float premium: at least 128 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
142.59 228.08 +85.49 +60.0% 90%
≤ 0.0038+2
Classified
→float up to 0.069999
1 5 1
The Danger Zone Collection
+ The Spy Tech Collection
float premium: at least 177 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
122.45 205.81 +83.36 +68.1% 55%
≤ 0.0074+1
Classified
→float up to 0.030769
1 3 1
The Danger Zone Collection
+ The eSports 2014 Summer Collection
float premium: at least 148 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
103.31 186.54 +83.23 +80.6% 55%
≤ 0.0045+2
Classified
→float up to 0.030769
1 5 1
The Danger Zone Collection
+ The Genesis Collection
float premium: at least 146 $
sells slowly rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
102.52 181.95 +79.43 +77.5% 60%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 1
The Danger Zone Collection
+ The Horizon Collection
float premium: at least 143 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
99.26 174.98 +75.72 +76.3% 55%
≤ 0.0040+2
Classified
→float up to 0.069999
1 5 1
The Danger Zone Collection
float premium: at least 145 $
sells slowly rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
99.92 172.50 +72.58 +72.6% 50%
≤ 0.0070+1
Classified
→float up to 0.069999
1 1 2
The Danger Zone Collection
+ The Vanguard Collection
float premium: at least 145 $
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
105.20 177.08 +71.87 +68.3% 50%
≤ 0.0045+2
Classified
→float up to 0.069999
1 5 2
The Danger Zone Collection
+ The Operation Broken Fang Collection
float premium: at least 166 $
sells slowly rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
115.13 186.79 +71.66 +62.2% 55%
≤ 0.0072+1
Classified
→float up to 0.024615
1 3 2
The Danger Zone Collection
+ The Falchion Collection
float premium: at least 143 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
99.32 170.60 +71.28 +71.8% 60%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 1
The Danger Zone Collection
+ The Spectrum 2 Collection
float premium: at least 144 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
104.38 175.53 +71.15 +68.2% 55%
≤ 0.0039+2
Classified
→float up to 0.069999
1 5 2
The Anubis Collection
+ The Danger Zone Collection
float premium: at least 201 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
144.15 214.66 +70.51 +48.9% 55%
≤ 0.0041+1
Classified
→float up to 0.021538
1 2 0
The Danger Zone Collection
+ The Gallery Collection
float premium: at least 144 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
99.94 164.30 +64.36 +64.4% 60%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 2
The Danger Zone Collection
+ The Phoenix Collection
float premium: at least 147 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
102.45 165.54 +63.09 +61.6% 50%
≤ 0.0051+2
Classified
→float up to 0.069999
1 5 2
The Danger Zone Collection
+ The Winter Offensive Collection
float premium: at least 157 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
111.60 170.52 +58.91 +52.8% 50%
≤ 0.0050+2
Classified
→float up to 0.069999
1 4 2
The Ancient Collection
+ The Danger Zone Collection
float premium: at least 307 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
227.76 285.59 +57.83 +25.4% 55%
≤ 0.0074+1
Classified
→float up to 0.030769
1 1 2
The Danger Zone Collection
+ The eSports 2013 Winter Collection
float premium: at least 159 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
113.80 166.51 +52.71 +46.3% 45%
≤ 0.0043+2
Classified
→float up to 0.069999
1 2 2
The Arms Deal 3 Collection
+ The Danger Zone Collection
float premium: at least 166 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
113.75 166.39 +52.63 +46.3% 45%
≤ 0.0063+1
Classified
→float up to 0.069999
1 2 2
The Clutch Collection
+ The Danger Zone Collection
float premium: at least 126 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
93.11 144.29 +51.18 +55.0% 35%
≤ 0.0035+3
Classified
→float up to 0.069999
1 5 2
The Danger Zone Collection
+ The Overpass 2024 Collection
float premium: at least 151 $
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
108.11 158.13 +50.02 +46.3% 40%
≤ 0.0043+1
Classified
→float up to 0.069999
1 5 6
The Chroma 2 Collection
+ The Danger Zone Collection
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.27 64.68 +48.41 +297.5% 97%
≤ 0.0745+1
Restricted
→float up to 0.146874
1 5 1
The 2021 Dust 2 Collection
+ The Danger Zone Collection
float premium: at least 334 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
267.06 314.22 +47.16 +17.7% 55%
≤ 0.0054+1
Classified
→float up to 0.021538
1 2 2
The Danger Zone Collection
+ The eSports 2013 Collection
float premium: at least 34 $
marketplace price sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
24.66 71.77 +47.11 +191.0% 40%
≤ 0.0036+1
Mil-Spec Grade
→float up to 0.069999
1 4 0
The 2021 Train Collection
+ The Danger Zone Collection
float premium: at least 185 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
129.98 174.93 +44.96 +34.6% 47%
≤ 0.0063+1
Classified
→float up to 0.030769
1 1 0
The Danger Zone Collection
+ The Fever Collection
float premium: at least 96 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
68.58 110.01 +41.43 +60.4% 90%
≤ 0.0056+1
Classified
→float up to 0.069999
1 5 17
The Chroma 2 Collection
+ The Danger Zone Collection
float premium: at least 24 $
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.64 55.37 +39.73 +254.1% 67%
≤ 0.1624+1
Restricted
→float up to 0.149999
1 5 1
The 2021 Vertigo Collection
+ The Danger Zone Collection
float premium: at least 301 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
236.97 273.66 +36.69 +15.5% 55%
≤ 0.0052+2
Classified
→float up to 0.024615
1 2 2
The Arms Deal 2 Collection
+ The Danger Zone Collection
float premium: at least 176 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
137.72 168.97 +31.25 +22.7% 45%
≤ 0.0045+2
Classified
→float up to 0.069999
1 1 2
The Danger Zone Collection
+ The Prisma Collection
float premium: at least 97 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
70.52 101.39 +30.87 +43.8% 50%
≤ 0.1636+2
Classified
→float up to 0.123076
1 5 4
The Danger Zone Collection
+ The Prisma Collection
float premium: at least 97 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
71.94 102.37 +30.43 +42.3% 60%
≤ 0.1642+2
Classified
→float up to 0.111999
1 5 4
The Danger Zone Collection
+ The Prisma Collection
float premium: at least 94 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
69.19 98.13 +28.94 +41.8% 45%
≤ 0.1662+2
Classified
→float up to 0.149999
1 5 4
The Danger Zone Collection
+ The Operation Broken Fang Collection
float premium: at least 37 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
26.08 53.42 +27.34 +104.8% 30%
≤ 0.0043+1
Restricted
→float up to 0.069999
1 5 2
The Danger Zone Collection
+ The eSports 2013 Collection
float premium: at least 199 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
148.13 165.61 +17.49 +11.8% 45%
≤ 0.0045+2
Classified
→float up to 0.069999
1 1 2
The Danger Zone Collection
+ The eSports 2013 Collection
float premium: at least 66 $
marketplace price sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
50.78 67.65 +16.87 +33.2% 10%
≤ 0.0056+2
Restricted
→float up to 0.069999
1 5 0
The Danger Zone Collection
+ The Dead Hand Collection
float premium: at least 93 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
65.20 80.84 +15.64 +24.0% 70%
≤ 0.0754+2
Classified
→float up to 0.149999
1 5 29
The Danger Zone Collection
+ The Fever Collection
float premium: at least 105 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
72.67 86.48 +13.82 +19.0% 50%
≤ 0.0747+2
Classified
→float up to 0.147499
1 5 17
The Danger Zone Collection
+ The Shadow Collection
float premium: at least 28 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
21.06 34.47 +13.40 +63.6% 67%
≤ 0.0042+3
Restricted
→float up to 0.069999
1 5 0
The Danger Zone Collection
+ The Fever Collection
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.04 31.43 +13.39 +74.2% 97%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 5
The Danger Zone Collection
+ The Fever Collection
float premium: at least 106 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
75.52 87.48 +11.96 +15.8% 55%
≤ 0.0742+2
Classified
→float up to 0.140999
1 5 18
The Danger Zone Collection
+ The Falchion Collection
float premium: at least 14 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.15 19.86 +10.71 +117.1% 93%
≤ 0.1617+1
Restricted
→float up to 0.041999
1 5 3
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work