Crafts
prices updated 13.10 15:10 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 13.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 50 183.

Profitable 35 929crafts of 39 737 in the recalculation
Best profit +33$ The Chroma 2 Collection · +45%
Median ROI +19% half of the profitable crafts are above
No float picking 121 every outcome pays off: 1 405
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 737. Of them the site shows the best: 15 000. Shown in the list below: 508. Hidden: “profit on prices without sales” — 21 478, “profit only from resale” — 281, “outcome above the Steam cap” — 3 934. A craft can carry several labels. Your own conditions apply too.

Filters2
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 100%
The Dead Hand Collection + The eSports 2014 Summer Collection
Classified
+441 $ +193.7%
invest 228 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
669 $
Float
0.0700–0.0743 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Dead Hand Collection + The Vanguard Collection
Classified
+257 $ +52.9%
invest 485 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
742 $
Float
0.0000–0.0093 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Factory New): buy 0.0000–0.0093 (13% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0807 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0093 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Prisma Collection
Classified
+99 $ +145.9%
invest 68 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | The Emperor (Factory New)
Best outcome
float up to 0.055999
Return after fees
167 $
Float
0.1500–0.1623 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1623 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2569 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Prisma Collection
Classified
+87 $ +129.6%
invest 67 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | The Emperor (Factory New)
Best outcome
float up to 0.069999
Return after fees
153 $
Float
0.1500–0.1637 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); AUG | Momentum (Field-Tested): buy 0.1500–0.1637 (1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Dead Hand Collection
Classified
+71 $ +53.0%
invest 133 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069299
Return after fees
204 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1620 (1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Prisma Collection
Classified
+37 $ +64.3%
invest 58 $assemble: float cannot be reached
float cannot be reached
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
95 $
Float
0.1500–0.1618 +1
Lots that fit
0%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Dead Hand Collection
Restricted
+34 $ +236.8%
invest 15 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
49 $
Float
0.1500–0.1618 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); Desert Eagle | Firebreathing (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The CS20 Collection + The Dead Hand Collection
Classified
+33 $ +55.2%
invest 61 $assemble: float cannot be reached
float cannot be reached rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
94 $
Float
0.0000–0.0046 +1
Lots that fit
0%
Sales per week
38
Ways to assemble
5

AUG | Death by Puppy (Factory New): buy 0.0000–0.0046 (0% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Dead Hand Collection
Classified
+33 $ +44.8%
invest 74 $assemble: hard
→ Steam M4A1-S | Hyper Beast (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
107 $
Float
0.1500–0.1666 +1
Lots that fit
less than 1%
Sales per week
38
Ways to assemble
5

Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1666 (1% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1666 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection
Classified
+32 $ +47.9%
invest 67 $assemble: float cannot be reached
float cannot be reached
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
99 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
38
Ways to assemble
1

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Dreams & Nightmares Collection
Classified
+32 $ +49.8%
invest 64 $assemble: float cannot be reached
float cannot be reached
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
96 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Dead Hand Collection + The Horizon Collection
Classified
+32 $ +34.7%
invest 91 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.069999
Return after fees
123 $
Float
0.0700–0.0744 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0744 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Spy Tech Collection
Classified
+31 $ +34.9%
invest 88 $assemble: float cannot be reached
float cannot be reached rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Ghost Protocol (Minimal Wear)
Best outcome
float up to 0.134999
Return after fees
118 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); USP-S | Spiral Glitch (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Dead Hand Collection
Classified
+30 $ +39.1%
invest 77 $assemble: float cannot be reached
float cannot be reached
→ Steam P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.137999
Return after fees
108 $
Float
0.0000–0.0045 +1
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Shadow Collection
Classified
+29 $ +42.0%
invest 69 $assemble: float cannot be reached
float cannot be reached rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam USP-S | Kill Confirmed (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
99 $
Float
0.0700–0.0756 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings); G3SG1 | Flux (Field-Tested): buy 0.1500–0.1662 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Dead Hand Collection
Restricted
+29 $ +198.4%
invest 15 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
43 $
Float
0.1500–0.1628 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings); Desert Eagle | Firebreathing (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Dead Hand Collection + The Gallery Collection
Classified
+28 $ +43.1%
invest 65 $assemble: float cannot be reached
float cannot be reached rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
94 $
Float
0.0700–0.0756 +2
Lots that fit
0%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0756 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The CS20 Collection + The Dead Hand Collection
Classified
+27 $ +36.7%
invest 74 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Wildfire (Factory New)
Best outcome
float up to 0.069999
Return after fees
101 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
8
Ways to assemble
5

P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Dead Hand Collection + The Prisma 2 Collection
Classified
+27 $ +31.7%
invest 84 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Player Two (Factory New)
Best outcome
float up to 0.069999
Return after fees
110 $
Float
0.0700–0.0744 +1
Lots that fit
0%
Sales per week
19
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Sport & Field Collection
Classified
+26 $ +32.0%
invest 81 $assemble: float cannot be reached
float cannot be reached rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Fade (Factory New)
Best outcome
float up to 0.011999
Return after fees
107 $
Float
0.0700–0.0740 +2
Lots that fit
0%
Sales per week
38
Ways to assemble
3

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings); Galil AR | Rainbow Spoon (Minimal Wear): buy 0.0700–0.0740 (7% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Anubis Collection + The Dead Hand Collection
Classified
+25 $ +23.5%
invest 105 $assemble: float cannot be reached
float cannot be reached rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Eye of Horus (Minimal Wear)
Best outcome
float up to 0.104999
Return after fees
130 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
4

Souvenir P250 | Apep's Curse (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Dead Hand Collection + The Fracture Collection
Classified
+24 $ +25.3%
invest 96 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Desert Eagle | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
120 $
Float
0.0000–0.0073 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1741 (2% of this wear's listings); StatTrak™ XM1014 | Entombed (Minimal Wear): buy 0.0700–0.0784 (9% of this wear's listings); StatTrak™ XM1014 | Entombed (Factory New): buy 0.0000–0.0073 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Gamma Collection
Classified
+23 $ +29.5%
invest 79 $assemble: ≈ won't work
rare inputs
→ Steam Glock-18 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
102 $
Float
0.0000–0.0038 +2
Lots that fit
0%
Sales per week
26
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0038 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Dead Hand Collection + The Kilowatt Collection
Classified
+23 $ +18.0%
invest 130 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.069999
Return after fees
153 $
Float
0.0000–0.0056 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1684 (0% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0764 (1% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Factory New): buy 0.0000–0.0056 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Arabesque Collection + The Dead Hand Collection
Restricted
+22 $ +33.3%
invest 65 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
87 $
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per week
12
Ways to assemble
5

Glock-18 | Ifrit Lattice (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); MP7 | Amberline (Factory New): buy 0.0000–0.0062 (12% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Glove Collection
Classified
+22 $ +22.2%
invest 98 $assemble: ≈ won't work
rare inputs
→ Steam SSG 08 | Dragonfire (Factory New)
Best outcome
float up to 0.069999
Return after fees
119 $
Float
0.0700–0.0749 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
4

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings); P90 | Shallow Grave (Minimal Wear): buy 0.0700–0.0749 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Prisma Collection
Classified
+21 $ +33.2%
invest 64 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.099999
Return after fees
85 $
Float
0.1500–0.1623 +2
Lots that fit
0%
Sales per week
17
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1623 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2569 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Recoil Collection
Classified
+20 $ +31.5%
invest 64 $assemble: ≈ won't work
→ Steam USP-S | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
85 $
Float
0.0000–0.0081 +2
Lots that fit
0%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1769 (2% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0793 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0081 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Huntsman Collection
Classified
+20 $ +23.2%
invest 87 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | Vulcan (Minimal Wear)
Best outcome
float up to 0.134999
Return after fees
108 $
Float
0.0000–0.0047 +1
Lots that fit
0%
Sales per week
12
Ways to assemble
2

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1656 (under 1% of this wear's listings); SCAR-20 | Cyrex (Factory New): buy 0.0000–0.0047 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Dead Hand Collection + The Horizon Collection
Classified
+20 $ +21.1%
invest 93 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
112 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

chance 60%
The Dead Hand Collection + The Fracture Collection
Classified
+18 $ +30.1%
invest 61 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.099999
Return after fees
80 $
Float
0.0000–0.0036 +1
Lots that fit
less than 1%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); XM1014 | Entombed (Factory New): buy 0.0000–0.0036 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Arms Deal 3 Collection + The Dead Hand Collection
Classified
+18 $ +22.4%
invest 81 $assemble: ≈ won't work
rare inputs
→ Steam CZ75-Auto | Victoria (Minimal Wear)
Best outcome
float up to 0.112499
Return after fees
99 $
Float
0.0700–0.0754 +2
Lots that fit
0%
Sales per week
8
Ways to assemble
2

CZ75-Auto | The Fuschia Is Now (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Dead Hand Collection + The Spy Tech Collection
Restricted
+18 $ +31.4%
invest 57 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Fatal Glitch (Factory New)
Best outcome
float up to 0.069999
Return after fees
75 $
Float
0.0000–0.0062 +1
Lots that fit
2%
Sales per week
3
Ways to assemble
5

MP7 | Amberline (Factory New): buy 0.0000–0.0062 (12% of this wear's listings); CZ75-Auto | Hydraulics (Minimal Wear): buy 0.0700–0.0770 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Dead Hand Collection + The Phoenix Collection
Restricted
+18 $ +53.1%
invest 33 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.141999
Return after fees
51 $
Float
0.0700–0.0743 +1
Lots that fit
0%
Sales per week
14
Ways to assemble
5

MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Dead Hand Collection + The Phoenix Collection
Restricted
+17 $ +54.4%
invest 32 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
49 $
Float
0.1500–0.1616 +2
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

Desert Eagle | Firebreathing (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Dead Hand Collection + The Glove Collection
Restricted
+16 $ +31.9%
invest 50 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.046666
Return after fees
66 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0036 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Dead Hand Collection + The Overpass 2024 Collection
Classified
+16 $ +16.7%
invest 93 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | B the Monster (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
109 $
Float
0.1500–0.1630 +1
Lots that fit
less than 1%
Sales per week
33
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1630 (1% of this wear's listings)

chance 100%
The Dead Hand Collection + The eSports 2013 Winter Collection
Classified
+15 $ +18.0%
invest 85 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | X-Ray (Factory New)
Best outcome
float up to 0.044999
Return after fees
101 $
Float
0.0700–0.0772 +2
Lots that fit
0%
Sales per week
12
Ways to assemble
2

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1707 (1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0772 (0% of this wear's listings); FAMAS | Afterimage (Minimal Wear): buy 0.0700–0.0772 (9% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Dead Hand Collection + The Kilowatt Collection
Classified
+15 $ +22.0%
invest 69 $assemble: ≈ won't work
→ Steam AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.069999
Return after fees
84 $
Float
0.0000–0.0053 +1
Lots that fit
less than 1%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1675 (under 1% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0053 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Dead Hand Collection + The Revolution Collection
Classified
+15 $ +26.4%
invest 57 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
72 $
Float
0.0700–0.0748 +2
Lots that fit
0%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1639 (under 1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0748 (2% of this wear's listings); UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 36%
The Dead Hand Collection + The Gamma 2 Collection
Mil-Spec Grade
+15 $ +159.9%
invest 9 $assemble: ≈ won't work
sells slowly
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
24 $
Float
0.0000–0.0050 +1
Lots that fit
≈1%
Sales per week
5
Ways to assemble
5

UMP-45 | Fragment (Factory New): buy 0.0000–0.0050 (≈1% of this wear's listings); G3SG1 | Ventilator (Factory New): buy 0.0000–0.0050 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Dead Hand Collection + The Glove Collection
Restricted
+15 $ +35.6%
invest 41 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
55 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
12
Ways to assemble
5

MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0042 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Dead Hand Collection + The Dreams & Nightmares Collection
Classified
+14 $ +17.8%
invest 78 $assemble: ≈ won't work
→ Steam MP9 | Starlight Protector (Factory New)
Best outcome
float up to 0.069999
Return after fees
92 $
Float
0.0700–0.0779 +1
Lots that fit
less than 1%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1729 (1% of this wear's listings); Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0779 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Falchion Collection
Restricted
+13 $ +118.3%
invest 11 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
25 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Desert Eagle | Firebreathing (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); Negev | Loudmouth (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Dead Hand Collection + The Recoil Collection
Classified
+13 $ +17.8%
invest 72 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.099999
Return after fees
85 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0039 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Dead Hand Collection + The Gallery Collection
Classified
+13 $ +15.5%
invest 82 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
95 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
22
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0744 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Clutch Collection + The Dead Hand Collection
Classified
+13 $ +17.3%
invest 73 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.107692
Return after fees
86 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
28
Ways to assemble
5

AUG | Stymphalian (Factory New): buy 0.0000–0.0041 (0% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Dead Hand Collection + The Prisma 2 Collection
Classified
+12 $ +16.8%
invest 73 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Player Two (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
85 $
Float
0.1500–0.1785 +1
Lots that fit
0%
Sales per week
12
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1785 (4% of this wear's listings); StatTrak™ MAG-7 | Justice (Field-Tested): buy 0.1500–0.1785 (0% of this wear's listings)

chance 100%
The Dead Hand Collection + The Gamma 2 Collection
Restricted
+12 $ +65.4%
invest 18 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
30 $
Float
0.0000–0.0055 +1
Lots that fit
0%
Sales per week
7
Ways to assemble
5

MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0055 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 87%
The Dead Hand Collection + The Shadow Collection
Restricted
+12 $ +40.4%
invest 29 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Crane Flight (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
40 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); StatTrak™ M249 | Nebula Crusader (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Dead Hand Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
227.88 669.36 +441.48 +193.7% 100%
≤ 0.0743+1
Classified
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
485.48 742.38 +256.90 +52.9% 45%
≤ 0.0093+2
Classified
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Prisma Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
68.08 167.41 +99.32 +145.9% 100%
≤ 0.1623+2
Classified
→float up to 0.055999
1 5 3
The Dead Hand Collection
+ The Prisma Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
66.73 153.25 +86.51 +129.6% 100%
≤ 0.1637+2
Classified
→float up to 0.069999
1 5 5
The Chroma 3 Collection
+ The Dead Hand Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
profitable even in a bad week
hard
133.32 203.95 +70.63 +53.0% 100%
≤ 0.0741+1
Classified
→float up to 0.069299
1 5 3
The Dead Hand Collection
+ The Prisma Collection
float cannot be reached
profitable even in a bad week
hard
57.79 94.97 +37.18 +64.3% 95%
≤ 0.1618+1
Classified
→float up to 0.149999
1 5 38
The Chroma 2 Collection
+ The Dead Hand Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.54 48.99 +34.44 +236.8% 100%
≤ 0.1618+1
Restricted
→float up to 0.146874
1 5 1
The CS20 Collection
+ The Dead Hand Collection
float cannot be reached rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
60.59 94.01 +33.42 +55.2% 95%
≤ 0.0046+1
Classified
→float up to 0.149999
1 5 38
The Chroma 2 Collection
+ The Dead Hand Collection
profitable even in a bad week
hard лотов на 0 контрактов
73.64 106.61 +32.97 +44.8% 100%
≤ 0.1666+1
Classified
→float up to 0.149999
1 5 38
The Dead Hand Collection
float cannot be reached
profitable even in a bad week
hard
66.82 98.81 +32.00 +47.9% 100%
≤ 0.0763+1
Classified
→float up to 0.149999
1 1 38
The Dead Hand Collection
+ The Dreams & Nightmares Collection
float cannot be reached
profitable even in a bad week
hard
64.02 95.92 +31.90 +49.8% 100%
≤ 0.0763+2
Classified
→float up to 0.149999
1 5 38
The Dead Hand Collection
+ The Horizon Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
91.36 123.05 +31.69 +34.7% 65%
≤ 0.0744+1
Classified
→float up to 0.069999
1 5 5
The Dead Hand Collection
+ The Spy Tech Collection
float cannot be reached rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
87.85 118.49 +30.64 +34.9% 100%
≤ 0.0763+2
Classified
→float up to 0.134999
1 5 1
The Breakout Collection
+ The Dead Hand Collection
float cannot be reached
profitable even in a bad week
hard
77.36 107.61 +30.25 +39.1% 100%
≤ 0.0045+1
Classified
→float up to 0.137999
1 5 28
The Dead Hand Collection
+ The Shadow Collection
float cannot be reached rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
69.40 98.53 +29.13 +42.0% 100%
≤ 0.0756+2
Classified
→float up to 0.149999
1 5 35
The Chroma 2 Collection
+ The Dead Hand Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.54 43.40 +28.86 +198.4% 70%
≤ 0.1628+1
Restricted
→float up to 0.149999
1 5 1
The Dead Hand Collection
+ The Gallery Collection
float cannot be reached rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
65.46 93.70 +28.24 +43.1% 90%
≤ 0.0756+2
Classified
→float up to 0.149999
1 5 38
The CS20 Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
74.07 101.26 +27.19 +36.7% 55%
≤ 0.0045+2
Classified
→float up to 0.069999
1 5 8
The Dead Hand Collection
+ The Prisma 2 Collection
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
83.67 110.22 +26.55 +31.7% 55%
≤ 0.0744+1
Classified
→float up to 0.069999
1 5 19
The Dead Hand Collection
+ The Sport & Field Collection
float cannot be reached rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
81.28 107.31 +26.03 +32.0% 100%
≤ 0.0740+2
Classified
→float up to 0.011999
1 3 38
The Anubis Collection
+ The Dead Hand Collection
float cannot be reached rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
105.42 130.24 +24.82 +23.5% 10%
≤ 0.0763+2
Classified
→float up to 0.104999
1 4 1
The Dead Hand Collection
+ The Fracture Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
95.84 120.08 +24.24 +25.3% 55%
≤ 0.0073+2
Classified
→float up to 0.069999
1 5 7
The Dead Hand Collection
+ The Gamma Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
78.99 102.33 +23.34 +29.5% 100%
≤ 0.0038+2
Classified
→float up to 0.069999
1 5 26
The Dead Hand Collection
+ The Kilowatt Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
129.54 152.81 +23.26 +18.0% 45%
≤ 0.0056+2
Classified
→float up to 0.069999
1 5 7
The Arabesque Collection
+ The Dead Hand Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
65.49 87.29 +21.80 +33.3% 45%
≤ 0.0062+1
Restricted
→float up to 0.069999
1 5 12
The Dead Hand Collection
+ The Glove Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
97.57 119.25 +21.68 +22.2% 100%
≤ 0.0749+2
Classified
→float up to 0.069999
1 4 7
The Dead Hand Collection
+ The Prisma Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
63.96 85.20 +21.25 +33.2% 100%
≤ 0.1623+2
Classified
→float up to 0.099999
1 5 17
The Dead Hand Collection
+ The Recoil Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
64.47 84.81 +20.34 +31.5% 100%
≤ 0.0081+2
Classified
→float up to 0.069999
1 5 38
The Dead Hand Collection
+ The Huntsman Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
87.30 107.57 +20.27 +23.2% 95%
≤ 0.0047+1
Classified
→float up to 0.134999
1 2 12
The Dead Hand Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
92.68 112.26 +19.59 +21.1% 45%
≤ 0.0741+2
Classified
→float up to 0.149999
1 5 1
The Dead Hand Collection
+ The Fracture Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
61.46 79.95 +18.49 +30.1% 60%
≤ 0.0036+1
Classified
→float up to 0.099999
1 5 38
The Arms Deal 3 Collection
+ The Dead Hand Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
81.21 99.38 +18.16 +22.4% 100%
≤ 0.0754+2
Classified
→float up to 0.112499
1 2 8
The Dead Hand Collection
+ The Spy Tech Collection
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
56.79 74.60 +17.81 +31.4% 90%
≤ 0.0062+1
Restricted
→float up to 0.069999
1 5 3
The Dead Hand Collection
+ The Phoenix Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.22 50.86 +17.64 +53.1% 33%
≤ 0.0743+1
Restricted
→float up to 0.141999
1 5 14
The Dead Hand Collection
+ The Phoenix Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
31.91 49.27 +17.36 +54.4% 30%
≤ 0.1616+2
Restricted
→float up to 0.149999
1 5 14
The Dead Hand Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
49.82 65.70 +15.88 +31.9% 30%
≤ 0.0036+2
Restricted
→float up to 0.046666
1 5 0
The Dead Hand Collection
+ The Overpass 2024 Collection
rare inputs
≈ hard ≈ for 0 contracts
93.23 108.81 +15.58 +16.7% 60%
≤ 0.1630+1
Classified
→float up to 0.149999
1 5 33
The Dead Hand Collection
+ The eSports 2013 Winter Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
85.42 100.77 +15.35 +18.0% 100%
≤ 0.0772+2
Classified
→float up to 0.044999
1 2 12
The Dead Hand Collection
+ The Kilowatt Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
69.03 84.21 +15.18 +22.0% 75%
≤ 0.0053+1
Classified
→float up to 0.069999
1 5 38
The Dead Hand Collection
+ The Revolution Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
57.22 72.33 +15.11 +26.4% 55%
≤ 0.0748+2
Classified
→float up to 0.087499
1 5 38
The Dead Hand Collection
+ The Gamma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.11 23.68 +14.57 +159.9% 36%
≤ 0.0050+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Dead Hand Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
40.81 55.35 +14.54 +35.6% 30%
≤ 0.0042+2
Restricted
→float up to 0.069999
1 5 12
The Dead Hand Collection
+ The Dreams & Nightmares Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
78.04 91.96 +13.92 +17.8% 55%
≤ 0.0779+1
Classified
→float up to 0.069999
1 5 38
The Dead Hand Collection
+ The Falchion Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.28 24.63 +13.34 +118.3% 100%
≤ 0.0741+2
Restricted
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Recoil Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
71.90 84.72 +12.82 +17.8% 60%
≤ 0.0039+1
Classified
→float up to 0.099999
1 5 38
The Dead Hand Collection
+ The Gallery Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
82.18 94.93 +12.75 +15.5% 80%
≤ 0.0744+2
Classified
→float up to 0.069999
1 5 22
The Clutch Collection
+ The Dead Hand Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
73.20 85.90 +12.70 +17.3% 70%
≤ 0.0041+2
Classified
→float up to 0.107692
1 5 28
The Dead Hand Collection
+ The Prisma 2 Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
72.77 84.98 +12.21 +16.8% 45%
≤ 0.1785+1
Classified
→float up to 0.149999
1 5 12
The Dead Hand Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.44 30.50 +12.06 +65.4% 100%
≤ 0.0055+1
Restricted
→float up to 0.069999
1 5 7
The Dead Hand Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
28.51 40.04 +11.53 +40.4% 87%
≤ 0.0763+1
Restricted
→float up to 0.149999
1 5 1
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