Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 48 141.
Profitable36 241craftsof 39 773 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 39 773.Of them the site shows the best: 15 000.Shown in the list below: 692.Hidden:“profit on prices without sales” — 20 395,
“profit only from resale” — 266,
“outcome above the Steam cap” — 3 646.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
marketplace pricesells slowly70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→SteamStatTrak™ M4A4 | Royal Paladin (Factory New)
Best outcome
float up to 0.069999
Return after fees
92 549 ₸
Float
0.1500–0.1684 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5
StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1684 (0% of this wear's listings); StatTrak™ P90 | Shapewood (Well-Worn): buy 0.3800–0.3856 (0% of this wear's listings); StatTrak™ G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1684 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (under 1% of this wear's listings); StatTrak™ Galil AR | Control (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
112 610 ₸
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
15
Ways to assemble
4
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0045 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Zeus x27 | Tosai (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1695 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Zeus x27 | Tosai (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1653 (0% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Zeus x27 | Tosai (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); CZ75-Auto | Eco (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2550 (1% of this wear's listings); P90 | Wave Breaker (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1623 (1% of this wear's listings); Galil AR | Control (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); Zeus x27 | Tosai (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Control (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Zeus x27 | Tosai (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); Souvenir USP-S | Road Rash (Battle-Scarred): buy 0.4500–0.4783
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ Nova | Rising Sun (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); StatTrak™ P90 | Wave Breaker (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0036 (5% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamStatTrak™ AK-47 | The Outsiders (Factory New)
Best outcome
float up to 0.062999
Return after fees
15 312 ₸
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5
StatTrak™ P90 | Wave Breaker (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); StatTrak™ Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); StatTrak™ P90 | Randy Rush (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamStatTrak™ Glock-18 | Water Elemental (Factory New)
Best outcome
float up to 0.048999
Return after fees
14 664 ₸
Float
0.0000–0.0037 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5
StatTrak™ Nova | Koi (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); StatTrak™ P90 | Wave Breaker (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); StatTrak™ Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.