The Fracture Collection
+ The Kilowatt Collection
float premium unknown
profitable even in a bad week
≈ hard
≈ for 0 contracts
401.55
535.49
+133.94
+33.4%
67%
≤ 0.0744+2
Restricted
1
5
53
The Fracture Collection
+ The Gamma Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
575.82
709.30
+133.48
+23.2%
30%
≤ 0.0040+2
Restricted
1
5
12
The Fracture Collection
+ The Shadow Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
448.96
580.65
+131.70
+29.3%
70%
≤ 0.0740+2
Restricted
1
5
5
The Chroma 2 Collection
+ The Fracture Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
391.06
520.56
+129.50
+33.1%
100%
≤ 0.1619+1
Restricted
1
5
16
The Fracture Collection
+ The Spectrum Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
821.13
949.71
+128.58
+15.7%
47%
≤ 0.0039+3
Restricted
1
5
7
The Fracture Collection
+ The Gallery Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
628.61
756.77
+128.16
+20.4%
70%
≤ 0.0751+2
Restricted
1
2
2
The Fracture Collection
+ The Spectrum 2 Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
649.05
776.61
+127.56
+19.7%
67%
≤ 0.0752+3
Restricted
1
5
2
The Fracture Collection
+ The Genesis Collection
float premium unknown
sells slowly
+1
rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
128.34
255.86
+127.52
+99.4%
100%
≤ 0.0042+3
Mil-Spec Grade
1
5
1
2 650.67
2 777.92
+127.25
+4.8%
80%
any lot
Classified
1
5
271
The Fracture Collection
+ The Kilowatt Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
592.54
719.58
+127.03
+21.4%
80%
≤ 0.0749+3
Restricted
1
5
23
2 485.94
2 610.03
+124.10
+5.0%
50%
≤ 0.0081+1
Classified
1
1
75
The Fracture Collection
+ The Revolver Case Collection
float premium unknown
sells slowly
+1
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
119.98
243.70
+123.72
+103.1%
100%
≤ 0.0042+2
Mil-Spec Grade
1
5
2
The Fracture Collection
+ The Vanguard Collection
float premium unknown
profitable even in a bad week
≈ hard
≈ for 0 contracts
142.74
266.14
+123.40
+86.5%
15%
≤ 0.0038+2
Mil-Spec Grade
1
5
9
2 670.07
2 792.31
+122.24
+4.6%
55%
≤ 0.0065+2
Classified
1
4
19
The Fracture Collection
+ The Phoenix Collection
float premium unknown
sells slowly
+1
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
188.07
309.69
+121.62
+64.7%
52%
≤ 0.0060+2
Mil-Spec Grade
1
5
4
The Chroma 3 Collection
+ The Fracture Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
601.56
721.22
+119.66
+19.9%
67%
≤ 0.0753+2
Restricted
1
3
9
The Danger Zone Collection
+ The Fracture Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
327.52
446.52
+118.99
+36.3%
73%
≤ 0.1634+2
Restricted
1
5
18
The Arabesque Collection
+ The Fracture Collection
float premium unknown
profitable even in a bad week
≈ hard
≈ for 0 contracts
135.23
254.01
+118.78
+87.8%
30%
≤ 0.0036+2
Mil-Spec Grade
1
5
33
The Clutch Collection
+ The Fracture Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
562.08
680.01
+117.93
+21.0%
67%
≤ 0.0750+2
Restricted
1
5
11
The Fracture Collection
+ The Prisma 2 Collection
float premium unknown
sells slowly
+1
rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
117.41
234.10
+116.70
+99.4%
100%
≤ 0.0059+2
Mil-Spec Grade
1
5
7
The Fracture Collection
+ The Shadow Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
515.04
631.31
+116.27
+22.6%
40%
≤ 0.0760+2
Restricted
1
5
5
The Fracture Collection
+ The Vanguard Collection
float premium unknown
sells slowly
+1
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
163.02
278.20
+115.18
+70.7%
64%
≤ 0.0037+2
Mil-Spec Grade
1
5
1
The Fracture Collection
+ The Shadow Collection
float premium unknown
sells slowly
+1
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
124.75
239.89
+115.14
+92.3%
100%
≤ 0.0043+2
Mil-Spec Grade
1
5
2
The Fracture Collection
+ The Spectrum Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
392.62
507.17
+114.55
+29.2%
70%
≤ 0.1641+2
Restricted
1
5
2
The Fracture Collection
+ The Gamma 2 Collection
float premium unknown
profitable even in a bad week
≈ hard
≈ for 0 contracts
155.40
269.69
+114.29
+73.5%
30%
≤ 0.0036+3
Mil-Spec Grade
1
5
26
The Chroma Collection
+ The Fracture Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
447.18
560.65
+113.47
+25.4%
70%
≤ 0.1615+2
Restricted
1
5
4
The Fracture Collection
+ The Glove Collection
float premium unknown
profitable even in a bad week
≈ hard
≈ for 0 contracts
509.85
623.11
+113.27
+22.2%
10%
≤ 0.0750+2
Restricted
1
5
8
The Fracture Collection
+ The Revolver Case Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
357.61
470.15
+112.55
+31.5%
70%
≤ 0.1632+1
Restricted
1
5
8
The Fracture Collection
+ The Recoil Collection
float premium unknown
profitable even in a bad week
≈ hard
≈ for 0 contracts
299.20
411.70
+112.49
+37.6%
67%
≤ 0.1647+2
Restricted
1
5
37
The Fracture Collection
+ The Kilowatt Collection
float premium unknown
profitable even in a bad week
≈ hard
≈ for 0 contracts
326.03
437.38
+111.35
+34.2%
77%
≤ 0.1616+3
Restricted
1
5
53
The Chroma 3 Collection
+ The Fracture Collection
float premium unknown
outcome without sales
+1
rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
620.92
732.17
+111.24
+17.9%
63%
≤ 0.0745+2
Restricted
1
3
0
The Danger Zone Collection
+ The Fracture Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
324.83
434.94
+110.11
+33.9%
67%
≤ 0.1636+1
Restricted
1
5
36
The Fracture Collection
+ The Kilowatt Collection
float premium unknown
profitable even in a bad week
≈ hard
≈ for 0 contracts
401.44
510.48
+109.04
+27.2%
67%
≤ 0.0043+2
Restricted
1
5
82
302.06
409.96
+107.89
+35.7%
67%
≤ 0.1632+1
Restricted
1
1
53
The Dead Hand Collection
+ The Fracture Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
327.86
434.87
+107.01
+32.6%
63%
≤ 0.1639+2
Restricted
1
5
53
The Fracture Collection
+ The Snakebite Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
122.26
228.43
+106.16
+86.8%
100%
≤ 0.0042+2
Mil-Spec Grade
1
5
11
The Fracture Collection
+ The Shadow Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
415.02
520.94
+105.92
+25.5%
70%
≤ 0.1626+2
Restricted
1
5
5
The Fracture Collection
+ The Gamma Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
346.36
452.24
+105.88
+30.6%
70%
≤ 0.1616+2
Restricted
1
5
19
The Fracture Collection
+ The Train 2025 Collection
float premium unknown
profitable even in a bad week
≈ hard
≈ for 0 contracts
114.56
220.16
+105.60
+92.2%
58%
≤ 0.0041+2
Mil-Spec Grade
1
5
23
The Fracture Collection
+ The Kilowatt Collection
float premium unknown
profitable even in a bad week
≈ hard
≈ for 0 contracts
422.78
527.42
+104.64
+24.8%
67%
≤ 0.0740+3
Restricted
1
5
23
The Fracture Collection
+ The Gamma Collection
float premium unknown
sells slowly
+1
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
104.02
207.30
+103.29
+99.3%
100%
≤ 0.0741+1
Mil-Spec Grade
1
5
0
The Fracture Collection
+ The Genesis Collection
float premium unknown
profitable even in a bad week
≈ hard
≈ for 0 contracts
277.12
380.35
+103.23
+37.2%
50%
≤ 0.0749+2
Restricted
1
5
117
340.69
441.59
+100.91
+29.6%
70%
≤ 0.1655+1
Restricted
1
5
8
2 897.42
2 995.76
+98.34
+3.4%
50%
≤ 0.0741+2
Classified
1
5
16
678.30
776.59
+98.30
+14.5%
70%
≤ 0.0745+1
Restricted
1
2
2
The CS20 Collection
+ The Fracture Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
325.41
422.99
+97.58
+30.0%
70%
≤ 0.1615+2
Restricted
1
5
7
The Fever Collection
+ The Fracture Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
97.63
194.81
+97.19
+99.5%
100%
≤ 0.0059+2
Mil-Spec Grade
1
5
12
2 890.42
2 987.31
+96.90
+3.4%
50%
≤ 0.0756+1
Classified
1
1
39
The CS20 Collection
+ The Fracture Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
320.02
416.85
+96.82
+30.3%
70%
≤ 0.1621+2
Restricted
1
5
7
The Fracture Collection
+ The Spectrum 2 Collection
float premium unknown
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
329.92
426.67
+96.75
+29.3%
70%
≤ 0.1643+2
Restricted
1
5
12