Crafts
prices updated 13.10 15:10 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 13.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 50 183.

Profitable 35 929crafts of 39 737 in the recalculation
Best profit +3$ The Gamma 2 Collection · +39%
Median ROI +19% half of the profitable crafts are above
No float picking 121 every outcome pays off: 1 405
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 737. Of them the site shows the best: 15 000. Shown in the list below: 301. Hidden: “profit on prices without sales” — 21 478, “profit only from resale” — 281, “outcome above the Steam cap” — 3 934. A craft can carry several labels. Your own conditions apply too.

Craft ROI all crafts of the recalculation: how many in each band
3 808
10 792
10 330
8 800
4 441
1 566
below 0% 0–10% 10–25% 25–50% 50–100% 100%+
Best right now can be assembled the whole list
  1. 1 The Gamma 2 Collection +3 $+38.6%
Filters2
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 100%
The Gamma 2 Collection + The eSports 2014 Summer Collection
Classified
+426 $ +186.2%
invest 229 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Factory New)
Best outcome
float up to 0.069999
Return after fees
655 $
Float
0.0700–0.0740 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1617 (15% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Gamma 2 Collection + The Vanguard Collection
Classified
+249 $ +52.0%
invest 479 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Wasteland Rebel (Factory New)
Best outcome
float up to 0.069999
Return after fees
728 $
Float
0.0000–0.0091 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ AUG | Syd Mead (Factory New): buy 0.0000–0.0091 (0% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0804 (≈1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0091 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Gamma 2 Collection
Classified
+106 $ +87.7%
invest 121 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
227 $
Float
0.0000–0.0060 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings); StatTrak™ AUG | Syd Mead (Factory New): buy 0.0000–0.0060 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma 2 Collection + The Prisma Collection
Classified
+89 $ +119.3%
invest 74 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.069999
Return after fees
163 $
Float
0.1500–0.1637 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Tec-9 | Fuel Injector (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); AUG | Momentum (Field-Tested): buy 0.1500–0.1637 (1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma 2 Collection + The Prisma Collection
Classified
+89 $ +117.6%
invest 75 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.055999
Return after fees
164 $
Float
0.1500–0.1620 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

Tec-9 | Fuel Injector (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); AUG | Momentum (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Gamma 2 Collection
Classified
+69 $ +49.2%
invest 140 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069299
Return after fees
208 $
Float
0.0700–0.0743 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1625 (1% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Gamma 2 Collection
Restricted
+34 $ +225.4%
invest 15 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
49 $
Float
0.1500–0.1631 +1
Lots that fit
1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2557 (1% of this wear's listings); Desert Eagle | Directive (Field-Tested): buy 0.1500–0.1631 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Gamma 2 Collection
Classified
+30 $ +43.0%
invest 70 $assemble: ≈ won't work
rare inputs
→ Steam FAMAS | Roll Cage (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
100 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
38
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Gamma 2 Collection
Restricted
+28 $ +188.1%
invest 15 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
43 $
Float
0.1500–0.1642 +1
Lots that fit
1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2561 (1% of this wear's listings); Desert Eagle | Directive (Field-Tested): buy 0.1500–0.1642 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Gamma 2 Collection + The Kilowatt Collection
Classified
+27 $ +21.3%
invest 126 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.069999
Return after fees
153 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

StatTrak™ AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Factory New): buy 0.0000–0.0036 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Arabesque Collection + The Gamma 2 Collection
Restricted
+26 $ +93.7%
invest 28 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
55 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1622 (1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Gamma 2 Collection + The Horizon Collection
Classified
+24 $ +26.0%
invest 93 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
117 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ MP9 | Airlock (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings); StatTrak™ AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Gamma 2 Collection + The Spy Tech Collection
Restricted
+21 $ +74.2%
invest 28 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Fatal Glitch (Factory New)
Best outcome
float up to 0.069999
Return after fees
49 $
Float
0.0000–0.0037 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1622 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 52%
The Bravo Collection + The Gamma 2 Collection
Mil-Spec Grade
+18 $ +86.5%
invest 21 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam MAC-10 | Graven (Factory New)
Best outcome
float up to 0.067872
Return after fees
39 $
Float
0.0000–0.0038 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2

SG 553 | Wave Spray (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); G3SG1 | Ventilator (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Gamma 2 Collection + The Phoenix Collection
Restricted
+18 $ +55.6%
invest 32 $assemble: ≈ won't work
sells slowly
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
49 $
Float
0.1500–0.1615 +2
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

Desert Eagle | Directive (Field-Tested): buy 0.1500–0.1615 (1% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Gamma 2 Collection + The Phoenix Collection
Restricted
+18 $ +53.1%
invest 33 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.141999
Return after fees
51 $
Float
0.0700–0.0743 +1
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
5

SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Gamma 2 Collection
Mil-Spec Grade
+17 $ +178.4%
invest 9 $assemble: ≈ won't work
sells slowly
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
26 $
Float
0.0000–0.0047
Lots that fit
≈1%
Sales per week
5
Ways to assemble
1

G3SG1 | Ventilator (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 44%
The Gamma 2 Collection + The eSports 2014 Summer Collection
Mil-Spec Grade
+16 $ +136.3%
invest 12 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam Desert Eagle | Crimson Web (Factory New)
Best outcome
float up to 0.067872
Return after fees
28 $
Float
0.0000–0.0047 +1
Lots that fit
≈1%
Sales per day
0
Ways to assemble
5

G3SG1 | Ventilator (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); XM1014 | Red Python (Minimal Wear): buy 0.0800–0.0847 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Gamma 2 Collection + The Glove Collection
Restricted
+16 $ +31.7%
invest 50 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.046666
Return after fees
65 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0036 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 28%
The Gamma 2 Collection + The Militia Collection
Mil-Spec Grade
+16 $ +23.4%
invest 67 $assemble: ≈ won't work
marketplace price sells slowly 54% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Modern Hunter (Factory New)
Best outcome
float up to 0.067872
Return after fees
82 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
2

G3SG1 | Ventilator (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); P250 | Modern Hunter (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Gamma 2 Collection + The Glove Collection
Restricted
+15 $ +50.3%
invest 30 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
46 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 46%
The Gamma 2 Collection + The Safehouse Collection
Mil-Spec Grade
+15 $ +167.4%
invest 9 $assemble: ≈ won't work
sells slowly
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
24 $
Float
0.0000–0.0047 +1
Lots that fit
≈1%
Sales per week
5
Ways to assemble
5

G3SG1 | Ventilator (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); Five-SeveN | Silver Quartz (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Gamma 2 Collection + The Glove Collection
Restricted
+14 $ +35.5%
invest 41 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
55 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
5

SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0042 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Gamma 2 Collection + The Shattered Web Collection
Mil-Spec Grade
+14 $ +126.4%
invest 11 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
26 $
Float
0.0000–0.0047 +1
Lots that fit
≈1%
Sales per week
1
Ways to assemble
5

G3SG1 | Ventilator (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); SCAR-20 | Torn (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 44%
The Arms Deal 3 Collection + The Gamma 2 Collection
Mil-Spec Grade
+14 $ +93.7%
invest 14 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Heirloom (Factory New)
Best outcome
float up to 0.008510
Return after fees
28 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
4

Glock-18 | Blue Fissure (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); G3SG1 | Ventilator (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 46%
The 2021 Dust 2 Collection + The Gamma 2 Collection
Mil-Spec Grade
+13 $ +70.8%
invest 19 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Red DDPAT (Factory New)
Best outcome
float up to 0.005319
Return after fees
32 $
Float
0.0000–0.0047 +1
Lots that fit
≈1%
Sales per week
1
Ways to assemble
5

Souvenir Galil AR | Amber Fade (Factory New): buy 0.0000–0.0047 (4% of this wear's listings); G3SG1 | Ventilator (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 77%
The Gamma 2 Collection + The Radiant Collection
Restricted
+13 $ +56.6%
invest 24 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
37 $
Float
0.0000–0.0049 +2
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0049 (1% of this wear's listings); M4A1-S | Glitched Paint (Field-Tested): buy 0.1500–0.1661 (under 1% of this wear's listings); USP-S | Bleeding Edge (Minimal Wear): buy 0.0700–0.0756 (7% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Gamma 2 Collection + The Prisma 2 Collection
Classified
+13 $ +17.2%
invest 77 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Revolution (Minimal Wear)
Best outcome
float up to 0.142857
Return after fees
90 $
Float
0.1500–0.1742 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

StatTrak™ AUG | Syd Mead (Field-Tested): buy 0.1500–0.1742 (7% of this wear's listings); StatTrak™ MAG-7 | Justice (Field-Tested): buy 0.1500–0.1742 (0% of this wear's listings)

chance 46%
The Cache Collection + The Gamma 2 Collection
Mil-Spec Grade
+13 $ +56.8%
invest 23 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Galil AR | Cerberus (Factory New)
Best outcome
float up to 0.009574
Return after fees
36 $
Float
0.0000–0.0049 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
4

XM1014 | Bone Machine (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings); G3SG1 | Ventilator (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Gamma 2 Collection + The Overpass 2024 Collection
Classified
+13 $ +10.7%
invest 122 $assemble: ≈ won't work
rare inputs
→ Steam AK-47 | B the Monster (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
135 $
Float
0.0700–0.0747 +2
Lots that fit
0%
Sales per week
33
Ways to assemble
4

Tec-9 | Fuel Injector (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1636 (1% of this wear's listings)

chance 77%
The Gamma 2 Collection + The Overpass 2024 Collection
Restricted
+13 $ +54.5%
invest 23 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Crakow! (Factory New)
Best outcome
float up to 0.069999
Return after fees
36 $
Float
0.0000–0.0035 +3
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
5

SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0035 (under 1% of this wear's listings); Souvenir Dual Berettas | Sweet Little Angels (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); AUG | Eye of Zapems (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Gamma 2 Collection + The Genesis Collection
Classified
+12 $ +16.7%
invest 74 $assemble: ≈ won't work
rare inputs
→ Steam FAMAS | Roll Cage (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
86 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
40
Ways to assemble
4

Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1683 (1% of this wear's listings); Glock-18 | Mirror Mosaic (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gamma 2 Collection + The Wildfire Collection
Restricted
+12 $ +45.8%
invest 27 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Kumicho Dragon (Factory New)
Best outcome
float up to 0.053199
Return after fees
39 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0039 (under 1% of this wear's listings); MAG-7 | Praetorian (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); Five-SeveN | Triumvirate (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Gamma 2 Collection
Restricted
+12 $ +65.4%
invest 18 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Crane Flight (Factory New)
Best outcome
float up to 0.069999
Return after fees
30 $
Float
0.0000–0.0055 +1
Lots that fit
0%
Sales per week
7
Ways to assemble
5

MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0055 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Arabesque Collection + The Gamma 2 Collection
Restricted
+12 $ +35.4%
invest 33 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Falak (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
45 $
Float
0.0000–0.0047 +1
Lots that fit
1%
Sales per week
63
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1654 (3% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0047 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 46%
The Gamma 2 Collection + The Operation Hydra Collection
Mil-Spec Grade
+12 $ +76.1%
invest 15 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
27 $
Float
0.0000–0.0047 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
3

G3SG1 | Ventilator (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); MAG-7 | Hard Water (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Boreal Collection + The Gamma 2 Collection
Restricted
+11 $ +61.9%
invest 18 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
29 $
Float
0.0000–0.0047 +2
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
5

Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0047 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 41%
The Arms Deal 2 Collection + The Gamma 2 Collection
Mil-Spec Grade
+10 $ +70.3%
invest 15 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
25 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
2

SCAR-20 | Crimson Web (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); G3SG1 | Ventilator (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Dead Hand Collection + The Gamma 2 Collection
Restricted
+10 $ +52.1%
invest 19 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ AK-47 | Crane Flight (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
28 $
Float
0.0000–0.0047 +1
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
5

StatTrak™ MP7 | Amberline (Field-Tested): buy 0.1500–0.1654 (under 1% of this wear's listings); StatTrak™ MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0047 (20% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma 2 Collection + The Revolution Collection
Classified
+10 $ +20.7%
invest 47 $assemble: ≈ won't work
rare inputs
→ Steam FAMAS | Roll Cage (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
57 $
Float
0.0700–0.0756 +2
Lots that fit
0%
Sales per week
40
Ways to assemble
3

Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); AWP | Duality (Minimal Wear): buy 0.0700–0.0756 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Boreal Collection + The Gamma 2 Collection
Restricted
+10 $ +52.2%
invest 18 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Green Energy (Factory New)
Best outcome
float up to 0.069999
Return after fees
28 $
Float
0.0000–0.0056 +2
Lots that fit
less than 1%
Sales per week
63
Ways to assemble
5

Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0764 (under 1% of this wear's listings); Glock-18 | Glockingbird (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0056 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 36%
The Gamma 2 Collection + The Glove Collection
Mil-Spec Grade
+9 $ +97.4%
invest 10 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Flashback (Factory New)
Best outcome
float up to 0.069999
Return after fees
19 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

G3SG1 | Ventilator (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Boreal Collection + The Gamma 2 Collection
Restricted
+9 $ +45.0%
invest 19 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Green Energy (Factory New)
Best outcome
float up to 0.065624
Return after fees
28 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
15
Ways to assemble
5

Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); Glock-18 | Glockingbird (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Gamma 2 Collection + The Shadow Collection
Restricted
+8 $ +29.2%
invest 28 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ SSG 08 | Big Iron (Factory New)
Best outcome
float up to 0.069999
Return after fees
37 $
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ SG 553 | Triarch (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); StatTrak™ MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0044 (20% of this wear's listings); StatTrak™ M249 | Nebula Crusader (Field-Tested): buy 0.1500–0.1646 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Gamma 2 Collection + The Kilowatt Collection
Classified
+8 $ +12.4%
invest 66 $assemble: ≈ won't work
rare inputs
→ Steam FAMAS | Roll Cage (Minimal Wear)
Best outcome
float up to 0.087791
Return after fees
74 $
Float
0.0000–0.0047 +2
Lots that fit
0%
Sales per week
40
Ways to assemble
2

Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0754 (51% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0047 (2% of this wear's listings)

chance 90%
The Gamma 2 Collection + The Spy Tech Collection
Restricted
+8 $ +24.4%
invest 33 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Fatal Glitch (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
41 $
Float
0.0000–0.0047 +1
Lots that fit
0%
Sales per week
42
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0047 (1% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1654 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 52%
The Anubis Collection + The Gamma 2 Collection
Mil-Spec Grade
+8 $ +76.3%
invest 10 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Ramese's Reach (Factory New)
Best outcome
float up to 0.069999
Return after fees
18 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Tec-9 | Mummy's Rot (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); G3SG1 | Ventilator (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Gamma 2 Collection
Classified
+7 $ +11.8%
invest 63 $
rare inputs
→ Steam StatTrak™ FAMAS | Roll Cage (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
70 $
Float
0.1500–0.1652 +2
Lots that fit
unknown
Sales per week
7
Ways to assemble
5

StatTrak™ UMP-45 | K.O. Factory (Battle-Scarred): buy 0.4500–0.4865; StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings); StatTrak™ Tec-9 | Fuel Injector (Well-Worn): buy 0.3800–0.3846

chance 100%
The Dead Hand Collection + The Gamma 2 Collection
Classified
+7 $ +12.1%
invest 57 $
rare inputs
→ Steam AK-47 | Neon Revolution (Field-Tested)
Best outcome
float up to 0.303999
Return after fees
64 $
Float
0.0700–0.0751 +2
Lots that fit
unknown
Sales per week
43
Ways to assemble
3

P250 | Kintsugi (Battle-Scarred): buy 0.4500–0.4850; P250 | Kintsugi (Field-Tested): buy 0.1500–0.1646 (under 1% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings)

chance 55%
The Gamma 2 Collection + The Recoil Collection
Classified
+7 $ +13.6%
invest 49 $assemble: ≈ won't work
→ Steam FAMAS | Roll Cage (Field-Tested)
Best outcome
float up to 0.176470
Return after fees
56 $
Float
0.1500–0.1625 +2
Lots that fit
less than 1%
Sales per week
43
Ways to assemble
2

Tec-9 | Fuel Injector (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); P250 | Visions (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings); Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Gamma 2 Collection
+ The eSports 2014 Summer Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
229.03 655.40 +426.37 +186.2% 100%
≤ 0.0740+2
Classified
→float up to 0.069999
1 5 0
The Gamma 2 Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
479.08 728.42 +249.34 +52.0% 45%
≤ 0.0091+2
Classified
→float up to 0.069999
1 5 0
The Fever Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
121.12 227.36 +106.24 +87.7% 55%
≤ 0.0060+1
Classified
→float up to 0.069999
1 5 1
The Gamma 2 Collection
+ The Prisma Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
74.42 163.18 +88.76 +119.3% 100%
≤ 0.1637+2
Classified
→float up to 0.069999
1 5 3
The Gamma 2 Collection
+ The Prisma Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
75.42 164.09 +88.68 +117.6% 100%
≤ 0.1620+2
Classified
→float up to 0.055999
1 5 1
The Chroma 3 Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
139.62 208.24 +68.63 +49.2% 100%
≤ 0.0743+1
Classified
→float up to 0.069299
1 5 1
The Chroma 2 Collection
+ The Gamma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.99 48.77 +33.78 +225.4% 100%
≤ 0.1631+1
Restricted
→float up to 0.146874
1 5 1
The Dead Hand Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
70.00 100.11 +30.11 +43.0% 100%
≤ 0.0763+2
Classified
→float up to 0.149999
1 5 38
The Chroma 2 Collection
+ The Gamma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.99 43.19 +28.20 +188.1% 70%
≤ 0.1642+1
Restricted
→float up to 0.149999
1 5 1
The Gamma 2 Collection
+ The Kilowatt Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
126.46 153.40 +26.94 +21.3% 45%
≤ 0.0036+2
Classified
→float up to 0.069999
1 5 3
The Arabesque Collection
+ The Gamma 2 Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
28.19 54.59 +26.40 +93.7% 60%
≤ 0.0037+1
Restricted
→float up to 0.069999
1 5 7
The Gamma 2 Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
92.87 117.01 +24.14 +26.0% 60%
≤ 0.0741+2
Classified
→float up to 0.149999
1 5 1
The Gamma 2 Collection
+ The Spy Tech Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
28.10 48.95 +20.85 +74.2% 60%
≤ 0.0037+1
Restricted
→float up to 0.069999
1 5 3
The Bravo Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
20.98 39.11 +18.14 +86.5% 52%
≤ 0.0038+1
Mil-Spec Grade
→float up to 0.067872
1 2 0
The Gamma 2 Collection
+ The Phoenix Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
31.81 49.49 +17.68 +55.6% 30%
≤ 0.1615+2
Restricted
→float up to 0.149999
1 5 14
The Gamma 2 Collection
+ The Phoenix Collection
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.08 50.64 +17.56 +53.1% 33%
≤ 0.0743+1
Restricted
→float up to 0.141999
1 5 7
The Gamma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.27 25.81 +16.54 +178.4% 40%
≤ 0.0047
Mil-Spec Grade
→float up to 0.069999
1 1 5
The Gamma 2 Collection
+ The eSports 2014 Summer Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.79 27.87 +16.07 +136.3% 44%
≤ 0.0047+1
Mil-Spec Grade
→float up to 0.067872
1 5 0/day
The Gamma 2 Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
49.68 65.45 +15.77 +31.7% 30%
≤ 0.0036+2
Restricted
→float up to 0.046666
1 5 0
The Gamma 2 Collection
+ The Militia Collection
marketplace price sells slowly 54% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
66.55 82.11 +15.56 +23.4% 28%
≤ 0.0043+1
Mil-Spec Grade
→float up to 0.067872
1 2 5
The Gamma 2 Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
30.40 45.70 +15.30 +50.3% 60%
≤ 0.0037+1
Restricted
→float up to 0.034999
1 5 0
The Gamma 2 Collection
+ The Safehouse Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.08 24.28 +15.20 +167.4% 46%
≤ 0.0047+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Gamma 2 Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
40.68 55.11 +14.43 +35.5% 30%
≤ 0.0042+2
Restricted
→float up to 0.069999
1 5 12
The Gamma 2 Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.32 25.63 +14.31 +126.4% 40%
≤ 0.0047+1
Mil-Spec Grade
→float up to 0.069999
1 5 1
The Arms Deal 3 Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.45 27.98 +13.53 +93.7% 44%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.008510
1 4 3
The 2021 Dust 2 Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.96 32.38 +13.43 +70.8% 46%
≤ 0.0047+1
Mil-Spec Grade
→float up to 0.005319
1 5 1
The Gamma 2 Collection
+ The Radiant Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
23.69 37.11 +13.42 +56.6% 77%
≤ 0.0049+2
Restricted
→float up to 0.069999
1 5 7
The Gamma 2 Collection
+ The Prisma 2 Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
76.60 89.81 +13.20 +17.2% 55%
≤ 0.1742+1
Classified
→float up to 0.142857
1 5 3
The Cache Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
23.04 36.13 +13.10 +56.8% 46%
≤ 0.0049+1
Mil-Spec Grade
→float up to 0.009574
1 4 0
The Gamma 2 Collection
+ The Overpass 2024 Collection
rare inputs
≈ hard ≈ for 0 contracts
121.56 134.54 +12.97 +10.7% 80%
≤ 0.0747+2
Classified
→float up to 0.149999
1 4 33
The Gamma 2 Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
23.30 36.01 +12.71 +54.5% 77%
≤ 0.0035+3
Restricted
→float up to 0.069999
1 5 7
The Gamma 2 Collection
+ The Genesis Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
73.87 86.18 +12.30 +16.7% 55%
≤ 0.0763+2
Classified
→float up to 0.149999
1 4 40
The Gamma 2 Collection
+ The Wildfire Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
26.57 38.75 +12.17 +45.8% 50%
≤ 0.0039+2
Restricted
→float up to 0.053199
1 5 3
The Dead Hand Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.44 30.50 +12.06 +65.4% 100%
≤ 0.0055+1
Restricted
→float up to 0.069999
1 5 7
The Arabesque Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.45 45.30 +11.85 +35.4% 90%
≤ 0.0047+1
Restricted
→float up to 0.149999
1 5 63
The Gamma 2 Collection
+ The Operation Hydra Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.50 27.30 +11.80 +76.1% 46%
≤ 0.0047+1
Mil-Spec Grade
→float up to 0.069999
1 3 0
The Boreal Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.78 28.78 +11.00 +61.9% 100%
≤ 0.0047+2
Restricted
→float up to 0.069999
1 5 7
The Arms Deal 2 Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.64 24.94 +10.29 +70.3% 41%
≤ 0.0043+1
Mil-Spec Grade
→float up to 0.069999
1 2 5
The Dead Hand Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.63 28.33 +9.71 +52.1% 33%
≤ 0.0047+1
Restricted
→float up to 0.149999
1 5 7
The Gamma 2 Collection
+ The Revolution Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
46.92 56.61 +9.69 +20.7% 100%
≤ 0.0756+2
Classified
→float up to 0.149999
1 3 40
The Boreal Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.26 27.80 +9.54 +52.2% 90%
≤ 0.0056+2
Restricted
→float up to 0.069999
1 5 63
The Gamma 2 Collection
+ The Glove Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.66 19.06 +9.40 +97.4% 36%
≤ 0.0037+1
Mil-Spec Grade
→float up to 0.069999
1 5 14
The Boreal Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.49 28.26 +8.78 +45.0% 93%
≤ 0.0045+2
Restricted
→float up to 0.065624
1 5 15
The Gamma 2 Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
28.32 36.59 +8.27 +29.2% 60%
≤ 0.0044+2
Restricted
→float up to 0.069999
1 5 1
The Gamma 2 Collection
+ The Kilowatt Collection
rare inputs
≈ hard ≈ for 0 contracts
65.67 73.83 +8.16 +12.4% 55%
≤ 0.0047+2
Classified
→float up to 0.087791
1 2 40
The Gamma 2 Collection
+ The Spy Tech Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.25 41.36 +8.11 +24.4% 90%
≤ 0.0047+1
Restricted
→float up to 0.149999
1 5 42
The Anubis Collection
+ The Gamma 2 Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.09 17.79 +7.70 +76.3% 52%
≤ 0.0037+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Fever Collection
+ The Gamma 2 Collection
rare inputs
62.53 69.89 +7.36 +11.8% 55%
≤ 0.1652+2
Classified
→float up to 0.379999
1 5 7
The Dead Hand Collection
+ The Gamma 2 Collection
rare inputs
56.97 63.87 +6.90 +12.1% 100%
≤ 0.0751+2
Classified
→float up to 0.303999
1 3 43
The Gamma 2 Collection
+ The Recoil Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
49.29 56.00 +6.71 +13.6% 55%
≤ 0.1625+2
Classified
→float up to 0.176470
1 2 43
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