The Gamma 2 Collection
+ The Safehouse Collection
sells slowly
+1
rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
718.99
2 177.85
+1 458.86
+202.9%
46%
≤ 0.0047+1
Mil-Spec Grade
1
5
0/day
The Gamma 2 Collection
+ The Glove Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
751.62
1 581.10
+829.48
+110.4%
36%
≤ 0.0037+1
Mil-Spec Grade
1
5
1/day
762.44
1 425.50
+663.06
+87.0%
60%
≤ 0.0043+2
Mil-Spec Grade
1
5
29
The Gamma 2 Collection
+ The Spy Tech Collection
sells slowly
+1
rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
787.81
1 299.35
+511.54
+64.9%
92%
≤ 0.0055+1
Mil-Spec Grade
1
5
14
The Gamma 2 Collection
+ The Shattered Web Collection
sells slowly
+1
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
783.78
1 277.59
+493.81
+63.0%
44%
≤ 0.0036+2
Mil-Spec Grade
1
5
0/day
The Dead Hand Collection
+ The Gamma 2 Collection
sells slowly
+1
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
424.02
916.11
+492.09
+116.1%
96%
≤ 0.0055+1
Mil-Spec Grade
1
5
7
The Gamma 2 Collection
+ The Operation Riptide Collection
sells slowly
+1
rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
792.94
1 218.31
+425.37
+53.6%
44%
≤ 0.0037+1
Mil-Spec Grade
1
5
7
The Arabesque Collection
+ The Gamma 2 Collection
sells slowly
+1
rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
701.45
1 114.37
+412.92
+58.9%
84%
≤ 0.0038+2
Mil-Spec Grade
1
5
14
The Gamma 2 Collection
+ The Prisma Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
463.14
873.08
+409.94
+88.5%
40%
≤ 0.0036+2
Mil-Spec Grade
1
5
14
The Gamma 2 Collection
+ The Phoenix Collection
sells slowly
+1
rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
749.09
1 116.00
+366.91
+49.0%
70%
≤ 0.0756+2
Mil-Spec Grade
1
5
5
473.56
837.11
+363.55
+76.8%
52%
≤ 0.0035+2
Mil-Spec Grade
1
5
14
The Gamma 2 Collection
+ The Snakebite Collection
sells slowly
+1
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
624.41
977.33
+352.92
+56.5%
40%
≤ 0.0056+2
Mil-Spec Grade
1
5
7
The Gamma 2 Collection
+ The Shadow Collection
sells slowly
+1
rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
459.01
806.33
+347.32
+75.7%
44%
≤ 0.0041+2
Mil-Spec Grade
1
5
14
The Gamma 2 Collection
+ The Horizon Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
472.67
816.49
+343.82
+72.7%
46%
≤ 0.0041+2
Mil-Spec Grade
1
5
10
The Gamma 2 Collection
+ The Prisma Collection
sells slowly
+1
rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
629.38
973.09
+343.71
+54.6%
58%
≤ 0.0743+1
Mil-Spec Grade
1
5
5
470.47
810.04
+339.57
+72.2%
40%
≤ 0.0055+1
Mil-Spec Grade
1
1
14
425.49
763.05
+337.56
+79.3%
38%
≤ 0.0745+1
Mil-Spec Grade
1
5
14
The Gamma 2 Collection
+ The Wildfire Collection
sells slowly
+1
rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
531.51
867.46
+335.95
+63.2%
24%
≤ 0.0038+2
Mil-Spec Grade
1
5
5
The 2021 Mirage Collection
+ The Gamma 2 Collection
sells slowly
+1
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
698.76
1 009.49
+310.73
+44.5%
28%
≤ 0.0047+2
Mil-Spec Grade
1
5
0
The Fever Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
439.34
749.31
+309.97
+70.6%
36%
≤ 0.0049+2
Mil-Spec Grade
1
5
14
680.96
985.97
+305.01
+44.8%
100%
≤ 0.0749+2
Restricted
1
5
54
The Chroma 3 Collection
+ The Gamma 2 Collection
sells slowly
+1
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
471.22
771.69
+300.47
+63.8%
60%
≤ 0.0036+2
Mil-Spec Grade
1
5
7
The Gamma 2 Collection
+ The Kilowatt Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
856.35
1 150.39
+294.04
+34.3%
70%
≤ 0.0744+2
Restricted
1
5
14
The Gamma 2 Collection
+ The Italy Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
452.20
741.36
+289.16
+63.9%
36%
≤ 0.0042+2
Mil-Spec Grade
1
5
14
The Gamma 2 Collection
+ The Prisma 2 Collection
sells slowly
+1
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
980.43
1 268.78
+288.35
+29.4%
100%
≤ 0.0047+1
Restricted
1
5
14
The Gamma 2 Collection
+ The Phoenix Collection
sells slowly
+1
rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
487.93
770.83
+282.90
+58.0%
36%
≤ 0.0035+2
Mil-Spec Grade
1
5
7
The Gallery Collection
+ The Gamma 2 Collection
sells slowly
+1
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
675.70
958.47
+282.77
+41.8%
72%
≤ 0.0759+2
Mil-Spec Grade
1
5
1
The Gamma 2 Collection
+ The Huntsman Collection
sells slowly
+1
rare inputs The rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
521.10
803.26
+282.16
+54.1%
28%
≤ 0.0752+1
Mil-Spec Grade
1
4
5
The Dust 2 Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
468.37
748.17
+279.80
+59.7%
36%
≤ 0.0038+2
Mil-Spec Grade
1
5
14
The Gamma 2 Collection
+ The Graphic Design Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
578.11
851.35
+273.24
+47.3%
28%
≤ 0.0052+2
Mil-Spec Grade
1
4
2/day
The Gamma 2 Collection
+ The Lake Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
465.46
734.42
+268.96
+57.8%
36%
≤ 0.0058+2
Mil-Spec Grade
1
5
14
The Gamma 2 Collection
+ The Safehouse Collection
rare inputs
profitable even in a bad week
≈ medium
≈ for 1 contract
642.91
897.83
+254.92
+39.7%
92%
≤ 0.0054+1
Mil-Spec Grade
1
5
14
The Gamma 2 Collection
+ The eSports 2013 Collection
sells slowly
+1
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
789.39
1 033.28
+243.89
+30.9%
28%
≤ 0.0047+2
Mil-Spec Grade
1
2
0
The Gamma 2 Collection
+ The eSports 2013 Winter Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
623.96
864.82
+240.86
+38.6%
28%
≤ 0.0047+2
Mil-Spec Grade
1
3
12
919.25
1 158.80
+239.55
+26.1%
40%
≤ 0.0047+1
Restricted
1
5
54
The Boreal Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
856.51
1 093.71
+237.20
+27.7%
100%
≤ 0.0035+2
Restricted
1
5
98
The 2021 Vertigo Collection
+ The Gamma 2 Collection
sells slowly
+1
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
876.02
1 096.10
+220.08
+25.1%
28%
≤ 0.0047+2
Mil-Spec Grade
1
2
0
The Fever Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
878.73
1 090.08
+211.35
+24.1%
70%
≤ 0.0760+2
Restricted
1
5
14
849.49
1 058.12
+208.63
+24.6%
40%
≤ 0.0741+2
Restricted
1
5
54
The Gamma 2 Collection
+ The eSports 2014 Summer Collection
rare inputs
+1
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
671.11
872.00
+200.89
+29.9%
24%
≤ 0.0053+2
Mil-Spec Grade
1
2
7
The Boreal Collection
+ The Gamma 2 Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
887.70
1 083.99
+196.29
+22.1%
100%
≤ 0.0741+1
Restricted
1
5
54
The Danger Zone Collection
+ The Gamma 2 Collection
sells slowly
+1
rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
325.21
520.82
+195.61
+60.1%
76%
≤ 0.0747+1
Mil-Spec Grade
1
5
0/day
The Gamma 2 Collection
+ The Winter Offensive Collection
outcome without sales
+1
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
663.23
852.11
+188.88
+28.5%
23%
≤ 0.0061+2
Mil-Spec Grade
1
5
0
The Gamma 2 Collection
+ The Vertigo Collection
sells slowly
+1
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
656.17
844.54
+188.37
+28.7%
28%
≤ 0.0052+2
Mil-Spec Grade
1
2
0
224.75
404.97
+180.22
+80.2%
92%
≤ 0.0042+2
Mil-Spec Grade
1
5
47
The Chroma Collection
+ The Gamma 2 Collection
sells slowly
+1
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
411.16
588.17
+177.01
+43.1%
82%
≤ 0.0056+1
Mil-Spec Grade
1
5
3
759.52
936.27
+176.75
+23.3%
40%
≤ 0.1619+2
Restricted
1
5
28
The Gamma 2 Collection
+ The Kilowatt Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
767.67
943.60
+175.93
+22.9%
40%
≤ 0.1663+1
Restricted
1
5
15
The Gamma 2 Collection
sells slowly
+1
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
374.25
541.91
+167.66
+44.8%
80%
≤ 0.0055+1
Mil-Spec Grade
1
1
7
The Fever Collection
+ The Gamma 2 Collection
sells slowly
+1
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
358.40
524.94
+166.54
+46.5%
78%
≤ 0.0049+2
Mil-Spec Grade
1
5
7