CS2 trade-up contracts: ten items turn into one item of the next rarity. Here they are calculated at real Steam prices — with fees, over all possible outcomes and with a float threshold for every input.
Craft (trade-up contract) — ten items of one rarity turn into one item of the next rarity from the same collections. Which one drops is chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Calculated in total: 50 458 · the search went through 43 710 pairs in 2205 s.
marketplace pricesells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 11 times a day: slow to buy up, the price will move while you buy.
sells slowlyцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 18 times a day: slow to buy up, the price will move while you buy.
Nova | Koi (Factory New): buy 0.0000–0.0047 (2% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1656 (under 1% of this wear's listings); G3SG1 | High Seas (Minimal Wear): buy 0.0700–0.0754 (≈0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0035 (2% of this wear's listings); USP-S | Guardian (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0036 (2% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2188 (4% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 9 times a day: slow to buy up, the price will move while you buy.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); CZ75-Auto | Eco (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings); UMP-45 | Exposure (Factory New): buy 0.0000–0.0035 (3% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings); CZ75-Auto | Hydraulics (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings); SSG 08 | Parallax (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 3 times a day: slow to buy up, the price will move while you buy.
CZ75-Auto | Slalom (Factory New): buy 0.0000–0.0040 (0% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1631 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0040 (2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
P250 | Vino Primo (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings); P90 | Blind Spot (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
P2000 | Space Race (Minimal Wear): buy 0.0700–0.0764 (≈0% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1684 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0056 (3% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1616 (6% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings); SSG 08 | Death's Head (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0035 (2% of this wear's listings); P90 | Virus (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1660 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0048 (3% of this wear's listings); Sawed-Off | Orange DDPAT (Field-Tested): buy 0.1500–0.1660 (0% of this wear's listings)
Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0763 (6% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1683 (3% of this wear's listings)
Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0741 (3% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0741 (3% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0036 (2% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
MP7 | Powercore (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0762 (≈0% of this wear's listings); Glock-18 | Glockingbird (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1679 (under 1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
StatTrak™ G3SG1 | High Seas (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); StatTrak™ Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); StatTrak™ M249 | Downtown (Factory New): buy 0.0000–0.0037 (3% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
P250 | Lotus Imprint (Field-Tested): buy 0.1500–0.1646 (1% of this wear's listings); Glock-18 | Ifrit Lattice (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); G3SG1 | High Seas (Minimal Wear): buy 0.0700–0.0751 (≈0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
Dual Berettas | Shred (Factory New): buy 0.0000–0.0035 (2% of this wear's listings); SCAR-20 | Torn (Minimal Wear): buy 0.0700–0.0740 (≈0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
StatTrak™ Negev | Loudmouth (Field-Tested): buy 0.1500–0.1618 (1% of this wear's listings); StatTrak™ Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
StatTrak™ Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1631 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Minimal Wear): buy 0.0700–0.0745 (≈0% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
StatTrak™ Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1656 (under 1% of this wear's listings); StatTrak™ MAC-10 | Last Dive (Factory New): buy 0.0000–0.0047 (6% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
marketplace pricesells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 11 times a day: slow to buy up, the price will move while you buy.
sells slowlyцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 18 times a day: slow to buy up, the price will move while you buy.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 9 times a day: slow to buy up, the price will move while you buy.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 3 times a day: slow to buy up, the price will move while you buy.
sells slowlyfloat out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.