Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 48 005.
Profitable35 895craftsof 39 210 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 39 210.Shown in the list below: 118.Hidden:“profit on prices without sales” — 20 700,
“profit only from resale” — 274,
“outcome above the Steam cap” — 3 441.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
sale unreliablemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Five-SeveN | Fairy Tale (Field-Tested): buy 0.1500–0.1616 (3% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamStatTrak™ Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
87 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (2% of this wear's listings); StatTrak™ UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (2% of this wear's listings); StatTrak™ SSG 08 | Parallax (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Minimal Wear): buy 0.1000–0.1026 (4% of this wear's listings); M4A4 | Cyber Security (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Cocoa Rampage (Factory New): buy 0.0000–0.0077 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0077 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1631 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1628 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1644 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1687 (0% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0057 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1616 (6% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0039 (1% of this wear's listings); UMP-45 | Gold Bismuth (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1637 (67% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); P90 | Cocoa Rampage (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1659 (0% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1659 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1659 (79% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
P90 | Cocoa Rampage (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings); AUG | Signal Scanner (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); P90 | Cocoa Rampage (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamStatTrak™ Five-SeveN | Fairy Tale (Minimal Wear)
Best outcome
float up to 0.116249
Return after fees
23 $
Float
0.0700–0.0759 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5
StatTrak™ Nova | Wild Six (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); StatTrak™ SSG 08 | Parallax (Field-Tested): buy 0.1500–0.1671 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1657 (0% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1657 (0% of this wear's listings); CZ75-Auto | Hydraulics (Minimal Wear): buy 0.0700–0.0754 (2% of this wear's listings)
sale unreliablemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.