Crafts
prices updated 13.10 04:15 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 13.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 005.

Profitable 35 895crafts of 39 210 in the recalculation
Best profit +37$ The Operation Broken Fang Collection · +145% sells slowly +1
Median ROI +19% half of the profitable crafts are above
No float picking 208 every outcome pays off: 1 348
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 39 210. Shown in the list below: 118. Hidden: “profit on prices without sales” — 20 700, “profit only from resale” — 274, “outcome above the Steam cap” — 3 441. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 95%
The Operation Broken Fang Collection + The eSports 2014 Summer Collection
Classified
+460 $ +175.7%
invest 262 $assemble: float cannot be reached
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.055999
Return after fees
721 $
Float
0.0700–0.0742 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1622 (0% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Operation Broken Fang Collection + The Vanguard Collection
Classified
+256 $ +47.7%
invest 537 $assemble: ≈ won't work
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.024615
Return after fees
793 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ Five-SeveN | Fairy Tale (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Cardiac (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Operation Broken Fang Collection + The Shattered Web Collection
Classified
+85 $ +42.2%
invest 201 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
287 $
Float
0.1500–0.1616 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

Five-SeveN | Fairy Tale (Field-Tested): buy 0.1500–0.1616 (3% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Operation Broken Fang Collection
Restricted
+62 $ +253.3%
invest 25 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
87 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (2% of this wear's listings); StatTrak™ UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Operation Broken Fang Collection + The Overpass 2024 Collection
Classified
+52 $ +17.6%
invest 297 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
349 $
Float
0.0000–0.0074 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
4

M4A4 | Cyber Security (Minimal Wear): buy 0.0700–0.0785 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0785 (1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0074 (1% of this wear's listings)

chance 70%
The Chroma 2 Collection + The Operation Broken Fang Collection
Restricted
+48 $ +224.3%
invest 21 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
69 $
Float
0.1500–0.1628 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (2% of this wear's listings); StatTrak™ SSG 08 | Parallax (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Operation Broken Fang Collection
Classified
+40 $ +39.0%
invest 103 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.055999
Return after fees
143 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0042 (1% of this wear's listings); M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1640 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 37%
The Horizon Collection + The Operation Broken Fang Collection
Restricted
+37 $ +67.1%
invest 56 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.069999
Return after fees
93 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0039 (2% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Chroma 2 Collection + The Operation Broken Fang Collection
Classified
+37 $ +20.3%
invest 183 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.055999
Return after fees
220 $
Float
0.0700–0.0742 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Minimal Wear): buy 0.1000–0.1026 (4% of this wear's listings); M4A4 | Cyber Security (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The Operation Broken Fang Collection + The Train 2025 Collection
Mil-Spec Grade
+37 $ +145.3%
invest 25 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
62 $
Float
0.0000–0.0077 +1
Lots that fit
≈2%
Sales per week
3
Ways to assemble
5

P90 | Cocoa Rampage (Factory New): buy 0.0000–0.0077 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0077 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Operation Broken Fang Collection
Restricted
+36 $ +155.8%
invest 23 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
59 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gamma 2 Collection + The Operation Broken Fang Collection
Classified
+34 $ +22.3%
invest 154 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
189 $
Float
0.0700–0.0745 +2
Lots that fit
0%
Sales per week
6
Ways to assemble
3

AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1631 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Operation Broken Fang Collection
Restricted
+32 $ +169.4%
invest 19 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Cyber Security (Factory New)
Best outcome
float up to 0.061249
Return after fees
50 $
Float
0.1500–0.1618 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
4

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 2 Collection + The Operation Broken Fang Collection
Restricted
+28 $ +147.0%
invest 19 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Cyber Security (Factory New)
Best outcome
float up to 0.065333
Return after fees
46 $
Float
0.1500–0.1628 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
4

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1628 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Operation Broken Fang Collection + The Prisma 2 Collection
Classified
+27 $ +27.6%
invest 100 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.066666
Return after fees
127 $
Float
0.0700–0.0742 +1
Lots that fit
0%
Sales per week
10
Ways to assemble
3

M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1621 (1% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The CS20 Collection + The Operation Broken Fang Collection
Classified
+27 $ +29.8%
invest 92 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.069565
Return after fees
119 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per week
8
Ways to assemble
5

P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1644 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 52%
The Operation Broken Fang Collection + The Train 2025 Collection
Restricted
+23 $ +39.8%
invest 58 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Cyber Security (Factory New)
Best outcome
float up to 0.068599
Return after fees
81 $
Float
0.0000–0.0048 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0755 (0% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1660 (79% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0048 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Operation Broken Fang Collection + The Shadow Collection
Restricted
+22 $ +56.8%
invest 39 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Cyber Security (Factory New)
Best outcome
float up to 0.057646
Return after fees
62 $
Float
0.0000–0.0057 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1687 (0% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0057 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 37%
The Operation Broken Fang Collection + The Phoenix Collection
Restricted
+20 $ +61.8%
invest 33 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
53 $
Float
0.1500–0.1616 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1616 (6% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Operation Broken Fang Collection
Classified
+16 $ +17.5%
invest 90 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Printstream (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
106 $
Float
0.0700–0.0762 +2
Lots that fit
0%
Sales per week
26
Ways to assemble
2

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings); M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1680 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 46%
The Gamma 2 Collection + The Operation Broken Fang Collection
Mil-Spec Grade
+16 $ +144.0%
invest 11 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Directive (Factory New)
Best outcome
float up to 0.069999
Return after fees
26 $
Float
0.0000–0.0054 +1
Lots that fit
1%
Sales per week
3
Ways to assemble
5

XM1014 | Slipstream (Factory New): buy 0.0000–0.0054 (1% of this wear's listings); P90 | Cocoa Rampage (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Glove Collection + The Operation Broken Fang Collection
Restricted
+12 $ +27.5%
invest 44 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
56 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
11
Ways to assemble
5

Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0039 (1% of this wear's listings); UMP-45 | Gold Bismuth (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Genesis Collection + The Operation Broken Fang Collection
Classified
+9 $ +10.9%
invest 87 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Printstream (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
96 $
Float
0.0700–0.0762 +2
Lots that fit
0%
Sales per week
26
Ways to assemble
2

Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1680 (1% of this wear's listings); Glock-18 | Mirror Mosaic (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings); M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1680 (1% of this wear's listings)

chance 70%
The 2018 Nuke Collection + The Operation Broken Fang Collection
Mil-Spec Grade
+9 $ +74.7%
invest 12 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.048999
Return after fees
22 $
Float
0.0000–0.0058 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); MP5-SD | Co-Processor (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings); CZ75-Auto | Vendetta (Field-Tested): buy 0.1500–0.1692 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The 2018 Nuke Collection + The Operation Broken Fang Collection
Mil-Spec Grade
+9 $ +92.6%
invest 10 $assemble: ≈ won't work
rare inputs
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.069999
Return after fees
18 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); MP5-SD | Co-Processor (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Boreal Collection + The Operation Broken Fang Collection
Restricted
+8 $ +32.7%
invest 24 $assemble: ≈ won't work
rare inputs
→ Steam USP-S | Monster Mashup (Factory New)
Best outcome
float up to 0.065333
Return after fees
32 $
Float
0.0000–0.0047 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); Glock-18 | Glockingbird (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); UMP-45 | Gold Bismuth (Field-Tested): buy 0.1500–0.1656 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Dead Hand Collection + The Operation Broken Fang Collection
Restricted
+8 $ +31.6%
invest 24 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ USP-S | Monster Mashup (Minimal Wear)
Best outcome
float up to 0.104999
Return after fees
31 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); StatTrak™ SSG 08 | Parallax (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Operation Broken Fang Collection + The Train 2025 Collection
Restricted
+7 $ +30.7%
invest 23 $assemble: ≈ won't work
rare inputs
→ Steam Five-SeveN | Fairy Tale (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
30 $
Float
0.1500–0.1637 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
5

Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1637 (67% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 5%
The Operation Broken Fang Collection + The Revolution Collection
Classified
+7 $ +11.4%
invest 57 $assemble: ≈ won't work
rare inputs
→ Steam M4A1-S | Printstream (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
64 $
Float
0.0700–0.0762 +2
Lots that fit
0%
Sales per week
26
Ways to assemble
1

M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1680 (1% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings)

chance 78%
The Operation Broken Fang Collection + The Phoenix Collection
Mil-Spec Grade
+6 $ +61.0%
invest 10 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.055555
Return after fees
17 $
Float
0.0700–0.0749 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

StatTrak™ MP5-SD | Condition Zero (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); StatTrak™ Tec-9 | Sandstorm (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); StatTrak™ UMP-45 | Corporal (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Glove Collection + The Operation Broken Fang Collection
Mil-Spec Grade
+6 $ +32.2%
invest 20 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Flashback (Factory New)
Best outcome
float up to 0.069999
Return after fees
26 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); P90 | Cocoa Rampage (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 52%
The Gamma 2 Collection + The Operation Broken Fang Collection
Mil-Spec Grade
+6 $ +70.3%
invest 9 $assemble: ≈ won't work
sells slowly
→ Steam Glock-18 | Weasel (Factory New)
Best outcome
float up to 0.069999
Return after fees
15 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

XM1014 | Slipstream (Factory New): buy 0.0000–0.0039 (1% of this wear's listings); CZ75-Auto | Vendetta (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Operation Broken Fang Collection
Mil-Spec Grade
+6 $ +95.3%
invest 7 $assemble: ≈ won't work
rare inputs
→ Steam StatTrak™ AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ M249 | Bock Blocks (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); StatTrak™ Sawed-Off | Fusion (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); StatTrak™ G3SG1 | Digital Mesh (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 52%
The Operation Broken Fang Collection + The Prisma Collection
Mil-Spec Grade
+6 $ +90.2%
invest 7 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0700–0.0741 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); MP7 | Mischief (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Operation Broken Fang Collection + The Train 2025 Collection
Restricted
+6 $ +26.7%
invest 23 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Hellish (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
29 $
Float
0.1500–0.1659 +2
Lots that fit
0%
Sales per week
27
Ways to assemble
3

Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1659 (0% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1659 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1659 (79% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Operation Broken Fang Collection + The Overpass 2024 Collection
Mil-Spec Grade
+6 $ +49.1%
invest 12 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
19 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

CZ75-Auto | Vendetta (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); Glock-18 | Teal Graf (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 92%
The Chroma Collection + The Operation Broken Fang Collection
Mil-Spec Grade
+6 $ +42.3%
invest 14 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
20 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

XM1014 | Quicksilver (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 28%
The Genesis Collection + The Operation Broken Fang Collection
Mil-Spec Grade
+6 $ +79.0%
invest 8 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Liquidation (Factory New)
Best outcome
float up to 0.069999
Return after fees
14 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ P250 | Bullfrog (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); StatTrak™ SCAR-20 | Caged (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); StatTrak™ G3SG1 | Digital Mesh (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The 2018 Inferno Collection + The Operation Broken Fang Collection
Mil-Spec Grade
+6 $ +43.8%
invest 13 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
19 $
Float
0.0000–0.0041 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 46%
The Operation Broken Fang Collection + The Prisma Collection
Mil-Spec Grade
+6 $ +71.6%
invest 8 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Atheris (Factory New)
Best outcome
float up to 0.069999
Return after fees
14 $
Float
0.0700–0.0743 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

StatTrak™ M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); StatTrak™ MP7 | Mischief (Field-Tested): buy 0.1500–0.1625 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Operation Broken Fang Collection + The Spy Tech Collection
Mil-Spec Grade
+6 $ +51.0%
invest 11 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
17 $
Float
0.0000–0.0058 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

P90 | Cocoa Rampage (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings); AUG | Signal Scanner (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Operation Broken Fang Collection
Mil-Spec Grade
+6 $ +34.6%
invest 16 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
21 $
Float
0.0000–0.0058 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
1

M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings); P90 | Cocoa Rampage (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 72%
The Huntsman Collection + The Operation Broken Fang Collection
Mil-Spec Grade
+5 $ +36.5%
invest 15 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
20 $
Float
0.0700–0.0752 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

SSG 08 | Slashed (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Operation Broken Fang Collection + The Train 2025 Collection
Mil-Spec Grade
+5 $ +35.1%
invest 15 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
20 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); P90 | Cocoa Rampage (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 48%
The Arabesque Collection + The Operation Broken Fang Collection
Restricted
+5 $ +11.7%
invest 42 $assemble: ≈ won't work
rare inputs
→ Steam M4A4 | Falak (Minimal Wear)
Best outcome
float up to 0.147727
Return after fees
47 $
Float
0.0700–0.0754 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
4

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); P250 | Lotus Imprint (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1657 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Operation Broken Fang Collection + The Spectrum 2 Collection
Restricted
+5 $ +25.7%
invest 19 $assemble: ≈ won't work
rare inputs
→ Steam USP-S | Monster Mashup (Factory New)
Best outcome
float up to 0.069999
Return after fees
23 $
Float
0.0000–0.0040 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1634 (0% of this wear's listings); XM1014 | Ziggy (Minimal Wear): buy 0.0700–0.0746 (0% of this wear's listings); SG 553 | Phantom (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 77%
The Operation Broken Fang Collection + The eSports 2013 Winter Collection
Mil-Spec Grade
+5 $ +29.0%
invest 16 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
21 $
Float
0.0000–0.0050 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
4

M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings); G3SG1 | Azure Zebra (Factory New): buy 0.0000–0.0050 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
The Clutch Collection + The Operation Broken Fang Collection
Restricted
+5 $ +25.4%
invest 18 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Five-SeveN | Fairy Tale (Minimal Wear)
Best outcome
float up to 0.116249
Return after fees
23 $
Float
0.0700–0.0759 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

StatTrak™ Nova | Wild Six (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); StatTrak™ SSG 08 | Parallax (Field-Tested): buy 0.1500–0.1671 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 72%
The Dust 2 Collection + The Operation Broken Fang Collection
Mil-Spec Grade
+5 $ +30.7%
invest 15 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.069999
Return after fees
20 $
Float
0.0000–0.0058 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

SG 553 | Damascus Steel (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings); M249 | Deep Relief (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings); P90 | Cocoa Rampage (Factory New): buy 0.0000–0.0058 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Operation Broken Fang Collection + The Spy Tech Collection
Restricted
+4 $ +10.7%
invest 39 $assemble: ≈ won't work
rare inputs
→ Steam Five-SeveN | Fairy Tale (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
43 $
Float
0.0700–0.0754 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
4

Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1657 (0% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1657 (0% of this wear's listings); CZ75-Auto | Hydraulics (Minimal Wear): buy 0.0700–0.0754 (2% of this wear's listings)

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Operation Broken Fang Collection
+ The eSports 2014 Summer Collection
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
261.63 721.25 +459.62 +175.7% 95%
≤ 0.0742+1
Classified
→float up to 0.055999
1 5 0
The Operation Broken Fang Collection
+ The Vanguard Collection
marketplace price sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
537.02 793.33 +256.31 +47.7% 50%
≤ 0.0038+2
Classified
→float up to 0.024615
1 5 0
The Operation Broken Fang Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
201.48 286.54 +85.06 +42.2% 50%
≤ 0.1616+2
Classified
→float up to 0.069999
1 5 1
The Chroma 2 Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
24.58 86.84 +62.26 +253.3% 100%
≤ 0.0741+1
Restricted
→float up to 0.069999
1 5 1
The Operation Broken Fang Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
296.99 349.38 +52.39 +17.6% 95%
≤ 0.0074+2
Classified
→float up to 0.069999
1 4 4
The Chroma 2 Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
21.33 69.18 +47.85 +224.3% 70%
≤ 0.1628+1
Restricted
→float up to 0.149999
1 5 2
The Fever Collection
+ The Operation Broken Fang Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
102.70 142.73 +40.03 +39.0% 55%
≤ 0.0042+2
Classified
→float up to 0.055999
1 5 1
The Horizon Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
55.51 92.78 +37.27 +67.1% 37%
≤ 0.0039+2
Restricted
→float up to 0.069999
1 5 3
The Chroma 2 Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
182.71 219.87 +37.17 +20.3% 55%
≤ 0.0742+2
Classified
→float up to 0.055999
1 5 1
The Operation Broken Fang Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
25.28 62.00 +36.73 +145.3% 32%
≤ 0.0077+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Chroma 2 Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
22.91 58.60 +35.69 +155.8% 100%
≤ 0.0741+1
Restricted
→float up to 0.069999
1 5 1
The Gamma 2 Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
154.47 188.90 +34.43 +22.3% 50%
≤ 0.0745+2
Classified
→float up to 0.069999
1 3 6
The Chroma 2 Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.70 50.38 +31.68 +169.4% 100%
≤ 0.1618+1
Restricted
→float up to 0.061249
1 4 3
The Chroma 2 Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.70 46.21 +27.50 +147.0% 70%
≤ 0.1628+1
Restricted
→float up to 0.065333
1 4 3
The Operation Broken Fang Collection
+ The Prisma 2 Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
99.65 127.13 +27.48 +27.6% 50%
≤ 0.0742+1
Classified
→float up to 0.066666
1 3 10
The CS20 Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
91.54 118.77 +27.24 +29.8% 50%
≤ 0.0043+2
Classified
→float up to 0.069565
1 5 8
The Operation Broken Fang Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
58.03 81.16 +23.13 +39.8% 52%
≤ 0.0048+2
Restricted
→float up to 0.068599
1 5 3
The Operation Broken Fang Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
39.33 61.66 +22.34 +56.8% 40%
≤ 0.0057+2
Restricted
→float up to 0.057646
1 5 1
The Operation Broken Fang Collection
+ The Phoenix Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
32.61 52.76 +20.15 +61.8% 37%
≤ 0.1616+2
Restricted
→float up to 0.149999
1 5 3
The Dead Hand Collection
+ The Operation Broken Fang Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
89.85 105.54 +15.70 +17.5% 95%
≤ 0.0762+2
Classified
→float up to 0.119999
1 2 26
The Gamma 2 Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.81 26.38 +15.57 +144.0% 46%
≤ 0.0054+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Glove Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
44.31 56.50 +12.19 +27.5% 33%
≤ 0.0039+2
Restricted
→float up to 0.069999
1 5 11
The Genesis Collection
+ The Operation Broken Fang Collection
rare inputs
≈ hard ≈ for 0 contracts
86.88 96.33 +9.45 +10.9% 50%
≤ 0.0762+2
Classified
→float up to 0.119999
1 2 26
The 2018 Nuke Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.45 21.75 +9.30 +74.7% 70%
≤ 0.0058+2
Mil-Spec Grade
→float up to 0.048999
1 5 3
The 2018 Nuke Collection
+ The Operation Broken Fang Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.54 18.39 +8.84 +92.6% 70%
≤ 0.0043+2
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Boreal Collection
+ The Operation Broken Fang Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
24.06 31.93 +7.86 +32.7% 100%
≤ 0.0047+2
Restricted
→float up to 0.065333
1 5 3
The Dead Hand Collection
+ The Operation Broken Fang Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
23.80 31.32 +7.52 +31.6% 40%
≤ 0.0763+2
Restricted
→float up to 0.104999
1 5 1
The Operation Broken Fang Collection
+ The Train 2025 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
23.27 30.42 +7.15 +30.7% 100%
≤ 0.1637+2
Restricted
→float up to 0.149999
1 5 15
The Operation Broken Fang Collection
+ The Revolution Collection
rare inputs
≈ hard ≈ for 0 contracts
57.32 63.83 +6.51 +11.4% 5%
≤ 0.0762+2
Classified
→float up to 0.119999
1 1 26
The Operation Broken Fang Collection
+ The Phoenix Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.48 16.86 +6.39 +61.0% 78%
≤ 0.0749+2
Mil-Spec Grade
→float up to 0.055555
1 5 2
The Glove Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.84 26.23 +6.39 +32.2% 60%
≤ 0.0043+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Gamma 2 Collection
+ The Operation Broken Fang Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.02 15.37 +6.34 +70.3% 52%
≤ 0.0039+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Dead Hand Collection
+ The Operation Broken Fang Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.64 12.98 +6.33 +95.3% 100%
≤ 0.0045+2
Mil-Spec Grade
→float up to 0.069999
1 5 2
The Operation Broken Fang Collection
+ The Prisma Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.92 13.16 +6.24 +90.2% 52%
≤ 0.0741+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Operation Broken Fang Collection
+ The Train 2025 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
23.27 29.47 +6.21 +26.7% 97%
≤ 0.1659+2
Restricted
→float up to 0.149999
1 3 27
The Operation Broken Fang Collection
+ The Overpass 2024 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.49 18.62 +6.13 +49.1% 80%
≤ 0.0039+2
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Chroma Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.25 20.28 +6.03 +42.3% 92%
≤ 0.0056+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Genesis Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.58 13.58 +6.00 +79.0% 28%
≤ 0.0045+2
Mil-Spec Grade
→float up to 0.069999
1 5 2
The 2018 Inferno Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.38 19.25 +5.87 +43.8% 80%
≤ 0.0041+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Operation Broken Fang Collection
+ The Prisma Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.18 14.04 +5.86 +71.6% 46%
≤ 0.0743+1
Mil-Spec Grade
→float up to 0.069999
1 5 2
The Operation Broken Fang Collection
+ The Spy Tech Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.30 17.05 +5.76 +51.0% 70%
≤ 0.0058+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.97 21.48 +5.52 +34.6% 80%
≤ 0.0058+1
Mil-Spec Grade
→float up to 0.069999
1 1 3
The Huntsman Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.82 20.24 +5.41 +36.5% 72%
≤ 0.0752+1
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Operation Broken Fang Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.17 20.50 +5.33 +35.1% 75%
≤ 0.0037+2
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Arabesque Collection
+ The Operation Broken Fang Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
42.33 47.26 +4.94 +11.7% 48%
≤ 0.0754+2
Restricted
→float up to 0.147727
1 4 15
The Operation Broken Fang Collection
+ The Spectrum 2 Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.66 23.46 +4.80 +25.7% 40%
≤ 0.0040+2
Restricted
→float up to 0.069999
1 5 3
The Operation Broken Fang Collection
+ The eSports 2013 Winter Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.30 21.03 +4.73 +29.0% 77%
≤ 0.0050+1
Mil-Spec Grade
→float up to 0.069999
1 4 3
The Clutch Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.49 23.19 +4.70 +25.4% 20%
≤ 0.0759+1
Restricted
→float up to 0.116249
1 5 2
The Dust 2 Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.98 19.57 +4.59 +30.7% 72%
≤ 0.0058+2
Mil-Spec Grade
→float up to 0.069999
1 5 3
The Operation Broken Fang Collection
+ The Spy Tech Collection
rare inputs
≈ hard ≈ for 0 contracts
39.26 43.47 +4.21 +10.7% 93%
≤ 0.0754+2
Restricted
→float up to 0.149999
1 4 15
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work