Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 43 041.
Profitable25 289craftsof 34 723 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 34 723.Of them the site shows the best: 15 000.Shown in the list below: 644.Hidden:“profit on prices without sales” — 12 599,
“profit only from resale” — 248.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0790 (under 1% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0032 (≈1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1739 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
FAMAS | Rapid Eye Movement (Field-Tested): buy 0.1500–0.1785 (≈1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1785 (≈1% of this wear's listings)
PP-Bizon | Space Cat (Minimal Wear): buy 0.0700–0.0787 (under 1% of this wear's listings); XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); AUG | Eye of Zapems (Field-Tested): buy 0.1500–0.1785 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1829 (≈2% of this wear's listings); P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1829 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Zeus x27 | Electric Blue (Field-Tested): buy 0.1500–0.1691 (under 1% of this wear's listings); Negev | Wall Bang (Field-Tested): buy 0.1500–0.1691 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Zeus x27 | Electric Blue (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings); Dual Berettas | Rose Nacre (Minimal Wear): buy 0.0700–0.0783 (under 1% of this wear's listings); Negev | Wall Bang (Field-Tested): buy 0.1500–0.1684 (under 1% of this wear's listings)
sells slowlyrare inputsThe rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0062 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Lil' Pig (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0045 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1639 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Galil AR | Rainbow Spoon (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Eco (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); Nova | Hyper Beast (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); Nova | Hyper Beast (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Death by Puppy (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.