Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 47 752.
Profitable35 813craftsof 39 148 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 39 148.Shown in the list below: 625.Hidden:“profit on prices without sales” — 19 498,
“profit only from resale” — 277,
“outcome above the Steam cap” — 3 422.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); AWP | PAW (Factory New): buy 0.0000–0.0040 (2% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings); USP-S | Bleeding Edge (Minimal Wear): buy 0.0700–0.0744 (6% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2550 (1% of this wear's listings); Desert Eagle | Mulberry (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
SSG 08 | Blush Pour (Minimal Wear): buy 0.0700–0.0751 (3% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
XM1014 | Slipstream (Factory New): buy 0.0000–0.0053 (1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0053 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1648 (0% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings); USP-S | Bleeding Edge (Minimal Wear): buy 0.0700–0.0744 (6% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Lapis Lazuli (Field-Tested): buy 0.1500–0.1658 (2% of this wear's listings); M4A1-S | Glitched Paint (Factory New): buy 0.0000–0.0048 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Souvenir Galil AR | Amber Fade (Field-Tested): buy 0.1500–0.1685 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
FAMAS | Snake Song (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MP7 | Guerrilla (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); SCAR-20 | Green Marine (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); XM1014 | Scumbria (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Tec-9 | Jambiya (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); PP-Bizon | Photic Zone (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.