The Gallery Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
5 174.75
6 707.33
+1 532.58
+29.6%
35%
≤ 0.0044+1
Classified
1
5
19
The Phoenix Collection
+ The Recoil Collection
sells slowly
profitable even in a bad week
≈ hard
≈ for 0 contracts
2 605.44
4 129.25
+1 523.81
+58.5%
30%
≤ 0.0740+2
Restricted
1
5
19
The Fever Collection
+ The Recoil Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
6 204.03
7 709.30
+1 505.27
+24.3%
50%
≤ 0.0751+2
Classified
1
5
15
The Radiant Collection
+ The Recoil Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
3 290.74
4 775.50
+1 484.76
+45.1%
90%
≤ 0.0045+2
Restricted
1
5
37
The Prisma 2 Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
4 273.88
5 740.53
+1 466.65
+34.3%
55%
≤ 0.1764+1
Classified
1
5
8
The Phoenix Collection
+ The Recoil Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
5 655.96
7 096.05
+1 440.09
+25.5%
100%
≤ 0.0072+2
Classified
1
5
43
The Operation Broken Fang Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
2 529.50
3 966.94
+1 437.44
+56.8%
40%
≤ 0.0051+1
Restricted
1
5
1
The Recoil Collection
+ The Spy Tech Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
7 317.18
8 752.43
+1 435.25
+19.6%
55%
≤ 0.0081+2
Classified
1
4
1
8 967.98
10 395.66
+1 427.68
+15.9%
80%
≤ 0.0747+2
Classified
1
5
30
The Phoenix Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
2 731.95
4 150.48
+1 418.53
+51.9%
30%
≤ 0.0041+2
Restricted
1
5
19
The Chroma 2 Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
5 750.22
7 162.68
+1 412.46
+24.6%
60%
≤ 0.1666+1
Classified
1
5
4
5 251.27
6 662.03
+1 410.76
+26.9%
90%
≤ 0.0748+1
Classified
1
4
47
4 096.00
5 477.98
+1 381.98
+33.7%
50%
≤ 0.1625+1
Restricted
2 steps
1
154
5 531.40
6 892.68
+1 361.28
+24.6%
95%
≤ 0.0059+2
Classified
1
5
45
6 869.43
8 169.19
+1 299.76
+18.9%
55%
≤ 0.0760+1
Classified
1
5
3
The CS20 Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
6 496.19
7 784.22
+1 288.03
+19.8%
45%
≤ 0.0051+2
Classified
1
5
5
The Chroma 2 Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
4 868.10
6 139.67
+1 271.57
+26.1%
55%
≤ 0.1764+1
Classified
1
5
3
3 355.46
4 623.93
+1 268.47
+37.8%
50%
≤ 0.1655+2
Classified
1
5
39
The Gallery Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
5 533.70
6 796.69
+1 262.99
+22.8%
50%
≤ 0.0039+1
Classified
1
5
19
The 2021 Vertigo Collection
+ The Recoil Collection
marketplace price
+1
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
23 000.44
24 228.74
+1 228.30
+5.3%
20%
≤ 0.0049+2
Classified
1
2
47
6 413.69
7 630.62
+1 216.93
+19.0%
45%
≤ 0.0779+1
Classified
1
5
47
The Breakout Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
5 442.67
6 649.80
+1 207.13
+22.2%
55%
≤ 0.1630+1
Classified
1
4
3
The Glove Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
2 842.98
4 038.44
+1 195.46
+42.0%
27%
≤ 0.0044+2
Restricted
1
5
12
The Recoil Collection
+ The Vanguard Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
5 824.27
6 994.95
+1 170.68
+20.1%
55%
≤ 0.0042+2
Classified
1
3
5
The Fever Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
1 461.43
2 614.48
+1 153.05
+78.9%
97%
≤ 0.0036+2
Restricted
1
5
1
The Recoil Collection
+ The Shadow Collection
sells slowly
+1
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
2 256.57
3 395.39
+1 138.82
+50.5%
90%
≤ 0.0740+1
Restricted
1
5
2
The Dead Hand Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
1 499.83
2 542.82
+1 042.99
+69.5%
90%
≤ 0.0059+1
Restricted
1
5
19
6 337.34
7 379.17
+1 041.83
+16.4%
60%
≤ 0.0039+1
Classified
1
5
47
The Breakout Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard
≈ for 0 contracts
5 442.67
6 468.71
+1 026.04
+18.9%
55%
≤ 0.1764+1
Classified
1
2
4
The Glove Collection
+ The Recoil Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
2 470.12
3 495.00
+1 024.88
+41.5%
60%
≤ 0.0038+1
Restricted
1
5
1
The Kilowatt Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
1 455.24
2 457.02
+1 001.78
+68.8%
97%
≤ 0.0043+2
Restricted
1
5
4
The Recoil Collection
+ The Winter Offensive Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
6 458.46
7 455.65
+997.19
+15.4%
55%
≤ 0.0823+1
Classified
1
2
3
The Achroma Collection
+ The Recoil Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
1 553.74
2 547.95
+994.21
+64.0%
60%
≤ 0.0062+1
Restricted
1
5
22
The Glove Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
2 238.27
3 217.89
+979.62
+43.8%
50%
≤ 0.0047+2
Restricted
1
5
1
4 749.41
5 726.82
+977.41
+20.6%
55%
≤ 0.0779+1
Classified
1
5
47
3 254.30
4 215.40
+961.10
+29.5%
100%
≤ 0.1625+1
Classified
1
1
154
The Genesis Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
1 195.81
2 151.59
+955.78
+79.9%
90%
≤ 0.0059+1
Restricted
1
5
11
The Recoil Collection
+ The Snakebite Collection
sells slowly
+1
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard
≈ for 0 contracts
4 681.82
5 619.15
+937.33
+20.0%
55%
≤ 0.0747+2
Classified
1
5
7
2 771.71
3 701.15
+929.44
+33.5%
90%
≤ 0.0048+1
Restricted
1
5
79
3 231.40
4 139.00
+907.60
+28.1%
95%
≤ 0.1652+2
Classified
1
5
154
The Recoil Collection
+ The Snakebite Collection
sells slowly
+1
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard
≈ for 0 contracts
7 255.42
8 162.05
+906.63
+12.5%
50%
≤ 0.0775+1
Classified
1
4
4
The Clutch Collection
+ The Recoil Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
4 204.04
5 110.11
+906.07
+21.6%
50%
≤ 0.0043+1
Classified
1
5
42
The CS20 Collection
+ The Recoil Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
3 312.15
4 217.76
+905.61
+27.3%
95%
≤ 0.1640+1
Classified
1
5
58
The Genesis Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
1 385.12
2 289.37
+904.25
+65.3%
93%
≤ 0.0048+1
Restricted
1
5
12
The Gallery Collection
+ The Recoil Collection
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
3 338.45
4 240.95
+902.50
+27.0%
95%
≤ 0.1625+2
Classified
1
5
73
The Recoil Collection
+ The Sport & Field Collection
rare inputs
+1
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
6 895.12
7 772.57
+877.45
+12.7%
55%
≤ 0.0762+1
Classified
1
1
47
4 998.56
5 863.83
+865.27
+17.3%
50%
≤ 0.0051+2
Classified
1
5
47
1 435.43
2 287.77
+852.34
+59.4%
30%
≤ 0.0048+1
Restricted
1
5
22
The Glove Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
2 066.98
2 917.56
+850.58
+41.2%
40%
≤ 0.0044+1
Restricted
1
5
1
The Kilowatt Collection
+ The Recoil Collection
sells slowly
+1
rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard
≈ for 0 contracts
10 688.97
11 528.18
+839.21
+7.9%
45%
≤ 0.0047+2
Classified
1
5
10