The Gamma 2 Collection
+ The Revolution Collection
float premium: at least 12 $
sells slowly
+1
rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
9.53
15.71
+6.18
+64.8%
77%
≤ 0.0744+3
Restricted
1
5
8
The Clutch Collection
+ The Revolution Collection
float premium: at least 16 $
sells slowly
+1
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
11.65
17.70
+6.06
+52.0%
97%
≤ 0.0740+2
Restricted
1
5
9
The Boreal Collection
+ The Revolution Collection
float premium: at least 12 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
7.98
14.02
+6.04
+75.6%
100%
≤ 0.1619+2
Restricted
1
5
46
The Revolution Collection
float premium: at least 17 $
sells slowly
+1
rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
11.40
17.40
+6.00
+52.7%
100%
≤ 0.0755+1
Restricted
1
1
9
The Revolution Collection
+ The Wildfire Collection
float premium: at least 61 $
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
46.72
52.68
+5.96
+12.8%
95%
≤ 0.0763+2
Classified
1
2
13
61.38
67.34
+5.95
+9.7%
10%
≤ 0.0763+2
Classified
1
2
5
The Recoil Collection
+ The Revolution Collection
float premium: at least 16 $
sells slowly
+1
rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
12.52
18.42
+5.90
+47.1%
93%
≤ 0.0744+3
Restricted
1
5
6
The Glove Collection
+ The Revolution Collection
float premium: at least 14 $
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
10.46
16.35
+5.89
+56.4%
70%
≤ 0.0747+2
Restricted
1
5
5
55.91
61.76
+5.85
+10.5%
55%
≤ 0.1738+1
Classified
1
2
3
The Revolution Collection
+ The Spectrum 2 Collection
float premium: at least 17 $
sells slowly
+1
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
12.75
18.42
+5.67
+44.4%
100%
≤ 0.0751+2
Restricted
1
5
4
The Revolution Collection
+ The Spectrum 2 Collection
float premium: at least 18 $
sells slowly
+1
rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
13.82
19.42
+5.60
+40.5%
100%
≤ 0.0743+2
Restricted
1
5
4
The Glove Collection
+ The Revolution Collection
float premium: at least 18 $
sells slowly
+1
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
13.02
18.56
+5.54
+42.6%
100%
≤ 0.0051+1
Restricted
1
5
2
The CS20 Collection
+ The Revolution Collection
float premium: at least 76 $
rare inputs
≈ hard
≈ for 0 contracts
57.45
62.90
+5.46
+9.5%
50%
≤ 0.0037+3
Classified
1
4
17
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 17 $
sells slowly
+1
rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
12.41
17.77
+5.36
+43.2%
97%
≤ 0.0748+2
Restricted
1
5
6
54.07
59.43
+5.35
+9.9%
10%
≤ 0.0763+2
Classified
1
2
2
The Chroma Collection
+ The Revolution Collection
float premium: at least 21 $
sells slowly
+1
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
16.03
21.24
+5.20
+32.5%
100%
≤ 0.0742+2
Restricted
1
4
4
The Revolution Collection
+ The Snakebite Collection
float premium: at least 10 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
7.23
12.17
+4.94
+68.4%
100%
≤ 0.0744+2
Restricted
1
5
12
The Fever Collection
+ The Revolution Collection
float premium: at least 10 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
7.46
12.37
+4.91
+65.8%
100%
≤ 0.0746+2
Restricted
1
5
46
The Dead Hand Collection
+ The Revolution Collection
float premium: at least 6 $
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
4.11
8.96
+4.85
+117.8%
76%
≤ 0.0046+2
Mil-Spec Grade
1
5
17
The Gamma Collection
+ The Revolution Collection
float premium: at least 65 $
rare inputs
≈ hard
≈ for 0 contracts
49.41
54.14
+4.73
+9.6%
10%
≤ 0.0038+2
Classified
1
3
15
The 2021 Train Collection
+ The Revolution Collection
float premium: at least 14 $
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
11.93
16.40
+4.48
+37.5%
10%
≤ 0.1650+2
Restricted
1
4
2
The Gallery Collection
+ The Revolution Collection
float premium: at least 66 $
rare inputs
≈ hard
≈ for 0 contracts
49.52
53.98
+4.46
+9.0%
10%
≤ 0.0786+2
Classified
1
5
15
The Prisma Collection
+ The Revolution Collection
float premium: at least 17 $
sells slowly
+1
rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
12.42
16.87
+4.45
+35.8%
93%
≤ 0.0755+2
Restricted
1
4
9
The Boreal Collection
+ The Revolution Collection
float premium: at least 11 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
8.21
12.56
+4.35
+52.9%
53%
≤ 0.0745+2
Restricted
1
5
82
The Revolution Collection
+ The Spectrum 2 Collection
float premium: at least 11 $
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
7.71
11.99
+4.29
+55.6%
100%
≤ 0.0741+2
Restricted
1
5
9
The Revolution Collection
+ The Sport & Field Collection
float premium: at least 13 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
9.27
13.53
+4.25
+45.8%
70%
≤ 0.1619+2
Restricted
1
5
42
The Gallery Collection
+ The Revolution Collection
float premium: at least 12 $
sells slowly
+1
rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
8.99
12.86
+3.88
+43.1%
40%
≤ 0.0740+3
Restricted
1
5
9
The Prisma Collection
+ The Revolution Collection
float premium: at least 5 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
3.72
7.59
+3.87
+104.0%
36%
≤ 0.0036+3
Mil-Spec Grade
1
5
24
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 10 $
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
7.31
11.12
+3.81
+52.1%
100%
≤ 0.0744+2
Restricted
1
5
39
46.91
50.70
+3.79
+8.1%
55%
≤ 0.0749+2
Classified
1
4
17
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 11 $
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
8.22
11.96
+3.74
+45.5%
73%
≤ 0.0740+2
Restricted
1
5
39
The Glove Collection
+ The Revolution Collection
float premium: at least 81 $
rare inputs
≈ hard
≈ for 0 contracts
64.33
68.06
+3.73
+5.8%
10%
≤ 0.0742+2
Classified
1
1
12
The Horizon Collection
+ The Revolution Collection
float premium: at least 17 $
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
13.10
16.75
+3.65
+27.9%
47%
≤ 0.0751+2
Restricted
1
5
2
The Kilowatt Collection
+ The Revolution Collection
float premium: at least 10 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
7.01
10.52
+3.51
+50.1%
90%
≤ 0.0742+3
Restricted
1
5
46
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 10 $
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
7.57
11.05
+3.48
+45.9%
47%
≤ 0.0741+3
Restricted
1
5
89
The Huntsman Collection
+ The Revolution Collection
float premium: at least 16 $
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
11.65
15.13
+3.48
+29.8%
10%
≤ 0.1670+2
Restricted
1
5
5
The Recoil Collection
+ The Revolution Collection
float premium: at least 10 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
7.19
10.63
+3.44
+47.8%
100%
≤ 0.0746+3
Restricted
1
5
30
The Harlequin Collection
+ The Revolution Collection
float premium: at least 12 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
8.06
11.46
+3.40
+42.2%
100%
≤ 0.1650+2
Restricted
1
3
46
7.22
10.59
+3.36
+46.6%
100%
≤ 0.1709+1
Restricted
1
1
46
The Chroma 3 Collection
+ The Revolution Collection
float premium: at least 13 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
8.54
11.82
+3.28
+38.4%
100%
≤ 0.1620+2
Restricted
1
5
4
The Fracture Collection
+ The Revolution Collection
float premium: at least 10 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
7.17
10.42
+3.25
+45.4%
97%
≤ 0.0756+2
Restricted
1
5
46
The Ascent Collection
+ The Revolution Collection
float premium: at least 11 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
7.57
10.71
+3.15
+41.6%
47%
≤ 0.1669+2
Restricted
1
5
71
The Chroma 3 Collection
+ The Revolution Collection
float premium: at least 12 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
8.17
11.23
+3.06
+37.4%
100%
≤ 0.1709+2
Restricted
1
5
4
The Revolution Collection
+ The Shadow Collection
float premium: at least 5 $
sells slowly
+1
rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
3.50
6.51
+3.01
+86.2%
60%
≤ 0.0039+3
Mil-Spec Grade
1
5
7
The Revolution Collection
+ The Sport & Field Collection
float premium: at least 103 $
pricier variants exist
≈ hard
≈ for 0 contracts
74.50
77.50
+2.99
+4.0%
55%
≤ 0.0752+2
Classified
1
1
42
The Gallery Collection
+ The Revolution Collection
float premium: at least 51 $
rare inputs
≈ hard
≈ for 0 contracts
37.87
40.77
+2.90
+7.7%
50%
≤ 0.1655+2
Classified
1
5
69
The Prisma 2 Collection
+ The Revolution Collection
float premium: at least 4 $
sells slowly
+1
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
3.14
5.92
+2.78
+88.4%
84%
≤ 0.0039+2
Mil-Spec Grade
1
5
10
The Gamma 2 Collection
+ The Revolution Collection
float premium: at least 4 $
rare inputs
profitable even in a bad week
≈ hard
≈ for 0 contracts
3.27
6.00
+2.73
+83.5%
30%
≤ 0.0044+3
Mil-Spec Grade
1
5
21
The Revolution Collection
+ The Train 2025 Collection
float premium: at least 4 $
profitable even in a bad week
≈ hard
≈ for 0 contracts
2.91
5.57
+2.66
+91.5%
50%
≤ 0.0037+3
Mil-Spec Grade
1
5
66
The Revolution Collection
+ The Shadow Collection
float premium: at least 5 $
sells slowly
+1
rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
3.30
5.78
+2.48
+75.2%
45%
≤ 0.0046+3
Mil-Spec Grade
1
5
7