Crafts
prices updated 22.10 01:54 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 21.10: 1 ₽ = 0.0122 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 148.

Profitable 36 375crafts of 40 021 in the recalculation
Best profit +41$ The Revolution Collection · +184% sells slowly
Median ROI +15% half of the profitable crafts are above
No float picking 926 every outcome pays off: 1 624
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 40 021. Of them the site shows the best: 15 000. Shown in the list below: 684. Hidden: “profit only from resale” — 268, “outcome above the Steam cap” — 3 695. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 77%
The Gamma 2 Collection + The Revolution Collection
Restricted
+6 $ +64.8%
invest 10 $assemble: ≈ won't work
float premium: at least 12 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
16 $
Float
0.0700–0.0744 +3
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

Desert Eagle | Directive (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2194 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Clutch Collection + The Revolution Collection
Restricted
+6 $ +52.0%
invest 12 $assemble: ≈ won't work
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ USP-S | Cortex (Factory New)
Best outcome
float up to 0.069999
Return after fees
18 $
Float
0.0700–0.0740 +2
Lots that fit
0%
Sales per week
9
Ways to assemble
5

StatTrak™ Nova | Wild Six (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings); StatTrak™ R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); StatTrak™ MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2186 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Boreal Collection + The Revolution Collection
Restricted
+6 $ +75.6%
invest 8 $assemble: ≈ won't work
float premium: at least 12 $
→ Steam AWP | Green Energy (Factory New)
Best outcome
float up to 0.052499
Return after fees
14 $
Float
0.1500–0.1619 +2
Lots that fit
less than 1%
Sales per week
46
Ways to assemble
5

M4A4 | Sheet Lightning (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2188 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection
Restricted
+6 $ +52.7%
invest 11 $assemble: ≈ won't work
float premium: at least 17 $
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Duality (Factory New)
Best outcome
float up to 0.055999
Return after fees
17 $
Float
0.0700–0.0755 +1
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
1

StatTrak™ R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0755 (under 1% of this wear's listings); StatTrak™ MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2217 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Revolution Collection + The Wildfire Collection
Classified
+6 $ +12.8%
invest 47 $assemble: ≈ won't work
float premium: at least 61 $
rare inputs
→ Steam AK-47 | Fuel Injector (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
53 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
13
Ways to assemble
2

UMP-45 | Wild Child (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); AWP | Elite Build (Field-Tested): buy 0.1500–0.1683 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Revolution Collection + The Spy Tech Collection
Classified
+6 $ +9.7%
invest 61 $assemble: ≈ won't work
float premium: at least 78 $
rare inputs
→ Steam AK-47 | AUTOEXEC (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
67 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
2

UMP-45 | Wild Child (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); USP-S | Spiral Glitch (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings)

chance 93%
The Recoil Collection + The Revolution Collection
Restricted
+6 $ +47.1%
invest 13 $assemble: ≈ won't work
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Ice Coaled (Factory New)
Best outcome
float up to 0.053899
Return after fees
18 $
Float
0.0700–0.0744 +3
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
5

StatTrak™ M249 | Downtown (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); StatTrak™ P90 | Vent Rush (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); StatTrak™ R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); StatTrak™ MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2194 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Glove Collection + The Revolution Collection
Restricted
+6 $ +56.4%
invest 10 $assemble: ≈ won't work
float premium: at least 14 $
rare inputs
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
16 $
Float
0.0700–0.0747 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

Nova | Gila (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2201 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Revolution Collection + The Spectrum Collection
Classified
+6 $ +10.5%
invest 56 $assemble: ≈ won't work
float premium: at least 76 $
rare inputs
→ Steam StatTrak™ AK-47 | Bloodsport (Minimal Wear)
Best outcome
float up to 0.084374
Return after fees
62 $
Float
0.1500–0.1738 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
2

StatTrak™ UMP-45 | Wild Child (Field-Tested): buy 0.1500–0.1738 (under 1% of this wear's listings); StatTrak™ CZ75-Auto | Xiangliu (Field-Tested): buy 0.1500–0.1738 (under 1% of this wear's listings)

chance 100%
The Revolution Collection + The Spectrum 2 Collection
Restricted
+6 $ +44.4%
invest 13 $assemble: ≈ won't work
float premium: at least 17 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ PP-Bizon | High Roller (Factory New)
Best outcome
float up to 0.069999
Return after fees
18 $
Float
0.0700–0.0751 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
5

StatTrak™ R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); StatTrak™ MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2208 (under 1% of this wear's listings); StatTrak™ UMP-45 | Exposure (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection + The Spectrum 2 Collection
Restricted
+6 $ +40.5%
invest 14 $assemble: ≈ won't work
float premium: at least 18 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ R8 Revolver | Llama Cannon (Factory New)
Best outcome
float up to 0.069999
Return after fees
19 $
Float
0.0700–0.0743 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
5

StatTrak™ R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); StatTrak™ MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2192 (under 1% of this wear's listings); StatTrak™ XM1014 | Ziggy (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Glove Collection + The Revolution Collection
Restricted
+6 $ +42.6%
invest 13 $assemble: ≈ won't work
float premium: at least 18 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
19 $
Float
0.0000–0.0051 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

StatTrak™ Nova | Gila (Factory New): buy 0.0000–0.0051 (≈1% of this wear's listings); StatTrak™ R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The CS20 Collection + The Revolution Collection
Classified
+5 $ +9.5%
invest 57 $assemble: ≈ won't work
float premium: at least 76 $
rare inputs
→ Steam M4A4 | Temukau (Factory New)
Best outcome
float up to 0.069999
Return after fees
63 $
Float
0.0000–0.0037 +3
Lots that fit
0%
Sales per week
17
Ways to assemble
4

P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); P90 | Nostalgia (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); UMP-45 | Wild Child (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

chance 97%
The Danger Zone Collection + The Revolution Collection
Restricted
+5 $ +43.2%
invest 12 $assemble: ≈ won't work
float premium: at least 17 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ MP5-SD | Phosphor (Factory New)
Best outcome
float up to 0.055999
Return after fees
18 $
Float
0.0700–0.0748 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
5

StatTrak™ MAC-10 | Pipe Down (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); StatTrak™ R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); StatTrak™ MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2203 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Operation Riptide Collection + The Revolution Collection
Classified
+5 $ +9.9%
invest 54 $assemble: ≈ won't work
float premium: at least 70 $
rare inputs
→ Steam AK-47 | Leet Museo (Minimal Wear)
Best outcome
float up to 0.097499
Return after fees
59 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
2

Glock-18 | Snack Attack (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); UMP-45 | Wild Child (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

chance 100%
The Chroma Collection + The Revolution Collection
Restricted
+5 $ +32.5%
invest 16 $assemble: ≈ won't work
float premium: at least 21 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Cartel (Factory New)
Best outcome
float up to 0.052499
Return after fees
21 $
Float
0.0700–0.0742 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
4

StatTrak™ Sawed-Off | Serenity (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); StatTrak™ R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); StatTrak™ MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2191 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection + The Snakebite Collection
Restricted
+5 $ +68.4%
invest 7 $assemble: ≈ won't work
float premium: at least 10 $
→ Steam Galil AR | Chromatic Aberration (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 $
Float
0.0700–0.0744 +2
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
5

MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2194 (under 1% of this wear's listings); MAC-10 | Button Masher (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); Negev | dev_texture (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Fever Collection + The Revolution Collection
Restricted
+5 $ +65.8%
invest 7 $assemble: ≈ won't work
float premium: at least 10 $
→ Steam Glock-18 | Shinobu (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 $
Float
0.0700–0.0746 +2
Lots that fit
less than 1%
Sales per week
46
Ways to assemble
5

Nova | Rising Sun (Field-Tested): buy 0.1500–0.1634 (under 1% of this wear's listings); Zeus x27 | Tosai (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2199 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 76%
The Dead Hand Collection + The Revolution Collection
Mil-Spec Grade
+5 $ +117.8%
invest 4 $assemble: ≈ won't work
float premium: at least 6 $
rare inputs
→ Steam StatTrak™ M4A1-S | Electrum (Factory New)
Best outcome
float up to 0.069999
Return after fees
9 $
Float
0.0000–0.0046 +2
Lots that fit
0%
Sales per week
17
Ways to assemble
5

StatTrak™ Sawed-Off | Fusion (Minimal Wear): buy 0.0700–0.0752 (0% of this wear's listings); StatTrak™ P250 | Re.built (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Fragments (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Gamma Collection + The Revolution Collection
Classified
+5 $ +9.6%
invest 49 $assemble: ≈ won't work
float premium: at least 65 $
rare inputs
→ Steam M4A1-S | Mecha Industries (Minimal Wear)
Best outcome
float up to 0.103703
Return after fees
54 $
Float
0.0000–0.0038 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
3

SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0038 (1% of this wear's listings); UMP-45 | Wild Child (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

chance 10%
The 2021 Train Collection + The Revolution Collection
Restricted
+4 $ +37.5%
invest 12 $assemble: ≈ won't work
float premium: at least 14 $
rare inputs
→ Steam USP-S | Whiteout (Minimal Wear)
Best outcome
float up to 0.111799
Return after fees
16 $
Float
0.1500–0.1650 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
4

CZ75-Auto | Syndicate (Field-Tested): buy 0.1500–0.1650 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1650 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2211 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Gallery Collection + The Revolution Collection
Classified
+4 $ +9.0%
invest 50 $assemble: ≈ won't work
float premium: at least 66 $
rare inputs
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
54 $
Float
0.0700–0.0786 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1749 (0% of this wear's listings); UMP-45 | Wild Child (Field-Tested): buy 0.1500–0.1749 (under 1% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0786 (0% of this wear's listings)

chance 93%
The Prisma Collection + The Revolution Collection
Restricted
+4 $ +35.8%
invest 12 $assemble: ≈ won't work
float premium: at least 17 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AUG | Momentum (Minimal Wear)
Best outcome
float up to 0.116499
Return after fees
17 $
Float
0.0700–0.0755 +2
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
4

StatTrak™ MP5-SD | Gauss (Minimal Wear): buy 0.0700–0.0755 (under 1% of this wear's listings); StatTrak™ R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0755 (under 1% of this wear's listings); StatTrak™ MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2217 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 53%
The Boreal Collection + The Revolution Collection
Restricted
+4 $ +52.9%
invest 8 $assemble: ≈ won't work
float premium: at least 11 $
→ Steam AWP | Green Energy (Factory New)
Best outcome
float up to 0.065624
Return after fees
13 $
Float
0.0700–0.0745 +2
Lots that fit
less than 1%
Sales per week
82
Ways to assemble
5

M4A4 | Sheet Lightning (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); P90 | Neoqueen (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2195 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection + The Spectrum 2 Collection
Restricted
+4 $ +55.6%
invest 8 $assemble: ≈ won't work
float premium: at least 11 $
rare inputs
→ Steam M4A1-S | Leaded Glass (Factory New)
Best outcome
float up to 0.048999
Return after fees
12 $
Float
0.0700–0.0741 +2
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2187 (under 1% of this wear's listings); SG 553 | Phantom (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Revolution Collection + The Sport & Field Collection
Restricted
+4 $ +45.8%
invest 9 $assemble: ≈ won't work
float premium: at least 13 $
→ Steam Glock-18 | AXIA (Factory New)
Best outcome
float up to 0.048999
Return after fees
14 $
Float
0.1500–0.1619 +2
Lots that fit
less than 1%
Sales per week
42
Ways to assemble
5

R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2188 (under 1% of this wear's listings); MP9 | Arctic Tri-Tone (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Gallery Collection + The Revolution Collection
Restricted
+4 $ +43.1%
invest 9 $assemble: ≈ won't work
float premium: at least 12 $
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Outsiders (Factory New)
Best outcome
float up to 0.069999
Return after fees
13 $
Float
0.0700–0.0740 +3
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

P90 | Randy Rush (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2186 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 36%
The Prisma Collection + The Revolution Collection
Mil-Spec Grade
+4 $ +104.0%
invest 4 $assemble: ≈ won't work
float premium: at least 5 $
→ Steam AWP | Atheris (Factory New)
Best outcome
float up to 0.069999
Return after fees
8 $
Float
0.0000–0.0036 +3
Lots that fit
less than 1%
Sales per week
24
Ways to assemble
5

P90 | Off World (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); MP7 | Mischief (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); MAG-7 | Insomnia (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); SCAR-20 | Fragments (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Danger Zone Collection + The Revolution Collection
Restricted
+4 $ +52.1%
invest 7 $assemble: ≈ won't work
float premium: at least 10 $
rare inputs
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.041999
Return after fees
11 $
Float
0.0700–0.0744 +2
Lots that fit
less than 1%
Sales per week
39
Ways to assemble
5

G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2194 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Danger Zone Collection + The Revolution Collection
Classified
+4 $ +8.1%
invest 47 $assemble: ≈ won't work
float premium: at least 63 $
rare inputs
→ Steam StatTrak™ AK-47 | Asiimov (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
51 $
Float
0.0700–0.0749 +2
Lots that fit
0%
Sales per week
17
Ways to assemble
4

StatTrak™ UMP-45 | Momentum (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); StatTrak™ UMP-45 | Wild Child (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)

chance 73%
The Danger Zone Collection + The Revolution Collection
Restricted
+4 $ +45.5%
invest 8 $assemble: ≈ won't work
float premium: at least 11 $
rare inputs
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.052499
Return after fees
12 $
Float
0.0700–0.0740 +2
Lots that fit
less than 1%
Sales per week
39
Ways to assemble
5

MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2186 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Glove Collection + The Revolution Collection
Classified
+4 $ +5.8%
invest 64 $assemble: ≈ won't work
float premium: at least 81 $
rare inputs
→ Steam M4A4 | Buzz Kill (Minimal Wear)
Best outcome
float up to 0.104999
Return after fees
68 $
Float
0.0700–0.0742 +2
Lots that fit
0%
Sales per week
12
Ways to assemble
1

P90 | Shallow Grave (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); UMP-45 | Wild Child (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)

chance 47%
The Horizon Collection + The Revolution Collection
Restricted
+4 $ +27.9%
invest 13 $assemble: ≈ won't work
float premium: at least 17 $
rare inputs
→ Steam StatTrak™ M4A1-S | Nightmare (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
17 $
Float
0.0700–0.0751 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ CZ75-Auto | Eco (Field-Tested): buy 0.1500–0.1648 (0% of this wear's listings); StatTrak™ R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); StatTrak™ MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2210 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Kilowatt Collection + The Revolution Collection
Restricted
+4 $ +50.1%
invest 7 $assemble: ≈ won't work
float premium: at least 10 $
→ Steam USP-S | Jawbreaker (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0700–0.0742 +3
Lots that fit
less than 1%
Sales per week
46
Ways to assemble
5

Five-SeveN | Hybrid (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); Sawed-Off | Analog Input (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2190 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
The Danger Zone Collection + The Revolution Collection
Restricted
+3 $ +45.9%
invest 8 $assemble: ≈ won't work
float premium: at least 10 $
rare inputs
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0700–0.0741 +3
Lots that fit
less than 1%
Sales per week
89
Ways to assemble
5

MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2188 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Huntsman Collection + The Revolution Collection
Restricted
+3 $ +29.8%
invest 12 $assemble: ≈ won't work
float premium: at least 16 $
rare inputs
→ Steam M4A1-S | Atomic Alloy (Factory New)
Best outcome
float up to 0.069999
Return after fees
15 $
Float
0.1500–0.1670 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

XM1014 | Heaven Guard (Field-Tested): buy 0.1500–0.1670 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1670 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2226 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Recoil Collection + The Revolution Collection
Restricted
+3 $ +47.8%
invest 7 $assemble: ≈ won't work
float premium: at least 10 $
→ Steam Sawed-Off | Kiss♥Love (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.0700–0.0746 +3
Lots that fit
less than 1%
Sales per week
30
Ways to assemble
5

Dual Berettas | Flora Carnivora (Field-Tested): buy 0.1500–0.1634 (under 1% of this wear's listings); P90 | Vent Rush (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1634 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2199 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Harlequin Collection + The Revolution Collection
Restricted
+3 $ +42.2%
invest 8 $assemble: ≈ won't work
float premium: at least 12 $
→ Steam M4A1-S | Party Animal (Factory New)
Best outcome
float up to 0.041999
Return after fees
11 $
Float
0.1500–0.1650 +2
Lots that fit
less than 1%
Sales per week
46
Ways to assemble
3

USP-S | Sleeping Potion (Field-Tested): buy 0.1500–0.1650 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1650 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2211 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection
Restricted
+3 $ +46.6%
invest 7 $assemble: ≈ won't work
float premium: at least 11 $
→ Steam P2000 | Wicked Sick (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.1500–0.1709 +1
Lots that fit
less than 1%
Sales per week
46
Ways to assemble
1

R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1709 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2255 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Revolution Collection
Restricted
+3 $ +38.4%
invest 9 $assemble: ≈ won't work
float premium: at least 13 $
→ Steam P250 | Asiimov (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
12 $
Float
0.1500–0.1620 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

CZ75-Auto | Red Astor (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); P90 | Neoqueen (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2189 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 97%
The Fracture Collection + The Revolution Collection
Restricted
+3 $ +45.4%
invest 7 $assemble: ≈ won't work
float premium: at least 10 $
→ Steam P2000 | Wicked Sick (Factory New)
Best outcome
float up to 0.069999
Return after fees
10 $
Float
0.0700–0.0756 +2
Lots that fit
less than 1%
Sales per week
46
Ways to assemble
5

MAC-10 | Allure (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1663 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2221 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
The Ascent Collection + The Revolution Collection
Restricted
+3 $ +41.6%
invest 8 $assemble: ≈ won't work
float premium: at least 11 $
→ Steam M4A1-S | Stratosphere (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.1500–0.1669 +2
Lots that fit
less than 1%
Sales per week
71
Ways to assemble
5

USP-S | Royal Guard (Field-Tested): buy 0.1500–0.1669 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1669 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2225 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Revolution Collection
Restricted
+3 $ +37.4%
invest 8 $assemble: ≈ won't work
float premium: at least 12 $
→ Steam AUG | Fleet Flock (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 $
Float
0.1500–0.1709 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

CZ75-Auto | Red Astor (Field-Tested): buy 0.1500–0.1709 (under 1% of this wear's listings); R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1709 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2255 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Revolution Collection + The Shadow Collection
Mil-Spec Grade
+3 $ +86.2%
invest 3 $assemble: ≈ won't work
float premium: at least 5 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Galil AR | Stone Cold (Factory New)
Best outcome
float up to 0.062999
Return after fees
7 $
Float
0.0000–0.0039 +3
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
5

MAG-7 | Insomnia (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); SCAR-20 | Fragments (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); SCAR-20 | Green Marine (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); XM1014 | Scumbria (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Revolution Collection + The Sport & Field Collection
Classified
+3 $ +4.0%
invest 75 $assemble: ≈ won't work
float premium: at least 103 $
pricier variants exist
→ Steam M4A1-S | Fade (Factory New)
Best outcome
float up to 0.006999
Return after fees
77 $
Float
0.0700–0.0752 +2
Lots that fit
0%
Sales per week
42
Ways to assemble
1

UMP-45 | Wild Child (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0752 (0% of this wear's listings); Glock-18 | AXIA (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings)

chance 50%
The Gallery Collection + The Revolution Collection
Classified
+3 $ +7.7%
invest 38 $assemble: ≈ won't work
float premium: at least 51 $
rare inputs
→ Steam M4A1-S | Vaporwave (Minimal Wear)
Best outcome
float up to 0.111997
Return after fees
41 $
Float
0.1500–0.1655 +2
Lots that fit
0%
Sales per week
69
Ways to assemble
5

UMP-45 | Neo-Noir (Well-Worn): buy 0.3800–0.3847 (3% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1655 (0% of this wear's listings); UMP-45 | Wild Child (Field-Tested): buy 0.1500–0.1655 (under 1% of this wear's listings)

chance 84%
The Prisma 2 Collection + The Revolution Collection
Mil-Spec Grade
+3 $ +88.4%
invest 3 $assemble: ≈ won't work
float premium: at least 4 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ SSG 08 | Fever Dream (Factory New)
Best outcome
float up to 0.050399
Return after fees
6 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
10
Ways to assemble
5

StatTrak™ CZ75-Auto | Distressed (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); StatTrak™ P250 | Re.built (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); StatTrak™ SCAR-20 | Fragments (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Gamma 2 Collection + The Revolution Collection
Mil-Spec Grade
+3 $ +83.5%
invest 3 $assemble: ≈ won't work
float premium: at least 4 $
rare inputs
→ Steam Glock-18 | Weasel (Factory New)
Best outcome
float up to 0.069999
Return after fees
6 $
Float
0.0000–0.0044 +3
Lots that fit
less than 1%
Sales per week
21
Ways to assemble
5

P90 | Grim (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); UMP-45 | Briefing (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); MAG-7 | Insomnia (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); SCAR-20 | Fragments (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Revolution Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +91.5%
invest 3 $assemble: ≈ won't work
float premium: at least 4 $
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
6 $
Float
0.0000–0.0037 +3
Lots that fit
less than 1%
Sales per week
66
Ways to assemble
5

MAG-7 | Insomnia (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); SCAR-20 | Fragments (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); FAMAS | 2A2F (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Revolution Collection + The Shadow Collection
Mil-Spec Grade
+2 $ +75.2%
invest 3 $assemble: ≈ won't work
float premium: at least 5 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Galil AR | Stone Cold (Factory New)
Best outcome
float up to 0.069999
Return after fees
6 $
Float
0.0000–0.0046 +3
Lots that fit
less than 1%
Sales per week
7
Ways to assemble
5

MAG-7 | Insomnia (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); SCAR-20 | Fragments (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); SCAR-20 | Green Marine (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); XM1014 | Scumbria (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Gamma 2 Collection
+ The Revolution Collection
float premium: at least 12 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.53 15.71 +6.18 +64.8% 77%
≤ 0.0744+3
Restricted
→float up to 0.069999
1 5 8
The Clutch Collection
+ The Revolution Collection
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.65 17.70 +6.06 +52.0% 97%
≤ 0.0740+2
Restricted
→float up to 0.069999
1 5 9
The Boreal Collection
+ The Revolution Collection
float premium: at least 12 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.98 14.02 +6.04 +75.6% 100%
≤ 0.1619+2
Restricted
→float up to 0.052499
1 5 46
The Revolution Collection
float premium: at least 17 $
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.40 17.40 +6.00 +52.7% 100%
≤ 0.0755+1
Restricted
→float up to 0.055999
1 1 9
The Revolution Collection
+ The Wildfire Collection
float premium: at least 61 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
46.72 52.68 +5.96 +12.8% 95%
≤ 0.0763+2
Classified
→float up to 0.149999
1 2 13
The Revolution Collection
+ The Spy Tech Collection
float premium: at least 78 $
rare inputs
≈ hard ≈ for 0 contracts
61.38 67.34 +5.95 +9.7% 10%
≤ 0.0763+2
Classified
→float up to 0.149999
1 2 5
The Recoil Collection
+ The Revolution Collection
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.52 18.42 +5.90 +47.1% 93%
≤ 0.0744+3
Restricted
→float up to 0.053899
1 5 6
The Glove Collection
+ The Revolution Collection
float premium: at least 14 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.46 16.35 +5.89 +56.4% 70%
≤ 0.0747+2
Restricted
→float up to 0.034999
1 5 5
The Revolution Collection
+ The Spectrum Collection
float premium: at least 76 $
rare inputs
≈ hard ≈ for 0 contracts
55.91 61.76 +5.85 +10.5% 55%
≤ 0.1738+1
Classified
→float up to 0.084374
1 2 3
The Revolution Collection
+ The Spectrum 2 Collection
float premium: at least 17 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.75 18.42 +5.67 +44.4% 100%
≤ 0.0751+2
Restricted
→float up to 0.069999
1 5 4
The Revolution Collection
+ The Spectrum 2 Collection
float premium: at least 18 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.82 19.42 +5.60 +40.5% 100%
≤ 0.0743+2
Restricted
→float up to 0.069999
1 5 4
The Glove Collection
+ The Revolution Collection
float premium: at least 18 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.02 18.56 +5.54 +42.6% 100%
≤ 0.0051+1
Restricted
→float up to 0.034999
1 5 2
The CS20 Collection
+ The Revolution Collection
float premium: at least 76 $
rare inputs
≈ hard ≈ for 0 contracts
57.45 62.90 +5.46 +9.5% 50%
≤ 0.0037+3
Classified
→float up to 0.069999
1 4 17
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 17 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.41 17.77 +5.36 +43.2% 97%
≤ 0.0748+2
Restricted
→float up to 0.055999
1 5 6
The Operation Riptide Collection
+ The Revolution Collection
float premium: at least 70 $
rare inputs
≈ hard ≈ for 0 contracts
54.07 59.43 +5.35 +9.9% 10%
≤ 0.0763+2
Classified
→float up to 0.097499
1 2 2
The Chroma Collection
+ The Revolution Collection
float premium: at least 21 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.03 21.24 +5.20 +32.5% 100%
≤ 0.0742+2
Restricted
→float up to 0.052499
1 4 4
The Revolution Collection
+ The Snakebite Collection
float premium: at least 10 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.23 12.17 +4.94 +68.4% 100%
≤ 0.0744+2
Restricted
→float up to 0.069999
1 5 12
The Fever Collection
+ The Revolution Collection
float premium: at least 10 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.46 12.37 +4.91 +65.8% 100%
≤ 0.0746+2
Restricted
→float up to 0.069999
1 5 46
The Dead Hand Collection
+ The Revolution Collection
float premium: at least 6 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.11 8.96 +4.85 +117.8% 76%
≤ 0.0046+2
Mil-Spec Grade
→float up to 0.069999
1 5 17
The Gamma Collection
+ The Revolution Collection
float premium: at least 65 $
rare inputs
≈ hard ≈ for 0 contracts
49.41 54.14 +4.73 +9.6% 10%
≤ 0.0038+2
Classified
→float up to 0.103703
1 3 15
The 2021 Train Collection
+ The Revolution Collection
float premium: at least 14 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.93 16.40 +4.48 +37.5% 10%
≤ 0.1650+2
Restricted
→float up to 0.111799
1 4 2
The Gallery Collection
+ The Revolution Collection
float premium: at least 66 $
rare inputs
≈ hard ≈ for 0 contracts
49.52 53.98 +4.46 +9.0% 10%
≤ 0.0786+2
Classified
→float up to 0.069999
1 5 15
The Prisma Collection
+ The Revolution Collection
float premium: at least 17 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.42 16.87 +4.45 +35.8% 93%
≤ 0.0755+2
Restricted
→float up to 0.116499
1 4 9
The Boreal Collection
+ The Revolution Collection
float premium: at least 11 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.21 12.56 +4.35 +52.9% 53%
≤ 0.0745+2
Restricted
→float up to 0.065624
1 5 82
The Revolution Collection
+ The Spectrum 2 Collection
float premium: at least 11 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.71 11.99 +4.29 +55.6% 100%
≤ 0.0741+2
Restricted
→float up to 0.048999
1 5 9
The Revolution Collection
+ The Sport & Field Collection
float premium: at least 13 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.27 13.53 +4.25 +45.8% 70%
≤ 0.1619+2
Restricted
→float up to 0.048999
1 5 42
The Gallery Collection
+ The Revolution Collection
float premium: at least 12 $
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.99 12.86 +3.88 +43.1% 40%
≤ 0.0740+3
Restricted
→float up to 0.069999
1 5 9
The Prisma Collection
+ The Revolution Collection
float premium: at least 5 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.72 7.59 +3.87 +104.0% 36%
≤ 0.0036+3
Mil-Spec Grade
→float up to 0.069999
1 5 24
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 10 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.31 11.12 +3.81 +52.1% 100%
≤ 0.0744+2
Restricted
→float up to 0.041999
1 5 39
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 63 $
rare inputs
≈ hard ≈ for 0 contracts
46.91 50.70 +3.79 +8.1% 55%
≤ 0.0749+2
Classified
→float up to 0.149999
1 4 17
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 11 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.22 11.96 +3.74 +45.5% 73%
≤ 0.0740+2
Restricted
→float up to 0.052499
1 5 39
The Glove Collection
+ The Revolution Collection
float premium: at least 81 $
rare inputs
≈ hard ≈ for 0 contracts
64.33 68.06 +3.73 +5.8% 10%
≤ 0.0742+2
Classified
→float up to 0.104999
1 1 12
The Horizon Collection
+ The Revolution Collection
float premium: at least 17 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.10 16.75 +3.65 +27.9% 47%
≤ 0.0751+2
Restricted
→float up to 0.087499
1 5 2
The Kilowatt Collection
+ The Revolution Collection
float premium: at least 10 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.01 10.52 +3.51 +50.1% 90%
≤ 0.0742+3
Restricted
→float up to 0.069999
1 5 46
The Danger Zone Collection
+ The Revolution Collection
float premium: at least 10 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.57 11.05 +3.48 +45.9% 47%
≤ 0.0741+3
Restricted
→float up to 0.069999
1 5 89
The Huntsman Collection
+ The Revolution Collection
float premium: at least 16 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.65 15.13 +3.48 +29.8% 10%
≤ 0.1670+2
Restricted
→float up to 0.069999
1 5 5
The Recoil Collection
+ The Revolution Collection
float premium: at least 10 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.19 10.63 +3.44 +47.8% 100%
≤ 0.0746+3
Restricted
→float up to 0.069999
1 5 30
The Harlequin Collection
+ The Revolution Collection
float premium: at least 12 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.06 11.46 +3.40 +42.2% 100%
≤ 0.1650+2
Restricted
→float up to 0.041999
1 3 46
The Revolution Collection
float premium: at least 11 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.22 10.59 +3.36 +46.6% 100%
≤ 0.1709+1
Restricted
→float up to 0.069999
1 1 46
The Chroma 3 Collection
+ The Revolution Collection
float premium: at least 13 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.54 11.82 +3.28 +38.4% 100%
≤ 0.1620+2
Restricted
→float up to 0.149999
1 5 4
The Fracture Collection
+ The Revolution Collection
float premium: at least 10 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.17 10.42 +3.25 +45.4% 97%
≤ 0.0756+2
Restricted
→float up to 0.069999
1 5 46
The Ascent Collection
+ The Revolution Collection
float premium: at least 11 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.57 10.71 +3.15 +41.6% 47%
≤ 0.1669+2
Restricted
→float up to 0.069999
1 5 71
The Chroma 3 Collection
+ The Revolution Collection
float premium: at least 12 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.17 11.23 +3.06 +37.4% 100%
≤ 0.1709+2
Restricted
→float up to 0.069999
1 5 4
The Revolution Collection
+ The Shadow Collection
float premium: at least 5 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.50 6.51 +3.01 +86.2% 60%
≤ 0.0039+3
Mil-Spec Grade
→float up to 0.062999
1 5 7
The Revolution Collection
+ The Sport & Field Collection
float premium: at least 103 $
pricier variants exist
≈ hard ≈ for 0 contracts
74.50 77.50 +2.99 +4.0% 55%
≤ 0.0752+2
Classified
→float up to 0.006999
1 1 42
The Gallery Collection
+ The Revolution Collection
float premium: at least 51 $
rare inputs
≈ hard ≈ for 0 contracts
37.87 40.77 +2.90 +7.7% 50%
≤ 0.1655+2
Classified
→float up to 0.111997
1 5 69
The Prisma 2 Collection
+ The Revolution Collection
float premium: at least 4 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.14 5.92 +2.78 +88.4% 84%
≤ 0.0039+2
Mil-Spec Grade
→float up to 0.050399
1 5 10
The Gamma 2 Collection
+ The Revolution Collection
float premium: at least 4 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.27 6.00 +2.73 +83.5% 30%
≤ 0.0044+3
Mil-Spec Grade
→float up to 0.069999
1 5 21
The Revolution Collection
+ The Train 2025 Collection
float premium: at least 4 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
2.91 5.57 +2.66 +91.5% 50%
≤ 0.0037+3
Mil-Spec Grade
→float up to 0.149999
1 5 66
The Revolution Collection
+ The Shadow Collection
float premium: at least 5 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.30 5.78 +2.48 +75.2% 45%
≤ 0.0046+3
Mil-Spec Grade
→float up to 0.069999
1 5 7
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