Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 46 680.
Profitable246craftsof 38 765 in the recalculation
Best profit—nothing profitable to assemble
Median ROI+3%half of the profitable crafts are above
The summary covers all crafts of the recalculation, risk-labelled ones included: 38 765.Of them the site shows the best: 15 000.Shown in the list below: 65.Hidden:“profit only from resale” — 259,
“outcome above the Steam cap” — 3 556.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
invest at least 18 808 ₴with floatassemble: ≈ won't work
float premium: at least 9 528 ₴
profit on prices without salesat least −8 418 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 27 542 ₴with floatassemble: ≈ won't work
float premium: at least 13 765 ₴
profit on prices without salesat least −11 842 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0035 (0% of this wear's listings); StatTrak™ SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings); StatTrak™ SSG 08 | Bloodshot (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 41 743 ₴with floatassemble: ≈ won't work
float premium: at least 20 431 ₴
profit on prices without salesat least −16 335 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 39 209 ₴with floatassemble: ≈ won't work
float premium: at least 19 301 ₴
profit on prices without salesat least −15 772 ₴rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 39 321 ₴with floatassemble: ≈ won't work
float premium: at least 19 382 ₴
profit on prices without salesat least −11 829 ₴marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 44 101 ₴with floatassemble: ≈ won't work
float premium: at least 21 829 ₴
profit on prices without salesat least −17 461 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 7 691 ₴with floatassemble: ≈ won't work
float premium: at least 4 301 ₴
profit on prices without salesat least −3 055 ₴rare inputsThe rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 10 250 ₴with floatassemble: ≈ won't work
float premium: at least 5 807 ₴
profit on prices without salesat least −182 ₴marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1663 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1663 (13% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −4 036 ₴rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 13 358 ₴with floatassemble: ≈ won't work
float premium: at least 7 308 ₴
profit on prices without salesat least −5 619 ₴rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 8 188 ₴with floatassemble: ≈ won't work
float premium: at least 4 751 ₴
profit on prices without salesat least −3 185 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 8 518 ₴with floatassemble: ≈ won't work
float premium: at least 4 867 ₴
profit on prices without salesat least −3 429 ₴rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 11 045 ₴with floatassemble: ≈ won't work
float premium: at least 6 024 ₴
profit on prices without salesat least −4 572 ₴rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 10 092 ₴with floatassemble: ≈ won't work
float premium: at least 5 906 ₴
profit on prices without salesat least −4 141 ₴rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 13 103 ₴with floatassemble: ≈ won't work
float premium: at least 7 565 ₴
profit on prices without salesat least −5 358 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→SteamStatTrak™ AK-47 | The Oligarch (Factory New)
Best outcome
float up to 0.069999
Return after fees
16 542 ₴
Float
0.1500–0.1617 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5
StatTrak™ Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); StatTrak™ G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 9 991 ₴with floatassemble: ≈ won't work
float premium: at least 5 723 ₴
profit on prices without salesat least −4 020 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 24 701 ₴with floatassemble: ≈ won't work
float premium: at least 13 026 ₴
profit on prices without salesat least −10 295 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 12 370 ₴with floatassemble: ≈ won't work
float premium: at least 5 841 ₴
profit on prices without salesat least −4 924 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 10 715 ₴with floatassemble: ≈ won't work
float premium: at least 6 077 ₴
profit on prices without salesat least −4 301 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings); StatTrak™ G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 8 650 ₴with floatassemble:float cannot be reached
float premium: at least 4 978 ₴
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 8 856 ₴with floatassemble: ≈ won't work
float premium: at least 5 070 ₴
profit on prices without salesat least −3 230 ₴rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 17 488 ₴with floatassemble:float cannot be reached
float premium: at least 9 782 ₴
sale unreliablemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
StatTrak™ G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1629 (0% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1629 (13% of this wear's listings); StatTrak™ P2000 | Corticera (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 11 078 ₴with floatassemble: ≈ won't work
float premium: at least 6 048 ₴
profit on prices without salesat least −4 761 ₴rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
invest at least 2 022 ₴with floatassemble:float cannot be reached
float premium: at least 1 275 ₴
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (3% of this wear's listings); StatTrak™ Nova | Ocular (Field-Tested): buy 0.1500–0.1618 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 2 649 ₴with floatassemble:float cannot be reached
float premium: at least 1 645 ₴
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamStatTrak™ Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
4 105 ₴
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (3% of this wear's listings); StatTrak™ UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 12 034 ₴with floatassemble: ≈ won't work
float premium: at least 6 820 ₴
profit on prices without salesat least −2 213 ₴marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (3% of this wear's listings); StatTrak™ Nova | Ocular (Field-Tested): buy 0.1500–0.1628 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (3% of this wear's listings); StatTrak™ Galil AR | Control (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
invest at least 3 052 ₴with floatassemble:float cannot be reached
float premium: at least 1 842 ₴
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (3% of this wear's listings); StatTrak™ Nova | Rising Skull (Minimal Wear): buy 0.0700–0.0742 (16% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1662 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0037 (under 1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1636 (0% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Negev | Loudmouth (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings); Dual Berettas | Hideout (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); SCAR-20 | Outbreak (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); P250 | Iron Clad (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); Nova | Exo (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Contractor (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); MP7 | Army Recon (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
MP7 | Army Recon (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without sales at least −8 418 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −11 842 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −16 335 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −15 772 ₴rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −11 829 ₴marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −17 461 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −3 055 ₴rare inputsThe rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −182 ₴marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −4 036 ₴rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −5 619 ₴rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −3 185 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −3 429 ₴rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −4 572 ₴rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −4 141 ₴rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −5 358 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −4 020 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −10 295 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −4 924 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −4 301 ₴rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −3 230 ₴rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
sale unreliablemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −4 761 ₴rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profit on prices without sales at least −2 213 ₴marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.