Crafts
prices updated 18.10 13:47 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 18.10: 1 ₽ = 0.0120 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 46 914.

Profitable 35 334crafts of 38 904 in the recalculation
Best profit +21$ The Gamma Collection · +31% outcome without sales +1
Median ROI +15% half of the profitable crafts are above
No float picking 535 every outcome pays off: 1 657
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 38 904. Of them the site shows the best: 15 000. Shown in the list below: 10 909. Hidden: “profit only from resale” — 265, “outcome above the Steam cap” — 3 656. A craft can carry several labels.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 40%
The Arabesque Collection + The Dead Hand Collection
Restricted
+11 $ +43.7%
invest 25 $assemble: ≈ won't work
float premium: at least 35 $
sells slowly
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
36 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1648 (3% of this wear's listings); MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); Galil AR | Galigator (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 41%
The Glove Collection + The Overpass Collection
Mil-Spec Grade
+11 $ +34.5%
invest 32 $assemble: ≈ won't work
float premium: at least 44 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam USP-S | Road Rash (Factory New)
Best outcome
float up to 0.069999
Return after fees
43 $
Float
0.0000–0.0046 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Galil AR | Black Sand (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings); MAG-7 | Sonar (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); Souvenir CZ75-Auto | Nitro (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Arms Deal 3 Collection + The Recoil Collection
Classified
+11 $ +13.9%
invest 79 $assemble: ≈ won't work
float premium: at least 112 $
rare inputs
→ Steam CZ75-Auto | Victoria (Factory New)
Best outcome
float up to 0.061764
Return after fees
89 $
Float
0.0000–0.0065 +2
Lots that fit
0%
Sales per week
8
Ways to assemble
1

CZ75-Auto | The Fuschia Is Now (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0775 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0065 (1% of this wear's listings)

chance 55%
The Chroma Collection + The Fever Collection
Classified
+11 $ +12.9%
invest 84 $assemble: ≈ won't work
float premium: at least 107 $
rare inputs
→ Steam StatTrak™ AWP | Printstream (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
95 $
Float
0.0700–0.0755 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
2

StatTrak™ P250 | Muertos (Field-Tested): buy 0.1500–0.1660 (7% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1660 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0755 (0% of this wear's listings)

chance 100%
The Genesis Collection + The Glove Collection
Restricted
+11 $ +60.1%
invest 18 $assemble: ≈ won't work
float premium: at least 26 $
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.034999
Return after fees
29 $
Float
0.0000–0.0051 +1
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

Nova | Ocular (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0051 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
The Dead Hand Collection + The Operation Riptide Collection
Restricted
+11 $ +40.6%
invest 27 $assemble: ≈ won't work
float premium: at least 35 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Snack Attack (Factory New)
Best outcome
float up to 0.069999
Return after fees
38 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); Galil AR | Galigator (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); MAG-7 | BI83 Spectrum (Minimal Wear): buy 0.0700–0.0742 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Achroma Collection + The Spectrum Collection
Restricted
+11 $ +47.6%
invest 23 $assemble: ≈ won't work
float premium: at least 31 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | The End (Factory New)
Best outcome
float up to 0.069999
Return after fees
33 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
16
Ways to assemble
5

Glock-18 | Trace Lock (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); Glock-18 | Trace Lock (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); M249 | Emerald Poison Dart (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Bravo Collection + The Phoenix Collection
Restricted
+11 $ +23.2%
invest 47 $assemble: ≈ won't work
float premium: at least 64 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Graphite (Factory New)
Best outcome
float up to 0.009999
Return after fees
57 $
Float
0.1500–0.1636 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
2

USP-S | Overgrowth (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1636 (7% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1636 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Boreal Collection + The Gamma 2 Collection
Restricted
+11 $ +61.3%
invest 18 $assemble: ≈ won't work
float premium: at least 24 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
28 $
Float
0.0000–0.0044 +2
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

M4A4 | Sheet Lightning (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings); SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0044 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Radiant Collection
Restricted
+11 $ +23.4%
invest 46 $assemble: ≈ won't work
float premium: at least 67 $
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
57 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
1

M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 63%
The Kilowatt Collection + The Prisma Collection
Restricted
+11 $ +64.0%
invest 17 $assemble: ≈ won't work
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ USP-S | Jawbreaker (Factory New)
Best outcome
float up to 0.069999
Return after fees
28 $
Float
0.0000–0.0041 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
5

StatTrak™ Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0041 (5% of this wear's listings); StatTrak™ MP5-SD | Gauss (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gamma 2 Collection + The Sport & Field Collection
Restricted
+11 $ +58.2%
invest 18 $assemble: ≈ won't work
float premium: at least 27 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | AXIA (Factory New)
Best outcome
float up to 0.048999
Return after fees
29 $
Float
0.0000–0.0055 +2
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0055 (1% of this wear's listings); Five-SeveN | Heat Treated (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Glove Collection + The Spy Tech Collection
Restricted
+11 $ +25.5%
invest 42 $assemble: ≈ won't work
float premium: at least 53 $
rare inputs
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
53 $
Float
0.0000–0.0060 +2
Lots that fit
less than 1%
Sales per week
18
Ways to assemble
5

Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1699 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0060 (1% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1699 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Dreams & Nightmares Collection + The Fracture Collection
Classified
+11 $ +17.2%
invest 62 $assemble: ≈ won't work
float premium: at least 80 $
→ Steam AK-47 | Nightwish (Factory New)
Best outcome
float up to 0.069999
Return after fees
73 $
Float
0.0000–0.0038 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
5

Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings); XM1014 | Entombed (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); XM1014 | Entombed (Factory New): buy 0.0000–0.0038 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 46%
The Breakout Collection + The Huntsman Collection
Restricted
+11 $ +29.5%
invest 36 $assemble: ≈ won't work
float premium: at least 44 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Atomic Alloy (Factory New)
Best outcome
float up to 0.069999
Return after fees
47 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

CZ75-Auto | Tigris (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Nova | Koi (Factory New): buy 0.0000–0.0036 (2% of this wear's listings); PP-Bizon | Antique (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Kilowatt Collection
Mil-Spec Grade
+11 $ +62.9%
invest 17 $assemble: ≈ won't work
float premium: at least 29 $
→ Steam StatTrak™ M4A1-S | Black Lotus (Factory New)
Best outcome
float up to 0.069999
Return after fees
28 $
Float
0.0700–0.0743 +1
Lots that fit
less than 1%
Sales per week
32
Ways to assemble
1
Steps
2

StatTrak™ Nova | Dark Sigil (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); StatTrak™ SSG 08 | Dezastre (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Clutch Collection + The Kilowatt Collection
Restricted
+11 $ +64.2%
invest 17 $assemble: ≈ won't work
float premium: at least 21 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ USP-S | Jawbreaker (Factory New)
Best outcome
float up to 0.069999
Return after fees
27 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per week
10
Ways to assemble
5

StatTrak™ Nova | Wild Six (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Minimal Wear): buy 0.0700–0.0749 (2% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0043 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Dreams & Nightmares Collection + The Kilowatt Collection
Classified
+11 $ +19.2%
invest 56 $assemble: ≈ won't work
float premium: at least 74 $
→ Steam MP9 | Starlight Protector (Factory New)
Best outcome
float up to 0.069999
Return after fees
66 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
51
Ways to assemble
5

Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0752 (0% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0752 (3% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
The Dead Hand Collection + The Phoenix Collection
Restricted
+11 $ +42.5%
invest 25 $assemble: ≈ won't work
float premium: at least 36 $
sells slowly
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
36 $
Float
0.0700–0.0755 +2
Lots that fit
0%
Sales per week
17
Ways to assemble
5

MP9 | Urban Sovereign (Field-Tested): buy 0.1500–0.1660 (under 1% of this wear's listings); MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0755 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1660 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Dreams & Nightmares Collection + The Overpass 2024 Collection
Restricted
+11 $ +75.1%
invest 14 $assemble: ≈ won't work
float premium: at least 19 $
→ Steam AWP | Crakow! (Factory New)
Best outcome
float up to 0.069999
Return after fees
25 $
Float
0.0000–0.0035 +3
Lots that fit
less than 1%
Sales per week
22
Ways to assemble
5

G3SG1 | Dream Glade (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); Dual Berettas | Sweet Little Angels (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); AUG | Eye of Zapems (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Chroma Collection + The Revolution Collection
Classified
+11 $ +17.3%
invest 62 $assemble: ≈ won't work
float premium: at least 90 $
rare inputs
→ Steam StatTrak™ AWP | Man-o'-war (Minimal Wear)
Best outcome
float up to 0.114999
Return after fees
72 $
Float
0.0700–0.0744 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
1

StatTrak™ P250 | Muertos (Minimal Wear): buy 0.0700–0.0744 (9% of this wear's listings); StatTrak™ P2000 | Wicked Sick (Field-Tested): buy 0.1500–0.1626 (0% of this wear's listings); StatTrak™ UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

chance 67%
The Danger Zone Collection + The Kilowatt Collection
Restricted
+11 $ +62.0%
invest 17 $assemble: ≈ won't work
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ USP-S | Jawbreaker (Factory New)
Best outcome
float up to 0.069999
Return after fees
28 $
Float
0.0000–0.0047 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0047 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Clutch Collection + The Prisma Collection
Classified
+11 $ +20.6%
invest 52 $assemble: ≈ won't work
float premium: at least 69 $
→ Steam Five-SeveN | Angry Mob (Factory New)
Best outcome
float up to 0.069999
Return after fees
62 $
Float
0.0700–0.0751 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
5

USP-S | Cortex (Field-Tested): buy 0.1500–0.1646 (under 1% of this wear's listings); AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1646 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Genesis Collection + The Spy Tech Collection
Restricted
+11 $ +53.9%
invest 20 $assemble: ≈ won't work
float premium: at least 26 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Fatal Glitch (Factory New)
Best outcome
float up to 0.069999
Return after fees
30 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Nova | Ocular (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); Nova | Ocular (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1648 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Dreams & Nightmares Collection + The Sport & Field Collection
Classified
+11 $ +10.2%
invest 104 $assemble: ≈ won't work
float premium: at least 140 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Fade (Factory New)
Best outcome
float up to 0.005599
Return after fees
115 $
Float
0.0000–0.0057 +2
Lots that fit
0%
Sales per week
35
Ways to assemble
1

Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0766 (0% of this wear's listings); MP7 | Abyssal Apparition (Minimal Wear): buy 0.0700–0.0766 (under 1% of this wear's listings); Galil AR | Rainbow Spoon (Factory New): buy 0.0000–0.0057 (2% of this wear's listings)

chance 85%
The Control Collection + The Overpass Collection
Consumer Grade
+11 $ +133.8%
invest 8 $assemble: ≈ won't work
float premium: at least 10 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Night (Factory New)
Best outcome
float up to 0.069999
Return after fees
19 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

AUG | Surveillance (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); Souvenir M249 | Contrast Spray (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); Souvenir UMP-45 | Scorched (Factory New): buy 0.0600–0.0605 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Kilowatt Collection + The Shattered Web Collection
Restricted
+11 $ +58.6%
invest 18 $assemble: ≈ won't work
float premium: at least 25 $
outcome without sales rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Tec-9 | Decimator (Factory New)
Best outcome
float up to 0.069999
Return after fees
29 $
Float
0.0700–0.0751 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ Sawed-Off | Analog Input (Minimal Wear): buy 0.0700–0.0751 (2% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); StatTrak™ PP-Bizon | Embargo (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Dreams & Nightmares Collection + The Gallery Collection
Classified
+11 $ +16.0%
invest 66 $assemble: ≈ won't work
float premium: at least 92 $
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
77 $
Float
0.0700–0.0740 +2
Lots that fit
0%
Sales per week
15
Ways to assemble
5

Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings); P250 | Epicenter (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1616 (0% of this wear's listings)

chance 50%
The Revolution Collection + The Snakebite Collection
Classified
+11 $ +18.9%
invest 56 $assemble: ≈ won't work
float premium: at least 74 $
→ Steam M4A4 | Temukau (Factory New)
Best outcome
float up to 0.069999
Return after fees
67 $
Float
0.0700–0.0753 +2
Lots that fit
0%
Sales per week
10
Ways to assemble
5

AWP | Duality (Minimal Wear): buy 0.0700–0.0753 (2% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0753 (0% of this wear's listings); XM1014 | XOXO (Minimal Wear): buy 0.0700–0.0753 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Overpass 2024 Collection + The Radiant Collection
Restricted
+11 $ +23.6%
invest 45 $assemble: ≈ won't work
float premium: at least 58 $
→ Steam AWP | Crakow! (Factory New)
Best outcome
float up to 0.069999
Return after fees
55 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
22
Ways to assemble
5

AUG | Eye of Zapems (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); M4A1-S | Glitched Paint (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); USP-S | Bleeding Edge (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Radiant Collection + The Revolution Collection
Restricted
+11 $ +115.1%
invest 9 $assemble: ≈ won't work
float premium: at least 13 $
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
20 $
Float
0.1500–0.1647 +1
Lots that fit
less than 1%
Sales per week
28
Ways to assemble
5

USP-S | Bleeding Edge (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2209 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 87%
The Phoenix Collection + The Spectrum 2 Collection
Restricted
+11 $ +48.0%
invest 22 $assemble: ≈ won't work
float premium: at least 27 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.135820
Return after fees
33 $
Float
0.0000–0.0047 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1656 (0% of this wear's listings); XM1014 | Ziggy (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings); SG 553 | Phantom (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 77%
The Falchion Collection + The Prisma Collection
Restricted
+11 $ +71.8%
invest 15 $assemble: ≈ won't work
float premium: at least 21 $
sells slowly rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AUG | Momentum (Factory New)
Best outcome
float up to 0.068627
Return after fees
25 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Negev | Loudmouth (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); UMP-45 | Moonrise (Factory New): buy 0.0000–0.0037 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The CS20 Collection + The Dreams & Nightmares Collection
Classified
+10 $ +16.3%
invest 64 $assemble: ≈ won't work
float premium: at least 89 $
rare inputs
→ Steam StatTrak™ AWP | Wildfire (Minimal Wear)
Best outcome
float up to 0.139374
Return after fees
75 $
Float
0.1500–0.1629 +1
Lots that fit
1%
Sales per week
5
Ways to assemble
5

StatTrak™ P90 | Nostalgia (Field-Tested): buy 0.1500–0.1629 (5% of this wear's listings); StatTrak™ Dual Berettas | Melondrama (Field-Tested): buy 0.1500–0.1629 (1% of this wear's listings)

chance 55%
The Arabesque Collection + The Arms Deal 2 Collection
Restricted
+10 $ +25.9%
invest 40 $assemble: ≈ won't work
float premium: at least 61 $
outcome without sales rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam USP-S | Serum (Factory New)
Best outcome
float up to 0.037499
Return after fees
51 $
Float
0.0000–0.0039 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
4

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1630 (1% of this wear's listings); Nova | Graphite (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Revolution Collection + The Revolver Case Collection
Restricted
+10 $ +67.5%
invest 16 $assemble: ≈ won't work
float premium: at least 20 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Point Disarray (Factory New)
Best outcome
float up to 0.046899
Return after fees
26 $
Float
0.0700–0.0749 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); StatTrak™ MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2204 (under 1% of this wear's listings); StatTrak™ PP-Bizon | Fuel Rod (Field-Tested): buy 0.1500–0.1641 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
The 2018 Inferno Collection + The Phoenix Collection
Restricted
+10 $ +31.5%
invest 33 $assemble: ≈ won't work
float premium: at least 40 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.141999
Return after fees
44 $
Float
0.0000–0.0035 +3
Lots that fit
0%
Sales per week
11
Ways to assemble
5

P250 | Vino Primo (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); P250 | Vino Primo (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings); USP-S | Guardian (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Arabesque Collection + The Graphic Design Collection
Restricted
+10 $ +12.1%
invest 87 $assemble: ≈ won't work
float premium: at least 118 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Starcade (Factory New)
Best outcome
float up to 0.052499
Return after fees
97 $
Float
0.0000–0.0040 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1633 (2% of this wear's listings); P250 | Lotus Imprint (Minimal Wear): buy 0.0700–0.0746 (0% of this wear's listings); CZ75-Auto | Slalom (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)

chance 33%
The Dead Hand Collection + The Falchion Collection
Restricted
+10 $ +64.2%
invest 16 $assemble: ≈ won't work
float premium: at least 21 $
rare inputs
→ Steam StatTrak™ AK-47 | Crane Flight (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
27 $
Float
0.1500–0.1618 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

StatTrak™ MP7 | Amberline (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); StatTrak™ Negev | Loudmouth (Field-Tested): buy 0.1500–0.1618 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dreams & Nightmares Collection + The Falchion Collection
Restricted
+10 $ +105.4%
invest 10 $assemble: ≈ won't work
float premium: at least 15 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam CZ75-Auto | Yellow Jacket (Factory New)
Best outcome
float up to 0.069999
Return after fees
20 $
Float
0.1500–0.1637 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

G3SG1 | Dream Glade (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); P2000 | Handgun (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); Negev | Loudmouth (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 25%
The Dead Hand Collection + The Gallery Collection
Classified
+10 $ +12.8%
invest 82 $assemble: ≈ won't work
float premium: at least 115 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Vaporwave (Minimal Wear)
Best outcome
float up to 0.122653
Return after fees
92 $
Float
0.1500–0.1628 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Well-Worn): buy 0.3800–0.3839 (0% of this wear's listings); StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1628 (0% of this wear's listings); StatTrak™ P250 | Epicenter (Field-Tested): buy 0.1500–0.1628 (0% of this wear's listings)

chance 70%
The Huntsman Collection + The Spectrum 2 Collection
Restricted
+10 $ +43.7%
invest 24 $assemble: ≈ won't work
float premium: at least 30 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Atomic Alloy (Factory New)
Best outcome
float up to 0.053731
Return after fees
34 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

PP-Bizon | Antique (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); XM1014 | Ziggy (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); SG 553 | Phantom (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 23%
The Glove Collection + The Phoenix Collection
Restricted
+10 $ +28.8%
invest 36 $assemble: ≈ won't work
float premium: at least 51 $
rare inputs
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
47 $
Float
0.1500–0.1623 +2
Lots that fit
0%
Sales per week
18
Ways to assemble
5

Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); SG 553 | Pulse (Field-Tested): buy 0.1500–0.1623 (7% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1623 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The 2021 Train Collection + The Glove Collection
Restricted
+10 $ +20.6%
invest 50 $assemble: ≈ won't work
float premium: at least 66 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.056451
Return after fees
61 $
Float
0.0000–0.0047 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

CZ75-Auto | Syndicate (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); Dual Berettas | Royal Consorts (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0047 (1% of this wear's listings)

chance 10%
The Anubis Collection + The Revolution Collection
Restricted
+10 $ +84.3%
invest 12 $
float premium: at least 16 $
outcome without sales rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Waters of Nephthys (Factory New)
Best outcome
float up to 0.048999
Return after fees
23 $
Float
0.1500–0.1647 +2
Lots that fit
unknown
Sales per week
0
Ways to assemble
5

Souvenir P90 | ScaraB Rush (Well-Worn): buy 0.3800–0.3844; R8 Revolver | Banana Cannon (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings); MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2209 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Fracture Collection + The Prisma 2 Collection
Classified
+10 $ +11.4%
invest 91 $assemble: ≈ won't work
float premium: at least 116 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Desert Eagle | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
101 $
Float
0.0000–0.0073 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

StatTrak™ XM1014 | Entombed (Minimal Wear): buy 0.0700–0.0784 (9% of this wear's listings); StatTrak™ XM1014 | Entombed (Factory New): buy 0.0000–0.0073 (0% of this wear's listings); StatTrak™ MAG-7 | Justice (Field-Tested): buy 0.1500–0.1741 (0% of this wear's listings)

chance 70%
The Kilowatt Collection + The Revolver Case Collection
Restricted
+10 $ +40.4%
invest 26 $assemble: ≈ won't work
float premium: at least 36 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ G3SG1 | The Executioner (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
36 $
Float
0.0000–0.0045 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0045 (5% of this wear's listings); StatTrak™ SG 553 | Tiger Moth (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Ascent Collection + The Gamma 2 Collection
Restricted
+10 $ +57.4%
invest 18 $assemble: ≈ won't work
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
28 $
Float
0.0000–0.0049 +2
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

USP-S | Royal Guard (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); SCAR-20 | Powercore (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings); MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0049 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 58%
The 2018 Nuke Collection + The Vanguard Collection
Mil-Spec Grade
+10 $ +78.2%
invest 13 $assemble: ≈ won't work
float premium: at least 18 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Griffin (Factory New)
Best outcome
float up to 0.055999
Return after fees
24 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

P90 | Facility Negative (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); P250 | Exchanger (Factory New): buy 0.0000–0.0035 (under 1% of this wear's listings); UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Bravo Collection + The Train 2025 Collection
Restricted
+10 $ +10.5%
invest 98 $assemble: ≈ won't work
float premium: at least 141 $
marketplace price sells slowly 52% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam P90 | Emerald Dragon (Factory New)
Best outcome
float up to 0.069999
Return after fees
109 $
Float
0.0000–0.0051 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
3

M4A4 | Zirka (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1670 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0051 (4% of this wear's listings)

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Arabesque Collection
+ The Dead Hand Collection
float premium: at least 35 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
25.09 36.07 +10.98 +43.7% 40%
≤ 0.0045+2
Restricted
→float up to 0.069999
1 5 9
The Glove Collection
+ The Overpass Collection
float premium: at least 44 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
31.63 42.53 +10.90 +34.5% 41%
≤ 0.0046+2
Mil-Spec Grade
→float up to 0.069999
1 5 1
The Arms Deal 3 Collection
+ The Recoil Collection
float premium: at least 112 $
rare inputs
≈ hard ≈ for 0 contracts
78.52 89.40 +10.88 +13.9% 55%
≤ 0.0065+2
Classified
→float up to 0.061764
1 1 8
The Chroma Collection
+ The Fever Collection
float premium: at least 107 $
rare inputs
≈ hard ≈ for 0 contracts
84.17 95.02 +10.85 +12.9% 55%
≤ 0.0755+2
Classified
→float up to 0.149999
1 2 1
The Genesis Collection
+ The Glove Collection
float premium: at least 26 $
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.06 28.91 +10.85 +60.1% 100%
≤ 0.0051+1
Restricted
→float up to 0.034999
1 5 8
The Dead Hand Collection
+ The Operation Riptide Collection
float premium: at least 35 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
26.70 37.53 +10.83 +40.6% 47%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 2
The Achroma Collection
+ The Spectrum Collection
float premium: at least 31 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
22.66 33.44 +10.78 +47.6% 67%
≤ 0.0038+2
Restricted
→float up to 0.069999
1 5 16
The Bravo Collection
+ The Phoenix Collection
float premium: at least 64 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
46.54 57.32 +10.78 +23.2% 40%
≤ 0.1636+2
Restricted
→float up to 0.009999
1 2 0
The Boreal Collection
+ The Gamma 2 Collection
float premium: at least 24 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.56 28.32 +10.76 +61.3% 100%
≤ 0.0044+2
Restricted
→float up to 0.069999
1 5 9
The Radiant Collection
float premium: at least 67 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
45.93 56.69 +10.76 +23.4% 100%
≤ 0.0043+1
Restricted
→float up to 0.069999
1 1 28
The Kilowatt Collection
+ The Prisma Collection
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.80 27.56 +10.75 +64.0% 63%
≤ 0.0041+2
Restricted
→float up to 0.069999
1 5 11
The Gamma 2 Collection
+ The Sport & Field Collection
float premium: at least 27 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.48 29.23 +10.75 +58.2% 100%
≤ 0.0055+2
Restricted
→float up to 0.048999
1 5 9
The Glove Collection
+ The Spy Tech Collection
float premium: at least 53 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
42.17 52.90 +10.73 +25.5% 40%
≤ 0.0060+2
Restricted
→float up to 0.069999
1 5 18
The Dreams & Nightmares Collection
+ The Fracture Collection
float premium: at least 80 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
62.44 73.16 +10.72 +17.2% 65%
≤ 0.0038+2
Classified
→float up to 0.069999
1 5 35
The Breakout Collection
+ The Huntsman Collection
float premium: at least 44 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
36.28 46.98 +10.70 +29.5% 46%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 2
The Kilowatt Collection
float premium: at least 29 $
profitable even in a bad week
≈ hard ≈ for 0 chains
17.00 27.69 +10.69 +62.9% 33%
≤ 0.0743+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 32
The Clutch Collection
+ The Kilowatt Collection
float premium: at least 21 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.64 27.33 +10.68 +64.2% 60%
≤ 0.0043+2
Restricted
→float up to 0.069999
1 5 10
The Dreams & Nightmares Collection
+ The Kilowatt Collection
float premium: at least 74 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
55.62 66.31 +10.68 +19.2% 55%
≤ 0.0045+2
Classified
→float up to 0.069999
1 5 51
The Dead Hand Collection
+ The Phoenix Collection
float premium: at least 36 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
25.10 35.78 +10.68 +42.5% 20%
≤ 0.0755+2
Restricted
→float up to 0.149999
1 5 17
The Dreams & Nightmares Collection
+ The Overpass 2024 Collection
float premium: at least 19 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.22 24.89 +10.68 +75.1% 30%
≤ 0.0035+3
Restricted
→float up to 0.069999
1 5 22
The Chroma Collection
+ The Revolution Collection
float premium: at least 90 $
rare inputs
≈ hard ≈ for 0 contracts
61.55 72.21 +10.67 +17.3% 55%
≤ 0.0744+2
Classified
→float up to 0.114999
1 1 1
The Danger Zone Collection
+ The Kilowatt Collection
float premium: at least 23 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.19 27.85 +10.66 +62.0% 67%
≤ 0.0047+2
Restricted
→float up to 0.069999
1 5 1
The Clutch Collection
+ The Prisma Collection
float premium: at least 69 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
51.83 62.48 +10.65 +20.6% 70%
≤ 0.0751+2
Classified
→float up to 0.069999
1 5 11
The Genesis Collection
+ The Spy Tech Collection
float premium: at least 26 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.74 30.39 +10.65 +53.9% 100%
≤ 0.0045+2
Restricted
→float up to 0.069999
1 5 4
The Dreams & Nightmares Collection
+ The Sport & Field Collection
float premium: at least 140 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
104.23 114.88 +10.65 +10.2% 55%
≤ 0.0057+2
Classified
→float up to 0.005599
1 1 35
The Control Collection
+ The Overpass Collection
float premium: at least 10 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.95 18.59 +10.64 +133.8% 85%
≤ 0.0037+2
Consumer Grade
→float up to 0.069999
1 5 1
The Kilowatt Collection
+ The Shattered Web Collection
float premium: at least 25 $
outcome without sales rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.11 28.72 +10.61 +58.6% 40%
≤ 0.0751+2
Restricted
→float up to 0.069999
1 5 0
The Dreams & Nightmares Collection
+ The Gallery Collection
float premium: at least 92 $
≈ hard ≈ for 0 contracts
66.09 76.69 +10.60 +16.0% 80%
≤ 0.0740+2
Classified
→float up to 0.069999
1 5 15
The Revolution Collection
+ The Snakebite Collection
float premium: at least 74 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
56.03 66.62 +10.59 +18.9% 50%
≤ 0.0753+2
Classified
→float up to 0.069999
1 5 10
The Overpass 2024 Collection
+ The Radiant Collection
float premium: at least 58 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
44.74 55.32 +10.57 +23.6% 80%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 5 22
The Radiant Collection
+ The Revolution Collection
float premium: at least 13 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.18 19.74 +10.57 +115.1% 73%
≤ 0.1647+1
Restricted
→float up to 0.069999
1 5 28
The Phoenix Collection
+ The Spectrum 2 Collection
float premium: at least 27 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
22.00 32.57 +10.56 +48.0% 87%
≤ 0.0047+2
Restricted
→float up to 0.135820
1 5 7
The Falchion Collection
+ The Prisma Collection
float premium: at least 21 $
sells slowly rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
14.67 25.22 +10.54 +71.8% 77%
≤ 0.0037+1
Restricted
→float up to 0.068627
1 5 1
The CS20 Collection
+ The Dreams & Nightmares Collection
float premium: at least 89 $
rare inputs
≈ hard ≈ for 0 contracts
64.49 74.98 +10.49 +16.3% 90%
≤ 0.1629+1
Classified
→float up to 0.139374
1 5 5
The Arabesque Collection
+ The Arms Deal 2 Collection
float premium: at least 61 $
outcome without sales rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
40.43 50.90 +10.47 +25.9% 55%
≤ 0.0039+1
Restricted
→float up to 0.037499
1 4 0
The Revolution Collection
+ The Revolver Case Collection
float premium: at least 20 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.51 25.98 +10.47 +67.5% 93%
≤ 0.0749+2
Restricted
→float up to 0.046899
1 5 0
The 2018 Inferno Collection
+ The Phoenix Collection
float premium: at least 40 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.20 43.66 +10.46 +31.5% 38%
≤ 0.0035+3
Restricted
→float up to 0.141999
1 5 11
The Arabesque Collection
+ The Graphic Design Collection
float premium: at least 118 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
86.66 97.11 +10.45 +12.1% 50%
≤ 0.0040+2
Restricted
→float up to 0.052499
1 5 1
The Dead Hand Collection
+ The Falchion Collection
float premium: at least 21 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.29 26.74 +10.45 +64.2% 33%
≤ 0.1618+1
Restricted
→float up to 0.149999
1 5 2
The Dreams & Nightmares Collection
+ The Falchion Collection
float premium: at least 15 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.91 20.36 +10.45 +105.4% 100%
≤ 0.1637+2
Restricted
→float up to 0.069999
1 5 1
The Dead Hand Collection
+ The Gallery Collection
float premium: at least 115 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
81.68 92.10 +10.42 +12.8% 25%
≤ 0.1628+2
Classified
→float up to 0.122653
1 5 7
The Huntsman Collection
+ The Spectrum 2 Collection
float premium: at least 30 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
23.81 34.22 +10.41 +43.7% 70%
≤ 0.0040+2
Restricted
→float up to 0.053731
1 5 2
The Glove Collection
+ The Phoenix Collection
float premium: at least 51 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
36.11 46.51 +10.40 +28.8% 23%
≤ 0.1623+2
Restricted
→float up to 0.069999
1 5 18
The 2021 Train Collection
+ The Glove Collection
float premium: at least 66 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
50.22 60.59 +10.37 +20.6% 40%
≤ 0.0047+2
Restricted
→float up to 0.056451
1 5 0
The Anubis Collection
+ The Revolution Collection
float premium: at least 16 $
outcome without sales rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
12.29 22.65 +10.36 +84.3% 10%
≤ 0.1647+2
Restricted
→float up to 0.048999
1 5 0
The Fracture Collection
+ The Prisma 2 Collection
float premium: at least 116 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
90.70 101.05 +10.35 +11.4% 50%
≤ 0.0073+2
Classified
→float up to 0.069999
1 5 5
The Kilowatt Collection
+ The Revolver Case Collection
float premium: at least 36 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
25.59 35.93 +10.34 +40.4% 70%
≤ 0.0045+1
Restricted
→float up to 0.149999
1 5 0
The Ascent Collection
+ The Gamma 2 Collection
float premium: at least 25 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.98 28.30 +10.32 +57.4% 100%
≤ 0.0049+2
Restricted
→float up to 0.069999
1 5 9
The 2018 Nuke Collection
+ The Vanguard Collection
float premium: at least 18 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.19 23.51 +10.32 +78.2% 58%
≤ 0.0035+2
Mil-Spec Grade
→float up to 0.055999
1 5 5
The Bravo Collection
+ The Train 2025 Collection
float premium: at least 141 $
marketplace price sells slowly 52% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
98.26 108.55 +10.29 +10.5% 55%
≤ 0.0051+2
Restricted
→float up to 0.069999
1 3 2
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