Crafts
prices updated 24.10 13:23 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 24.10: 1 ₽ = 0.0124 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 43 041.

Profitable 25 289crafts of 34 723 in the recalculation
Best profit +11$ The Danger Zone Collection · +16% rare inputs
Median ROI +12% half of the profitable crafts are above
No float picking 3 860 every outcome pays off: 891
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 34 723. Of them the site shows the best: 15 000. Shown in the list below: 10 961. Hidden: “profit only from resale” — 248, “outcome above the Steam cap” — 3 613. A craft can carry several labels.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 75%
The Chroma 2 Collection + The Shadow Collection
Classified
+24 $ +14.5%
invest 168 $assemble: ≈ won't work
float premium: at least 206 $
profit on prices without salesat least −131 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
192 $
Float
0.0700–0.0759 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Galil AR | Eco (Field-Tested): buy 0.1500–0.1671 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Minimal Wear): buy 0.1000–0.1037 (5% of this wear's listings); G3SG1 | Flux (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings)

chance 45%
The Falchion Collection + The Gallery Collection
Classified
+24 $ +26.7%
invest 91 $assemble: ≈ won't work
float premium: at least 118 $
profit on prices without salesat least −87 $ rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Vaporwave (Minimal Wear)
Best outcome
float up to 0.122653
Return after fees
115 $
Float
0.1500–0.1676 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

StatTrak™ SG 553 | Cyrex (Field-Tested): buy 0.1500–0.1676 (under 1% of this wear's listings); StatTrak™ P250 | Epicenter (Field-Tested): buy 0.1500–0.1676 (under 1% of this wear's listings)

chance 60%
The Arabesque Collection + The Chroma 3 Collection
Classified
+24 $ +14.4%
invest 169 $assemble: ≈ won't work
float premium: at least 224 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Consequence of the Jinn (Minimal Wear)
Best outcome
float up to 0.070706
Return after fees
193 $
Float
0.0000–0.0045 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
3

Desert Eagle | Eastern Enigma (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings); UMP-45 | Primal Saber (Factory New): buy 0.0000–0.0045 (6% of this wear's listings)

chance 35%
The 2018 Nuke Collection + The Shadow Collection
Restricted
+24 $ +67.6%
invest 36 $assemble: ≈ won't work
float premium: at least 49 $
profit on prices without salesat least −28 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Control Panel (Factory New)
Best outcome
float up to 0.058823
Return after fees
60 $
Float
0.0000–0.0057 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1687 (under 1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0057 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The 2021 Train Collection + The Overpass Collection
Restricted
+24 $ +18.4%
invest 132 $assemble: ≈ won't work
float premium: at least 180 $
profit on prices without salesat least −45 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Master Piece (Factory New)
Best outcome
float up to 0.013513
Return after fees
156 $
Float
0.0000–0.0050 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
2

Nova | Red Quartz (Factory New): buy 0.0000–0.0050 (1% of this wear's listings); Souvenir AWP | Pink DDPAT (Minimal Wear): buy 0.0700–0.0757 (under 1% of this wear's listings)

chance 65%
The Recoil Collection + The Revolver Case Collection
Classified
+24 $ +35.5%
invest 68 $assemble: ≈ won't work
float premium: at least 87 $
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Royal Paladin (Factory New)
Best outcome
float up to 0.065882
Return after fees
92 $
Float
0.0700–0.0751 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

P250 | Visions (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Genesis Collection + The eSports 2014 Summer Collection
Restricted
+24 $ +70.6%
invest 34 $assemble: ≈ won't work
float premium: at least 51 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ MP7 | Smoking Kills (Factory New)
Best outcome
float up to 0.069999
Return after fees
58 $
Float
0.0700–0.0754 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Continuum (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings); StatTrak™ PP-Bizon | Blue Streak (Minimal Wear): buy 0.0700–0.0754 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Bravo Collection + The Chroma 2 Collection
Restricted
+24 $ +45.1%
invest 54 $assemble: ≈ won't work
float premium: at least 69 $
profit on prices without salesat least −39 $ rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | Graphite (Factory New)
Best outcome
float up to 0.007999
Return after fees
78 $
Float
0.1500–0.1634 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

StatTrak™ USP-S | Overgrowth (Field-Tested): buy 0.1500–0.1634 (under 1% of this wear's listings); StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2558 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 27%
The 2021 Train Collection + The Arms Deal 2 Collection
Restricted
+24 $ +24.6%
invest 98 $assemble: ≈ won't work
float premium: at least 135 $
profit on prices without salesat least −11 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam USP-S | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
122 $
Float
0.0000–0.0036 +1
Lots that fit
≈1%
Sales per week
2
Ways to assemble
2

Nova | Red Quartz (Factory New): buy 0.0000–0.0036 (1% of this wear's listings); Nova | Graphite (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

chance 45%
The Chroma Collection + The Horizon Collection
Classified
+24 $ +10.5%
invest 229 $assemble: ≈ won't work
float premium: at least 300 $
profit on prices without salesat least −224 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.055999
Return after fees
253 $
Float
0.0000–0.0061 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
2

StatTrak™ P250 | Muertos (Factory New): buy 0.0000–0.0061 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 53%
The Operation Broken Fang Collection + The Wildfire Collection
Restricted
+24 $ +46.9%
invest 51 $assemble: ≈ won't work
float premium: at least 75 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
76 $
Float
0.0000–0.0046 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings); MAG-7 | Praetorian (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Kilowatt Collection + The Prisma Collection
Classified
+24 $ +36.5%
invest 66 $assemble: ≈ won't work
float premium: at least 85 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
90 $
Float
0.1500–0.1642 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

StatTrak™ Zeus x27 | Olympus (Field-Tested): buy 0.1500–0.1642 (3% of this wear's listings); StatTrak™ AUG | Momentum (Well-Worn): buy 0.3800–0.3843 (5% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Gamma 2 Collection + The Prisma 2 Collection
Classified
+24 $ +13.7%
invest 177 $assemble: ≈ won't work
float premium: at least 226 $
profit on prices without salesat least −96 $ rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ FAMAS | Roll Cage (Factory New)
Best outcome
float up to 0.069999
Return after fees
201 $
Float
0.0000–0.0043 +3
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); StatTrak™ MP9 | Airlock (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); StatTrak™ MAC-10 | Disco Tech (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); StatTrak™ AK-47 | Phantom Disruptor (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

chance 10%
The 2021 Vertigo Collection + The Gallery Collection
Classified
+24 $ +11.3%
invest 213 $assemble: ≈ won't work
float premium: at least 266 $
profit on prices without salesat least −27 $ marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.069999
Return after fees
237 $
Float
0.0000–0.0065 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
2

Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1714 (under 1% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0774 (under 1% of this wear's listings); P250 | Epicenter (Factory New): buy 0.0000–0.0065 (7% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The 2018 Nuke Collection + The Sport & Field Collection
Restricted
+24 $ +68.2%
invest 35 $assemble: ≈ won't work
float premium: at least 47 $
profit on prices without salesat least −17 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Control Panel (Factory New)
Best outcome
float up to 0.069999
Return after fees
59 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

AUG | Random Access (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); MAG-7 | Core Breach (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); UMP-45 | Crimson Foil (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 42%
The Horizon Collection + The eSports 2014 Summer Collection
Restricted
+24 $ +41.6%
invest 58 $assemble: ≈ won't work
float premium: at least 75 $
profit on prices without salesat least −53 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.013513
Return after fees
82 $
Float
0.0000–0.0038 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

AWP | PAW (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); P90 | Virus (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 35%
The Spectrum 2 Collection + The Vanguard Collection
Classified
+24 $ +17.6%
invest 137 $assemble: ≈ won't work
float premium: at least 193 $
profit on prices without salesat least −86 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Empress (Factory New)
Best outcome
float up to 0.069999
Return after fees
161 $
Float
0.0700–0.0753 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0753 (1% of this wear's listings); SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
The Huntsman Collection + The Shadow Collection
Restricted
+24 $ +64.5%
invest 37 $assemble: ≈ won't work
float premium: at least 50 $
profit on prices without salesat least −23 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Atomic Alloy (Factory New)
Best outcome
float up to 0.052941
Return after fees
61 $
Float
0.0000–0.0074 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

MAC-10 | Tatter (Factory New): buy 0.0000–0.0074 (1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0784 (under 1% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0074 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Spectrum Collection
Classified
+24 $ +27.2%
invest 88 $assemble: ≈ won't work
float premium: at least 118 $
rare inputs
→ Steam StatTrak™ AK-47 | Bloodsport (Factory New)
Best outcome
float up to 0.067499
Return after fees
112 $
Float
0.0700–0.0746 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
3

StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1632 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); StatTrak™ AWP | Fever Dream (Field-Tested): buy 0.1500–0.1632 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Chroma 3 Collection + The Revolver Case Collection
Classified
+24 $ +23.2%
invest 103 $assemble: ≈ won't work
float premium: at least 153 $
profit on prices without salesat least −17 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Royal Paladin (Factory New)
Best outcome
float up to 0.069999
Return after fees
127 $
Float
0.1500–0.1673 +2
Lots that fit
unknown
Sales per week
2
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1673 (under 1% of this wear's listings); P90 | Shapewood (Battle-Scarred): buy 0.4500–0.4915; G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1673 (under 1% of this wear's listings)

chance 45%
The Arms Deal 3 Collection + The Chroma 3 Collection
Classified
+24 $ +15.6%
invest 154 $assemble: ≈ won't work
float premium: at least 215 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069999
Return after fees
178 $
Float
0.0000–0.0046 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
2

CZ75-Auto | The Fuschia Is Now (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings); UMP-45 | Primal Saber (Factory New): buy 0.0000–0.0046 (6% of this wear's listings)

chance 65%
The Gallery Collection + The Prisma Collection
Classified
+24 $ +43.3%
invest 55 $assemble: ≈ won't work
float premium: at least 77 $
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.069999
Return after fees
79 $
Float
0.1500–0.1620 +1
Lots that fit
less than 1%
Sales per week
19
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2568 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Gallery Collection + The Gamma 2 Collection
Classified
+24 $ +20.1%
invest 119 $assemble: ≈ won't work
float premium: at least 157 $
profit on prices without salesat least −36 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.055999
Return after fees
143 $
Float
0.0000–0.0044 +3
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); P250 | Epicenter (Factory New): buy 0.0000–0.0044 (5% of this wear's listings); AUG | Syd Mead (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Graphic Design Collection + The eSports 2013 Collection
Restricted
+24 $ +13.8%
invest 173 $assemble: ≈ won't work
float premium: at least 228 $
profit on prices without salesat least −60 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Red Laminate (Factory New)
Best outcome
float up to 0.069999
Return after fees
197 $
Float
0.0000–0.0055 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

CZ75-Auto | Slalom (Factory New): buy 0.0000–0.0055 (1% of this wear's listings); Galil AR | Orange DDPAT (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)

chance 55%
The Prisma Collection + The Spectrum Collection
Classified
+24 $ +27.8%
invest 86 $assemble: ≈ won't work
float premium: at least 115 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Bloodsport (Minimal Wear)
Best outcome
float up to 0.084374
Return after fees
110 $
Float
0.1500–0.1804 +2
Lots that fit
≈1%
Sales per week
2
Ways to assemble
5

StatTrak™ AUG | Momentum (Well-Worn): buy 0.3800–0.3892 (5% of this wear's listings); StatTrak™ XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1804 (≈1% of this wear's listings); StatTrak™ AWP | Fever Dream (Field-Tested): buy 0.1500–0.1804 (12% of this wear's listings)

chance 55%
The Chroma 2 Collection + The Revolver Case Collection
Classified
+24 $ +23.1%
invest 103 $assemble: ≈ won't work
float premium: at least 152 $
profit on prices without salesat least −17 $ rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Royal Paladin (Factory New)
Best outcome
float up to 0.069999
Return after fees
127 $
Float
0.1500–0.1619 +2
Lots that fit
unknown
Sales per week
2
Ways to assemble
5

FAMAS | Djinn (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); G3SG1 | The Executioner (Battle-Scarred): buy 0.4500–0.4707; G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)

chance 50%
The Chroma 2 Collection + The Spectrum Collection
Classified
+24 $ +15.2%
invest 157 $assemble: ≈ won't work
float premium: at least 197 $
profit on prices without salesat least −62 $ rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
181 $
Float
0.0000–0.0035 +3
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Galil AR | Eco (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); CZ75-Auto | Xiangliu (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); AWP | Fever Dream (Factory New): buy 0.0000–0.0035 (under 1% of this wear's listings)

chance 50%
The Huntsman Collection + The Spy Tech Collection
Classified
+24 $ +7.3%
invest 327 $assemble: ≈ won't work
float premium: at least 444 $
profit on prices without salesat least −299 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Vulcan (Factory New)
Best outcome
float up to 0.069999
Return after fees
350 $
Float
0.0000–0.0055 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

M4A1-S | Atomic Alloy (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); SCAR-20 | Cyrex (Factory New): buy 0.0000–0.0055 (0% of this wear's listings); USP-S | Spiral Glitch (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings)

chance 67%
The Breakout Collection + The Shadow Collection
Restricted
+24 $ +85.6%
invest 28 $assemble: ≈ won't work
float premium: at least 37 $
profit on prices without salesat least −13 $ rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
52 $
Float
0.0000–0.0046 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

P250 | Supernova (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); M249 | Nebula Crusader (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Gamma 2 Collection + The Glove Collection
Classified
+24 $ +13.0%
invest 183 $assemble: ≈ won't work
float premium: at least 248 $
profit on prices without salesat least −65 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Buzz Kill (Factory New)
Best outcome
float up to 0.048999
Return after fees
207 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); AUG | Syd Mead (Factory New): buy 0.0000–0.0039 (5% of this wear's listings); P90 | Shallow Grave (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Horizon Collection + The eSports 2014 Summer Collection
Classified
+24 $ +16.6%
invest 143 $assemble: ≈ won't work
float premium: at least 179 $
profit on prices without salesat least −82 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Jaguar (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
167 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); StatTrak™ AUG | Bengal Tiger (Field-Tested): buy 0.1500–0.1618 (11% of this wear's listings)

chance 70%
The Chroma 2 Collection + The Falchion Collection
Classified
+24 $ +19.7%
invest 121 $assemble: ≈ won't work
float premium: at least 160 $
profit on prices without salesat least −87 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Hyper Beast (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
145 $
Float
0.1500–0.1616 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1616 (8% of this wear's listings); StatTrak™ CZ75-Auto | Yellow Jacket (Well-Worn): buy 0.3800–0.3835 (0% of this wear's listings); StatTrak™ SG 553 | Cyrex (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Gallery Collection + The Recoil Collection
Classified
+24 $ +21.3%
invest 112 $assemble: ≈ won't work
float premium: at least 139 $
profit on prices without salesat least −60 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.057238
Return after fees
135 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); StatTrak™ Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); StatTrak™ P250 | Visions (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

chance 45%
The Bank Collection + The Train 2025 Collection
Restricted
+24 $ +38.2%
invest 62 $assemble: ≈ won't work
float premium: at least 85 $
profit on prices without salesat least −1 $ rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
86 $
Float
0.0000–0.0062 +2
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
3

AK-47 | Emerald Pinstripe (Minimal Wear): buy 0.0700–0.0771 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1704 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0062 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Chroma 3 Collection + The Operation Broken Fang Collection
Restricted
+24 $ +68.7%
invest 35 $assemble: ≈ won't work
float premium: at least 47 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.068888
Return after fees
58 $
Float
0.0000–0.0055 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

XM1014 | Black Tie (Factory New): buy 0.0000–0.0055 (≈1% of this wear's listings); Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Clutch Collection + The Revolver Case Collection
Classified
+24 $ +35.6%
invest 67 $assemble: ≈ won't work
float premium: at least 88 $
profit on prices without salesat least −22 $ rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Royal Paladin (Factory New)
Best outcome
float up to 0.062222
Return after fees
90 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Bank Collection + The Chroma 2 Collection
Restricted
+24 $ +141.6%
invest 17 $assemble: ≈ won't work
float premium: at least 26 $
profit on prices without salesat least −13 $
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
40 $
Float
0.1500–0.1628 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
4

AK-47 | Emerald Pinstripe (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Operation Broken Fang Collection
Restricted
+24 $ +22.7%
invest 105 $assemble: ≈ won't work
float premium: at least 125 $
profit on prices without salesat least −105 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
128 $
Float
0.0000–0.0063 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

StatTrak™ Nova | Clear Polymer (Minimal Wear): buy 0.0700–0.0772 (under 1% of this wear's listings); StatTrak™ UMP-45 | Gold Bismuth (Factory New): buy 0.0000–0.0063 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gamma 2 Collection
Classified
+24 $ +14.5%
invest 163 $assemble: ≈ won't work
float premium: at least 234 $
profit on prices without salesat least −50 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.055999
Return after fees
187 $
Float
0.0000–0.0060 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
1

Tec-9 | Fuel Injector (Minimal Wear): buy 0.0700–0.0769 (under 1% of this wear's listings); AUG | Syd Mead (Factory New): buy 0.0000–0.0060 (7% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
The Shadow Collection
Restricted
+24 $ +69.7%
invest 34 $assemble: ≈ won't work
float premium: at least 47 $
profit on prices without salesat least −25 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
58 $
Float
0.0000–0.0076 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0787 (under 1% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0076 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Breakout Collection + The Revolver Case Collection
Classified
+24 $ +21.1%
invest 112 $assemble: ≈ won't work
float premium: at least 169 $
profit on prices without salesat least −17 $ rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam P90 | Asiimov (Factory New)
Best outcome
float up to 0.069999
Return after fees
136 $
Float
0.1500–0.1695 +1
Lots that fit
unknown
Sales per week
2
Ways to assemble
5

Five-SeveN | Fowl Play (Well-Worn): buy 0.3800–0.3859; G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1695 (under 1% of this wear's listings)

chance 100%
The Chroma Collection + The Prisma 2 Collection
Classified
+24 $ +25.6%
invest 92 $assemble: ≈ won't work
float premium: at least 136 $
profit on prices without salesat least −21 $ rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Man-o'-war (Minimal Wear)
Best outcome
float up to 0.106999
Return after fees
116 $
Float
0.0000–0.0058 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
3

P250 | Muertos (Factory New): buy 0.0000–0.0058 (5% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0766 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Horizon Collection + The Shattered Web Collection
Classified
+24 $ +22.4%
invest 106 $assemble: ≈ won't work
float premium: at least 139 $
profit on prices without salesat least −76 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.069999
Return after fees
129 $
Float
0.0000–0.0075 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
2

Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0786 (under 1% of this wear's listings); Sawed-Off | Devourer (Factory New): buy 0.0000–0.0075 (4% of this wear's listings); SG 553 | Colony IV (Minimal Wear): buy 0.0700–0.0786 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gallery Collection + The eSports 2013 Winter Collection
Classified
+24 $ +22.3%
invest 106 $assemble: ≈ won't work
float premium: at least 149 $
profit on prices without salesat least −28 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.057238
Return after fees
130 $
Float
0.0700–0.0786 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
2

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1748 (under 1% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0786 (under 1% of this wear's listings); FAMAS | Afterimage (Minimal Wear): buy 0.0700–0.0786 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Arms Deal 3 Collection + The Horizon Collection
Classified
+24 $ +21.4%
invest 110 $assemble: ≈ won't work
float premium: at least 150 $
profit on prices without salesat least −87 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.069999
Return after fees
134 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
2

CZ75-Auto | The Fuschia Is Now (Factory New): buy 0.0000–0.0056 (0% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Arms Deal 2 Collection + The Chroma 2 Collection
Restricted
+24 $ +64.6%
invest 36 $assemble: ≈ won't work
float premium: at least 47 $
profit on prices without salesat least −19 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
60 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
2

StatTrak™ Nova | Graphite (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); StatTrak™ CZ75-Auto | Pole Position (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2550 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
2 steps
The Radiant Collection
Mil-Spec Grade
+24 $ +44.4%
invest 53 $assemble: ≈ won't work
float premium: at least 88 $
profit on prices without salesat least −36 $
→ Steam AK-47 | Nouveau Rouge (Factory New)
Best outcome
float up to 0.069999
Return after fees
77 $
Float
0.0000–0.0044 +1
Lots that fit
less than 1%
Sales per week
35
Ways to assemble
1
Steps
2

SSG 08 | Blush Pour (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); M4A1-S | Rose Hex (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 62%
The Shadow Collection + The eSports 2014 Summer Collection
Restricted
+24 $ +32.9%
invest 72 $assemble: ≈ won't work
float premium: at least 100 $
profit on prices without salesat least −55 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.055416
Return after fees
95 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ MP7 | Special Delivery (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); StatTrak™ MP7 | Special Delivery (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); StatTrak™ PP-Bizon | Blue Streak (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Phoenix Collection
Classified
+24 $ +29.1%
invest 81 $assemble: ≈ won't work
float premium: at least 115 $
rare inputs
→ Steam StatTrak™ AWP | Asiimov (Field-Tested)
Best outcome
float up to 0.294799
Return after fees
105 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); StatTrak™ Nova | Antique (Factory New): buy 0.0000–0.0042 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 58%
The Horizon Collection + The eSports 2014 Summer Collection
Restricted
+23 $ +28.6%
invest 82 $assemble: ≈ won't work
float premium: at least 111 $
profit on prices without salesat least −48 $ marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Nova | Bloomstick (Factory New)
Best outcome
float up to 0.069999
Return after fees
106 $
Float
0.0000–0.0036 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

StatTrak™ G3SG1 | High Seas (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); StatTrak™ PP-Bizon | Blue Streak (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Chroma 2 Collection
+ The Shadow Collection
float premium: at least 206 $
profit on prices without sales at least −131 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
168.12 192.42 +24.30 +14.5% 75%
≤ 0.0759+2
Classified
→float up to 0.069999
1 5 1
The Falchion Collection
+ The Gallery Collection
float premium: at least 118 $
profit on prices without sales at least −87 $ rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
90.85 115.10 +24.25 +26.7% 45%
≤ 0.1676+1
Classified
→float up to 0.122653
1 5 3
The Arabesque Collection
+ The Chroma 3 Collection
float premium: at least 224 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
168.61 192.85 +24.24 +14.4% 60%
≤ 0.0045+2
Classified
→float up to 0.070706
1 3 1
The 2018 Nuke Collection
+ The Shadow Collection
float premium: at least 49 $
profit on prices without sales at least −28 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
35.82 60.05 +24.23 +67.6% 35%
≤ 0.0057+2
Restricted
→float up to 0.058823
1 5 0
The 2021 Train Collection
+ The Overpass Collection
float premium: at least 180 $
profit on prices without sales at least −45 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
131.85 156.05 +24.20 +18.4% 40%
≤ 0.0050+1
Restricted
→float up to 0.013513
1 2 2
The Recoil Collection
+ The Revolver Case Collection
float premium: at least 87 $
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
68.19 92.39 +24.20 +35.5% 65%
≤ 0.0751+2
Classified
→float up to 0.065882
1 5 2
The Genesis Collection
+ The eSports 2014 Summer Collection
float premium: at least 51 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
34.25 58.44 +24.19 +70.6% 95%
≤ 0.0754+1
Restricted
→float up to 0.069999
1 5 0
The Bravo Collection
+ The Chroma 2 Collection
float premium: at least 69 $
profit on prices without sales at least −39 $ rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
53.61 77.79 +24.18 +45.1% 40%
≤ 0.1634+1
Restricted
→float up to 0.007999
1 1 0
The 2021 Train Collection
+ The Arms Deal 2 Collection
float premium: at least 135 $
profit on prices without sales at least −11 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
98.09 122.27 +24.18 +24.6% 27%
≤ 0.0036+1
Restricted
→float up to 0.069999
1 2 2
The Chroma Collection
+ The Horizon Collection
float premium: at least 300 $
profit on prices without sales at least −224 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
229.15 253.33 +24.17 +10.5% 45%
≤ 0.0061+2
Classified
→float up to 0.055999
1 2 0
The Operation Broken Fang Collection
+ The Wildfire Collection
float premium: at least 75 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
51.39 75.51 +24.12 +46.9% 53%
≤ 0.0046+1
Restricted
→float up to 0.069999
1 5 3
The Kilowatt Collection
+ The Prisma Collection
float premium: at least 85 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
65.99 90.11 +24.12 +36.5% 50%
≤ 0.1642+2
Classified
→float up to 0.149999
1 5 3
The Gamma 2 Collection
+ The Prisma 2 Collection
float premium: at least 226 $
profit on prices without sales at least −96 $ rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
176.51 200.61 +24.10 +13.7% 90%
≤ 0.0043+3
Classified
→float up to 0.069999
1 5 0
The 2021 Vertigo Collection
+ The Gallery Collection
float premium: at least 266 $
profit on prices without sales at least −27 $ marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
212.68 236.76 +24.09 +11.3% 10%
≤ 0.0065+2
Classified
→float up to 0.069999
1 2 4
The 2018 Nuke Collection
+ The Sport & Field Collection
float premium: at least 47 $
profit on prices without sales at least −17 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
35.32 59.40 +24.08 +68.2% 50%
≤ 0.0039+2
Restricted
→float up to 0.069999
1 5 0
The Horizon Collection
+ The eSports 2014 Summer Collection
float premium: at least 75 $
profit on prices without sales at least −53 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
57.75 81.78 +24.03 +41.6% 42%
≤ 0.0038+1
Restricted
→float up to 0.013513
1 5 0
The Spectrum 2 Collection
+ The Vanguard Collection
float premium: at least 193 $
profit on prices without sales at least −86 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
136.70 160.72 +24.02 +17.6% 35%
≤ 0.0753+1
Classified
→float up to 0.069999
1 5 4
The Huntsman Collection
+ The Shadow Collection
float premium: at least 50 $
profit on prices without sales at least −23 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
37.21 61.22 +24.01 +64.5% 38%
≤ 0.0074+2
Restricted
→float up to 0.052941
1 5 0
The Fever Collection
+ The Spectrum Collection
float premium: at least 118 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
88.03 112.01 +23.98 +27.2% 55%
≤ 0.0746+2
Classified
→float up to 0.067499
1 3 2
The Chroma 3 Collection
+ The Revolver Case Collection
float premium: at least 153 $
profit on prices without sales at least −17 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
103.43 127.41 +23.97 +23.2% 55%
≤ 0.1673+2
Classified
→float up to 0.069999
1 5 2
The Arms Deal 3 Collection
+ The Chroma 3 Collection
float premium: at least 215 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
153.86 177.83 +23.96 +15.6% 45%
≤ 0.0046+2
Classified
→float up to 0.069999
1 2 1
The Gallery Collection
+ The Prisma Collection
float premium: at least 77 $
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
55.20 79.12 +23.92 +43.3% 65%
≤ 0.1620+1
Classified
→float up to 0.069999
1 5 19
The Gallery Collection
+ The Gamma 2 Collection
float premium: at least 157 $
profit on prices without sales at least −36 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
118.68 142.59 +23.91 +20.1% 60%
≤ 0.0044+3
Classified
→float up to 0.055999
1 5 4
The Graphic Design Collection
+ The eSports 2013 Collection
float premium: at least 228 $
profit on prices without sales at least −60 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
173.40 197.28 +23.88 +13.8% 65%
≤ 0.0055+1
Restricted
→float up to 0.069999
1 5 1
The Prisma Collection
+ The Spectrum Collection
float premium: at least 115 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
85.81 109.68 +23.87 +27.8% 55%
≤ 0.1804+2
Classified
→float up to 0.084374
1 5 2
The Chroma 2 Collection
+ The Revolver Case Collection
float premium: at least 152 $
profit on prices without sales at least −17 $ rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
103.15 127.01 +23.86 +23.1% 55%
≤ 0.1619+2
Classified
→float up to 0.069999
1 5 2
The Chroma 2 Collection
+ The Spectrum Collection
float premium: at least 197 $
profit on prices without sales at least −62 $ rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
156.85 180.65 +23.81 +15.2% 50%
≤ 0.0035+3
Classified
→float up to 0.069999
1 5 1
The Huntsman Collection
+ The Spy Tech Collection
float premium: at least 444 $
profit on prices without sales at least −299 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
326.51 350.30 +23.79 +7.3% 50%
≤ 0.0055+2
Classified
→float up to 0.069999
1 5 2
The Breakout Collection
+ The Shadow Collection
float premium: at least 37 $
profit on prices without sales at least −13 $ rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
27.79 51.58 +23.79 +85.6% 67%
≤ 0.0046+2
Restricted
→float up to 0.069999
1 5 0
The Gamma 2 Collection
+ The Glove Collection
float premium: at least 248 $
profit on prices without sales at least −65 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
183.04 206.83 +23.79 +13.0% 55%
≤ 0.0039+2
Classified
→float up to 0.048999
1 5 3
The Horizon Collection
+ The eSports 2014 Summer Collection
float premium: at least 179 $
profit on prices without sales at least −82 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
143.38 167.17 +23.79 +16.6% 50%
≤ 0.0741+2
Classified
→float up to 0.149999
1 5 0
The Chroma 2 Collection
+ The Falchion Collection
float premium: at least 160 $
profit on prices without sales at least −87 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
120.78 144.53 +23.76 +19.7% 70%
≤ 0.1616+2
Classified
→float up to 0.149999
1 5 1
The Gallery Collection
+ The Recoil Collection
float premium: at least 139 $
profit on prices without sales at least −60 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
111.57 135.31 +23.75 +21.3% 70%
≤ 0.0038+2
Classified
→float up to 0.057238
1 5 0
The Bank Collection
+ The Train 2025 Collection
float premium: at least 85 $
profit on prices without sales at least −1 $ rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
62.19 85.92 +23.73 +38.2% 45%
≤ 0.0062+2
Restricted
→float up to 0.069999
1 3 12
The Chroma 3 Collection
+ The Operation Broken Fang Collection
float premium: at least 47 $
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
34.52 58.24 +23.72 +68.7% 30%
≤ 0.0055+1
Restricted
→float up to 0.068888
1 5 3
The Clutch Collection
+ The Revolver Case Collection
float premium: at least 88 $
profit on prices without sales at least −22 $ rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
66.51 90.21 +23.69 +35.6% 100%
≤ 0.0035+2
Classified
→float up to 0.062222
1 5 2
The Bank Collection
+ The Chroma 2 Collection
float premium: at least 26 $
profit on prices without sales at least −13 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.73 40.41 +23.68 +141.6% 60%
≤ 0.1628+1
Restricted
→float up to 0.149999
1 4 3
The Operation Broken Fang Collection
float premium: at least 125 $
profit on prices without sales at least −105 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
104.52 128.20 +23.67 +22.7% 67%
≤ 0.0063+1
Restricted
→float up to 0.069999
1 1 0
The Gamma 2 Collection
float premium: at least 234 $
profit on prices without sales at least −50 $ rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
163.23 186.90 +23.67 +14.5% 50%
≤ 0.0060+1
Classified
→float up to 0.055999
1 1 4
The Shadow Collection
float premium: at least 47 $
profit on prices without sales at least −25 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.97 57.64 +23.67 +69.7% 33%
≤ 0.0076+1
Restricted
→float up to 0.069999
1 1 0
The Breakout Collection
+ The Revolver Case Collection
float premium: at least 169 $
profit on prices without sales at least −17 $ rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
112.07 135.73 +23.67 +21.1% 55%
≤ 0.1695+1
Classified
→float up to 0.069999
1 5 2
The Chroma Collection
+ The Prisma 2 Collection
float premium: at least 136 $
profit on prices without sales at least −21 $ rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
92.37 115.99 +23.62 +25.6% 100%
≤ 0.0058+1
Classified
→float up to 0.106999
1 3 2
The Horizon Collection
+ The Shattered Web Collection
float premium: at least 139 $
profit on prices without sales at least −76 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
105.63 129.24 +23.61 +22.4% 45%
≤ 0.0075+2
Classified
→float up to 0.069999
1 2 6
The Gallery Collection
+ The eSports 2013 Winter Collection
float premium: at least 149 $
profit on prices without sales at least −28 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
106.02 129.61 +23.59 +22.3% 100%
≤ 0.0786+2
Classified
→float up to 0.057238
1 2 4
The Arms Deal 3 Collection
+ The Horizon Collection
float premium: at least 150 $
profit on prices without sales at least −87 $ rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
109.96 133.54 +23.58 +21.4% 55%
≤ 0.0056+1
Classified
→float up to 0.069999
1 2 2
The Arms Deal 2 Collection
+ The Chroma 2 Collection
float premium: at least 47 $
profit on prices without sales at least −19 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
36.47 60.03 +23.56 +64.6% 40%
≤ 0.0035+2
Restricted
→float up to 0.149999
1 2 1
The Radiant Collection
float premium: at least 88 $
profit on prices without sales at least −36 $
profitable even in a bad week
≈ hard ≈ for 0 chains
53.09 76.64 +23.55 +44.4% 100%
≤ 0.0044+1
Mil-Spec Grade
→float up to 0.069999
2 steps 1 35
The Shadow Collection
+ The eSports 2014 Summer Collection
float premium: at least 100 $
profit on prices without sales at least −55 $ rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
71.63 95.17 +23.54 +32.9% 62%
≤ 0.0038+2
Restricted
→float up to 0.055416
1 5 0
The Fever Collection
+ The Phoenix Collection
float premium: at least 115 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
81.00 104.53 +23.53 +29.1% 55%
≤ 0.0042+2
Classified
→float up to 0.294799
1 5 2
The Horizon Collection
+ The eSports 2014 Summer Collection
float premium: at least 111 $
profit on prices without sales at least −48 $ marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
82.05 105.55 +23.50 +28.6% 58%
≤ 0.0036+1
Restricted
→float up to 0.069999
1 3 0
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work