Crafts
prices updated 18.10 13:47 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 18.10: 1 ₽ = 0.0120 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 46 914.

Profitable 35 334crafts of 38 904 in the recalculation
Best profit +21$ The Gamma Collection · +31% outcome without sales +1
Median ROI +15% half of the profitable crafts are above
No float picking 535 every outcome pays off: 1 657
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 38 904. Of them the site shows the best: 15 000. Shown in the list below: 10 909. Hidden: “profit only from resale” — 265, “outcome above the Steam cap” — 3 656. A craft can carry several labels.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 55%
The Operation Broken Fang Collection + The Train 2025 Collection
Restricted
+40 $ +61.8%
invest 64 $assemble: ≈ won't work
float premium: at least 88 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
104 $
Float
0.0000–0.0037 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0037 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Fever Collection + The Recoil Collection
Classified
+40 $ +58.5%
invest 68 $assemble: ≈ won't work
float premium: at least 97 $
sells slowly
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
108 $
Float
0.0000–0.0059 +2
Lots that fit
0%
Sales per week
14
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0768 (under 1% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0768 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0059 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Fever Collection
Classified
+40 $ +55.8%
invest 71 $assemble: ≈ won't work
float premium: at least 104 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
110 $
Float
0.0000–0.0056 +1
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0056 (1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Graphic Design Collection + The Train 2025 Collection
Restricted
+39 $ +65.4%
invest 59 $assemble: ≈ won't work
float premium: at least 76 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Desert Eagle | Starcade (Factory New)
Best outcome
float up to 0.052499
Return after fees
98 $
Float
0.0000–0.0046 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

CZ75-Auto | Slalom (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0046 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 83%
The Gamma 2 Collection + The Train 2025 Collection
Restricted
+39 $ +162.4%
invest 24 $assemble: ≈ won't work
float premium: at least 32 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
63 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
9
Ways to assemble
5

MAG-7 | Petroglyph (Factory New): buy 0.0000–0.0039 (under 1% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Kilowatt Collection
Classified
+39 $ +21.8%
invest 178 $
float premium: at least 226 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
217 $
Float
0.0000–0.0074 +2
Lots that fit
unknown
Sales per week
28
Ways to assemble
4

Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3874; Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0785 (5% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0074 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The 2021 Dust 2 Collection + The Train 2025 Collection
Restricted
+38 $ +49.0%
invest 78 $assemble: ≈ won't work
float premium: at least 98 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam SSG 08 | Death Strike (Factory New)
Best outcome
float up to 0.055999
Return after fees
117 $
Float
0.0000–0.0044 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Souvenir USP-S | Orange Anolis (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0044 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Revolution Collection
Classified
+38 $ +20.5%
invest 187 $
float premium: at least 235 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
226 $
Float
0.0000–0.0044 +2
Lots that fit
unknown
Sales per week
22
Ways to assemble
4

Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3844; AWP | Duality (Minimal Wear): buy 0.0700–0.0751 (2% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0044 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Recoil Collection + The Revolver Case Collection
Classified
+38 $ +54.0%
invest 71 $assemble: ≈ won't work
float premium: at least 94 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Royal Paladin (Factory New)
Best outcome
float up to 0.065882
Return after fees
109 $
Float
0.0700–0.0757 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1664 (under 1% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0757 (0% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1664 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Operation Broken Fang Collection
Classified
+38 $ +39.3%
invest 97 $assemble: ≈ won't work
float premium: at least 130 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.055999
Return after fees
135 $
Float
0.0000–0.0042 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
4

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0042 (2% of this wear's listings); M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1640 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dreams & Nightmares Collection + The Overpass 2024 Collection
Classified
+38 $ +39.1%
invest 97 $assemble: ≈ won't work
float premium: at least 136 $
rare inputs
→ Steam AK-47 | B the Monster (Factory New)
Best outcome
float up to 0.055999
Return after fees
134 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); MP7 | Abyssal Apparition (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0751 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Arms Deal 3 Collection + The Chroma 2 Collection
Restricted
+38 $ +154.1%
invest 24 $assemble: ≈ won't work
float premium: at least 35 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
62 $
Float
0.0000–0.0049 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ CZ75-Auto | Tread Plate (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings); StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2571 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 52%
The Operation Broken Fang Collection + The Train 2025 Collection
Restricted
+37 $ +64.3%
invest 58 $assemble: ≈ won't work
float premium: at least 77 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
96 $
Float
0.0000–0.0048 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0755 (0% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1660 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0048 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Fracture Collection + The Kilowatt Collection
Classified
+37 $ +35.3%
invest 104 $assemble: ≈ won't work
float premium: at least 138 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.055814
Return after fees
140 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

StatTrak™ XM1014 | Entombed (Factory New): buy 0.0000–0.0039 (0% of this wear's listings); StatTrak™ USP-S | Jawbreaker (Field-Tested): buy 0.1500–0.1631 (0% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0745 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Train 2025 Collection
Restricted
+37 $ +201.2%
invest 18 $assemble: ≈ won't work
float premium: at least 27 $
sells slowly
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.062499
Return after fees
55 $
Float
0.1500–0.1617 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Fever Collection + The Vanguard Collection
Classified
+36 $ +46.0%
invest 78 $assemble: ≈ won't work
float premium: at least 110 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
115 $
Float
0.0000–0.0062 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0062 (2% of this wear's listings); SCAR-20 | Cardiac (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gamma 2 Collection + The eSports 2014 Summer Collection
Classified
+35 $ +26.7%
invest 131 $assemble: ≈ won't work
float premium: at least 196 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.069999
Return after fees
167 $
Float
0.0700–0.0745 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

MP9 | Airlock (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); Nova | Bloomstick (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection + The Revolver Case Collection
Classified
+35 $ +52.1%
invest 67 $assemble: ≈ won't work
float premium: at least 92 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | Royal Paladin (Factory New)
Best outcome
float up to 0.055999
Return after fees
102 $
Float
0.0700–0.0746 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

AWP | Duality (Minimal Wear): buy 0.0700–0.0746 (2% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0746 (0% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1633 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Revolver Case Collection + The Train 2025 Collection
Restricted
+35 $ +99.2%
invest 35 $assemble: ≈ won't work
float premium: at least 50 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
70 $
Float
0.0000–0.0046 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

XM1014 | Teclu Burner (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1652 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Revolver Case Collection
Classified
+35 $ +54.6%
invest 63 $assemble: ≈ won't work
float premium: at least 88 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam R8 Revolver | Fade (Factory New)
Best outcome
float up to 0.059999
Return after fees
98 $
Float
0.1500–0.1630 +1
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1630 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Falchion Collection + The Train 2025 Collection
Restricted
+34 $ +192.8%
invest 18 $assemble: ≈ won't work
float premium: at least 25 $
sells slowly
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
52 $
Float
0.1500–0.1624 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

Negev | Loudmouth (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Dead Hand Collection + The Fever Collection
Classified
+33 $ +43.6%
invest 76 $assemble: ≈ won't work
float premium: at least 98 $
rare inputs
→ Steam StatTrak™ AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
110 $
Float
0.0700–0.0763 +2
Lots that fit
0%
Sales per week
7
Ways to assemble
5

StatTrak™ P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1683 (0% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Revolution Collection + The Wildfire Collection
Classified
+33 $ +45.6%
invest 73 $assemble: ≈ won't work
float premium: at least 102 $
rare inputs
→ Steam AK-47 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
106 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0043 (2% of this wear's listings); AWP | Elite Build (Field-Tested): buy 0.1500–0.1643 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Chroma 2 Collection + The Train 2025 Collection
Restricted
+33 $ +182.2%
invest 18 $assemble: ≈ won't work
float premium: at least 27 $
sells slowly
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.066666
Return after fees
51 $
Float
0.1500–0.1628 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (2% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Fever Collection + The Snakebite Collection
Classified
+33 $ +45.8%
invest 72 $assemble: ≈ won't work
float premium: at least 87 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
105 $
Float
0.0000–0.0039 +3
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0039 (2% of this wear's listings); XM1014 | XOXO (Minimal Wear): buy 0.0700–0.0745 (1% of this wear's listings); MP9 | Food Chain (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Train 2025 Collection + The Vanguard Collection
Restricted
+33 $ +76.4%
invest 43 $assemble: ≈ won't work
float premium: at least 56 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
76 $
Float
0.0000–0.0035 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); Zeus x27 | Charged Up (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Sawed-Off | Highwayman (Factory New): buy 0.0000–0.0035 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dreams & Nightmares Collection + The Shattered Web Collection
Classified
+33 $ +35.3%
invest 93 $assemble: ≈ won't work
float premium: at least 127 $
outcome without sales rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
126 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); MP7 | Abyssal Apparition (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1648 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Arms Deal 2 Collection + The Chroma 2 Collection
Restricted
+33 $ +99.9%
invest 33 $assemble: ≈ won't work
float premium: at least 45 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
65 $
Float
0.0000–0.0048 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

StatTrak™ Nova | Graphite (Factory New): buy 0.0000–0.0048 (4% of this wear's listings); StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2569 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gamma 2 Collection
Classified
+33 $ +24.0%
invest 136 $assemble: ≈ won't work
float premium: at least 212 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Revolution (Factory New)
Best outcome
float up to 0.069999
Return after fees
169 $
Float
0.0700–0.0779 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
1

MP9 | Airlock (Field-Tested): buy 0.1500–0.1729 (under 1% of this wear's listings); MP9 | Airlock (Minimal Wear): buy 0.0700–0.0779 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Recoil Collection + The Shattered Web Collection
Classified
+32 $ +43.3%
invest 74 $assemble: ≈ won't work
float premium: at least 105 $
outcome without sales rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Containment Breach (Factory New)
Best outcome
float up to 0.069999
Return after fees
106 $
Float
0.0000–0.0042 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0042 (under 1% of this wear's listings); SG 553 | Colony IV (Field-Tested): buy 0.1500–0.1639 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Dreams & Nightmares Collection
Classified
+32 $ +33.2%
invest 96 $assemble: ≈ won't work
float premium: at least 132 $
outcome without sales rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
128 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Galil AR | Eco (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings); MP7 | Abyssal Apparition (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dreams & Nightmares Collection + The Gamma Collection
Classified
+32 $ +38.4%
invest 82 $assemble: ≈ won't work
float premium: at least 114 $
outcome without sales rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Mecha Industries (Factory New)
Best outcome
float up to 0.055999
Return after fees
114 $
Float
0.0000–0.0055 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Dual Berettas | Melondrama (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); MP7 | Abyssal Apparition (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0055 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The 2021 Vertigo Collection + The Fever Collection
Classified
+31 $ +16.3%
invest 193 $assemble: ≈ won't work
float premium: at least 240 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.055999
Return after fees
224 $
Float
0.0000–0.0046 +2
Lots that fit
less than 1%
Sales per week
14
Ways to assemble
2

Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0046 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Revolution Collection + The Train 2025 Collection
Restricted
+31 $ +228.6%
invest 14 $assemble: ≈ won't work
float premium: at least 17 $
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
45 $
Float
0.1500–0.1631 +2
Lots that fit
0%
Sales per week
11
Ways to assemble
5

MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2197 (under 1% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1631 (0% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1631 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 77%
The Shadow Collection + The Train 2025 Collection
Restricted
+31 $ +81.6%
invest 38 $assemble: ≈ won't work
float premium: at least 50 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.058823
Return after fees
69 $
Float
0.0000–0.0044 +2
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1646 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Recoil Collection
Classified
+31 $ +16.0%
invest 194 $
float premium: at least 252 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
225 $
Float
0.0000–0.0084 +2
Lots that fit
unknown
Sales per week
23
Ways to assemble
4

Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3884; Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0796 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0084 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Spectrum Collection
Classified
+31 $ +43.7%
invest 71 $assemble: ≈ won't work
float premium: at least 96 $
rare inputs
→ Steam AK-47 | Bloodsport (Factory New)
Best outcome
float up to 0.067499
Return after fees
102 $
Float
0.0000–0.0047 +1
Lots that fit
0%
Sales per week
31
Ways to assemble
5

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1657 (under 1% of this wear's listings); CZ75-Auto | Xiangliu (Factory New): buy 0.0000–0.0047 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Winter Offensive Collection
Classified
+31 $ +35.2%
invest 88 $assemble: ≈ won't work
float premium: at least 121 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Asiimov (Field-Tested)
Best outcome
float up to 0.237399
Return after fees
119 $
Float
0.0000–0.0062 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
3

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0062 (2% of this wear's listings); P250 | Mehndi (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dreams & Nightmares Collection + The Horizon Collection
Restricted
+31 $ +275.7%
invest 11 $assemble: ≈ won't work
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.069999
Return after fees
42 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Fracture Collection
Classified
+31 $ +18.2%
invest 169 $
float premium: at least 216 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
199 $
Float
0.0000–0.0053 +2
Lots that fit
unknown
Sales per week
70
Ways to assemble
4

Souvenir AK-47 | Panthera onca (Well-Worn): buy 0.3800–0.3853; M4A4 | Tooth Fairy (Field-Tested): buy 0.1500–0.1675 (under 1% of this wear's listings); XM1014 | Entombed (Factory New): buy 0.0000–0.0053 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
The 2018 Nuke Collection + The Phoenix Collection
Restricted
+31 $ +88.5%
invest 35 $assemble: ≈ won't work
float premium: at least 42 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Control Panel (Factory New)
Best outcome
float up to 0.069999
Return after fees
65 $
Float
0.0000–0.0035 +3
Lots that fit
0%
Sales per week
2
Ways to assemble
5

MAG-7 | Core Breach (Field-Tested): buy 0.1500–0.1615 (0% of this wear's listings); AUG | Random Access (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1615 (0% of this wear's listings); USP-S | Guardian (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Bravo Collection + The Train 2025 Collection
Restricted
+31 $ +44.3%
invest 69 $assemble: ≈ won't work
float premium: at least 90 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
100 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

USP-S | Overgrowth (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); MAC-10 | Derailment (Factory New): buy 0.0000–0.0036 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Dead Hand Collection
Classified
+30 $ +42.7%
invest 71 $assemble: ≈ won't work
float premium: at least 94 $
→ Steam M4A1-S | Chantico's Fire (Minimal Wear)
Best outcome
float up to 0.148499
Return after fees
102 $
Float
0.0700–0.0764 +2
Lots that fit
0%
Sales per week
28
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1684 (1% of this wear's listings); P250 | Kintsugi (Field-Tested): buy 0.1500–0.1684 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0764 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Kilowatt Collection + The eSports 2013 Collection
Restricted
+30 $ +68.3%
invest 44 $assemble: ≈ won't work
float premium: at least 55 $
marketplace price sells slowly 35% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AWP | BOOM (Factory New)
Best outcome
float up to 0.069999
Return after fees
75 $
Float
0.0000–0.0054 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

StatTrak™ Sawed-Off | Analog Input (Minimal Wear): buy 0.0700–0.0762 (3% of this wear's listings); StatTrak™ Sawed-Off | Analog Input (Factory New): buy 0.0000–0.0054 (6% of this wear's listings); StatTrak™ Galil AR | Orange DDPAT (Field-Tested): buy 0.1500–0.1680 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Operation Broken Fang Collection + The Shadow Collection
Restricted
+30 $ +79.9%
invest 38 $assemble: ≈ won't work
float premium: at least 52 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
68 $
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1644 (0% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gamma 2 Collection + The Operation Broken Fang Collection
Classified
+30 $ +20.7%
invest 145 $assemble: ≈ won't work
float premium: at least 225 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
175 $
Float
0.0700–0.0777 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
2

MP9 | Airlock (Minimal Wear): buy 0.0700–0.0777 (under 1% of this wear's listings); M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1721 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Revolution Collection
Classified
+30 $ +42.6%
invest 70 $assemble: ≈ won't work
float premium: at least 102 $
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069299
Return after fees
100 $
Float
0.0000–0.0060 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1697 (1% of this wear's listings); P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0768 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0060 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection
Classified
+29 $ +42.2%
invest 69 $assemble: ≈ won't work
float premium: at least 93 $
→ Steam Glock-18 | Fully Tuned (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
98 $
Float
0.0700–0.0763 +1
Lots that fit
0%
Sales per week
31
Ways to assemble
1

P250 | Kintsugi (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
The Horizon Collection + The Spectrum Collection
Restricted
+29 $ +147.8%
invest 20 $assemble: ≈ won't work
float premium: at least 28 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.069999
Return after fees
49 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); M249 | Emerald Poison Dart (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gallery Collection
Classified
+29 $ +33.0%
invest 88 $assemble: ≈ won't work
float premium: at least 159 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A1-S | Vaporwave (Minimal Wear)
Best outcome
float up to 0.122653
Return after fees
117 $
Float
0.1500–0.1642
Lots that fit
0%
Sales per week
7
Ways to assemble
1

StatTrak™ P250 | Epicenter (Field-Tested): buy 0.1500–0.1642 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Operation Broken Fang Collection
+ The Train 2025 Collection
float premium: at least 88 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
64.37 104.16 +39.79 +61.8% 55%
≤ 0.0037+2
Restricted
→float up to 0.069999
1 5 0
The Fever Collection
+ The Recoil Collection
float premium: at least 97 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
67.99 107.76 +39.77 +58.5% 100%
≤ 0.0059+2
Classified
→float up to 0.069999
1 5 14
The Danger Zone Collection
+ The Fever Collection
float premium: at least 104 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
70.82 110.35 +39.53 +55.8% 90%
≤ 0.0056+1
Classified
→float up to 0.069999
1 5 14
The Graphic Design Collection
+ The Train 2025 Collection
float premium: at least 76 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
59.45 98.35 +38.90 +65.4% 55%
≤ 0.0046+2
Restricted
→float up to 0.052499
1 5 1
The Gamma 2 Collection
+ The Train 2025 Collection
float premium: at least 32 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
23.93 62.80 +38.87 +162.4% 83%
≤ 0.0039+2
Restricted
→float up to 0.069999
1 5 9
The Ancient Collection
+ The Kilowatt Collection
float premium: at least 226 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
177.85 216.66 +38.82 +21.8% 10%
≤ 0.0074+2
Classified
→float up to 0.069999
1 4 28
The 2021 Dust 2 Collection
+ The Train 2025 Collection
float premium: at least 98 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
78.41 116.86 +38.45 +49.0% 55%
≤ 0.0044+2
Restricted
→float up to 0.055999
1 5 1
The Ancient Collection
+ The Revolution Collection
float premium: at least 235 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
187.31 225.66 +38.36 +20.5% 10%
≤ 0.0044+2
Classified
→float up to 0.069999
1 4 22
The Recoil Collection
+ The Revolver Case Collection
float premium: at least 94 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
70.66 108.83 +38.17 +54.0% 100%
≤ 0.0757+2
Classified
→float up to 0.065882
1 5 1
The Fever Collection
+ The Operation Broken Fang Collection
float premium: at least 130 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
96.85 134.95 +38.10 +39.3% 55%
≤ 0.0042+2
Classified
→float up to 0.055999
1 4 1
The Dreams & Nightmares Collection
+ The Overpass 2024 Collection
float premium: at least 136 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
96.67 134.43 +37.76 +39.1% 100%
≤ 0.0045+2
Classified
→float up to 0.055999
1 5 2
The Arms Deal 3 Collection
+ The Chroma 2 Collection
float premium: at least 35 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
24.43 62.08 +37.65 +154.1% 70%
≤ 0.0049+1
Restricted
→float up to 0.149999
1 5 0
The Operation Broken Fang Collection
+ The Train 2025 Collection
float premium: at least 77 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
58.30 95.78 +37.48 +64.3% 52%
≤ 0.0048+2
Restricted
→float up to 0.069999
1 5 0
The Fracture Collection
+ The Kilowatt Collection
float premium: at least 138 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
103.79 140.47 +36.68 +35.3% 75%
≤ 0.0039+2
Classified
→float up to 0.055814
1 5 7
The Chroma 2 Collection
+ The Train 2025 Collection
float premium: at least 27 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.17 54.73 +36.56 +201.2% 100%
≤ 0.1617+1
Restricted
→float up to 0.062499
1 5 1
The Fever Collection
+ The Vanguard Collection
float premium: at least 110 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
78.47 114.58 +36.11 +46.0% 100%
≤ 0.0062+2
Classified
→float up to 0.069999
1 5 4
The Gamma 2 Collection
+ The eSports 2014 Summer Collection
float premium: at least 196 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
131.46 166.55 +35.09 +26.7% 50%
≤ 0.0745+1
Classified
→float up to 0.069999
1 5 0
The Revolution Collection
+ The Revolver Case Collection
float premium: at least 92 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
67.18 102.17 +34.98 +52.1% 100%
≤ 0.0746+2
Classified
→float up to 0.055999
1 5 1
The Revolver Case Collection
+ The Train 2025 Collection
float premium: at least 50 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
35.04 69.80 +34.76 +99.2% 73%
≤ 0.0046+1
Restricted
→float up to 0.069999
1 5 1
The Dead Hand Collection
+ The Revolver Case Collection
float premium: at least 88 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
63.17 97.70 +34.52 +54.6% 100%
≤ 0.1630+1
Classified
→float up to 0.059999
1 5 8
The Falchion Collection
+ The Train 2025 Collection
float premium: at least 25 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.61 51.58 +33.96 +192.8% 100%
≤ 0.1624+1
Restricted
→float up to 0.069999
1 5 1
The Dead Hand Collection
+ The Fever Collection
float premium: at least 98 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
76.50 109.87 +33.38 +43.6% 70%
≤ 0.0763+2
Classified
→float up to 0.149999
1 5 7
The Revolution Collection
+ The Wildfire Collection
float premium: at least 102 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
72.69 105.84 +33.15 +45.6% 100%
≤ 0.0043+2
Classified
→float up to 0.069999
1 5 1
The Chroma 2 Collection
+ The Train 2025 Collection
float premium: at least 27 $
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.17 51.28 +33.11 +182.2% 73%
≤ 0.1628+1
Restricted
→float up to 0.066666
1 5 1
The Fever Collection
+ The Snakebite Collection
float premium: at least 87 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
72.16 105.24 +33.08 +45.8% 75%
≤ 0.0039+3
Classified
→float up to 0.069999
1 5 1
The Train 2025 Collection
+ The Vanguard Collection
float premium: at least 56 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
43.05 75.95 +32.90 +76.4% 70%
≤ 0.0035+2
Restricted
→float up to 0.069999
1 5 0
The Dreams & Nightmares Collection
+ The Shattered Web Collection
float premium: at least 127 $
outcome without sales rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
93.09 125.98 +32.89 +35.3% 100%
≤ 0.0045+2
Classified
→float up to 0.069999
1 5 0
The Arms Deal 2 Collection
+ The Chroma 2 Collection
float premium: at least 45 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
32.75 65.45 +32.70 +99.9% 70%
≤ 0.0048+1
Restricted
→float up to 0.149999
1 3 0
The Gamma 2 Collection
float premium: at least 212 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
135.99 168.58 +32.59 +24.0% 50%
≤ 0.0779+1
Classified
→float up to 0.069999
1 1 3
The Recoil Collection
+ The Shattered Web Collection
float premium: at least 105 $
outcome without sales rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
74.27 106.43 +32.16 +43.3% 100%
≤ 0.0042+2
Classified
→float up to 0.069999
1 5 0
The Chroma 2 Collection
+ The Dreams & Nightmares Collection
float premium: at least 132 $
outcome without sales rare inputs The rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
96.44 128.48 +32.04 +33.2% 100%
≤ 0.0043+2
Classified
→float up to 0.069999
1 5 0
The Dreams & Nightmares Collection
+ The Gamma Collection
float premium: at least 114 $
outcome without sales rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
82.49 114.14 +31.65 +38.4% 100%
≤ 0.0055+2
Classified
→float up to 0.055999
1 5 0
The 2021 Vertigo Collection
+ The Fever Collection
float premium: at least 240 $
marketplace price sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
192.58 224.03 +31.45 +16.3% 10%
≤ 0.0046+2
Classified
→float up to 0.055999
1 2 14
The Revolution Collection
+ The Train 2025 Collection
float premium: at least 17 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.74 45.16 +31.42 +228.6% 40%
≤ 0.1631+2
Restricted
→float up to 0.069999
1 5 11
The Shadow Collection
+ The Train 2025 Collection
float premium: at least 50 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
38.04 69.08 +31.04 +81.6% 77%
≤ 0.0044+2
Restricted
→float up to 0.058823
1 5 2
The Ancient Collection
+ The Recoil Collection
float premium: at least 252 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
193.78 224.74 +30.96 +16.0% 10%
≤ 0.0084+2
Classified
→float up to 0.069999
1 4 23
The Dead Hand Collection
+ The Spectrum Collection
float premium: at least 96 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
70.78 101.73 +30.94 +43.7% 100%
≤ 0.0047+1
Classified
→float up to 0.067499
1 5 31
The Fever Collection
+ The Winter Offensive Collection
float premium: at least 121 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
87.73 118.64 +30.91 +35.2% 55%
≤ 0.0062+2
Classified
→float up to 0.237399
1 3 8
The Dreams & Nightmares Collection
+ The Horizon Collection
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.17 41.96 +30.79 +275.7% 100%
≤ 0.0039+1
Restricted
→float up to 0.069999
1 5 4
The Ancient Collection
+ The Fracture Collection
float premium: at least 216 $
marketplace price rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
168.65 199.37 +30.72 +18.2% 10%
≤ 0.0053+2
Classified
→float up to 0.069999
1 4 70
The 2018 Nuke Collection
+ The Phoenix Collection
float premium: at least 42 $
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
34.54 65.12 +30.58 +88.5% 38%
≤ 0.0035+3
Restricted
→float up to 0.069999
1 5 2
The Bravo Collection
+ The Train 2025 Collection
float premium: at least 90 $
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
68.98 99.55 +30.57 +44.3% 55%
≤ 0.0036+2
Restricted
→float up to 0.069999
1 3 0
The Chroma 3 Collection
+ The Dead Hand Collection
float premium: at least 94 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
71.29 101.75 +30.46 +42.7% 100%
≤ 0.0764+2
Classified
→float up to 0.148499
1 5 28
The Kilowatt Collection
+ The eSports 2013 Collection
float premium: at least 55 $
marketplace price sells slowly 35% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
44.35 74.64 +30.28 +68.3% 10%
≤ 0.0054+2
Restricted
→float up to 0.069999
1 5 0
The Operation Broken Fang Collection
+ The Shadow Collection
float premium: at least 52 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
37.85 68.08 +30.23 +79.9% 70%
≤ 0.0044+2
Restricted
→float up to 0.069999
1 5 0
The Gamma 2 Collection
+ The Operation Broken Fang Collection
float premium: at least 225 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
145.36 175.41 +30.05 +20.7% 50%
≤ 0.0777+1
Classified
→float up to 0.069999
1 2 2
The Chroma 3 Collection
+ The Revolution Collection
float premium: at least 102 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
69.94 99.76 +29.82 +42.6% 100%
≤ 0.0060+2
Classified
→float up to 0.069299
1 5 2
The Dead Hand Collection
float premium: at least 93 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
69.23 98.47 +29.23 +42.2% 100%
≤ 0.0763+1
Classified
→float up to 0.149999
1 1 31
The Horizon Collection
+ The Spectrum Collection
float premium: at least 28 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
19.72 48.86 +29.14 +147.8% 47%
≤ 0.0037+1
Restricted
→float up to 0.069999
1 5 4
The Gallery Collection
float premium: at least 159 $
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
88.09 117.12 +29.03 +33.0% 50%
≤ 0.1642
Classified
→float up to 0.122653
1 1 7
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work