Crafts
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Crafts

How to read the list

CS2 trade-up contracts: ten items turn into one item of the next rarity. Here they are calculated at real Steam prices — with fees, over all possible outcomes and with a float threshold for every input.

Craft (trade-up contract) — ten items of one rarity turn into one item of the next rarity from the same collections. Which one drops is chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Calculated in total: 50 458 · the search went through 43 710 pairs in 2205 s.

Profitable 10crafts of 10 under the conditions
Best profit—nothing profitable to assemble
Median ROI +139% half of the crafts are above
No float picking 0 every outcome pays off: 0
Craft ROI how many crafts in each band
0
1
3
0
0
6
below 0% 0–10% 10–25% 25–50% 50–100% 100%+
Best right now can be assembled the whole list

No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 54%
The Bravo Collection + The eSports 2014 Summer Collection
Mil-Spec Grade
+130.18 $ +219.1%
invest 59.41 $assembly: ≈ can’t be assembled
profit on prices without salesat least −56 $ no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy. pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
→ Steam StatTrak™ Desert Eagle | Crimson Web (Factory New)
Returns, after the fee
189.60 $
Buy float
0.0700–0.0745 +1
Lots that fit
6%
Sales per week
0
Ways to assemble
5

StatTrak™ SG 553 | Wave Spray (Minimal Wear): buy 0.0700–0.0745 (≈0% of this wear's listings); StatTrak™ XM1014 | Red Python (Minimal Wear): buy 0.0800–0.0839 (0% of this wear's listings)

In profit even in a bad week (one in ten) while the outcome can’t be sold yet.

chance 53%
The Bravo Collection + The Falchion Collection
Mil-Spec Grade
+113.44 $ +216.5%
invest 52.40 $assembly: ≈ can’t be assembled
profit on prices without salesat least −50 $ no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
→ Steam StatTrak™ USP-S | Overgrowth (Factory New)
Returns, after the fee
165.84 $
Buy float
0.0000–0.0036 +1
Lots that fit
5%
Sales per week
0
Ways to assemble
5

StatTrak™ SG 553 | Wave Spray (Minimal Wear): buy 0.0700–0.0741 (≈0% of this wear's listings); StatTrak™ UMP-45 | Riot (Factory New): buy 0.0000–0.0036 (3% of this wear's listings)

In profit even in a bad week (one in ten) while the outcome can’t be sold yet.

chance 30%
The Arms Deal 3 Collection + The Bravo Collection
Mil-Spec Grade
+86.32 $ +105.7%
invest 81.69 $assembly: ≈ can’t be assembled
profit on prices without salesat least −80 $ no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
→ Steam StatTrak™ USP-S | Overgrowth (Factory New)
Returns, after the fee
168.01 $
Buy float
0.0000–0.0036 +1
Lots that fit
5%
Sales per week
0
Ways to assemble
5

StatTrak™ P2000 | Red FragCam (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); StatTrak™ SG 553 | Wave Spray (Minimal Wear): buy 0.0700–0.0741 (≈0% of this wear's listings)

In profit even in a bad week (one in ten) while the outcome can’t be sold yet.

chance 38%
The Bravo Collection + The Wildfire Collection
Mil-Spec Grade
+80.98 $ +138.9%
invest 58.30 $assembly: ≈ can’t be assembled
profit on prices without salesat least −58 $ no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
→ Steam StatTrak™ USP-S | Overgrowth (Factory New)
Returns, after the fee
139.28 $
Buy float
0.0000–0.0038 +1
Lots that fit
5%
Sales per week
0
Ways to assemble
5

StatTrak™ SG 553 | Wave Spray (Minimal Wear): buy 0.0700–0.0743 (≈0% of this wear's listings); StatTrak™ MAC-10 | Lapis Gator (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

In profit even in a bad week (one in ten) while the outcome can’t be sold yet.

chance 30%
The Bravo Collection + The Phoenix Collection
Mil-Spec Grade
+74.95 $ +189.8%
invest 39.49 $assembly: ≈ can’t be assembled
profit on prices without salesat least −36 $ no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
→ Steam StatTrak™ USP-S | Overgrowth (Factory New)
Returns, after the fee
114.44 $
Buy float
0.0000–0.0038 +1
Lots that fit
5%
Sales per week
0
Ways to assemble
5

StatTrak™ SG 553 | Wave Spray (Minimal Wear): buy 0.0700–0.0743 (≈0% of this wear's listings); StatTrak™ MAG-7 | Heaven Guard (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

In profit even in a bad week (one in ten) while the outcome can’t be sold yet.

chance 62%
The Bravo Collection + The eSports 2013 Collection
Mil-Spec Grade
+60.47 $ +21.8%
invest 276.78 $assembly: ≈ can’t be assembled
profit on prices without salesat least −277 $ no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
→ Steam StatTrak™ Galil AR | Orange DDPAT (Factory New)
Returns, after the fee
337.25 $
Buy float
0.0200–0.0225 +3
Lots that fit
5%
Sales per week
0
Ways to assemble
5

StatTrak™ SG 553 | Wave Spray (Minimal Wear): buy 0.0700–0.0740 (≈0% of this wear's listings); StatTrak™ UMP-45 | Bone Pile (Factory New): buy 0.0600–0.0605 (≈1% of this wear's listings); StatTrak™ MAG-7 | Memento (Factory New): buy 0.0200–0.0225 (0% of this wear's listings); StatTrak™ M4A4 | Faded Zebra (Factory New): buy 0.0600–0.0605 (≈1% of this wear's listings)

In profit even in a bad week (one in ten) while the outcome can’t be sold yet.

chance 31%
The Bravo Collection + The Gamma 2 Collection
Mil-Spec Grade
+42.63 $ +179.2%
invest 23.78 $assembly: ≈ can’t be assembled
profit on prices without salesat least −22 $ no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
→ Steam StatTrak™ USP-S | Overgrowth (Factory New)
Returns, after the fee
66.41 $
Buy float
0.0000–0.0038 +1
Lots that fit
5%
Sales per week
0
Ways to assemble
5

StatTrak™ SG 553 | Wave Spray (Minimal Wear): buy 0.0700–0.0743 (≈0% of this wear's listings); StatTrak™ G3SG1 | Ventilator (Factory New): buy 0.0000–0.0038 (7% of this wear's listings)

In profit even in a bad week (one in ten) while the outcome can’t be sold yet.

chance 45%
The Bravo Collection + The Vanguard Collection
Mil-Spec Grade
+34.68 $ +17.2%
invest 201.91 $assembly: ≈ can’t be assembled
profit on prices without salesat least −201 $ no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
→ Steam StatTrak™ USP-S | Overgrowth (Factory New)
Returns, after the fee
236.59 $
Buy float
0.0000–0.0036 +2
Lots that fit
5%
Sales per week
0
Ways to assemble
5

StatTrak™ SG 553 | Wave Spray (Minimal Wear): buy 0.0700–0.0741 (≈0% of this wear's listings); StatTrak™ UMP-45 | Bone Pile (Factory New): buy 0.0600–0.0605 (≈1% of this wear's listings); StatTrak™ G3SG1 | Murky (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

chance 35%
The Arms Deal 2 Collection + The Bravo Collection
Mil-Spec Grade
+33.55 $ +20.8%
invest 161.09 $assembly: ≈ can’t be assembled
profit on prices without salesat least −158 $ no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy. pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
→ Steam StatTrak™ USP-S | Overgrowth (Factory New)
Returns, after the fee
194.64 $
Buy float
0.0000–0.0036 +2
Lots that fit
5%
Sales per week
0
Ways to assemble
5

StatTrak™ P250 | Hive (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); StatTrak™ SG 553 | Wave Spray (Minimal Wear): buy 0.0700–0.0741 (≈0% of this wear's listings); StatTrak™ UMP-45 | Bone Pile (Factory New): buy 0.0600–0.0605 (≈1% of this wear's listings)

In profit even in a bad week (one in ten) while the outcome can’t be sold yet.

chance 50%
The Bravo Collection
Mil-Spec Grade
+9.18 $ +3.7%
invest 250.96 $assembly: ≈ can’t be assembled
profit on prices without salesat least −251 $ no outcome price Outcome above the Steam cap: no price, the gain is understated rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
→ Steam StatTrak™ USP-S | Overgrowth (Factory New)
Returns, after the fee
260.14 $
Buy float
0.0600–0.0606 +1
Lots that fit
7%
Sales per week
0
Ways to assemble
1

StatTrak™ SG 553 | Wave Spray (Minimal Wear): buy 0.0700–0.0754 (≈0% of this wear's listings); StatTrak™ UMP-45 | Bone Pile (Factory New): buy 0.0600–0.0606 (≈1% of this wear's listings)

Collection · buying Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Bravo Collection
+ The eSports 2014 Summer Collection
profit on prices without sales at least −56 $ rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy. pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
profitable even in a bad week
≈ hard ≈ for 0 contracts
59.41 189.60 +130.18 +219.1% 54%
no outcome price
Mil-Spec Grade
→
1 5 0
The Bravo Collection
+ The Falchion Collection
profit on prices without sales at least −50 $ rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profitable even in a bad week
≈ hard ≈ for 0 contracts
52.40 165.84 +113.44 +216.5% 53%
no outcome price
Mil-Spec Grade
→
1 5 0
The Arms Deal 3 Collection
+ The Bravo Collection
profit on prices without sales at least −80 $ rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profitable even in a bad week
≈ hard ≈ for 0 contracts
81.69 168.01 +86.32 +105.7% 30%
no outcome price
Mil-Spec Grade
→
1 5 0
The Bravo Collection
+ The Wildfire Collection
profit on prices without sales at least −58 $ rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profitable even in a bad week
≈ hard ≈ for 0 contracts
58.30 139.28 +80.98 +138.9% 38%
no outcome price
Mil-Spec Grade
→
1 5 0
The Bravo Collection
+ The Phoenix Collection
profit on prices without sales at least −36 $ rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profitable even in a bad week
≈ hard ≈ for 0 contracts
39.49 114.44 +74.95 +189.8% 30%
no outcome price
Mil-Spec Grade
→
1 5 0
The Bravo Collection
+ The eSports 2013 Collection
profit on prices without sales at least −277 $ rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profitable even in a bad week
≈ hard ≈ for 0 contracts
276.78 337.25 +60.47 +21.8% 62%
no outcome price
Mil-Spec Grade
→
1 5 0
The Bravo Collection
+ The Gamma 2 Collection
profit on prices without sales at least −22 $ rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
profitable even in a bad week
≈ hard ≈ for 0 contracts
23.78 66.41 +42.63 +179.2% 31%
no outcome price
Mil-Spec Grade
→
1 5 0
The Bravo Collection
+ The Vanguard Collection
profit on prices without sales at least −201 $ rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
≈ hard ≈ for 0 contracts
201.91 236.59 +34.68 +17.2% 45%
no outcome price
Mil-Spec Grade
→
1 5 0
The Arms Deal 2 Collection
+ The Bravo Collection
profit on prices without sales at least −158 $ rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy. pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
profitable even in a bad week
≈ hard ≈ for 0 contracts
161.09 194.64 +33.55 +20.8% 35%
no outcome price
Mil-Spec Grade
→
1 5 0
The Bravo Collection
profit on prices without sales at least −251 $ rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
≈ hard ≈ for 0 contracts
250.96 260.14 +9.18 +3.7% 50%
no outcome price
Mil-Spec Grade
→
1 1 0
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