Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 47 661.
Profitable35 835craftsof 39 487 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 39 487.Of them the site shows the best: 15 000.Shown in the list below: 7 713.Hidden:“profit only from resale” — 283,
“outcome above the Steam cap” — 3 773.
A craft can carry several labels.
Craft ROI all crafts of the recalculation: how many in each band
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2553 (under 1% of this wear's listings); StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Nova | Gila (Factory New): buy 0.0000–0.0067 (2% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0777 (0% of this wear's listings); MP7 | Special Delivery (Factory New): buy 0.0000–0.0067 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly30% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
604 $
Float
0.0000–0.0044 +1
Lots that fit
0%
Sales per week
12
Ways to assemble
4
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1644 (0% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0044 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace priceцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0772 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0063 (0% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0063 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0035 (0% of this wear's listings); Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0751 (51% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0045 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); M4A4 | Cyber Security (Field-Tested): buy 0.1500–0.1644 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0045 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0770 (under 1% of this wear's listings); StatTrak™ MP9 | Urban Sovereign (Factory New): buy 0.0000–0.0062 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0769 (under 1% of this wear's listings); StatTrak™ Galil AR | Connexion (Factory New): buy 0.0000–0.0060 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0049 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0746 (51% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0040 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Glock-18 | Ifrit Lattice (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2553 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0740 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0035 (0% of this wear's listings); AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
AUG | Stymphalian (Factory New): buy 0.0000–0.0058 (0% of this wear's listings); MP7 | Abyssal Apparition (Minimal Wear): buy 0.0700–0.0767 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings); Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ MP9 | Urban Sovereign (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); StatTrak™ Nova | Rising Skull (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamAK-47 | Consequence of the Jinn (Minimal Wear)
Best outcome
float up to 0.086956
Return after fees
109 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
8
Ways to assemble
5
Desert Eagle | Eastern Enigma (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); AUG | Death by Puppy (Factory New): buy 0.0000–0.0045 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly30% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace priceцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 17 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.rare inputsThe rarest input sells 19 times a day. Buying them up will take long, and the price will change meanwhile.