Crafts
prices from 14.10 01:39 MSK, older than a day
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 13.10: 1 ₽ = 0.0119 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 49 656.

Profitable 36 756crafts of 40 370 in the recalculation
Best profit +134$ The Arabesque Collection · +104% sells slowly
Median ROI +19% half of the profitable crafts are above
No float picking 294 every outcome pays off: 1 359
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 40 370. Of them the site shows the best: 15 000. Shown in the list below: 8 253. Hidden: “profit only from resale” — 285, “outcome above the Steam cap” — 3 740. A craft can carry several labels.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 85%
The Horizon Collection + The Kilowatt Collection
Classified
+80 $ +93.2%
invest 86 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.055999
Return after fees
166 $
Float
0.0000–0.0060 +1
Lots that fit
2%
Sales per week
1
Ways to assemble
5

Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0769 (3% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0060 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Horizon Collection
Classified
+79 $ +66.6%
invest 119 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
199 $
Float
0.0000–0.0040 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0745 (3% of this wear's listings); Sawed-Off | Devourer (Factory New): buy 0.0000–0.0040 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Horizon Collection
Classified
+77 $ +60.6%
invest 127 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069299
Return after fees
204 $
Float
0.0000–0.0046 +2
Lots that fit
1%
Sales per week
1
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1652 (1% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0753 (3% of this wear's listings); Sawed-Off | Devourer (Factory New): buy 0.0000–0.0046 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Dead Hand Collection + The Revolver Case Collection
Classified
+77 $ +70.3%
invest 110 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
187 $
Float
0.0700–0.0742 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1623 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Shadow Collection
Classified
+75 $ +56.6%
invest 132 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Golden Coil (Factory New)
Best outcome
float up to 0.069999
Return after fees
206 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per day
0
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0039 (13% of this wear's listings); G3SG1 | Flux (Minimal Wear): buy 0.0700–0.0745 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Prisma Collection + The eSports 2013 Winter Collection
Classified
+74 $ +90.7%
invest 81 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | The Emperor (Factory New)
Best outcome
float up to 0.069999
Return after fees
155 $
Float
0.1500–0.1675 +1
Lots that fit
0%
Sales per day
0
Ways to assemble
4

XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1675 (0% of this wear's listings); FAMAS | Afterimage (Field-Tested): buy 0.1500–0.1675 (9% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Dead Hand Collection
Classified
+74 $ +56.0%
invest 131 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069299
Return after fees
205 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1620 (1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection
Classified
+72 $ +52.7%
invest 137 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069999
Return after fees
209 $
Float
0.1500–0.1636
Lots that fit
1%
Sales per week
5
Ways to assemble
1

P250 | Asiimov (Field-Tested): buy 0.1500–0.1636 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Falchion Collection
Classified
+72 $ +54.2%
invest 133 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069299
Return after fees
204 $
Float
0.0700–0.0743 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1625 (1% of this wear's listings); CZ75-Auto | Yellow Jacket (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 33%
2 steps
The Train 2025 Collection
Industrial Grade
+72 $ +492.1%
invest 15 $assemble: easy
sells slowly
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
86 $
Float
0.0000–0.0037
Lots that fit
≈1%
Sales per week
5
Ways to assemble
1
Steps
2

Nova | Rain Station (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Glove Collection
Classified
+70 $ +47.9%
invest 146 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Buzz Kill (Factory New)
Best outcome
float up to 0.048999
Return after fees
217 $
Float
0.0000–0.0039 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0745 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0039 (13% of this wear's listings); P90 | Shallow Grave (Minimal Wear): buy 0.0700–0.0745 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Dead Hand Collection
Classified
+69 $ +55.1%
invest 125 $assemble: ≈ won't work
sells slowly
→ Steam P90 | Asiimov (Factory New)
Best outcome
float up to 0.064399
Return after fees
194 $
Float
0.0000–0.0051 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0051 (under 1% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0758 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection
Classified
+68 $ +55.7%
invest 122 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
189 $
Float
0.0000–0.0062 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
1

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0062 (18% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Prisma Collection
Restricted
+67 $ +55.1%
invest 121 $assemble: float cannot be reached
sells slowly цена ненадёжна Первые пять годных лотов отличаются в разы: дешёвый может оказаться единственным. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | The Emperor (Factory New)
Best outcome
float up to 0.069999
Return after fees
187 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per day
0
Ways to assemble
1
Steps
2

MP5-SD | Gauss (Field-Tested): buy 0.1500–0.1641 (under 1% of this wear's listings); UMP-45 | Moonrise (Factory New): buy 0.0000–0.0043 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Chroma 3 Collection + The Spy Tech Collection
Classified
+66 $ +35.3%
invest 187 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | Ghost Protocol (Factory New)
Best outcome
float up to 0.063636
Return after fees
253 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
4

P250 | Asiimov (Field-Tested): buy 0.1500–0.1647 (1% of this wear's listings); UMP-45 | Primal Saber (Factory New): buy 0.0000–0.0045 (6% of this wear's listings); USP-S | Spiral Glitch (Field-Tested): buy 0.1500–0.1647 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Dead Hand Collection + The Spectrum 2 Collection
Classified
+66 $ +54.7%
invest 121 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Empress (Factory New)
Best outcome
float up to 0.069999
Return after fees
187 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0741 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The 2021 Train Collection + The Prisma Collection
Classified
+65 $ +69.1%
invest 94 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A4 | The Coalition (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
158 $
Float
0.1500–0.1634 +2
Lots that fit
0%
Sales per day
0
Ways to assemble
2

MAC-10 | Propaganda (Field-Tested): buy 0.1500–0.1634 (2% of this wear's listings); R8 Revolver | Skull Crusher (Well-Worn): buy 0.3800–0.3840 (1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1634 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Chroma 3 Collection + The Fracture Collection
Classified
+64 $ +49.1%
invest 130 $assemble: ≈ won't work
sells slowly
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069999
Return after fees
194 $
Float
0.0000–0.0059 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1695 (1% of this wear's listings); XM1014 | Entombed (Factory New): buy 0.0000–0.0059 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The 2021 Dust 2 Collection + The Prisma Collection
Classified
+64 $ +26.2%
invest 242 $assemble: float cannot be reached
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Gold Arabesque (Factory New)
Best outcome
float up to 0.061249
Return after fees
306 $
Float
0.0000–0.0043 +2
Lots that fit
0%
Sales per day
0
Ways to assemble
3

Souvenir UMP-45 | Fade (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); R8 Revolver | Skull Crusher (Well-Worn): buy 0.3800–0.3843 (1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1642 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Chroma 3 Collection + The Operation Broken Fang Collection
Classified
+63 $ +40.3%
invest 157 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.055999
Return after fees
220 $
Float
0.0700–0.0743 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1624 (1% of this wear's listings); M4A4 | Cyber Security (Minimal Wear): buy 0.0700–0.0743 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Gallery Collection
Classified
+62 $ +51.7%
invest 120 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
183 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0045 (16% of this wear's listings); P250 | Epicenter (Minimal Wear): buy 0.0700–0.0751 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Fracture Collection + The Kilowatt Collection
Classified
+62 $ +56.5%
invest 109 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.055814
Return after fees
171 $
Float
0.0000–0.0040 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

StatTrak™ XM1014 | Entombed (Factory New): buy 0.0000–0.0040 (0% of this wear's listings); StatTrak™ Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0745 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Falchion Collection + The Spectrum 2 Collection
Classified
+61 $ +54.0%
invest 114 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Empress (Factory New)
Best outcome
float up to 0.069999
Return after fees
175 $
Float
0.0700–0.0741 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

CZ75-Auto | Yellow Jacket (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0741 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Chroma 3 Collection + The Horizon Collection
Classified
+61 $ +43.3%
invest 140 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069999
Return after fees
201 $
Float
0.0000–0.0054 +2
Lots that fit
1%
Sales per week
5
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1680 (1% of this wear's listings); UMP-45 | Primal Saber (Factory New): buy 0.0000–0.0054 (6% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0762 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Prisma Collection
Classified
+60 $ +34.1%
invest 177 $assemble: float cannot be reached
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
238 $
Float
0.1500–0.1624 +1
Lots that fit
0%
Sales per day
0
Ways to assemble
2

Souvenir P90 | Run and Hide (Battle-Scarred): buy 0.4500–0.4796 (9% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Dead Hand Collection
Classified
+60 $ +23.7%
invest 254 $assemble: ≈ won't work
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
314 $
Float
0.0000–0.0045 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (0% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0045 (16% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Ancient Collection + The Chroma 3 Collection
Classified
+60 $ +22.0%
invest 272 $assemble: float cannot be reached
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
332 $
Float
0.0000–0.0051 +2
Lots that fit
0%
Sales per week
5
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1668 (0% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1668 (1% of this wear's listings); UMP-45 | Primal Saber (Factory New): buy 0.0000–0.0051 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
The Fracture Collection + The Huntsman Collection
Classified
+60 $ +22.2%
invest 269 $assemble: float cannot be reached
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Vulcan (Factory New)
Best outcome
float up to 0.069999
Return after fees
328 $
Float
0.0000–0.0041 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

StatTrak™ XM1014 | Entombed (Factory New): buy 0.0000–0.0041 (0% of this wear's listings); StatTrak™ M4A1-S | Atomic Alloy (Field-Tested): buy 0.1500–0.1637 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The 2021 Mirage Collection + The Prisma Collection
Classified
+60 $ +28.6%
invest 208 $assemble: float cannot be reached
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Desert Hydra (Factory New)
Best outcome
float up to 0.052499
Return after fees
267 $
Float
0.1500–0.1615 +2
Lots that fit
0%
Sales per day
0
Ways to assemble
2

MP5-SD | Oxide Oasis (Field-Tested): buy 0.1500–0.1615 (15% of this wear's listings); R8 Revolver | Skull Crusher (Well-Worn): buy 0.3800–0.3835 (1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1615 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Operation Broken Fang Collection
Classified
+58 $ +40.2%
invest 145 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.055999
Return after fees
203 $
Float
0.0000–0.0060 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0060 (18% of this wear's listings); M4A4 | Cyber Security (Minimal Wear): buy 0.0700–0.0769 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Glove Collection + The Spectrum 2 Collection
Classified
+58 $ +37.4%
invest 154 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Buzz Kill (Factory New)
Best outcome
float up to 0.048999
Return after fees
212 $
Float
0.0700–0.0746 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
5

P90 | Shallow Grave (Minimal Wear): buy 0.0700–0.0746 (2% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0746 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Chroma 3 Collection + The Winter Offensive Collection
Classified
+57 $ +39.2%
invest 145 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069999
Return after fees
201 $
Float
0.0700–0.0746 +1
Lots that fit
1%
Sales per week
5
Ways to assemble
4

P250 | Asiimov (Field-Tested): buy 0.1500–0.1632 (1% of this wear's listings); P250 | Mehndi (Minimal Wear): buy 0.0700–0.0746 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Sport & Field Collection
Classified
+55 $ +41.4%
invest 133 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
189 $
Float
0.0000–0.0057 +1
Lots that fit
0%
Sales per week
5
Ways to assemble
4

P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0766 (0% of this wear's listings); Galil AR | Rainbow Spoon (Factory New): buy 0.0000–0.0057 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Chroma 2 Collection + The Spectrum 2 Collection
Classified
+55 $ +39.1%
invest 140 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Hyper Beast (Factory New)
Best outcome
float up to 0.069999
Return after fees
194 $
Float
0.0700–0.0742 +2
Lots that fit
less than 1%
Sales per day
0
Ways to assemble
5

Galil AR | Eco (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0742 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Prisma 2 Collection + The Spectrum 2 Collection
Classified
+54 $ +51.9%
invest 104 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Empress (Factory New)
Best outcome
float up to 0.069999
Return after fees
158 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
7
Ways to assemble
5

MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0741 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Chroma 3 Collection + The Chroma Collection
Classified
+53 $ +34.6%
invest 154 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.059399
Return after fees
208 $
Float
0.0000–0.0048 +2
Lots that fit
1%
Sales per day
1
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1658 (1% of this wear's listings); UMP-45 | Primal Saber (Factory New): buy 0.0000–0.0048 (6% of this wear's listings); P250 | Muertos (Factory New): buy 0.0000–0.0048 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
2 steps
The Kilowatt Collection
Restricted
+53 $ +35.9%
invest 148 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.069999
Return after fees
201 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
8
Ways to assemble
1
Steps
2

StatTrak™ Sawed-Off | Analog Input (Minimal Wear): buy 0.0700–0.0741 (2% of this wear's listings); StatTrak™ Five-SeveN | Hybrid (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Chroma 2 Collection + The Chroma 3 Collection
Classified
+53 $ +37.5%
invest 141 $assemble: ≈ won't work
sells slowly
→ Steam M4A1-S | Chantico's Fire (Factory New)
Best outcome
float up to 0.069999
Return after fees
194 $
Float
0.1500–0.1616 +2
Lots that fit
less than 1%
Sales per day
2
Ways to assemble
5

Galil AR | Eco (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1616 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Spectrum 2 Collection
Classified
+53 $ +40.4%
invest 131 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Empress (Factory New)
Best outcome
float up to 0.069999
Return after fees
184 $
Float
0.0700–0.0742 +1
Lots that fit
1%
Sales per week
10
Ways to assemble
1

M4A1-S | Leaded Glass (Minimal Wear): buy 0.0700–0.0742 (2% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0742 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Revolution Collection + The Spectrum 2 Collection
Classified
+51 $ +41.4%
invest 124 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Empress (Factory New)
Best outcome
float up to 0.069999
Return after fees
175 $
Float
0.0700–0.0764 +1
Lots that fit
0%
Sales per week
10
Ways to assemble
5

P2000 | Wicked Sick (Minimal Wear): buy 0.0700–0.0764 (0% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0764 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Ancient Collection + The Kilowatt Collection
Classified
+50 $ +8.7%
invest 575 $assemble: float cannot be reached
marketplace price float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
625 $
Float
0.0000–0.0045 +1
Lots that fit
0%
Sales per week
42
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1648 (0% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0045 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Gamma Collection + The Spectrum 2 Collection
Classified
+50 $ +37.1%
invest 135 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Empress (Factory New)
Best outcome
float up to 0.069999
Return after fees
184 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0037 (1% of this wear's listings); PP-Bizon | High Roller (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0743 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Arms Deal 3 Collection + The Dead Hand Collection
Classified
+49 $ +36.7%
invest 133 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Queen's Gambit (Factory New)
Best outcome
float up to 0.069999
Return after fees
182 $
Float
0.0000–0.0054 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
2

CZ75-Auto | The Fuschia Is Now (Factory New): buy 0.0000–0.0054 (0% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0762 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The 2021 Vertigo Collection + The Chroma 3 Collection
Classified
+48 $ +18.6%
invest 261 $assemble: float cannot be reached
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Imminent Danger (Factory New)
Best outcome
float up to 0.056565
Return after fees
309 $
Float
0.0000–0.0051 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
2

Souvenir Five-SeveN | Fall Hazard (Field-Tested): buy 0.1500–0.1670 (under 1% of this wear's listings); P250 | Asiimov (Field-Tested): buy 0.1500–0.1670 (1% of this wear's listings); UMP-45 | Primal Saber (Factory New): buy 0.0000–0.0051 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
The Clutch Collection + The Huntsman Collection
Classified
+47 $ +17.1%
invest 277 $assemble: ≈ won't work
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Vulcan (Factory New)
Best outcome
float up to 0.069999
Return after fees
325 $
Float
0.0000–0.0046 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

StatTrak™ AUG | Stymphalian (Factory New): buy 0.0000–0.0046 (0% of this wear's listings); StatTrak™ M4A1-S | Atomic Alloy (Field-Tested): buy 0.1500–0.1651 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Ancient Collection + The Spectrum 2 Collection
Classified
+47 $ +18.0%
invest 262 $assemble: ≈ won't work
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
310 $
Float
0.0000–0.0040 +2
Lots that fit
0%
Sales per week
10
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1632 (0% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0746 (1% of this wear's listings); PP-Bizon | High Roller (Factory New): buy 0.0000–0.0040 (11% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 85%
The Chroma Collection + The Dead Hand Collection
Classified
+47 $ +32.4%
invest 145 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Galil AR | Chatterbox (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
193 $
Float
0.0000–0.0084 +1
Lots that fit
0%
Sales per day
1
Ways to assemble
5

P250 | Muertos (Factory New): buy 0.0000–0.0084 (6% of this wear's listings); P250 | Kintsugi (Minimal Wear): buy 0.0700–0.0796 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Fever Collection + The Gamma Collection
Classified
+47 $ +60.1%
invest 78 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Mecha Industries (Factory New)
Best outcome
float up to 0.055999
Return after fees
125 $
Float
0.0000–0.0055 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0763 (0% of this wear's listings); SCAR-20 | Bloodsport (Factory New): buy 0.0000–0.0055 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Operation Broken Fang Collection + The Spectrum 2 Collection
Classified
+47 $ +30.9%
invest 151 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Printstream (Factory New)
Best outcome
float up to 0.055999
Return after fees
198 $
Float
0.0700–0.0742 +1
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

USP-S | Monster Mashup (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); R8 Revolver | Llama Cannon (Minimal Wear): buy 0.0700–0.0742 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The Kilowatt Collection + The Revolver Case Collection
Classified
+45 $ +43.3%
invest 105 $assemble: float cannot be reached
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam StatTrak™ AK-47 | Inheritance (Factory New)
Best outcome
float up to 0.069999
Return after fees
150 $
Float
0.0700–0.0746 +1
Lots that fit
0%
Sales per week
3
Ways to assemble
5

StatTrak™ Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0746 (1% of this wear's listings); StatTrak™ G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1632 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Horizon Collection
+ The Kilowatt Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
86.16 166.42 +80.26 +93.2% 85%
≤ 0.0060+1
Classified
→float up to 0.055999
1 5 1
The Dead Hand Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
119.24 198.64 +79.40 +66.6% 100%
≤ 0.0040+2
Classified
→float up to 0.069999
1 5 1
The Chroma 3 Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
127.28 204.43 +77.15 +60.6% 100%
≤ 0.0046+2
Classified
→float up to 0.069299
1 5 1
The Dead Hand Collection
+ The Revolver Case Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
109.65 186.72 +77.07 +70.3% 95%
≤ 0.0742+1
Classified
→float up to 0.069999
1 5 0
The Dead Hand Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
131.70 206.29 +74.59 +56.6% 100%
≤ 0.0039+2
Classified
→float up to 0.069999
1 5 0/day
The Prisma Collection
+ The eSports 2013 Winter Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
81.39 155.20 +73.81 +90.7% 55%
≤ 0.1675+1
Classified
→float up to 0.069999
1 4 0/day
The Chroma 3 Collection
+ The Dead Hand Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
profitable even in a bad week
hard
131.26 204.79 +73.53 +56.0% 100%
≤ 0.0741+1
Classified
→float up to 0.069299
1 5 5
The Chroma 3 Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
profitable even in a bad week
hard
136.62 208.64 +72.03 +52.7% 100%
≤ 0.1636
Classified
→float up to 0.069999
1 1 5
The Chroma 3 Collection
+ The Falchion Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
132.57 204.43 +71.86 +54.2% 100%
≤ 0.0743+1
Classified
→float up to 0.069299
1 5 0
The Train 2025 Collection
sells slowly
profitable even in a bad week
easy лотов на 9 контрактов
14.55 86.13 +71.58 +492.1% 33%
≤ 0.0037
Industrial Grade
→float up to 0.069999
2 steps 1 5
The Dead Hand Collection
+ The Glove Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
146.49 216.59 +70.10 +47.9% 100%
≤ 0.0039+2
Classified
→float up to 0.048999
1 5 0
The Breakout Collection
+ The Dead Hand Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
124.99 193.82 +68.82 +55.1% 100%
≤ 0.0051+1
Classified
→float up to 0.064399
1 5 3
The Dead Hand Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
121.64 189.36 +67.72 +55.7% 100%
≤ 0.0062+1
Classified
→float up to 0.069999
1 1 5
The Prisma Collection
sells slowly цена ненадёжна Первые пять годных лотов отличаются в разы: дешёвый может оказаться единственным. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
120.82 187.43 +66.61 +55.1% 50%
≤ 0.0043+1
Restricted
→float up to 0.069999
2 steps 1 0/day
The Chroma 3 Collection
+ The Spy Tech Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
187.13 253.18 +66.04 +35.3% 60%
≤ 0.0045+2
Classified
→float up to 0.063636
1 4 0
The Dead Hand Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
120.60 186.62 +66.01 +54.7% 75%
≤ 0.0741+1
Classified
→float up to 0.069999
1 5 5
The 2021 Train Collection
+ The Prisma Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
93.56 158.22 +64.65 +69.1% 55%
≤ 0.1634+2
Classified
→float up to 0.087499
1 2 0/day
The Chroma 3 Collection
+ The Fracture Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
130.23 194.15 +63.92 +49.1% 90%
≤ 0.0059+1
Classified
→float up to 0.069999
1 5 5
The 2021 Dust 2 Collection
+ The Prisma Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
242.48 306.09 +63.62 +26.2% 10%
≤ 0.0043+2
Classified
→float up to 0.061249
1 3 0/day
The Chroma 3 Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
156.96 220.23 +63.27 +40.3% 55%
≤ 0.0743+1
Classified
→float up to 0.055999
1 5 1
The Dead Hand Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
120.36 182.59 +62.24 +51.7% 100%
≤ 0.0045+2
Classified
→float up to 0.069999
1 5 5
The Fracture Collection
+ The Kilowatt Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
109.03 170.67 +61.64 +56.5% 80%
≤ 0.0040+1
Classified
→float up to 0.055814
1 5 3
The Falchion Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
113.76 175.18 +61.41 +54.0% 100%
≤ 0.0741+1
Classified
→float up to 0.069999
1 5 0
The Chroma 3 Collection
+ The Horizon Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
140.42 201.18 +60.75 +43.3% 95%
≤ 0.0054+2
Classified
→float up to 0.069999
1 5 5
The Ancient Collection
+ The Prisma Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
177.11 237.59 +60.47 +34.1% 55%
≤ 0.1624+1
Classified
→float up to 0.087499
1 2 0/day
The Ancient Collection
+ The Dead Hand Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
254.22 314.49 +60.28 +23.7% 10%
≤ 0.0045+2
Classified
→float up to 0.069999
1 4 5
The Ancient Collection
+ The Chroma 3 Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
271.93 331.85 +59.92 +22.0% 55%
≤ 0.0051+2
Classified
→float up to 0.069999
1 4 5
The Fracture Collection
+ The Huntsman Collection
marketplace price sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
268.65 328.41 +59.77 +22.2% 20%
≤ 0.0041+1
Classified
→float up to 0.069999
1 5 3
The 2021 Mirage Collection
+ The Prisma Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
207.86 267.36 +59.50 +28.6% 55%
≤ 0.1615+2
Classified
→float up to 0.052499
1 2 0/day
The Dead Hand Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
144.66 202.87 +58.21 +40.2% 100%
≤ 0.0060+2
Classified
→float up to 0.055999
1 5 1
The Glove Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
154.07 211.66 +57.58 +37.4% 55%
≤ 0.0746+1
Classified
→float up to 0.048999
1 5 0
The Chroma 3 Collection
+ The Winter Offensive Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
144.69 201.44 +56.75 +39.2% 50%
≤ 0.0746+1
Classified
→float up to 0.069999
1 4 5
The Dead Hand Collection
+ The Sport & Field Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
133.48 188.69 +55.20 +41.4% 100%
≤ 0.0057+1
Classified
→float up to 0.069999
1 4 5
The Chroma 2 Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
139.77 194.38 +54.61 +39.1% 50%
≤ 0.0742+2
Classified
→float up to 0.069999
1 5 0/day
The Prisma 2 Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
104.30 158.43 +54.14 +51.9% 75%
≤ 0.0741+1
Classified
→float up to 0.069999
1 5 7
The Chroma 3 Collection
+ The Chroma Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
154.43 207.80 +53.37 +34.6% 50%
≤ 0.0048+2
Classified
→float up to 0.059399
1 5 1/day
The Kilowatt Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
profitable even in a bad week
hard
147.99 201.12 +53.14 +35.9% 50%
≤ 0.0741+1
Restricted
→float up to 0.069999
2 steps 1 8
The Chroma 2 Collection
+ The Chroma 3 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
141.06 193.99 +52.93 +37.5% 80%
≤ 0.1616+2
Classified
→float up to 0.069999
1 5 2/day
The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
130.95 183.87 +52.93 +40.4% 50%
≤ 0.0742+1
Classified
→float up to 0.069999
1 1 10
The Revolution Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
123.73 175.01 +51.28 +41.4% 45%
≤ 0.0764+1
Classified
→float up to 0.069999
1 5 10
The Ancient Collection
+ The Kilowatt Collection
marketplace price float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
575.29 625.45 +50.15 +8.7% 40%
≤ 0.0045+1
Classified
→float up to 0.069999
1 4 42
The Gamma Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
134.50 184.38 +49.88 +37.1% 55%
≤ 0.0037+2
Classified
→float up to 0.069999
1 5 3
The Arms Deal 3 Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
132.87 181.62 +48.75 +36.7% 90%
≤ 0.0054+1
Classified
→float up to 0.069999
1 2 1
The 2021 Vertigo Collection
+ The Chroma 3 Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
hard
260.90 309.33 +48.42 +18.6% 55%
≤ 0.0051+2
Classified
→float up to 0.056565
1 2 5
The Clutch Collection
+ The Huntsman Collection
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
277.47 324.89 +47.43 +17.1% 20%
≤ 0.0046+1
Classified
→float up to 0.069999
1 5 1
The Ancient Collection
+ The Spectrum 2 Collection
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
262.39 309.56 +47.16 +18.0% 10%
≤ 0.0040+2
Classified
→float up to 0.069999
1 4 10
The Chroma Collection
+ The Dead Hand Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
145.49 192.62 +47.14 +32.4% 85%
≤ 0.0084+1
Classified
→float up to 0.379999
1 5 1/day
The Fever Collection
+ The Gamma Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
78.21 125.21 +46.99 +60.1% 100%
≤ 0.0055+1
Classified
→float up to 0.055999
1 5 3
The Operation Broken Fang Collection
+ The Spectrum 2 Collection
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
151.24 197.94 +46.69 +30.9% 55%
≤ 0.0742+1
Classified
→float up to 0.055999
1 5 1
The Kilowatt Collection
+ The Revolver Case Collection
sells slowly float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
104.62 149.90 +45.28 +43.3% 65%
≤ 0.0746+1
Classified
→float up to 0.069999
1 5 3
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work