Crafts
prices updated 12.10 06:08 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 12.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 49 308.

Profitable 37 069crafts of 40 591 in the recalculation
Best profit +41$ The Train 2025 Collection · +164% sells slowly +1
Median ROI +19% half of the profitable crafts are above
No float picking 152 every outcome pays off: 1 385
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 40 591. Shown in the list below: 8 782. Hidden: “profit on prices without sales” — 20 913, “profit only from resale” — 282. A craft can carry several labels. Your own conditions apply too.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 70%
The Fracture Collection + The Horizon Collection
Classified
+39 $ +43.7%
invest 90 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
130 $
Float
0.0000–0.0053 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ XM1014 | Entombed (Factory New): buy 0.0000–0.0053 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1677 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Operation Broken Fang Collection
Restricted
+39 $ +181.1%
invest 22 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
61 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Chop Shop Collection + The Train 2025 Collection
Mil-Spec Grade
+39 $ +67.1%
invest 58 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam SG 553 | Bulldozer (Factory New)
Best outcome
float up to 0.067872
Return after fees
98 $
Float
0.0000–0.0043 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
2

CZ75-Auto | Emerald (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Chroma 3 Collection + The Horizon Collection
Classified
+39 $ +35.7%
invest 110 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
149 $
Float
0.1500–0.1627 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ P250 | Asiimov (Field-Tested): buy 0.1500–0.1627 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1627 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Gallery Collection + The Recoil Collection
Classified
+39 $ +43.2%
invest 91 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.057238
Return after fees
130 $
Float
0.0000–0.0048 +2
Lots that fit
0%
Sales per week
9
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1659 (0% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0755 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0048 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Horizon Collection
Restricted
+39 $ +256.3%
invest 15 $assemble: ≈ won't work
sells slowly
→ Steam M4A1-S | Nightmare (Factory New)
Best outcome
float up to 0.062499
Return after fees
54 $
Float
0.1500–0.1618 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Genesis Collection + The Horizon Collection
Classified
+39 $ +41.6%
invest 93 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
132 $
Float
0.0700–0.0741 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1620 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Fracture Collection + The Operation Broken Fang Collection
Restricted
+38 $ +80.6%
invest 48 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Five-SeveN | Fairy Tale (Factory New)
Best outcome
float up to 0.069999
Return after fees
86 $
Float
0.0000–0.0047 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

MP5-SD | Kitbash (Factory New): buy 0.0000–0.0047 (2% of this wear's listings); UMP-45 | Gold Bismuth (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 85%
The Horizon Collection + The Recoil Collection
Classified
+38 $ +41.2%
invest 93 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
131 $
Float
0.0000–0.0035 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1617 (0% of this wear's listings); StatTrak™ Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings); StatTrak™ P250 | Visions (Factory New): buy 0.0000–0.0035 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Glove Collection + The Horizon Collection
Classified
+38 $ +39.5%
invest 97 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
135 $
Float
0.0000–0.0048 +1
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ Sawed-Off | Wasteland Princess (Factory New): buy 0.0000–0.0048 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1660 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Gallery Collection + The Revolver Case Collection
Classified
+38 $ +41.5%
invest 92 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.057238
Return after fees
130 $
Float
0.0700–0.0759 +2
Lots that fit
0%
Sales per week
9
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1672 (0% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0759 (0% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1672 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 87%
The Breakout Collection + The Train 2025 Collection
Restricted
+38 $ +133.1%
invest 28 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
66 $
Float
0.0000–0.0043 +1
Lots that fit
1%
Sales per week
4
Ways to assemble
5

PP-Bizon | Osiris (Factory New): buy 0.0000–0.0043 (1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1642 (68% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Train 2025 Collection
Restricted
+38 $ +212.0%
invest 18 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.062499
Return after fees
55 $
Float
0.1500–0.1617 +1
Lots that fit
1%
Sales per week
3
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1617 (60% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Dead Hand Collection + The Train 2025 Collection
Mil-Spec Grade
+37 $ +157.1%
invest 23 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
60 $
Float
0.0000–0.0081 +1
Lots that fit
≈2%
Sales per week
5
Ways to assemble
5

Sawed-Off | Fusion (Factory New): buy 0.0000–0.0081 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0081 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Fever Collection + The Vanguard Collection
Classified
+37 $ +45.1%
invest 81 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Printstream (Factory New)
Best outcome
float up to 0.069999
Return after fees
118 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
7
Ways to assemble
4

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0765 (0% of this wear's listings); XM1014 | Tranquility (Factory New): buy 0.0000–0.0056 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 3 Collection + The Gallery Collection
Classified
+36 $ +36.1%
invest 101 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.057238
Return after fees
137 $
Float
0.0700–0.0770 +2
Lots that fit
0%
Sales per week
8
Ways to assemble
5

P250 | Asiimov (Field-Tested): buy 0.1500–0.1703 (1% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1703 (0% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Ancient Collection + The Dreams & Nightmares Collection
Classified
+36 $ +5.9%
invest 611 $assemble: ≈ won't work
marketplace price rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
648 $
Float
0.0000–0.0052 +1
Lots that fit
0%
Sales per week
22
Ways to assemble
4

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1671 (0% of this wear's listings); MP7 | Abyssal Apparition (Factory New): buy 0.0000–0.0052 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Gallery Collection + The Prisma 2 Collection
Classified
+36 $ +48.2%
invest 75 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Player Two (Factory New)
Best outcome
float up to 0.069999
Return after fees
111 $
Float
0.0700–0.0744 +1
Lots that fit
0%
Sales per week
9
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1629 (0% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0744 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Cache Collection + The Train 2025 Collection
Mil-Spec Grade
+36 $ +97.4%
invest 37 $assemble: ≈ medium
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
73 $
Float
0.0000–0.0077 +1
Lots that fit
≈2%
Sales per week
2
Ways to assemble
5

XM1014 | Bone Machine (Factory New): buy 0.0000–0.0077 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0077 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The CS20 Collection + The Horizon Collection
Classified
+36 $ +33.2%
invest 108 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.111999
Return after fees
144 $
Float
0.0000–0.0035 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ MP9 | Hydra (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0035 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1615 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
2 steps
The Chroma 2 Collection
Mil-Spec Grade
+36 $ +97.0%
invest 37 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
73 $
Float
0.1000–0.1029 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
1
Steps
2

Desert Eagle | Bronze Deco (Field-Tested): buy 0.1500–0.1637 (under 1% of this wear's listings); Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1029 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
The Fracture Collection + The Wildfire Collection
Classified
+36 $ +36.2%
invest 99 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
135 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

XM1014 | Entombed (Factory New): buy 0.0000–0.0039 (under 1% of this wear's listings); AWP | Elite Build (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 34%
The Operation Hydra Collection + The Train 2025 Collection
Mil-Spec Grade
+35 $ +123.9%
invest 29 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Whiteout (Factory New)
Best outcome
float up to 0.069999
Return after fees
64 $
Float
0.0000–0.0074 +1
Lots that fit
≈2%
Sales per week
0
Ways to assemble
5

MAG-7 | Hard Water (Factory New): buy 0.0000–0.0074 (≈2% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0074 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Dead Hand Collection
Classified
+35 $ +47.8%
invest 74 $assemble: ≈ won't work
→ Steam MAC-10 | Neon Rider (Factory New)
Best outcome
float up to 0.067499
Return after fees
109 $
Float
0.1500–0.1666 +1
Lots that fit
less than 1%
Sales per week
30
Ways to assemble
5

Five-SeveN | Monkey Business (Field-Tested): buy 0.1500–0.1666 (1% of this wear's listings); P90 | Deathgaze (Field-Tested): buy 0.1500–0.1666 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Danger Zone Collection + The Dead Hand Collection
Classified
+35 $ +56.5%
invest 62 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
97 $
Float
0.0000–0.0047 +1
Lots that fit
less than 1%
Sales per week
43
Ways to assemble
5

UMP-45 | Momentum (Factory New): buy 0.0000–0.0047 (1% of this wear's listings); P90 | Deathgaze (Field-Tested): buy 0.1500–0.1656 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
The Recoil Collection + The Wildfire Collection
Classified
+35 $ +31.5%
invest 112 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
147 $
Float
0.0000–0.0046 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

P250 | Visions (Factory New): buy 0.0000–0.0046 (under 1% of this wear's listings); AWP | Elite Build (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Shadow Collection
Restricted
+35 $ +186.6%
invest 19 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Frontside Misty (Factory New)
Best outcome
float up to 0.069999
Return after fees
54 $
Float
0.0700–0.0741 +1
Lots that fit
0%
Sales per week
1
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (1% of this wear's listings); M249 | Nebula Crusader (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 95%
The Gallery Collection + The Horizon Collection
Classified
+35 $ +34.1%
invest 102 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.069999
Return after fees
137 $
Float
0.0700–0.0752 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1651 (0% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0752 (0% of this wear's listings); FAMAS | Eye of Athena (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Shattered Web Collection
Restricted
+35 $ +216.1%
invest 16 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Decimator (Factory New)
Best outcome
float up to 0.046874
Return after fees
51 $
Float
0.1500–0.1618 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (1% of this wear's listings); PP-Bizon | Embargo (Field-Tested): buy 0.1500–0.1618 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Clutch Collection + The Dead Hand Collection
Classified
+35 $ +55.6%
invest 62 $assemble: ≈ won't work
rare inputs
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
97 $
Float
0.0700–0.0746 +2
Lots that fit
less than 1%
Sales per week
43
Ways to assemble
5

AUG | Stymphalian (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); P90 | Deathgaze (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); P90 | Deathgaze (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 80%
The Arabesque Collection + The Breakout Collection
Restricted
+34 $ +103.6%
invest 33 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Falak (Factory New)
Best outcome
float up to 0.069999
Return after fees
68 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Glock-18 | Ifrit Lattice (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); PP-Bizon | Osiris (Factory New): buy 0.0000–0.0039 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection
Classified
+34 $ +49.9%
invest 69 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
103 $
Float
0.0700–0.0763 +1
Lots that fit
less than 1%
Sales per week
43
Ways to assemble
1

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P90 | Deathgaze (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Breakout Collection + The Dead Hand Collection
Classified
+34 $ +43.4%
invest 79 $assemble: ≈ won't work
→ Steam P90 | Asiimov (Minimal Wear)
Best outcome
float up to 0.137999
Return after fees
113 $
Float
0.0000–0.0045 +1
Lots that fit
less than 1%
Sales per week
25
Ways to assemble
5

Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0045 (under 1% of this wear's listings); P90 | Deathgaze (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection
Restricted
+34 $ +216.7%
invest 16 $assemble: ≈ won't work
sells slowly
→ Steam Galil AR | Eco (Minimal Wear)
Best outcome
float up to 0.146874
Return after fees
50 $
Float
0.2500–0.2562
Lots that fit
1%
Sales per week
3
Ways to assemble
1

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2562 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma Collection + The Gallery Collection
Classified
+34 $ +33.0%
invest 102 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.057238
Return after fees
136 $
Float
0.0000–0.0048 +2
Lots that fit
0%
Sales per week
9
Ways to assemble
5

P250 | Muertos (Factory New): buy 0.0000–0.0048 (4% of this wear's listings); UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1657 (0% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0754 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Ancient Collection + The Danger Zone Collection
Classified
+34 $ +5.8%
invest 580 $assemble: ≈ won't work
marketplace price rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Welcome to the Jungle (Factory New)
Best outcome
float up to 0.069999
Return after fees
614 $
Float
0.0000–0.0039 +1
Lots that fit
0%
Sales per week
158
Ways to assemble
3

Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); UMP-45 | Momentum (Factory New): buy 0.0000–0.0039 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Chroma 2 Collection + The Huntsman Collection
Restricted
+34 $ +167.4%
invest 20 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Atomic Alloy (Factory New)
Best outcome
float up to 0.056249
Return after fees
54 $
Float
0.0700–0.0742 +1
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2552 (1% of this wear's listings); PP-Bizon | Antique (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Fever Collection + The Winter Offensive Collection
Classified
+33 $ +37.3%
invest 89 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Asiimov (Field-Tested)
Best outcome
float up to 0.237399
Return after fees
123 $
Float
0.0000–0.0062 +2
Lots that fit
0%
Sales per week
3
Ways to assemble
3

UMP-45 | K.O. Factory (Minimal Wear): buy 0.0700–0.0770 (0% of this wear's listings); UMP-45 | K.O. Factory (Factory New): buy 0.0000–0.0062 (1% of this wear's listings); P250 | Mehndi (Minimal Wear): buy 0.0700–0.0770 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Spy Tech Collection
Classified
+33 $ +37.1%
invest 89 $assemble: ≈ won't work
→ Steam Glock-18 | Ghost Protocol (Minimal Wear)
Best outcome
float up to 0.134999
Return after fees
122 $
Float
0.0700–0.0763 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P90 | Deathgaze (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); M4A1-S | Fatal Glitch (Field-Tested): buy 0.1500–0.1683 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Dreams & Nightmares Collection + The Train 2025 Collection
Restricted
+33 $ +162.0%
invest 20 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.069999
Return after fees
53 $
Float
0.0000–0.0043 +1
Lots that fit
0%
Sales per week
10
Ways to assemble
5

XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0043 (0% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1642 (68% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Horizon Collection + The Snakebite Collection
Classified
+33 $ +41.3%
invest 80 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
113 $
Float
0.0700–0.0740 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1615 (0% of this wear's listings); StatTrak™ MP9 | Food Chain (Field-Tested): buy 0.1500–0.1615 (0% of this wear's listings); StatTrak™ XM1014 | XOXO (Minimal Wear): buy 0.0700–0.0740 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 45%
The Clutch Collection + The Horizon Collection
Classified
+33 $ +29.0%
invest 114 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.119999
Return after fees
147 $
Float
0.0000–0.0036 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
5

StatTrak™ AUG | Stymphalian (Factory New): buy 0.0000–0.0036 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1621 (0% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
The Chroma Collection + The Horizon Collection
Classified
+33 $ +32.3%
invest 102 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Neon Rider (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
134 $
Float
0.0700–0.0749 +2
Lots that fit
0%
Sales per week
2
Ways to assemble
3

StatTrak™ P250 | Muertos (Minimal Wear): buy 0.0700–0.0749 (8% of this wear's listings); StatTrak™ Sawed-Off | Devourer (Field-Tested): buy 0.1500–0.1642 (0% of this wear's listings); StatTrak™ FAMAS | Eye of Athena (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Dead Hand Collection + The Genesis Collection
Classified
+33 $ +47.7%
invest 69 $assemble: ≈ won't work
→ Steam AWP | Queen's Gambit (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
101 $
Float
0.0700–0.0763 +2
Lots that fit
less than 1%
Sales per week
43
Ways to assemble
5

P90 | Deathgaze (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); P90 | Deathgaze (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); Glock-18 | Mirror Mosaic (Field-Tested): buy 0.1500–0.1683 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Horizon Collection + The Prisma 2 Collection
Classified
+33 $ +39.8%
invest 82 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Neon Rider (Factory New)
Best outcome
float up to 0.066666
Return after fees
115 $
Float
0.0700–0.0750 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
5

FAMAS | Eye of Athena (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); Sawed-Off | Devourer (Minimal Wear): buy 0.0700–0.0750 (3% of this wear's listings); MAG-7 | Justice (Minimal Wear): buy 0.0700–0.0750 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Gallery Collection + The Revolution Collection
Classified
+33 $ +33.3%
invest 98 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.052265
Return after fees
130 $
Float
0.0000–0.0053 +2
Lots that fit
0%
Sales per week
9
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1676 (0% of this wear's listings); UMP-45 | Neo-Noir (Minimal Wear): buy 0.0700–0.0761 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0053 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Chroma 2 Collection + The Train 2025 Collection
Restricted
+32 $ +182.5%
invest 18 $assemble: ≈ won't work
sells slowly
→ Steam M4A4 | Hellish (Factory New)
Best outcome
float up to 0.066666
Return after fees
50 $
Float
0.1500–0.1628 +1
Lots that fit
1%
Sales per week
3
Ways to assemble
5

UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2555 (1% of this wear's listings); Tec-9 | Whiteout (Field-Tested): buy 0.1500–0.1628 (65% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
The Revolution Collection + The Wildfire Collection
Classified
+32 $ +27.3%
invest 119 $assemble: ≈ won't work
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Fuel Injector (Factory New)
Best outcome
float up to 0.069999
Return after fees
151 $
Float
0.0000–0.0048 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
5

AWP | Duality (Factory New): buy 0.0000–0.0048 (2% of this wear's listings); AWP | Elite Build (Field-Tested): buy 0.1500–0.1659 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Militia Collection + The Train 2025 Collection
Mil-Spec Grade
+32 $ +39.2%
invest 82 $assemble: ≈ won't work
marketplace price sells slowly 30% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Modern Hunter (Factory New)
Best outcome
float up to 0.067872
Return after fees
115 $
Float
0.0000–0.0068 +1
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
4

PP-Bizon | Modern Hunter (Minimal Wear): buy 0.0700–0.0778 (under 1% of this wear's listings); XM1014 | Run Run Run (Factory New): buy 0.0000–0.0068 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Gallery Collection + The Kilowatt Collection
Classified
+32 $ +45.7%
invest 71 $assemble: ≈ won't work
→ Steam M4A1-S | Vaporwave (Factory New)
Best outcome
float up to 0.041812
Return after fees
103 $
Float
0.0000–0.0045 +1
Lots that fit
0%
Sales per week
9
Ways to assemble
5

UMP-45 | Neo-Noir (Field-Tested): buy 0.1500–0.1648 (0% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0045 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Fracture Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
90.17 129.56 +39.39 +43.7% 70%
≤ 0.0053+1
Classified
→float up to 0.119999
1 5 2
The Chroma 2 Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
21.64 60.85 +39.20 +181.1% 100%
≤ 0.0741+1
Restricted
→float up to 0.069999
1 5 1
The Chop Shop Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
58.35 97.52 +39.17 +67.1% 40%
≤ 0.0043+1
Mil-Spec Grade
→float up to 0.067872
1 2 0
The Chroma 3 Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
109.61 148.76 +39.15 +35.7% 70%
≤ 0.1627+1
Classified
→float up to 0.119999
1 5 2
The Gallery Collection
+ The Recoil Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
90.55 129.70 +39.15 +43.2% 90%
≤ 0.0048+2
Classified
→float up to 0.057238
1 5 9
The Chroma 2 Collection
+ The Horizon Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.21 54.19 +38.98 +256.3% 100%
≤ 0.1618+1
Restricted
→float up to 0.062499
1 5 3
The Genesis Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
93.32 132.16 +38.84 +41.6% 50%
≤ 0.0741+2
Classified
→float up to 0.149999
1 5 2
The Fracture Collection
+ The Operation Broken Fang Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
47.66 86.07 +38.40 +80.6% 50%
≤ 0.0047+1
Restricted
→float up to 0.069999
1 5 1
The Horizon Collection
+ The Recoil Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
92.88 131.19 +38.31 +41.2% 85%
≤ 0.0035+2
Classified
→float up to 0.119999
1 5 2
The Glove Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
96.59 134.74 +38.15 +39.5% 55%
≤ 0.0048+1
Classified
→float up to 0.149999
1 5 2
The Gallery Collection
+ The Revolver Case Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
91.70 129.79 +38.09 +41.5% 100%
≤ 0.0759+2
Classified
→float up to 0.057238
1 5 9
The Breakout Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
28.47 66.36 +37.89 +133.1% 87%
≤ 0.0043+1
Restricted
→float up to 0.069999
1 5 4
The Chroma 2 Collection
+ The Train 2025 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.78 55.46 +37.69 +212.0% 100%
≤ 0.1617+1
Restricted
→float up to 0.062499
1 5 3
The Dead Hand Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
23.48 60.35 +36.88 +157.1% 30%
≤ 0.0081+1
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Fever Collection
+ The Vanguard Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
81.50 118.29 +36.79 +45.1% 100%
≤ 0.0056+1
Classified
→float up to 0.069999
1 4 7
The Chroma 3 Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
100.90 137.29 +36.39 +36.1% 100%
≤ 0.0770+2
Classified
→float up to 0.057238
1 5 8
The Ancient Collection
+ The Dreams & Nightmares Collection
marketplace price rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
611.26 647.53 +36.27 +5.9% 40%
≤ 0.0052+1
Classified
→float up to 0.069999
1 4 22
The Gallery Collection
+ The Prisma 2 Collection
sells slowly rare inputs The rarest input sells 14 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
74.75 110.81 +36.06 +48.2% 55%
≤ 0.0744+1
Classified
→float up to 0.069999
1 5 9
The Cache Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ medium ≈ for 1 contract
37.01 73.05 +36.04 +97.4% 40%
≤ 0.0077+1
Mil-Spec Grade
→float up to 0.069999
1 5 2
The CS20 Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
108.31 144.28 +35.97 +33.2% 50%
≤ 0.0035+2
Classified
→float up to 0.111999
1 5 2
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 chains
37.02 72.95 +35.93 +97.0% 67%
≤ 0.1029+1
Mil-Spec Grade
→float up to 0.146874
2 steps 1 3
The Fracture Collection
+ The Wildfire Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
99.10 135.01 +35.91 +36.2% 20%
≤ 0.0039+1
Classified
→float up to 0.069999
1 5 0
The Operation Hydra Collection
+ The Train 2025 Collection
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
28.65 64.13 +35.49 +123.9% 34%
≤ 0.0074+1
Mil-Spec Grade
→float up to 0.069999
1 5 0
The Chroma 2 Collection
+ The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
73.72 108.94 +35.22 +47.8% 100%
≤ 0.1666+1
Classified
→float up to 0.067499
1 5 30
The Danger Zone Collection
+ The Dead Hand Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
62.26 97.44 +35.18 +56.5% 90%
≤ 0.0047+1
Classified
→float up to 0.149999
1 5 43
The Recoil Collection
+ The Wildfire Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
111.52 146.64 +35.12 +31.5% 20%
≤ 0.0046+1
Classified
→float up to 0.069999
1 5 0
The Chroma 2 Collection
+ The Shadow Collection
sells slowly rare inputs The rarest input sells 7 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
18.67 53.51 +34.84 +186.6% 100%
≤ 0.0741+1
Restricted
→float up to 0.069999
1 5 1
The Gallery Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
102.04 136.79 +34.75 +34.1% 95%
≤ 0.0752+2
Classified
→float up to 0.069999
1 5 4
The Chroma 2 Collection
+ The Shattered Web Collection
sells slowly rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.07 50.78 +34.71 +216.1% 100%
≤ 0.1618+1
Restricted
→float up to 0.046874
1 5 0
The Clutch Collection
+ The Dead Hand Collection
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
62.38 97.05 +34.67 +55.6% 90%
≤ 0.0746+2
Classified
→float up to 0.149999
1 5 43
The Arabesque Collection
+ The Breakout Collection
sells slowly rare inputs The rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
33.27 67.73 +34.46 +103.6% 80%
≤ 0.0039+1
Restricted
→float up to 0.069999
1 5 4
The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
68.73 103.02 +34.29 +49.9% 100%
≤ 0.0763+1
Classified
→float up to 0.149999
1 1 43
The Breakout Collection
+ The Dead Hand Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
78.52 112.58 +34.06 +43.4% 100%
≤ 0.0045+1
Classified
→float up to 0.137999
1 5 25
The Chroma 2 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.64 49.53 +33.89 +216.7% 100%
≤ 0.2562
Restricted
→float up to 0.146874
1 1 3
The Chroma Collection
+ The Gallery Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
102.45 136.21 +33.76 +33.0% 100%
≤ 0.0048+2
Classified
→float up to 0.057238
1 5 9
The Ancient Collection
+ The Danger Zone Collection
marketplace price rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
580.18 613.87 +33.69 +5.8% 40%
≤ 0.0039+1
Classified
→float up to 0.069999
1 3 158
The Chroma 2 Collection
+ The Huntsman Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
20.07 53.67 +33.60 +167.4% 100%
≤ 0.0742+1
Restricted
→float up to 0.056249
1 5 3
The Fever Collection
+ The Winter Offensive Collection
sells slowly rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
89.38 122.70 +33.32 +37.3% 55%
≤ 0.0062+2
Classified
→float up to 0.237399
1 3 3
The Dead Hand Collection
+ The Spy Tech Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
89.11 122.18 +33.07 +37.1% 100%
≤ 0.0763+2
Classified
→float up to 0.134999
1 5 1
The Dreams & Nightmares Collection
+ The Train 2025 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
20.36 53.33 +32.97 +162.0% 60%
≤ 0.0043+1
Restricted
→float up to 0.069999
1 5 10
The Horizon Collection
+ The Snakebite Collection
sells slowly rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
79.73 112.68 +32.95 +41.3% 50%
≤ 0.0740+2
Classified
→float up to 0.119999
1 5 2
The Clutch Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
113.61 146.54 +32.92 +29.0% 45%
≤ 0.0036+2
Classified
→float up to 0.119999
1 5 2
The Chroma Collection
+ The Horizon Collection
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
101.60 134.45 +32.85 +32.3% 55%
≤ 0.0749+2
Classified
→float up to 0.149999
1 3 2
The Dead Hand Collection
+ The Genesis Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
68.68 101.45 +32.77 +47.7% 100%
≤ 0.0763+2
Classified
→float up to 0.149999
1 5 43
The Horizon Collection
+ The Prisma 2 Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
82.33 115.10 +32.77 +39.8% 50%
≤ 0.0750+2
Classified
→float up to 0.066666
1 5 4
The Gallery Collection
+ The Revolution Collection
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
97.86 130.46 +32.60 +33.3% 90%
≤ 0.0053+2
Classified
→float up to 0.052265
1 5 9
The Chroma 2 Collection
+ The Train 2025 Collection
sells slowly
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.78 50.22 +32.44 +182.5% 73%
≤ 0.1628+1
Restricted
→float up to 0.066666
1 5 3
The Revolution Collection
+ The Wildfire Collection
sells slowly rare inputs The rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
118.61 150.97 +32.36 +27.3% 20%
≤ 0.0048+1
Classified
→float up to 0.069999
1 5 0
The Militia Collection
+ The Train 2025 Collection
marketplace price sells slowly 30% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
82.44 114.77 +32.33 +39.2% 40%
≤ 0.0068+1
Mil-Spec Grade
→float up to 0.067872
1 4 5
The Gallery Collection
+ The Kilowatt Collection
profitable even in a bad week
≈ hard ≈ for 0 contracts
70.68 102.95 +32.27 +45.7% 70%
≤ 0.0045+1
Classified
→float up to 0.041812
1 5 9
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work