Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 47 331.
Profitable35 432craftsof 38 864 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 38 864.Of them the site shows the best: 15 000.Shown in the list below: 3 254.Hidden:“profit on prices without sales” — 19 615,
“profit only from resale” — 267,
“outcome above the Steam cap” — 3 517.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
MAC-10 | Echoing Sands (Field-Tested): buy 0.1500–0.1631 (under 1% of this wear's listings); CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir FAMAS | CaliCamo (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings); AUG | Steel Sentinel (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0791 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0080 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Galil AR | Cold Fusion (Field-Tested): buy 0.1500–0.1677 (under 1% of this wear's listings); CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0761 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0053 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Tec-9 | VariCamo (Minimal Wear): buy 0.0700–0.0740 (8% of this wear's listings); CZ75-Auto | Copper Fiber (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); Nova | Rain Station (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
Negev | Man-o'-war (Minimal Wear): buy 0.1000–0.1027 (under 1% of this wear's listings); SSG 08 | Blush Pour (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); P250 | Red Tide (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
SSG 08 | Blush Pour (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); P250 | Red Tide (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); SCAR-20 | Jungle Slipstream (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
AUG | Creep (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); P2000 | Grip Tape (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); SSG 08 | Blush Pour (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); P250 | Red Tide (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
цена ненадёжнаfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
Nova | Sand Dune (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); MP7 | Army Recon (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Tec-9 | Army Mesh (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyцена ненадёжнаПервые пять годных лотов отличаются в разы: дешёвый может оказаться единственным.float cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.
цена ненадёжнаfloat cannot be reachedThere are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now.