Crafts
prices updated 23.10 13:23 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 23.10: 1 ₽ = 0.0123 $. This is a conversion at the exchange rate; the regional price may differ.

LanguageRU

Crafts

How to read the list

Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 42 357.

Profitable 24 987crafts of 34 125 in the recalculation
Best profit +26$ The Ancient Collection · +15% marketplace price +1
Median ROI +12% half of the profitable crafts are above
No float picking 3 392 every outcome pays off: 908
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 34 125. Of them the site shows the best: 15 000. Shown in the list below: 8 802. Hidden: “profit on prices without sales” — 13 172, “profit only from resale” — 230, “outcome above the Steam cap” — 3 420. A craft can carry several labels.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 10%
The Recoil Collection + The Spy Tech Collection
Classified
+3 $ +5.3%
invest 60 $assemble: ≈ won't work
float premium: at least 84 $
rare inputs
→ Steam Glock-18 | Ghost Protocol (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
63 $
Float
0.1500–0.1666 +1
Lots that fit
less than 1%
Sales per week
12
Ways to assemble
1

Sawed-Off | Kiss♥Love (Field-Tested): buy 0.1500–0.1666 (under 1% of this wear's listings); USP-S | Spiral Glitch (Field-Tested): buy 0.1500–0.1666 (under 1% of this wear's listings)

chance 47%
The Chroma 2 Collection + The Danger Zone Collection
Restricted
+3 $ +23.9%
invest 13 $assemble: ≈ won't work
float premium: at least 17 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
17 $
Float
0.0700–0.0743 +2
Lots that fit
0%
Sales per week
9
Ways to assemble
5

StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2554 (3% of this wear's listings); StatTrak™ MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1624 (0% of this wear's listings); StatTrak™ G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Overpass 2024 Collection + The Recoil Collection
Restricted
+3 $ +25.7%
invest 12 $assemble: ≈ won't work
float premium: at least 17 $
→ Steam AWP | Crakow! (Factory New)
Best outcome
float up to 0.069999
Return after fees
16 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
15
Ways to assemble
5

XM1014 | Monster Melt (Field-Tested): buy 0.1500–0.1622 (under 1% of this wear's listings); M249 | Downtown (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); P90 | Vent Rush (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Revolver Case Collection + The Spy Tech Collection
Restricted
+3 $ +14.5%
invest 22 $assemble: ≈ won't work
float premium: at least 28 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Point Disarray (Factory New)
Best outcome
float up to 0.069999
Return after fees
25 $
Float
0.0700–0.0767 +2
Lots that fit
less than 1%
Sales per week
13
Ways to assemble
5

SG 553 | Tiger Moth (Field-Tested): buy 0.1500–0.1692 (under 1% of this wear's listings); SG 553 | Tiger Moth (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1692 (2% of this wear's listings)

chance 20%
The Breakout Collection + The Overpass 2024 Collection
Classified
+3 $ +2.4%
invest 134 $assemble: ≈ won't work
float premium: at least 191 $
rare inputs
→ Steam P90 | Asiimov (Field-Tested)
Best outcome
float up to 0.172499
Return after fees
137 $
Float
0.0700–0.0747 +2
Lots that fit
0%
Sales per week
28
Ways to assemble
2

Five-SeveN | Fowl Play (Field-Tested): buy 0.1500–0.1636 (under 1% of this wear's listings); Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0747 (0% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1636 (1% of this wear's listings)

chance 44%
The Shattered Web Collection + The Spectrum Collection
Mil-Spec Grade
+3 $ +51.0%
invest 6 $assemble: ≈ won't work
float premium: at least 9 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Rat Rod (Factory New)
Best outcome
float up to 0.069999
Return after fees
9 $
Float
0.0000–0.0052 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

Nova | Plume (Field-Tested): buy 0.1500–0.1671 (under 1% of this wear's listings); PP-Bizon | Jungle Slipstream (Factory New): buy 0.0000–0.0052 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Arabesque Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +50.5%
invest 6 $assemble: ≈ won't work
float premium: at least 9 $
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
9 $
Float
0.0700–0.0752 +2
Lots that fit
less than 1%
Sales per week
67
Ways to assemble
5

Sawed-Off | Lunar Wyrm (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 52%
The Gamma 2 Collection + The Snakebite Collection
Mil-Spec Grade
+3 $ +52.5%
invest 6 $assemble: ≈ won't work
float premium: at least 8 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Slate (Factory New)
Best outcome
float up to 0.069999
Return after fees
9 $
Float
0.0000–0.0056 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

StatTrak™ UMP-45 | Briefing (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); StatTrak™ R8 Revolver | Junk Yard (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); StatTrak™ UMP-45 | Oscillator (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
The Operation Broken Fang Collection + The Phoenix Collection
Mil-Spec Grade
+3 $ +47.7%
invest 7 $assemble: ≈ won't work
float premium: at least 9 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AWP | Exoskeleton (Factory New)
Best outcome
float up to 0.055555
Return after fees
10 $
Float
0.0000–0.0039 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

CZ75-Auto | Vendetta (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); UMP-45 | Corporal (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); MAG-7 | Heaven Guard (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 43%
The Chroma Collection + The Gamma Collection
Restricted
+3 $ +15.3%
invest 21 $assemble: ≈ won't work
float premium: at least 27 $
rare inputs
→ Steam AK-47 | Cartel (Factory New)
Best outcome
float up to 0.069999
Return after fees
24 $
Float
0.0000–0.0042 +3
Lots that fit
less than 1%
Sales per week
13
Ways to assemble
5

Desert Eagle | Naga (Field-Tested): buy 0.1500–0.1638 (under 1% of this wear's listings); Sawed-Off | Serenity (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Sawed-Off | Limelight (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); P90 | Chopper (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)

chance 60%
The Kilowatt Collection + The Prisma Collection
Classified
+3 $ +7.7%
invest 41 $assemble: ≈ won't work
float premium: at least 55 $
rare inputs
→ Steam M4A4 | The Emperor (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
44 $
Float
0.1500–0.1616 +2
Lots that fit
less than 1%
Sales per week
52
Ways to assemble
5

Zeus x27 | Olympus (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); USP-S | Jawbreaker (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2566 (1% of this wear's listings)

chance 28%
The Operation Hydra Collection + The Snakebite Collection
Mil-Spec Grade
+3 $ +25.0%
invest 13 $assemble: ≈ won't work
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Orbit Mk01 (Factory New)
Best outcome
float up to 0.038499
Return after fees
16 $
Float
0.0000–0.0037 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2

StatTrak™ UMP-45 | Metal Flowers (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings); StatTrak™ R8 Revolver | Junk Yard (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); StatTrak™ UMP-45 | Oscillator (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 93%
The Boreal Collection + The Revolver Case Collection
Restricted
+3 $ +32.5%
invest 10 $assemble: ≈ won't work
float premium: at least 14 $
rare inputs
→ Steam AK-47 | Point Disarray (Minimal Wear)
Best outcome
float up to 0.133999
Return after fees
13 $
Float
0.0700–0.0741 +2
Lots that fit
less than 1%
Sales per week
52
Ways to assemble
5

M4A4 | Sheet Lightning (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); Glock-18 | Glockingbird (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); SG 553 | Tiger Moth (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Falchion Collection + The Huntsman Collection
Restricted
+3 $ +23.9%
invest 13 $assemble: ≈ won't work
float premium: at least 17 $
rare inputs
→ Steam USP-S | Orion (Factory New)
Best outcome
float up to 0.069999
Return after fees
16 $
Float
0.1500–0.1624 +2
Lots that fit
unknown
Sales per week
10
Ways to assemble
5

P2000 | Handgun (Well-Worn): buy 0.3800–0.3837; Negev | Loudmouth (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); MAC-10 | Tatter (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The 2018 Inferno Collection + The Ancient Collection
Mil-Spec Grade
+3 $ +34.1%
invest 9 $assemble: ≈ won't work
float premium: at least 13 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam MAC-10 | Gold Brick (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); Sawed-Off | Brake Light (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); Souvenir Tec-9 | Blast From the Past (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 53%
The Fracture Collection + The Revolution Collection
Restricted
+3 $ +27.2%
invest 12 $assemble: ≈ won't work
float premium: at least 15 $
rare inputs
→ Steam StatTrak™ Glock-18 | Vogue (Factory New)
Best outcome
float up to 0.069999
Return after fees
15 $
Float
0.0700–0.0753 +2
Lots that fit
less than 1%
Sales per week
23
Ways to assemble
5

StatTrak™ Tec-9 | Brother (Field-Tested): buy 0.1500–0.1653 (under 1% of this wear's listings); StatTrak™ Tec-9 | Brother (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings); StatTrak™ R8 Revolver | Banana Cannon (Minimal Wear): buy 0.0700–0.0753 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Dust 2 Collection + The Fever Collection
Restricted
+3 $ +29.3%
invest 11 $assemble: ≈ won't work
float premium: at least 15 $
→ Steam Glock-18 | Shinobu (Factory New)
Best outcome
float up to 0.069999
Return after fees
14 $
Float
0.0000–0.0054 +1
Lots that fit
less than 1%
Sales per week
50
Ways to assemble
2

P2000 | Amber Fade (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings); Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0762 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 28%
The Gamma 2 Collection + The Operation Hydra Collection
Mil-Spec Grade
+3 $ +32.6%
invest 10 $assemble: ≈ won't work
float premium: at least 12 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Orbit Mk01 (Factory New)
Best outcome
float up to 0.038499
Return after fees
13 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
2

P90 | Grim (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); UMP-45 | Briefing (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); UMP-45 | Metal Flowers (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 7%
The Phoenix Collection + The Snakebite Collection
Restricted
+3 $ +23.8%
invest 13 $assemble: ≈ won't work
float premium: at least 18 $
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Redline (Minimal Wear)
Best outcome
float up to 0.146666
Return after fees
16 $
Float
0.0700–0.0746 +2
Lots that fit
less than 1%
Sales per week
13
Ways to assemble
5

FAMAS | Sergeant (Field-Tested): buy 0.1500–0.1632 (under 1% of this wear's listings); Negev | dev_texture (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); MAC-10 | Button Masher (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
The Fever Collection + The Operation Riptide Collection
Restricted
+3 $ +25.8%
invest 12 $assemble: ≈ won't work
float premium: at least 16 $
rare inputs
→ Steam StatTrak™ SSG 08 | Turbo Peek (Minimal Wear)
Best outcome
float up to 0.089999
Return after fees
15 $
Float
0.0700–0.0742 +2
Lots that fit
0%
Sales per week
4
Ways to assemble
5

StatTrak™ Nova | Rising Sun (Field-Tested): buy 0.1500–0.1622 (0% of this wear's listings); StatTrak™ P90 | Wave Breaker (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); StatTrak™ MAG-7 | BI83 Spectrum (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Sport & Field Collection + The Vanguard Collection
Restricted
+3 $ +11.4%
invest 27 $assemble: ≈ won't work
float premium: at least 33 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Glock-18 | AXIA (Factory New)
Best outcome
float up to 0.065333
Return after fees
30 $
Float
0.0700–0.0741 +3
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

UMP-45 | Crimson Foil (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Five-SeveN | Heat Treated (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); Sawed-Off | Highwayman (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); Sawed-Off | Highwayman (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)

chance 82%
The Phoenix Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +55.0%
invest 6 $assemble: ≈ won't work
float premium: at least 7 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.112222
Return after fees
9 $
Float
0.0000–0.0038 +3
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

UMP-45 | Corporal (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); MAG-7 | Heaven Guard (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
The Gamma Collection + The Recoil Collection
Restricted
+3 $ +18.8%
invest 17 $assemble: ≈ won't work
float premium: at least 22 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ M4A4 | Desolate Space (Minimal Wear)
Best outcome
float up to 0.090908
Return after fees
20 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
5

StatTrak™ Sawed-Off | Limelight (Field-Tested): buy 0.1500–0.1616 (4% of this wear's listings); StatTrak™ M249 | Downtown (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); StatTrak™ M249 | Downtown (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Breakout Collection + The Cache Collection
Mil-Spec Grade
+3 $ +24.5%
invest 13 $assemble: ≈ won't work
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam Galil AR | Cerberus (Factory New)
Best outcome
float up to 0.062999
Return after fees
16 $
Float
0.0000–0.0036 +2
Lots that fit
unknown
Sales per week
2
Ways to assemble
5

Negev | Desert-Strike (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); UMP-45 | Labyrinth (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); Souvenir MP9 | Setting Sun (Battle-Scarred): buy 0.4500–0.4786

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Clutch Collection + The eSports 2014 Summer Collection
Restricted
+3 $ +25.1%
invest 12 $assemble: ≈ won't work
float premium: at least 16 $
rare inputs
→ Steam Nova | Bloomstick (Minimal Wear)
Best outcome
float up to 0.111799
Return after fees
16 $
Float
0.0000–0.0074 +2
Lots that fit
less than 1%
Sales per week
3
Ways to assemble
4

Nova | Wild Six (Minimal Wear): buy 0.0700–0.0785 (under 1% of this wear's listings); Negev | Lionfish (Factory New): buy 0.0000–0.0074 (≈2% of this wear's listings); P90 | Virus (Field-Tested): buy 0.1500–0.1745 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Genesis Collection + The Prisma 2 Collection
Restricted
+3 $ +38.7%
invest 8 $assemble: ≈ won't work
float premium: at least 12 $
→ Steam AWP | Ice Coaled (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
11 $
Float
0.0700–0.0763 +2
Lots that fit
less than 1%
Sales per week
83
Ways to assemble
5

UMP-45 | Continuum (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); Nova | Ocular (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings); SCAR-20 | Enforcer (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
The Danger Zone Collection + The Fever Collection
Restricted
+3 $ +36.5%
invest 9 $assemble: ≈ won't work
float premium: at least 11 $
rare inputs
→ Steam Desert Eagle | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 $
Float
0.0700–0.0749 +2
Lots that fit
less than 1%
Sales per week
103
Ways to assemble
5

MAC-10 | Pipe Down (Field-Tested): buy 0.1500–0.1642 (under 1% of this wear's listings); G3SG1 | Scavenger (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The Gamma Collection + The Glove Collection
Restricted
+3 $ +16.1%
invest 19 $assemble: ≈ won't work
float premium: at least 27 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.049999
Return after fees
22 $
Float
0.0700–0.0750 +2
Lots that fit
less than 1%
Sales per week
4
Ways to assemble
5

Sawed-Off | Limelight (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings); Sawed-Off | Limelight (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); G3SG1 | Stinger (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings)

chance 23%
The Glove Collection + The Harlequin Collection
Restricted
+3 $ +7.3%
invest 43 $assemble: ≈ won't work
float premium: at least 56 $
rare inputs
→ Steam FAMAS | Mecha Industries (Factory New)
Best outcome
float up to 0.069999
Return after fees
46 $
Float
0.0000–0.0035 +3
Lots that fit
less than 1%
Sales per week
21
Ways to assemble
4

M4A1-S | Flashback (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); Nova | Gila (Factory New): buy 0.0000–0.0035 (1% of this wear's listings); USP-S | Sleeping Potion (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); USP-S | Sleeping Potion (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings)

chance 100%
The Boreal Collection + The Gamma 2 Collection
Restricted
+3 $ +32.4%
invest 10 $assemble: ≈ won't work
float premium: at least 14 $
→ Steam AWP | Green Energy (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
13 $
Float
0.1500–0.1621 +2
Lots that fit
less than 1%
Sales per week
107
Ways to assemble
5

M4A4 | Sheet Lightning (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); SG 553 | Triarch (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); Desert Eagle | Directive (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
The Revolver Case Collection + The Train 2025 Collection
Mil-Spec Grade
+3 $ +78.5%
invest 4 $assemble: ≈ won't work
float premium: at least 5 $
rare inputs
→ Steam Tec-9 | Whiteout (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
7 $
Float
0.0000–0.0043 +2
Lots that fit
less than 1%
Sales per week
26
Ways to assemble
5

SCAR-20 | Outbreak (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings); UMP-45 | Late Night Transit (Field-Tested): buy 0.1500–0.1643 (under 1% of this wear's listings); XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
The Dreams & Nightmares Collection + The Prisma Collection
Classified
+3 $ +4.9%
invest 64 $assemble: ≈ won't work
float premium: at least 78 $
rare inputs
→ Steam MP9 | Starlight Protector (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
67 $
Float
0.1500–0.1630 +3
Lots that fit
unknown
Sales per week
52
Ways to assemble
5

FAMAS | Rapid Eye Movement (Well-Worn): buy 0.3800–0.3839; FAMAS | Rapid Eye Movement (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); AUG | Momentum (Well-Worn): buy 0.3800–0.3839 (6% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings)

chance 52%
The CS20 Collection + The Operation Riptide Collection
Mil-Spec Grade
+3 $ +45.6%
invest 7 $assemble: ≈ won't work
float premium: at least 10 $
rare inputs
→ Steam M4A4 | Spider Lily (Factory New)
Best outcome
float up to 0.069999
Return after fees
10 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

SCAR-20 | Assault (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); G3SG1 | Keeping Tabs (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); AUG | Plague (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The CS20 Collection + The Genesis Collection
Restricted
+3 $ +41.3%
invest 7 $assemble: ≈ won't work
float premium: at least 11 $
rare inputs
→ Steam AWP | Ice Coaled (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
11 $
Float
0.0700–0.0744 +2
Lots that fit
less than 1%
Sales per week
29
Ways to assemble
5

MP5-SD | Agent (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings); M249 | Aztec (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); UMP-45 | Continuum (Field-Tested): buy 0.1500–0.1626 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
The Gamma Collection + The Train 2025 Collection
Restricted
+3 $ +17.6%
invest 17 $assemble: ≈ won't work
float premium: at least 24 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Hellish (Minimal Wear)
Best outcome
float up to 0.111111
Return after fees
21 $
Float
0.0700–0.0752 +2
Lots that fit
0%
Sales per week
13
Ways to assemble
5

Sawed-Off | Limelight (Field-Tested): buy 0.1500–0.1649 (under 1% of this wear's listings); Sawed-Off | Limelight (Minimal Wear): buy 0.0700–0.0752 (under 1% of this wear's listings); Zeus x27 | Charged Up (Field-Tested): buy 0.1500–0.1649 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Bank Collection + The Spectrum 2 Collection
Restricted
+3 $ +20.2%
invest 15 $assemble: ≈ won't work
float premium: at least 21 $
rare inputs
→ Steam M4A1-S | Leaded Glass (Factory New)
Best outcome
float up to 0.069999
Return after fees
18 $
Float
0.0000–0.0040 +2
Lots that fit
less than 1%
Sales per week
31
Ways to assemble
1

AK-47 | Emerald Pinstripe (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings); XM1014 | Ziggy (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); UMP-45 | Exposure (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 30%
The Breakout Collection + The Shattered Web Collection
Mil-Spec Grade
+3 $ +49.0%
invest 6 $assemble: ≈ won't work
float premium: at least 9 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | Rat Rod (Factory New)
Best outcome
float up to 0.069999
Return after fees
9 $
Float
0.0000–0.0046 +1
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

UMP-45 | Labyrinth (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); Nova | Plume (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
The 2018 Inferno Collection + The Revolver Case Collection
Mil-Spec Grade
+3 $ +59.7%
invest 5 $assemble: ≈ won't work
float premium: at least 7 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam MP7 | Fade (Factory New)
Best outcome
float up to 0.017499
Return after fees
8 $
Float
0.0000–0.0049 +2
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

SSG 08 | Hand Brake (Field-Tested): buy 0.1500–0.1663 (under 1% of this wear's listings); Sawed-Off | Yorick (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings); SCAR-20 | Outbreak (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 40%
The 2018 Nuke Collection + The Dust 2 Collection
Mil-Spec Grade
+3 $ +27.5%
invest 11 $assemble: ≈ won't work
float premium: at least 14 $
rare inputs
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.048999
Return after fees
14 $
Float
0.0000–0.0036 +3
Lots that fit
less than 1%
Sales per week
2
Ways to assemble
5

P250 | Exchanger (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); P90 | Facility Negative (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings); SG 553 | Damascus Steel (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); M4A1-S | VariCamo (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 62%
The Train 2025 Collection + The Winter Offensive Collection
Mil-Spec Grade
+3 $ +34.0%
invest 9 $assemble: ≈ won't work
float premium: at least 13 $
rare inputs
→ Steam FAMAS | Pulse (Factory New)
Best outcome
float up to 0.027999
Return after fees
12 $
Float
0.0000–0.0038 +2
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

XM1014 | Run Run Run (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); UMP-45 | Late Night Transit (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); M249 | Magma (Factory New): buy 0.0000–0.0038 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 90%
The Operation Broken Fang Collection + The Spy Tech Collection
Restricted
+3 $ +7.7%
invest 40 $assemble: ≈ won't work
float premium: at least 53 $
rare inputs
→ Steam M4A1-S | Fatal Glitch (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
43 $
Float
0.0700–0.0763 +2
Lots that fit
less than 1%
Sales per week
16
Ways to assemble
2

SSG 08 | Parallax (Field-Tested): buy 0.1500–0.1683 (under 1% of this wear's listings); CZ75-Auto | Hydraulics (Field-Tested): buy 0.1500–0.1683 (2% of this wear's listings); CZ75-Auto | Hydraulics (Minimal Wear): buy 0.0700–0.0763 (under 1% of this wear's listings)

chance 28%
The CS20 Collection + The Snakebite Collection
Mil-Spec Grade
+3 $ +52.7%
invest 6 $assemble: ≈ won't work
float premium: at least 8 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam StatTrak™ AK-47 | Slate (Factory New)
Best outcome
float up to 0.069999
Return after fees
9 $
Float
0.0000–0.0056 +2
Lots that fit
less than 1%
Sales per week
1
Ways to assemble
5

StatTrak™ MAC-10 | Classic Crate (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); StatTrak™ R8 Revolver | Junk Yard (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings); StatTrak™ UMP-45 | Oscillator (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 10%
The Cache Collection + The Recoil Collection
Mil-Spec Grade
+3 $ +28.6%
invest 11 $assemble: ≈ won't work
float premium: at least 13 $
rare inputs
→ Steam Galil AR | Cerberus (Factory New)
Best outcome
float up to 0.069999
Return after fees
14 $
Float
0.0000–0.0059 +2
Lots that fit
unknown
Sales per week
2
Ways to assemble
5

Souvenir MP9 | Setting Sun (Battle-Scarred): buy 0.4500–0.4966; Negev | Drop Me (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); Galil AR | Destroyer (Factory New): buy 0.0000–0.0059 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 100%
The Clutch Collection
Classified
+3 $ +7.5%
invest 40 $assemble: ≈ won't work
float premium: at least 72 $
→ Steam M4A4 | Neo-Noir (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
44 $
Float
0.1500–0.1666
Lots that fit
less than 1%
Sales per week
107
Ways to assemble
1

USP-S | Cortex (Field-Tested): buy 0.1500–0.1666 (under 1% of this wear's listings)

chance 34%
The 2018 Nuke Collection + The Prisma Collection
Mil-Spec Grade
+3 $ +63.9%
invest 5 $assemble: ≈ won't work
float premium: at least 6 $
rare inputs
→ Steam Glock-18 | Nuclear Garden (Factory New)
Best outcome
float up to 0.069999
Return after fees
8 $
Float
0.0700–0.0744 +2
Lots that fit
less than 1%
Sales per week
26
Ways to assemble
5

P250 | Exchanger (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); FAMAS | Crypsis (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); MP7 | Mischief (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 32%
The Graphic Design Collection + The Shadow Collection
Mil-Spec Grade
+3 $ +47.6%
invest 6 $assemble: ≈ won't work
float premium: at least 8 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam M4A4 | Polysoup (Factory New)
Best outcome
float up to 0.044799
Return after fees
9 $
Float
0.0000–0.0035 +2
Lots that fit
less than 1%
Sales per week
8
Ways to assemble
5

XM1014 | Halftone Shift (Minimal Wear): buy 0.0700–0.0740 (1% of this wear's listings); SCAR-20 | Green Marine (Minimal Wear): buy 0.0700–0.0740 (under 1% of this wear's listings); MAC-10 | Rangeen (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Fever Collection + The Fracture Collection
Classified
+3 $ +5.4%
invest 56 $assemble: ≈ won't work
float premium: at least 78 $
rare inputs
→ Steam StatTrak™ AWP | Printstream (Field-Tested)
Best outcome
float up to 0.214285
Return after fees
59 $
Float
0.1500–0.1648 +1
Lots that fit
less than 1%
Sales per week
38
Ways to assemble
4

StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.1648 (under 1% of this wear's listings); StatTrak™ XM1014 | Entombed (Field-Tested): buy 0.1500–0.1648 (7% of this wear's listings)

chance 50%
The Fever Collection + The Recoil Collection
Classified
+3 $ +5.3%
invest 57 $assemble: ≈ won't work
premium for float: 1 $ (0.8%)
rare inputs
→ Steam StatTrak™ AWP | Printstream (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
60 $
Float
0.1500–0.3534 +2
Lots that fit
≈76%
Sales per week
38
Ways to assemble
5

StatTrak™ UMP-45 | K.O. Factory (Well-Worn): buy 0.3800–0.4419 (84% of this wear's listings); StatTrak™ UMP-45 | K.O. Factory (Field-Tested): buy 0.1500–0.3534 (≈76% of this wear's listings); StatTrak™ Sawed-Off | Kiss♥Love (Well-Worn): buy 0.3800–0.4419 (78% of this wear's listings)

chance 85%
The Phoenix Collection + The Safehouse Collection
Mil-Spec Grade
+3 $ +44.2%
invest 7 $assemble: ≈ won't work
float premium: at least 10 $
rare inputs
→ Steam M4A1-S | Nitro (Factory New)
Best outcome
float up to 0.069999
Return after fees
10 $
Float
0.0000–0.0044 +2
Lots that fit
less than 1%
Sales per week
5
Ways to assemble
5

UMP-45 | Corporal (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); MAG-7 | Heaven Guard (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings); Five-SeveN | Silver Quartz (Factory New): buy 0.0000–0.0044 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
The Gallery Collection + The Recoil Collection
Restricted
+3 $ +23.6%
invest 13 $assemble: ≈ won't work
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam AK-47 | The Outsiders (Factory New)
Best outcome
float up to 0.069999
Return after fees
16 $
Float
0.0000–0.0037 +3
Lots that fit
less than 1%
Sales per week
9
Ways to assemble
5

P90 | Randy Rush (Field-Tested): buy 0.1500–0.1624 (under 1% of this wear's listings); P90 | Randy Rush (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); R8 Revolver | Crazy 8 (Minimal Wear): buy 0.0700–0.0743 (under 1% of this wear's listings); P90 | Vent Rush (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Input Steps Ways Liquidity
sales / week
The Recoil Collection
+ The Spy Tech Collection
float premium: at least 84 $
rare inputs
≈ hard ≈ for 0 contracts
60.29 63.48 +3.19 +5.3% 10%
≤ 0.1666+1
Classified
→float up to 0.149999
1 1 12
The Chroma 2 Collection
+ The Danger Zone Collection
float premium: at least 17 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.32 16.51 +3.19 +23.9% 47%
≤ 0.0743+2
Restricted
→float up to 0.069999
1 5 9
The Overpass 2024 Collection
+ The Recoil Collection
float premium: at least 17 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.38 15.56 +3.18 +25.7% 70%
≤ 0.0037+2
Restricted
→float up to 0.069999
1 5 15
The Revolver Case Collection
+ The Spy Tech Collection
float premium: at least 28 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
21.97 25.15 +3.18 +14.5% 40%
≤ 0.0767+2
Restricted
→float up to 0.069999
1 5 13
The Breakout Collection
+ The Overpass 2024 Collection
float premium: at least 191 $
rare inputs
≈ hard ≈ for 0 contracts
133.72 136.90 +3.18 +2.4% 20%
≤ 0.0747+2
Classified
→float up to 0.172499
1 2 28
The Shattered Web Collection
+ The Spectrum Collection
float premium: at least 9 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.23 9.41 +3.18 +51.0% 44%
≤ 0.0052+1
Mil-Spec Grade
→float up to 0.069999
1 5 2
The Arabesque Collection
+ The Train 2025 Collection
float premium: at least 9 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.30 9.48 +3.18 +50.5% 70%
≤ 0.0752+2
Mil-Spec Grade
→float up to 0.149999
1 5 67
The Gamma 2 Collection
+ The Snakebite Collection
float premium: at least 8 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.04 9.22 +3.17 +52.5% 52%
≤ 0.0056+2
Mil-Spec Grade
→float up to 0.069999
1 5 1
The Operation Broken Fang Collection
+ The Phoenix Collection
float premium: at least 9 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.64 9.81 +3.17 +47.7% 60%
≤ 0.0039+2
Mil-Spec Grade
→float up to 0.055555
1 5 1
The Chroma Collection
+ The Gamma Collection
float premium: at least 27 $
rare inputs
≈ hard ≈ for 0 contracts
20.71 23.87 +3.16 +15.3% 43%
≤ 0.0042+3
Restricted
→float up to 0.069999
1 5 13
The Kilowatt Collection
+ The Prisma Collection
float premium: at least 55 $
rare inputs
≈ hard ≈ for 0 contracts
40.97 44.13 +3.16 +7.7% 60%
≤ 0.1616+2
Classified
→float up to 0.149999
1 5 52
The Operation Hydra Collection
+ The Snakebite Collection
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.60 15.76 +3.16 +25.0% 28%
≤ 0.0037+2
Mil-Spec Grade
→float up to 0.038499
1 2 0
The Boreal Collection
+ The Revolver Case Collection
float premium: at least 14 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.71 12.86 +3.15 +32.5% 93%
≤ 0.0741+2
Restricted
→float up to 0.133999
1 5 52
The Falchion Collection
+ The Huntsman Collection
float premium: at least 17 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.18 16.33 +3.15 +23.9% 40%
≤ 0.1624+2
Restricted
→float up to 0.069999
1 5 10
The 2018 Inferno Collection
+ The Ancient Collection
float premium: at least 13 $
rare inputs pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.22 12.37 +3.15 +34.1% 70%
≤ 0.0035+2
Mil-Spec Grade
→float up to 0.069999
1 5 1
The Fracture Collection
+ The Revolution Collection
float premium: at least 15 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.54 14.68 +3.14 +27.2% 53%
≤ 0.0753+2
Restricted
→float up to 0.069999
1 5 23
The Dust 2 Collection
+ The Fever Collection
float premium: at least 15 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.71 13.85 +3.14 +29.3% 90%
≤ 0.0054+1
Restricted
→float up to 0.069999
1 2 50
The Gamma 2 Collection
+ The Operation Hydra Collection
float premium: at least 12 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.62 12.76 +3.14 +32.6% 28%
≤ 0.0043+2
Mil-Spec Grade
→float up to 0.038499
1 2 1
The Phoenix Collection
+ The Snakebite Collection
float premium: at least 18 $
sells slowly rare inputs The rarest input sells 16 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
13.19 16.32 +3.13 +23.8% 7%
≤ 0.0746+2
Restricted
→float up to 0.146666
1 5 13
The Fever Collection
+ The Operation Riptide Collection
float premium: at least 16 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.15 15.28 +3.13 +25.8% 70%
≤ 0.0742+2
Restricted
→float up to 0.089999
1 5 4
The Sport & Field Collection
+ The Vanguard Collection
float premium: at least 33 $
sells slowly rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
27.35 30.48 +3.13 +11.4% 73%
≤ 0.0741+3
Restricted
→float up to 0.065333
1 5 5
The Phoenix Collection
+ The Train 2025 Collection
float premium: at least 7 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.68 8.81 +3.13 +55.0% 82%
≤ 0.0038+3
Mil-Spec Grade
→float up to 0.112222
1 5 5
The Gamma Collection
+ The Recoil Collection
float premium: at least 22 $
sells slowly rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
16.60 19.72 +3.12 +18.8% 47%
≤ 0.0035+2
Restricted
→float up to 0.090908
1 5 6
The Breakout Collection
+ The Cache Collection
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.74 15.86 +3.12 +24.5% 10%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.062999
1 5 2
The Clutch Collection
+ The eSports 2014 Summer Collection
float premium: at least 16 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
12.42 15.53 +3.12 +25.1% 40%
≤ 0.0074+2
Restricted
→float up to 0.111799
1 4 3
The Genesis Collection
+ The Prisma 2 Collection
float premium: at least 12 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.04 11.15 +3.11 +38.7% 90%
≤ 0.0763+2
Restricted
→float up to 0.149999
1 5 83
The Danger Zone Collection
+ The Fever Collection
float premium: at least 11 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
8.54 11.65 +3.11 +36.5% 47%
≤ 0.0749+2
Restricted
→float up to 0.069999
1 5 103
The Gamma Collection
+ The Glove Collection
float premium: at least 27 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
19.34 22.45 +3.11 +16.1% 40%
≤ 0.0750+2
Restricted
→float up to 0.049999
1 5 4
The Glove Collection
+ The Harlequin Collection
float premium: at least 56 $
rare inputs
≈ hard ≈ for 0 contracts
42.50 45.61 +3.11 +7.3% 23%
≤ 0.0035+3
Restricted
→float up to 0.069999
1 4 21
The Boreal Collection
+ The Gamma 2 Collection
float premium: at least 14 $
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.61 12.72 +3.11 +32.4% 100%
≤ 0.1621+2
Restricted
→float up to 0.149999
1 5 107
The Revolver Case Collection
+ The Train 2025 Collection
float premium: at least 5 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
3.96 7.06 +3.11 +78.5% 67%
≤ 0.0043+2
Mil-Spec Grade
→float up to 0.149999
1 5 26
The Dreams & Nightmares Collection
+ The Prisma Collection
float premium: at least 78 $
rare inputs
≈ hard ≈ for 0 contracts
63.54 66.63 +3.09 +4.9% 75%
≤ 0.1630+3
Classified
→float up to 0.149999
1 5 52
The CS20 Collection
+ The Operation Riptide Collection
float premium: at least 10 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.76 9.84 +3.08 +45.6% 52%
≤ 0.0036+2
Mil-Spec Grade
→float up to 0.069999
1 5 8
The CS20 Collection
+ The Genesis Collection
float premium: at least 11 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
7.45 10.53 +3.08 +41.3% 90%
≤ 0.0744+2
Restricted
→float up to 0.149999
1 5 29
The Gamma Collection
+ The Train 2025 Collection
float premium: at least 24 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
17.43 20.51 +3.08 +17.6% 73%
≤ 0.0752+2
Restricted
→float up to 0.111111
1 5 13
The Bank Collection
+ The Spectrum 2 Collection
float premium: at least 21 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
15.17 18.25 +3.07 +20.2% 30%
≤ 0.0040+2
Restricted
→float up to 0.069999
1 1 31
The Breakout Collection
+ The Shattered Web Collection
float premium: at least 9 $
sells slowly rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.26 9.32 +3.07 +49.0% 30%
≤ 0.0046+1
Mil-Spec Grade
→float up to 0.069999
1 5 2
The 2018 Inferno Collection
+ The Revolver Case Collection
float premium: at least 7 $
sells slowly rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.13 8.20 +3.07 +59.7% 65%
≤ 0.0049+2
Mil-Spec Grade
→float up to 0.017499
1 5 9
The 2018 Nuke Collection
+ The Dust 2 Collection
float premium: at least 14 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
11.15 14.22 +3.06 +27.5% 40%
≤ 0.0036+3
Mil-Spec Grade
→float up to 0.048999
1 5 2
The Train 2025 Collection
+ The Winter Offensive Collection
float premium: at least 13 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
9.01 12.07 +3.06 +34.0% 62%
≤ 0.0038+2
Mil-Spec Grade
→float up to 0.027999
1 5 9
The Operation Broken Fang Collection
+ The Spy Tech Collection
float premium: at least 53 $
rare inputs
≈ hard ≈ for 0 contracts
39.55 42.61 +3.06 +7.7% 90%
≤ 0.0763+2
Restricted
→float up to 0.149999
1 2 16
The CS20 Collection
+ The Snakebite Collection
float premium: at least 8 $
sells slowly rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
5.80 8.86 +3.06 +52.7% 28%
≤ 0.0056+2
Mil-Spec Grade
→float up to 0.069999
1 5 1
The Cache Collection
+ The Recoil Collection
float premium: at least 13 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
10.65 13.71 +3.05 +28.6% 10%
≤ 0.0059+2
Mil-Spec Grade
→float up to 0.069999
1 5 2
The Clutch Collection
float premium: at least 72 $
≈ hard ≈ for 0 contracts
40.46 43.51 +3.05 +7.5% 100%
≤ 0.1666
Classified
→float up to 0.149999
1 1 107
The 2018 Nuke Collection
+ The Prisma Collection
float premium: at least 6 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
4.77 7.82 +3.05 +63.9% 34%
≤ 0.0744+2
Mil-Spec Grade
→float up to 0.069999
1 5 26
The Graphic Design Collection
+ The Shadow Collection
float premium: at least 8 $
sells slowly rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.39 9.44 +3.04 +47.6% 32%
≤ 0.0035+2
Mil-Spec Grade
→float up to 0.044799
1 5 8
The Fever Collection
+ The Fracture Collection
float premium: at least 78 $
rare inputs
≈ hard ≈ for 0 contracts
55.96 59.00 +3.04 +5.4% 50%
≤ 0.1648+1
Classified
→float up to 0.214285
1 4 38
The Fever Collection
+ The Recoil Collection
premium for float: 1 $ (0.8%)
rare inputs
≈ hard ≈ for 0 contracts
57.18 60.22 +3.04 +5.3% 50%
≤ 0.3534+2
Classified
→float up to 0.379999
1 5 38
The Phoenix Collection
+ The Safehouse Collection
float premium: at least 10 $
rare inputs
profitable even in a bad week
≈ hard ≈ for 0 contracts
6.88 9.92 +3.04 +44.2% 85%
≤ 0.0044+2
Mil-Spec Grade
→float up to 0.069999
1 5 5
The Gallery Collection
+ The Recoil Collection
float premium: at least 16 $
sells slowly rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.
≈ hard ≈ for 0 contracts
12.90 15.94 +3.04 +23.6% 50%
≤ 0.0037+3
Restricted
→float up to 0.069999
1 5 9
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work