Here crafts are calculated at Steam prices: with fees, over all possible outcomes and with the needed float for every input.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 42 935.
Profitable24 898craftsof 34 215 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 34 215.Of them the site shows the best: 15 000.Shown in the list below: 8 370.Hidden:“profit on prices without sales” — 13 732,
“profit only from resale” — 236,
“outcome above the Steam cap” — 3 613.
A craft can carry several labels.
Craft ROI all crafts of the recalculation: how many in each band
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→SteamM4A1-S | Welcome to the Jungle (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
215 $
Float
0.1500–0.1783 +1
Lots that fit
unknown
Sales per week
2
Ways to assemble
1
Souvenir P90 | Run and Hide (Well-Worn): buy 0.3800–0.3886; G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1783 (under 1% of this wear's listings)
Nova | Clear Polymer (Field-Tested): buy 0.1500–0.1634 (under 1% of this wear's listings); AUG | Eye of Zapems (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); XM1014 | Monster Melt (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
MAC-10 | Toybox (Field-Tested): buy 0.1500–0.1620 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1620 (1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)
sells slowlyrare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
AUG | Death by Puppy (Minimal Wear): buy 0.0700–0.0746 (3% of this wear's listings); P90 | Nostalgia (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1633 (under 1% of this wear's listings)
outcome without salesmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
Souvenir Nova | Sobek's Bite (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); AUG | Eye of Zapems (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings); XM1014 | Monster Melt (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamM4A1-S | Welcome to the Jungle (Minimal Wear)
Best outcome
float up to 0.087499
Return after fees
386 $
Float
0.0000–0.0071 +2
Lots that fit
less than 1%
Sales per week
6
Ways to assemble
1
Souvenir P90 | Run and Hide (Field-Tested): buy 0.1500–0.1734 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Minimal Wear): buy 0.0700–0.0781 (under 1% of this wear's listings); Zeus x27 | Dragon Snore (Factory New): buy 0.0000–0.0071 (5% of this wear's listings)
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
MAC-10 | Propaganda (Field-Tested): buy 0.1500–0.1731 (under 1% of this wear's listings); G3SG1 | The Executioner (Field-Tested): buy 0.1500–0.1731 (under 1% of this wear's listings)
Zeus x27 | Dragon Snore (Battle-Scarred): buy 0.4500–0.4705 (0% of this wear's listings); Zeus x27 | Dragon Snore (Field-Tested): buy 0.1500–0.1634 (1% of this wear's listings); XM1014 | Incinegator (Field-Tested): buy 0.1500–0.1634 (0% of this wear's listings); R8 Revolver | Skull Crusher (Field-Tested): buy 0.2500–0.2576 (1% of this wear's listings)
Souvenir Tec-9 | Blast From the Past (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); MAG-7 | Firestarter (Field-Tested): buy 0.1500–0.1618 (under 1% of this wear's listings); UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0741 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
Souvenir Tec-9 | Blast From the Past (Field-Tested): buy 0.1500–0.1628 (under 1% of this wear's listings); UMP-45 | Delusion (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
StatTrak™ UMP-45 | Grand Prix (Field-Tested): buy 0.2500–0.2551 (3% of this wear's listings); StatTrak™ P90 | Wave Breaker (Minimal Wear): buy 0.0700–0.0741 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→SteamStatTrak™ Glock-18 | Water Elemental (Factory New)
Best outcome
float up to 0.048999
Return after fees
33 $
Float
0.0000–0.0037 +2
Lots that fit
0%
Sales per week
1
Ways to assemble
5
StatTrak™ Nova | Koi (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); StatTrak™ P90 | Wave Breaker (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings); StatTrak™ Nova | Rising Sun (Minimal Wear): buy 0.0700–0.0742 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sells slowlyrare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
AUG | Eye of Zapems (Minimal Wear): buy 0.0700–0.0746 (under 1% of this wear's listings); XM1014 | Monster Melt (Factory New): buy 0.0000–0.0040 (≈1% of this wear's listings); PP-Bizon | Embargo (Field-Tested): buy 0.1500–0.1634 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
rare inputspricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
outcome without salesmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
sells slowlyrare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.