- Returns, after the fee
- 10 232.45 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
Knife and glove crafts
How to read the listThe second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can be crafted too: a chain from Classified takes 50 items, from Restricted — 500 (the “Steps” filter). Any other — even from Consumer — is calculated by the chain builder.
The pool is large — five knife models with thirteen finishes each — so the point of the contract is the average over the whole pool, not “hitting the one you want”.
Craft (trade-up contract) — ten items of one rarity turn into one item of the next rarity from the same collections. Which one drops is chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Calculated in total: 50 458 · the search went through 43 710 pairs in 2205 s.
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
- Any lot fits 0
- Need float picking 0
- Outcome above the Steam cap 66
No profitable crafts under these conditions.
15 134 of 15 870, liquid 9 859
- Returns, after the fee
- 10 232.45 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Returns, after the fee
- 5 425.67 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Returns, after the fee
- 7 229.50 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 7 229.50 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 10 232.45 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Returns, after the fee
- 10 232.45 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Returns, after the fee
- 10 232.45 ₴
- Buy float
- 0.1500–0.3413 +1
- Lots that fit
- 83%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ Sawed-Off | The Kraken (Field-Tested): buy 0.1500–0.3413 (≈67% of this wear's listings); StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9075
- Returns, after the fee
- 10 232.45 ₴
- Buy float
- 0.1500–0.3413 +1
- Lots that fit
- 83%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9075; StatTrak™ Sawed-Off | The Kraken (Field-Tested): buy 0.1500–0.3413 (≈67% of this wear's listings)
- Returns, after the fee
- 7 525.93 ₴
- Buy float
- 0.1500–0.2440 +1
- Lots that fit
- 41%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.2440 (≈9% of this wear's listings); StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.6749
- Returns, after the fee
- 7 525.93 ₴
- Buy float
- 0.1500–0.2440 +1
- Lots that fit
- 41%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.6749; StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.2440 (≈9% of this wear's listings)
- Returns, after the fee
- 10 232.45 ₴
- Buy float
- 0.1500–0.3731 +1
- Lots that fit
- 97%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.3731 (≈93% of this wear's listings); StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9836
- Returns, after the fee
- 10 232.45 ₴
- Buy float
- 0.1500–0.3731 +1
- Lots that fit
- 97%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9836; StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.3731 (≈93% of this wear's listings)
- Returns, after the fee
- 7 229.50 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 7 229.50 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 7 229.50 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 7 229.50 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 7 229.50 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 7 229.50 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 8 809.03 ₴
- Buy float
- 0.4500–0.9999 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ AK-47 | Nightwish (Battle-Scarred): buy 0.4500–0.9999
- Returns, after the fee
- 8 809.03 ₴
- Buy float
- 0.4500–0.9999 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9999
- Returns, after the fee
- 10 232.45 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Returns, after the fee
- 10 232.45 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Returns, after the fee
- 10 232.45 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Returns, after the fee
- 10 232.45 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Returns, after the fee
- 7 229.50 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 7 229.50 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 8 423.20 ₴
- Buy float
- 0.4500–0.7306 +1
- Lots that fit
- 80%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.8910; StatTrak™ M4A1-S | Mecha Industries (Battle-Scarred): buy 0.4500–0.7306
- Returns, after the fee
- 8 423.20 ₴
- Buy float
- 0.4500–0.7306 +1
- Lots that fit
- 80%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A1-S | Mecha Industries (Battle-Scarred): buy 0.4500–0.7306; StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.8910
- Returns, after the fee
- 8 423.20 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 8 423.20 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 7 229.50 ₴
- Buy float
- 0.1500–0.2999 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.2999 (≈100% of this wear's listings); StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9999
- Returns, after the fee
- 7 229.50 ₴
- Buy float
- 0.1500–0.2999 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.2999 (≈100% of this wear's listings)
- Returns, after the fee
- 8 198.72 ₴
- Buy float
- 0.4500–0.7566 +1
- Lots that fit
- 88%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9319; StatTrak™ M4A1-S | Mecha Industries (Battle-Scarred): buy 0.4500–0.7566
- Returns, after the fee
- 8 198.72 ₴
- Buy float
- 0.4500–0.7566 +1
- Lots that fit
- 88%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A1-S | Mecha Industries (Battle-Scarred): buy 0.4500–0.7566; StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9319
- Returns, after the fee
- 9 294.60 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 9 294.60 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 7 063.15 ₴
- Buy float
- 0.4500–0.9999 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9999
- Returns, after the fee
- 7 063.15 ₴
- Buy float
- 0.4500–0.9999 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9999
- Returns, after the fee
- 8 198.72 ₴
- Buy float
- 0.4500–0.9374 +1
- Lots that fit
- 89%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9374; StatTrak™ FAMAS | Roll Cage (Battle-Scarred): buy 0.4500–0.9374
- Returns, after the fee
- 8 198.72 ₴
- Buy float
- 0.4500–0.9374 +1
- Lots that fit
- 89%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Roll Cage (Battle-Scarred): buy 0.4500–0.9374; StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9374
- Returns, after the fee
- 8 890.54 ₴
- Buy float
- 0.1500–0.3782 +1
- Lots that fit
- 99%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9957; StatTrak™ PP-Bizon | Judgement of Anubis (Field-Tested): buy 0.1500–0.3782 (≈98% of this wear's listings)
- Returns, after the fee
- 8 890.54 ₴
- Buy float
- 0.1500–0.3782 +1
- Lots that fit
- 99%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ PP-Bizon | Judgement of Anubis (Field-Tested): buy 0.1500–0.3782 (≈98% of this wear's listings); StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9957
- Returns, after the fee
- 12 026.60 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Returns, after the fee
- 12 026.60 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Returns, after the fee
- 6 667.61 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 6 667.61 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 7 063.15 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 7 063.15 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 9 294.60 ₴
- Buy float
- 0.3800–0.4499 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ MAC-10 | Neon Rider (Well-Worn): buy 0.3800–0.4499
| Collection · buying | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Phoenix Collection
+ The Kilowatt Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 9 contracts
|
14 322.71 | 10 232.45 | -4 090.25 | -28.6% | 21% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Kilowatt Collection
+ The Phoenix Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 9 contracts
|
14 322.71 | 10 232.45 | -4 090.25 | -28.6% | 21% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Kilowatt Collection
+ The CS20 Collection
sells slowly
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 2 contracts
|
9 869.11 | 5 425.67 | -4 443.44 | -45.0% | 12% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Phoenix Collection
+ The Kilowatt Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 10 contracts
|
11 957.45 | 7 229.50 | -4 727.95 | -39.5% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Phoenix Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 10 contracts
|
11 957.45 | 7 229.50 | -4 727.95 | -39.5% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Revolver Case Collection
+ The Kilowatt Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 5 contracts
|
14 999.08 | 10 232.45 | -4 766.63 | -31.8% | 20% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Kilowatt Collection
+ The Revolver Case Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 5 contracts
|
14 999.08 | 10 232.45 | -4 766.63 | -31.8% | 20% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Winter Offensive Collection
+ The Kilowatt Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
15 012.59 | 10 232.45 | -4 780.13 | -31.8% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Kilowatt Collection
+ The Winter Offensive Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
15 012.59 | 10 232.45 | -4 780.13 | -31.8% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Revolver Case Collection
+ The Kilowatt Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
12 408.36 | 7 525.93 | -4 882.43 | -39.3% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Revolver Case Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
12 408.36 | 7 525.93 | -4 882.43 | -39.3% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2014 Summer Collection
+ The Kilowatt Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
15 309.42 | 10 232.45 | -5 076.97 | -33.2% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Kilowatt Collection
+ The eSports 2014 Summer Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
15 309.42 | 10 232.45 | -5 076.97 | -33.2% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Winter Offensive Collection
+ The Kilowatt Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 4 contracts
|
12 417.37 | 7 229.50 | -5 187.87 | -41.8% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Winter Offensive Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 4 contracts
|
12 417.37 | 7 229.50 | -5 187.87 | -41.8% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2014 Summer Collection
+ The Kilowatt Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 6 contracts
|
12 615.26 | 7 229.50 | -5 385.76 | -42.7% | 14% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The eSports 2014 Summer Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 6 contracts
|
12 615.26 | 7 229.50 | -5 385.76 | -42.7% | 14% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Revolver Case Collection
+ The Kilowatt Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 3 contracts
|
12 831.45 | 7 229.50 | -5 601.95 | -43.7% | 14% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Revolver Case Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 3 contracts
|
12 831.45 | 7 229.50 | -5 601.95 | -43.7% | 14% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 9 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
15 933.04 | 8 809.03 | -7 124.01 | -44.7% | 13% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Operation Riptide Collection
+ The Kilowatt Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
16 708.61 | 8 809.03 | -7 899.59 | -47.3% | 13% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Kilowatt Collection
+ The Arms Deal 3 Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 1 contract
|
18 222.13 | 10 232.45 | -7 989.68 | -43.8% | 16% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Arms Deal 3 Collection
+ The Kilowatt Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 1 contract
|
18 222.13 | 10 232.45 | -7 989.68 | -43.8% | 16% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Vanguard Collection
+ The Kilowatt Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 2 contracts
|
18 282.56 | 10 232.45 | -8 050.11 | -44.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Kilowatt Collection
+ The Vanguard Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 2 contracts
|
18 282.56 | 10 232.45 | -8 050.11 | -44.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Vanguard Collection
+ The Kilowatt Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 5 contracts
|
15 425.46 | 7 229.50 | -8 195.96 | -53.1% | 12% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Vanguard Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 5 contracts
|
15 425.46 | 7 229.50 | -8 195.96 | -53.1% | 12% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Gamma Collection
marketplace price
sells slowly 85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
16 759.97 | 8 423.20 | -8 336.76 | -49.7% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gamma Collection
+ The Kilowatt Collection
marketplace price
sells slowly 85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
16 759.97 | 8 423.20 | -8 336.76 | -49.7% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Gamma 2 Collection
marketplace price
sells slowly 85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 4 contracts
|
16 770.11 | 8 423.20 | -8 346.91 | -49.8% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gamma 2 Collection
+ The Kilowatt Collection
marketplace price
sells slowly 85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 4 contracts
|
16 770.11 | 8 423.20 | -8 346.91 | -49.8% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2013 Winter Collection
+ The Kilowatt Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
15 759.22 | 7 229.50 | -8 529.72 | -54.1% | 11% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The eSports 2013 Winter Collection
marketplace price
sells slowly 87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
15 759.22 | 7 229.50 | -8 529.72 | -54.1% | 11% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Gamma Collection
marketplace price
sells slowly 85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
16 759.97 | 8 198.72 | -8 561.25 | -51.1% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gamma Collection
+ The Kilowatt Collection
marketplace price
sells slowly 85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
16 759.97 | 8 198.72 | -8 561.25 | -51.1% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Chroma 3 Collection
marketplace price
sells slowly 81% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 10 contracts
|
18 001.81 | 9 294.60 | -8 707.21 | -48.4% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 3 Collection
+ The Kilowatt Collection
marketplace price
sells slowly 81% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 10 contracts
|
18 001.81 | 9 294.60 | -8 707.21 | -48.4% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Kilowatt Collection
marketplace price
sells slowly 88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
15 951.21 | 7 063.15 | -8 888.07 | -55.7% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
15 951.21 | 7 063.15 | -8 888.07 | -55.7% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Gamma 2 Collection
marketplace price
sells slowly 85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
17 241.35 | 8 198.72 | -9 042.63 | -52.4% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gamma 2 Collection
+ The Kilowatt Collection
marketplace price
sells slowly 85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
17 241.35 | 8 198.72 | -9 042.63 | -52.4% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Chroma 3 Collection
marketplace price
sells slowly 80% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
18 001.81 | 8 890.54 | -9 111.27 | -50.6% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 3 Collection
+ The Kilowatt Collection
marketplace price
sells slowly 80% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
18 001.81 | 8 890.54 | -9 111.27 | -50.6% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Gamma Collection
marketplace price
sells slowly 84% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 4 contracts
|
21 150.31 | 12 026.60 | -9 123.70 | -43.1% | 22% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Gamma Collection
+ The Kilowatt Collection
marketplace price
sells slowly 84% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 4 contracts
|
21 150.31 | 12 026.60 | -9 123.70 | -43.1% | 22% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Spectrum 2 Collection
+ The Kilowatt Collection
marketplace price
sells slowly 88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 10 contracts
|
15 821.97 | 6 667.61 | -9 154.37 | -57.9% | 8% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 10 contracts
|
15 821.97 | 6 667.61 | -9 154.37 | -57.9% | 8% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum Collection
+ The Kilowatt Collection
marketplace price
sells slowly 88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 6 contracts
|
16 388.01 | 7 063.15 | -9 324.86 | -56.9% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Spectrum Collection
marketplace price
sells slowly 88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 6 contracts
|
16 388.01 | 7 063.15 | -9 324.86 | -56.9% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Chroma 2 Collection
marketplace price
sells slowly 81% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
18 798.39 | 9 294.60 | -9 503.78 | -50.6% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 |