- Returns, after the fee
- 290.26 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
Knife and glove crafts
How to read the listThe second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can be crafted too: a chain from Classified takes 50 items, from Restricted — 500 (the “Steps” filter). Any other — even from Consumer — is calculated by the chain builder.
The pool is large — five knife models with thirteen finishes each — so the point of the contract is the average over the whole pool, not “hitting the one you want”.
Craft (trade-up contract) — ten items of one rarity turn into one item of the next rarity from the same collections. Which one drops is chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Calculated in total: 50 458 · the search went through 43 710 pairs in 2205 s.
- Any lot fits 0
- Need float picking 2
- Outcome above the Steam cap 74
15 134 of 15 870, liquid 9 859
- Returns, after the fee
- 285.86 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Returns, after the fee
- 290.26 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Returns, after the fee
- 148.55 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 148.55 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 238.09 $
- Buy float
- 0.4500–0.9999 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ AK-47 | Nightwish (Battle-Scarred): buy 0.4500–0.9999
- Returns, after the fee
- 226.97 $
- Buy float
- 0.4500–0.9999 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9999
- Returns, after the fee
- 226.97 $
- Buy float
- 0.4500–0.9999 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9999
- Returns, after the fee
- 268.37 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 268.37 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 260.04 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 260.04 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 533.95 $
- Buy float
- 0.0000–0.0045 +1
- Lots that fit
- 7%
- Sales per week
- 0
- Ways to assemble
- 4
M4A4 | X-Ray (Factory New): buy 0.0000–0.0045 (0% of this wear's listings); P250 | See Ya Later (Factory New): buy 0.0000–0.0045 (0% of this wear's listings)
- Returns, after the fee
- 290.26 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Returns, after the fee
- 157.36 $
- Buy float
- 0.4500–0.7304 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ Glock-18 | Gold Toof (Battle-Scarred): buy 0.4500–0.7304
- Returns, after the fee
- 157.36 $
- Buy float
- 0.4500–0.7304 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Glock-18 | Gold Toof (Battle-Scarred): buy 0.4500–0.7304; StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9999
- Returns, after the fee
- 238.09 $
- Buy float
- 0.4500–0.9999 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9999
- Returns, after the fee
- 285.86 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Returns, after the fee
- 191.57 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 191.57 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 148.55 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 148.55 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 261.70 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 261.70 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Returns, after the fee
- 182.76 $
- Buy float
- 0.1500–0.3694 +2
- Lots that fit
- 95%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.3694 (≈90% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Battle-Scarred): buy 0.4500–0.6313; StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9748
- Returns, after the fee
- 182.76 $
- Buy float
- 0.1500–0.3694 +2
- Lots that fit
- 95%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9748; StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.3694 (≈90% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Battle-Scarred): buy 0.4500–0.6313
| Collection · buying | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Winter Offensive Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 68% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 2 contracts
|
489.48 | 290.26 | -199.21 | -40.7% | 18% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum 2 Collection
+ The Phoenix Collection
marketplace price
sells slowly 68% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 1 contract
|
487.76 | 285.86 | -201.91 | -41.4% | 17% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum 2 Collection
+ The Phoenix Collection
marketplace price
sells slowly 68% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 1 contract
|
494.02 | 290.26 | -203.76 | -41.2% | 17% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum 2 Collection
+ The Kilowatt Collection
marketplace price
sells slowly 88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 10 contracts
|
352.51 | 148.55 | -203.95 | -57.9% | 8% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 10 contracts
|
352.51 | 148.55 | -203.95 | -57.9% | 8% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 81% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
452.17 | 238.09 | -214.08 | -47.3% | 17% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum 2 Collection
+ The Fever Collection
marketplace price
sells slowly 86% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
441.81 | 226.97 | -214.85 | -48.6% | 12% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Fever Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 86% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
441.81 | 226.97 | -214.85 | -48.6% | 12% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Prisma Collection
marketplace price
sells slowly 82% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 7 contracts
|
485.36 | 268.37 | -216.99 | -44.7% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Prisma Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 82% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 7 contracts
|
485.36 | 268.37 | -216.99 | -44.7% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Prisma Collection
marketplace price
sells slowly 82% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 4 contracts
|
483.70 | 260.04 | -223.67 | -46.2% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Prisma Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 82% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 4 contracts
|
483.70 | 260.04 | -223.67 | -46.2% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2013 Winter Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 52% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ hard
≈ for 0 contracts
|
759.50 | 533.95 | -225.55 | -29.7% | 29% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum 2 Collection
+ The Revolver Case Collection
marketplace price
sells slowly 68% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 1 contract
|
519.44 | 290.26 | -229.18 | -44.1% | 17% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum 2 Collection
+ The Gallery Collection
marketplace price
sells slowly 88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
387.66 | 157.36 | -230.30 | -59.4% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gallery Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
387.66 | 157.36 | -230.30 | -59.4% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Operation Riptide Collection
marketplace price
sells slowly 81% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
469.45 | 238.09 | -231.36 | -49.3% | 17% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum 2 Collection
+ The Revolver Case Collection
marketplace price
sells slowly 68% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 1 contract
|
517.36 | 285.86 | -231.50 | -44.7% | 16% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 4 contracts
|
423.15 | 191.57 | -231.58 | -54.7% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Wildfire Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 4 contracts
|
423.15 | 191.57 | -231.58 | -54.7% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Gallery Collection
marketplace price
sells slowly 88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 3 contracts
|
384.78 | 148.55 | -236.23 | -61.4% | 8% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gallery Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ medium
≈ for 3 contracts
|
384.78 | 148.55 | -236.23 | -61.4% | 8% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 82% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 7 contracts
|
498.10 | 261.70 | -236.39 | -47.5% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Dreams & Nightmares Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 82% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
≈ easy
≈ for 7 contracts
|
498.10 | 261.70 | -236.39 | -47.5% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Wildfire Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
423.15 | 182.76 | -240.39 | -56.8% | 8% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Wildfire Collection
marketplace price
sells slowly 83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
pricier variants exist Pattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
|
423.15 | 182.76 | -240.39 | -56.8% | 8% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 |