- Best outcome
- float up to 0.065454
- Return after fees
- 155 245 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
Knife and glove crafts
How to read the listThe second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 49 656.
- 1 The Recoil Collection sale unreliable +4 +254 627 ₸+63.2%
- 2 The Clutch Collection sale unreliable +4 +238 735 ₸+127.6%
- 3 The Revolution Collection sale unreliable +4 +229 166 ₸+116.5%
- 4 The Dead Hand Collection no outcome price +4 +209 540 ₸+44.0%
- 5 The Danger Zone Collection sale unreliable +5 +200 938 ₸+112.7%
- Any lot fits 0
- Need float picking 430
- Outcome above the Steam cap 8 856
15 172 of 15 870, selling at least once a day: 9 714
- Best outcome
- float up to 0.035999
- Return after fees
- 136 739 ₸
- Float
- 0.1500–0.1950 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.1950 (≈4% of this wear's listings); StatTrak™ Glock-18 | Bullet Queen (Well-Worn): buy 0.3800–0.3936
- Best outcome
- float up to 0.035999
- Return after fees
- 136 739 ₸
- Float
- 0.1500–0.1950 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ Glock-18 | Bullet Queen (Well-Worn): buy 0.3800–0.3936; StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.1950 (≈4% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 69 490 ₸
- Float
- 0.1500–0.3706 +2
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.3706 (≈91% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Battle-Scarred): buy 0.4500–0.6322; StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9776
- Best outcome
- float up to 0.071999
- Return after fees
- 69 490 ₸
- Float
- 0.1500–0.3706 +2
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9776; StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.3706 (≈91% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Battle-Scarred): buy 0.4500–0.6322
- Best outcome
- float up to 0.069999
- Return after fees
- 238 625 ₸
- Float
- 0.0000–0.0106 +1
- Lots that fit
- 0%
- Sales per day
- 0
- Ways to assemble
- 4
Glock-18 | Bullet Queen (Factory New): buy 0.0000–0.0106 (21% of this wear's listings); CZ75-Auto | Victoria (Factory New): buy 0.0000–0.0106 (0% of this wear's listings)
- Best outcome
- float up to 0.035764
- Return after fees
- 136 914 ₸
- Float
- 0.1500–0.2545 +1
- Lots that fit
- ≈11%
- Sales per day
- 0
- Ways to assemble
- 2
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2545 (≈11% of this wear's listings); StatTrak™ MP9 | Starlight Protector (Field-Tested): buy 0.1500–0.2545 (≈11% of this wear's listings)
- Best outcome
- float up to 0.035764
- Return after fees
- 136 914 ₸
- Float
- 0.1500–0.2545 +1
- Lots that fit
- ≈11%
- Sales per day
- 0
- Ways to assemble
- 2
StatTrak™ MP9 | Starlight Protector (Field-Tested): buy 0.1500–0.2545 (≈11% of this wear's listings); StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2545 (≈11% of this wear's listings)
- Return after fees
- 58 742 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.069999
- Return after fees
- 86 948 ₸
- Float
- 0.3800–0.4476 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 1
StatTrak™ Desert Eagle | Code Red (Battle-Scarred): buy 0.4500–0.9818; StatTrak™ FAMAS | Bad Trip (Well-Worn): buy 0.3800–0.4476
- Best outcome
- float up to 0.069999
- Return after fees
- 124 669 ₸
- Float
- 0.0000–0.0066 +2
- Lots that fit
- 0%
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0066 (3% of this wear's listings); StatTrak™ FAMAS | Commemoration (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0066 (0% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 124 669 ₸
- Float
- 0.0000–0.0066 +2
- Lots that fit
- 0%
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Commemoration (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0066 (0% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0066 (3% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 264 997 ₸
- Float
- 0.0000–0.0081 +1
- Lots that fit
- 3%
- Sales per week
- 0
- Ways to assemble
- 4
M4A4 | Bullet Rain (Factory New): buy 0.0200–0.0258 (5% of this wear's listings); P2000 | Fire Elemental (Factory New): buy 0.0000–0.0081 (3% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 116 153 ₸
- Float
- 0.1500–0.1645 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.3844; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 116 153 ₸
- Float
- 0.1500–0.1645 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.3844; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings); StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.1645 (under 1% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 127 856 ₸
- Float
- 0.1500–0.1858 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | The Emperor (Battle-Scarred): buy 0.4500–0.5045; StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.1858 (≈2% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 127 856 ₸
- Float
- 0.1500–0.1858 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.1858 (≈2% of this wear's listings); StatTrak™ M4A4 | The Emperor (Battle-Scarred): buy 0.4500–0.5045
- Best outcome
- float up to 0.035999
- Return after fees
- 124 574 ₸
- Float
- 0.1500–0.1950 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.1950 (≈4% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Well-Worn): buy 0.3800–0.3936
- Best outcome
- float up to 0.035999
- Return after fees
- 124 574 ₸
- Float
- 0.1500–0.1950 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ FAMAS | Bad Trip (Well-Worn): buy 0.3800–0.3936; StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.1950 (≈4% of this wear's listings)
- Best outcome
- float up to 0.005599
- Return after fees
- 171 171 ₸
- Float
- 0.0000–0.0091 +2
- Lots that fit
- 1%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ AK-47 | Legion of Anubis (Minimal Wear): buy 0.0700–0.0804 (11% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0091 (1% of this wear's listings); StatTrak™ P90 | Asiimov (Field-Tested): buy 0.1500–0.1801 (≈1% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 258 139 ₸
- Float
- 0.0700–0.0748 +1
- Lots that fit
- 0%
- Sales per day
- 0
- Ways to assemble
- 1
StatTrak™ AK-47 | Neon Revolution (Minimal Wear): buy 0.0700–0.0748 (10% of this wear's listings); StatTrak™ FAMAS | Roll Cage (Minimal Wear): buy 0.0700–0.0748 (0% of this wear's listings)
- Best outcome
- float up to 0.068363
- Return after fees
- 141 881 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.044799
- Return after fees
- 153 976 ₸
- Float
- 0.1500–0.2663
- Lots that fit
- ≈14%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2663 (≈14% of this wear's listings)
- Best outcome
- float up to 0.055750
- Return after fees
- 64 682 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.042162
- Return after fees
- 114 149 ₸
- Float
- 0.1500–0.1798 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.1798 (≈1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.3890; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1798 (≈1% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 114 149 ₸
- Float
- 0.1500–0.1798 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.3890; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1798 (≈1% of this wear's listings); StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.1798 (≈1% of this wear's listings)
- Return after fees
- 130 132 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
- Return after fees
- 130 132 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.075259
- Return after fees
- 77 262 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.069999
- Return after fees
- 130 158 ₸
- Float
- 0.0000–0.0122 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ M4A4 | Desert-Strike (Factory New): buy 0.0000–0.0122 (0% of this wear's listings); StatTrak™ MP9 | Starlight Protector (Minimal Wear): buy 0.0700–0.0839 (15% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 130 158 ₸
- Float
- 0.0000–0.0122 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ MP9 | Starlight Protector (Minimal Wear): buy 0.0700–0.0839 (15% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Factory New): buy 0.0000–0.0122 (0% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 127 856 ₸
- Float
- 0.1500–0.1684 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.1684 (under 1% of this wear's listings); StatTrak™ M4A4 | The Emperor (Battle-Scarred): buy 0.4500–0.4780
- Best outcome
- float up to 0.042162
- Return after fees
- 127 856 ₸
- Float
- 0.1500–0.1684 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | The Emperor (Battle-Scarred): buy 0.4500–0.4780; StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.1684 (under 1% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 135 358 ₸
- Float
- 0.1500–0.2560 +1
- Lots that fit
- ≈11%
- Sales per day
- 0
- Ways to assemble
- 2
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2560 (≈11% of this wear's listings); StatTrak™ MP9 | Starlight Protector (Field-Tested): buy 0.1500–0.2560 (≈11% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 135 358 ₸
- Float
- 0.1500–0.2560 +1
- Lots that fit
- ≈11%
- Sales per day
- 0
- Ways to assemble
- 2
StatTrak™ MP9 | Starlight Protector (Field-Tested): buy 0.1500–0.2560 (≈11% of this wear's listings); StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2560 (≈11% of this wear's listings)
- Best outcome
- float up to 0.055384
- Return after fees
- 106 887 ₸
- Float
- 0.1500–0.1767 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 1
StatTrak™ AK-47 | Neon Revolution (Field-Tested): buy 0.1500–0.1767 (under 1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Battle-Scarred): buy 0.4500–0.4558; StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.3881
- Best outcome
- float up to 0.079999
- Return after fees
- 81 701 ₸
- Float
- 0.4500–0.6999 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 2
StatTrak™ AK-47 | Legion of Anubis (Battle-Scarred): buy 0.4500–0.6999; StatTrak™ AK-47 | Nightwish (Battle-Scarred): buy 0.4500–0.9999
- Best outcome
- float up to 0.079999
- Return after fees
- 81 701 ₸
- Float
- 0.4500–0.6999 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 2
StatTrak™ AK-47 | Nightwish (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ AK-47 | Legion of Anubis (Battle-Scarred): buy 0.4500–0.6999
- Best outcome
- float up to 0.045600
- Return after fees
- 81 668 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.068800
- Return after fees
- 125 567 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.068800
- Return after fees
- 125 567 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.005599
- Return after fees
- 149 832 ₸
- Float
- 0.0000–0.0039 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AUG | Chameleon (Factory New): buy 0.0000–0.0039 (0% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)
- Best outcome
- float up to 0.005599
- Return after fees
- 149 832 ₸
- Float
- 0.0000–0.0039 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Bad Trip (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ AUG | Chameleon (Factory New): buy 0.0000–0.0039 (0% of this wear's listings)
- Return after fees
- 109 754 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 109 754 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.035999
- Return after fees
- 116 153 ₸
- Float
- 0.1500–0.1763 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.1763 (under 1% of this wear's listings); StatTrak™ Desert Eagle | Code Red (Battle-Scarred): buy 0.4500–0.5130
- Best outcome
- float up to 0.035999
- Return after fees
- 116 153 ₸
- Float
- 0.1500–0.1763 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ Desert Eagle | Code Red (Battle-Scarred): buy 0.4500–0.5130; StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.1763 (under 1% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 114 149 ₸
- Float
- 0.1500–0.1908 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.1908 (≈3% of this wear's listings); StatTrak™ AWP | Neo-Noir (Battle-Scarred): buy 0.4500–0.4588; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1908 (≈3% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 114 149 ₸
- Float
- 0.1500–0.1908 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Battle-Scarred): buy 0.4500–0.4588; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1908 (≈3% of this wear's listings); StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.1908 (≈3% of this wear's listings)
- Best outcome
- float up to 0.040400
- Return after fees
- 145 659 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Steps
- 2
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The eSports 2014 Summer Collection
marketplace price
sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
207 211.92 | 155 245.32 | −51 966.60 | −25.1% | 23% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Revolver Case Collection
+ The Prisma 2 Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
188 716.68 | 136 739.35 | −51 977.32 | −27.5% | 26% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Prisma 2 Collection
+ The Revolver Case Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
188 716.68 | 136 739.35 | −51 977.32 | −27.5% | 26% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Wildfire Collection
+ The Fever Collection
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
121 470.44 | 69 489.69 | −51 980.75 | −42.8% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Fever Collection
+ The Wildfire Collection
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
121 470.44 | 69 489.69 | −51 980.75 | −42.8% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Prisma 2 Collection
+ The Arms Deal 3 Collection
marketplace price
sells slowly 50% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
290 820.33 | 238 624.78 | −52 195.55 | −17.9% | 32% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The eSports 2014 Summer Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
189 149.19 | 136 914.39 | −52 234.80 | −27.6% | 28% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Dreams & Nightmares Collection
+ The eSports 2014 Summer Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
189 149.19 | 136 914.39 | −52 234.80 | −27.6% | 28% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The CS20 Collection
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
111 064.27 | 58 742.00 | −52 322.27 | −47.1% | 8% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Horizon Collection
+ The Fever Collection
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
139 313.82 | 86 948.17 | −52 365.64 | −37.6% | 17% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Danger Zone Collection
+ The CS20 Collection
marketplace price
sells slowly 92% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
177 210.80 | 124 669.03 | −52 541.77 | −29.6% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The CS20 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 92% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
177 210.80 | 124 669.03 | −52 541.77 | −29.6% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The eSports 2014 Summer Collection
+ The Vanguard Collection
marketplace price
sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
317 585.61 | 264 997.26 | −52 588.36 | −16.6% | 32% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Revolver Case Collection
+ The Danger Zone Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
168 810.17 | 116 153.18 | −52 656.99 | −31.2% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Revolver Case Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
168 810.17 | 116 153.18 | −52 656.99 | −31.2% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Prisma Collection
+ The Phoenix Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
180 539.38 | 127 856.47 | −52 682.91 | −29.2% | 23% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Phoenix Collection
+ The Prisma Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
180 539.38 | 127 856.47 | −52 682.91 | −29.2% | 23% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Revolver Case Collection
+ The Fever Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
177 317.24 | 124 573.87 | −52 743.37 | −29.7% | 23% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Fever Collection
+ The Revolver Case Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
177 317.24 | 124 573.87 | −52 743.37 | −29.7% | 23% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Fracture Collection
+ The Breakout Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
224 126.61 | 171 171.37 | −52 955.24 | −23.6% | 28% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Gamma 2 Collection
marketplace price
sells slowly 73% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
311 168.65 | 258 138.98 | −53 029.68 | −17.0% | 33% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The eSports 2014 Summer Collection
+ The Horizon Collection
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
195 033.10 | 141 880.77 | −53 152.32 | −27.3% | 22% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The eSports 2014 Summer Collection
marketplace price
sells slowly 77% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
207 211.92 | 153 975.62 | −53 236.30 | −25.7% | 23% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Wildfire Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
117 924.39 | 64 682.11 | −53 242.28 | −45.1% | 5% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Phoenix Collection
+ The Danger Zone Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
167 429.99 | 114 148.77 | −53 281.22 | −31.8% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Phoenix Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
167 429.99 | 114 148.77 | −53 281.22 | −31.8% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The eSports 2014 Summer Collection
+ The Prisma 2 Collection
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
183 447.49 | 130 131.52 | −53 315.97 | −29.1% | 22% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Prisma 2 Collection
+ The eSports 2014 Summer Collection
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
183 447.49 | 130 131.52 | −53 315.97 | −29.1% | 22% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Gamma Collection
+ The Fracture Collection
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
130 889.97 | 77 262.45 | −53 627.52 | −41.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Huntsman Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
183 798.34 | 130 158.34 | −53 640.00 | −29.2% | 16% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Dreams & Nightmares Collection
+ The Huntsman Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
183 798.34 | 130 158.34 | −53 640.00 | −29.2% | 16% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Revolver Case Collection
+ The Prisma Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
181 530.22 | 127 856.47 | −53 673.75 | −29.6% | 23% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Prisma Collection
+ The Revolver Case Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
181 530.22 | 127 856.47 | −53 673.75 | −29.6% | 23% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2014 Summer Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
189 149.19 | 135 357.90 | −53 791.30 | −28.4% | 28% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Dreams & Nightmares Collection
+ The eSports 2014 Summer Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
189 149.19 | 135 357.90 | −53 791.30 | −28.4% | 28% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Gamma 2 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
160 925.99 | 106 887.20 | −54 038.79 | −33.6% | 20% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Fracture Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
135 743.04 | 81 700.71 | −54 042.33 | −39.8% | 14% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Dreams & Nightmares Collection
+ The Fracture Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
135 743.04 | 81 700.71 | −54 042.33 | −39.8% | 14% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Wildfire Collection
+ The Gamma 2 Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
135 884.16 | 81 667.99 | −54 216.18 | −39.9% | 10% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Revolver Case Collection
+ The Fever Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
179 849.23 | 125 567.38 | −54 281.86 | −30.2% | 22% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Fever Collection
+ The Revolver Case Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
179 849.23 | 125 567.38 | −54 281.86 | −30.2% | 22% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Phoenix Collection
+ The Fever Collection
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
204 195.91 | 149 832.24 | −54 363.67 | −26.6% | 24% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Fever Collection
+ The Phoenix Collection
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
204 195.91 | 149 832.24 | −54 363.67 | −26.6% | 24% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2014 Summer Collection
+ The Huntsman Collection
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
164 121.99 | 109 753.64 | −54 368.35 | −33.1% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Huntsman Collection
+ The eSports 2014 Summer Collection
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
164 121.99 | 109 753.64 | −54 368.35 | −33.1% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The eSports 2014 Summer Collection
+ The Horizon Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
170 675.45 | 116 153.18 | −54 522.27 | −31.9% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Horizon Collection
+ The eSports 2014 Summer Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
170 675.45 | 116 153.18 | −54 522.27 | −31.9% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Revolver Case Collection
+ The Danger Zone Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
168 711.25 | 114 148.77 | −54 562.48 | −32.3% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Revolver Case Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
168 711.25 | 114 148.77 | −54 562.48 | −32.3% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Revolver Case Collection
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 chains
|
200 252.13 | 145 659.28 | −54 592.85 | −27.3% | 26% |
no outcome price
|
Classified
|
2 steps | 1 | 0 |