- Best outcome
- float up to 0.069999
- Return after fees
- 301 $
- Float
- 0.1500–0.1874
- Lots that fit
- ≈53%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ AWP | Man-o'-war (Field-Tested): buy 0.1500–0.1874 (≈53% of this wear's listings)
The second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 42 935.
StatTrak™ AWP | Man-o'-war (Field-Tested): buy 0.1500–0.1874 (≈53% of this wear's listings)
StatTrak™ M4A4 | Desert-Strike (Factory New): buy 0.0000–0.0081 (0% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0081 (0% of this wear's listings)
StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0081 (0% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Factory New): buy 0.0000–0.0081 (0% of this wear's listings)
StatTrak™ P2000 | Fire Elemental (Factory New): buy 0.0000–0.0051 (≈1% of this wear's listings); StatTrak™ AK-47 | Neon Revolution (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings); StatTrak™ FAMAS | Roll Cage (Minimal Wear): buy 0.0700–0.0758 (under 1% of this wear's listings)
StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0067 (4% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0067 (0% of this wear's listings)
StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0067 (0% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0067 (4% of this wear's listings)
StatTrak™ P250 | See Ya Later (Battle-Scarred): buy 0.4500–0.6999; StatTrak™ M4A1-S | Golden Coil (Battle-Scarred): buy 0.4500–0.9999
StatTrak™ M4A1-S | Golden Coil (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ P250 | See Ya Later (Battle-Scarred): buy 0.4500–0.6999
StatTrak™ P90 | Death by Kitty (Field-Tested): buy 0.1500–0.3199 (≈100% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Battle-Scarred): buy 0.4500–0.6999 (100% of this wear's listings)
StatTrak™ AK-47 | Legion of Anubis (Battle-Scarred): buy 0.4500–0.6999 (100% of this wear's listings); StatTrak™ P90 | Death by Kitty (Field-Tested): buy 0.1500–0.3199 (≈100% of this wear's listings)
StatTrak™ AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0085 (1% of this wear's listings); StatTrak™ MAC-10 | Neon Rider (Factory New): buy 0.0000–0.0085 (≈2% of this wear's listings)
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.1892 (11% of this wear's listings); StatTrak™ R8 Revolver | Fade (Factory New): buy 0.0000–0.0119 (≈2% of this wear's listings); StatTrak™ PP-Bizon | Judgement of Anubis (Factory New): buy 0.0000–0.0119 (≈2% of this wear's listings)
StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0786 (under 1% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings); StatTrak™ AK-47 | Wasteland Rebel (Field-Tested): buy 0.1500–0.1747 (under 1% of this wear's listings)
StatTrak™ M4A4 | X-Ray (Factory New): buy 0.0000–0.0130 (≈3% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0849 (≈3% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0130 (≈3% of this wear's listings)
StatTrak™ MAC-10 | Stalker (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ PP-Bizon | Judgement of Anubis (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
StatTrak™ PP-Bizon | Judgement of Anubis (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); StatTrak™ MAC-10 | Stalker (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)
StatTrak™ P250 | See Ya Later (Minimal Wear): buy 0.0700–0.0826 (≈2% of this wear's listings); StatTrak™ AUG | Chameleon (Minimal Wear): buy 0.0700–0.0826 (5% of this wear's listings); StatTrak™ AUG | Chameleon (Factory New): buy 0.0000–0.0110 (0% of this wear's listings)
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Chroma Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
640.41 | 300.88 | −339.53 | −53.0% | 10% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Huntsman Collection
+ The CS20 Collection
float premium: at least 539 $
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
416.52 | 76.81 | −339.71 | −81.6% | 3% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The CS20 Collection
+ The Huntsman Collection
float premium: at least 539 $
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
416.52 | 76.81 | −339.71 | −81.6% | 3% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Vanguard Collection
+ The Gamma 2 Collection
float premium: at least 927 $
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
790.63 | 450.57 | −340.06 | −43.0% | 18% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Danger Zone Collection
+ The CS20 Collection
float premium: at least 559 $
marketplace price
sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
459.64 | 119.03 | −340.61 | −74.1% | 6% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The CS20 Collection
+ The Danger Zone Collection
float premium: at least 559 $
marketplace price
sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
459.64 | 119.03 | −340.61 | −74.1% | 6% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum 2 Collection
+ The Shadow Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
546.46 | 205.12 | −341.35 | −62.5% | 8% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Shadow Collection
+ The Spectrum 2 Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
546.46 | 205.12 | −341.35 | −62.5% | 8% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Phoenix Collection
+ The Arms Deal 3 Collection
float doesn't matter
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
568.24 | 226.47 | −341.77 | −60.1% | 12% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2013 Collection
+ The Fracture Collection
float doesn't matter
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
502.60 | 159.95 | −342.64 | −68.2% | 6% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Fracture Collection
+ The eSports 2013 Collection
float doesn't matter
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
502.60 | 159.95 | −342.64 | −68.2% | 6% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Fracture Collection
+ The Chroma 2 Collection
float premium: at least 616 $
marketplace price
sells slowly 46% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
512.57 | 169.79 | −342.78 | −66.9% | 10% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2014 Summer Collection
+ The Wildfire Collection
float premium: at least 526 $
marketplace price
sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
468.21 | 124.96 | −343.25 | −73.3% | 3% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Shadow Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
443.58 | 100.22 | −343.36 | −77.4% | 2% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Shadow Collection
float doesn't matter
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
443.58 | 100.22 | −343.36 | −77.4% | 2% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Revolver Case Collection
+ The Chroma 3 Collection
float premium: at least 695 $
marketplace price
sells slowly 66% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
641.15 | 297.79 | −343.36 | −53.6% | 12% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum Collection
+ The Chroma 2 Collection
float doesn't matter
marketplace price
sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
644.60 | 300.99 | −343.61 | −53.3% | 10% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Chroma 2 Collection
+ The Spectrum Collection
float doesn't matter
marketplace price
sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
644.60 | 300.99 | −343.61 | −53.3% | 10% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Vanguard Collection
float premium: at least 510 $
marketplace price
sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
468.74 | 124.96 | −343.78 | −73.3% | 3% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2013 Winter Collection
+ The Wildfire Collection
float premium: at least 495 $
marketplace price
sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
468.80 | 124.96 | −343.84 | −73.3% | 3% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Shattered Web Collection
+ The Chroma 3 Collection
float premium: at least 759 $
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
639.16 | 295.18 | −343.98 | −53.8% | 11% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Chroma 3 Collection
+ The Shattered Web Collection
float premium: at least 759 $
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
639.16 | 295.18 | −343.98 | −53.8% | 11% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Spectrum 2 Collection
+ The Phoenix Collection
float premium: at least 762 $
marketplace price
sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
631.85 | 287.86 | −343.99 | −54.4% | 13% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum Collection
+ The Chroma 3 Collection
float doesn't matter
marketplace price
sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
645.07 | 300.99 | −344.08 | −53.3% | 10% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Chroma 3 Collection
+ The Spectrum Collection
float doesn't matter
marketplace price
sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
645.07 | 300.99 | −344.08 | −53.3% | 10% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 |