- Best outcome
- float up to 0.057300
- Return after fees
- 68 592 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
Knife and glove crafts
How to read the listThe second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 47 661.
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
- Any lot fits 0
- Need float picking 450
- Outcome above the Steam cap 7 724
15 173 of 15 870, selling at least once a day: 9 768
- Best outcome
- float up to 0.057300
- Return after fees
- 68 592 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.072960
- Return after fees
- 72 549 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.072960
- Return after fees
- 72 549 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 123 922 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 123 922 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.071999
- Return after fees
- 95 712 ₸
- Float
- 0.3800–0.4436 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9504; StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4436
- Return after fees
- 123 922 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 123 922 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.070300
- Return after fees
- 68 963 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.070300
- Return after fees
- 68 963 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.078400
- Return after fees
- 96 482 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Return after fees
- 123 922 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 123 922 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.066400
- Return after fees
- 132 873 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.066400
- Return after fees
- 132 873 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.071999
- Return after fees
- 105 377 ₸
- Float
- 0.1500–0.1952 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4433; StatTrak™ AWP | Man-o'-war (Field-Tested): buy 0.1500–0.1952 (≈80% of this wear's listings)
- Best outcome
- float up to 0.071360
- Return after fees
- 105 377 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.070459
- Return after fees
- 121 077 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.070459
- Return after fees
- 121 077 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.071999
- Return after fees
- 95 712 ₸
- Float
- 0.3800–0.4423 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ USP-S | Neo-Noir (Battle-Scarred): buy 0.4500–0.6727; StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4423
- Best outcome
- float up to 0.075200
- Return after fees
- 123 696 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.075200
- Return after fees
- 123 696 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.074999
- Return after fees
- 118 091 ₸
- Float
- 0.3800–0.4493 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ M4A1-S | Mecha Industries (Battle-Scarred): buy 0.4500–0.7966; StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4493
- Best outcome
- float up to 0.074999
- Return after fees
- 118 091 ₸
- Float
- 0.3800–0.4493 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4493; StatTrak™ M4A1-S | Mecha Industries (Battle-Scarred): buy 0.4500–0.7966
- Best outcome
- float up to 0.061501
- Return after fees
- 132 873 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.061501
- Return after fees
- 132 873 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.075200
- Return after fees
- 114 366 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.075200
- Return after fees
- 114 366 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.074999
- Return after fees
- 118 091 ₸
- Float
- 0.3800–0.4493 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AK-47 | Neon Revolution (Battle-Scarred): buy 0.4500–0.7966; StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4493
- Best outcome
- float up to 0.074999
- Return after fees
- 118 091 ₸
- Float
- 0.3800–0.4493 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4493; StatTrak™ AK-47 | Neon Revolution (Battle-Scarred): buy 0.4500–0.7966
- Best outcome
- float up to 0.076800
- Return after fees
- 67 197 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.076800
- Return after fees
- 67 197 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.071999
- Return after fees
- 121 077 ₸
- Float
- 0.3800–0.4391 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AK-47 | Neon Revolution (Battle-Scarred): buy 0.4500–0.7459; StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4391
- Best outcome
- float up to 0.071999
- Return after fees
- 121 077 ₸
- Float
- 0.3800–0.4391 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4391; StatTrak™ AK-47 | Neon Revolution (Battle-Scarred): buy 0.4500–0.7459
- Best outcome
- float up to 0.075200
- Return after fees
- 114 366 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.075200
- Return after fees
- 114 366 ₸
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.075200
- Return after fees
- 123 696 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.075200
- Return after fees
- 123 696 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Return after fees
- 123 922 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 123 922 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.069999
- Return after fees
- 132 873 ₸
- Float
- 0.1500–0.1885 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4339; StatTrak™ AWP | Man-o'-war (Field-Tested): buy 0.1500–0.1885 (≈57% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 132 873 ₸
- Float
- 0.1500–0.1885 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Man-o'-war (Field-Tested): buy 0.1500–0.1885 (≈57% of this wear's listings); StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4339
- Return after fees
- 123 922 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 123 922 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.072960
- Return after fees
- 123 696 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.072960
- Return after fees
- 123 696 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Return after fees
- 123 922 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 123 922 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.250000
- Return after fees
- 213 904 ₸
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Wildfire Collection
+ The Danger Zone Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 7 contracts
|
107 557.36 | 68 592.00 | −38 965.36 | −36.2% | 17% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Danger Zone Collection
+ The Wildfire Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 7 contracts
|
107 557.36 | 68 592.00 | −38 965.36 | −36.2% | 17% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Danger Zone Collection
+ The CS20 Collection
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
113 246.75 | 72 549.16 | −40 697.59 | −35.9% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The CS20 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
113 246.75 | 72 549.16 | −40 697.59 | −35.9% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Revolver Case Collection
+ The Danger Zone Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
168 187.91 | 123 922.35 | −44 265.56 | −26.3% | 26% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Revolver Case Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
168 187.91 | 123 922.35 | −44 265.56 | −26.3% | 26% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Spectrum 2 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
145 174.06 | 95 711.75 | −49 462.31 | −34.1% | 20% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2014 Summer Collection
+ The Danger Zone Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
175 409.32 | 123 922.35 | −51 486.97 | −29.4% | 25% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The eSports 2014 Summer Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
175 409.32 | 123 922.35 | −51 486.97 | −29.4% | 25% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Wildfire Collection
+ The Danger Zone Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
120 740.04 | 68 962.91 | −51 777.13 | −42.9% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Wildfire Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
120 740.04 | 68 962.91 | −51 777.13 | −42.9% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Dreams & Nightmares Collection
+ The Danger Zone Collection
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 14 contracts
|
149 858.34 | 96 481.82 | −53 376.52 | −35.6% | 17% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Phoenix Collection
+ The Danger Zone Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
177 660.29 | 123 922.35 | −53 737.95 | −30.2% | 25% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Phoenix Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
177 660.29 | 123 922.35 | −53 737.95 | −30.2% | 25% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Chroma 2 Collection
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
191 319.83 | 132 873.09 | −58 446.74 | −30.5% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Chroma 2 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
191 319.83 | 132 873.09 | −58 446.74 | −30.5% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Chroma Collection
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
166 024.07 | 105 377.34 | −60 646.73 | −36.5% | 20% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Danger Zone Collection
+ The Chroma 3 Collection
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
167 494.62 | 105 377.34 | −62 117.28 | −37.1% | 20% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Gamma Collection
+ The Danger Zone Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
187 590.32 | 121 076.61 | −66 513.70 | −35.5% | 24% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Gamma Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
187 590.32 | 121 076.61 | −66 513.70 | −35.5% | 24% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Spectrum Collection
+ The Danger Zone Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
162 901.46 | 95 711.75 | −67 189.71 | −41.2% | 16% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Danger Zone Collection
+ The Chroma 2 Collection
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
193 609.87 | 123 696.21 | −69 913.66 | −36.1% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 2 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
193 609.87 | 123 696.21 | −69 913.66 | −36.1% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gamma Collection
+ The Danger Zone Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
190 910.36 | 118 091.13 | −72 819.23 | −38.1% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Gamma Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
190 910.36 | 118 091.13 | −72 819.23 | −38.1% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Chroma 3 Collection
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
207 273.75 | 132 873.09 | −74 400.67 | −35.9% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Chroma 3 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
207 273.75 | 132 873.09 | −74 400.67 | −35.9% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Gamma Collection
+ The Danger Zone Collection
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
190 506.96 | 114 365.72 | −76 141.24 | −40.0% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Gamma Collection
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
190 506.96 | 114 365.72 | −76 141.24 | −40.0% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Gamma 2 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
194 911.68 | 118 091.13 | −76 820.55 | −39.4% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Gamma 2 Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
194 911.68 | 118 091.13 | −76 820.55 | −39.4% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Falchion Collection
+ The Danger Zone Collection
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
145 891.51 | 67 197.19 | −78 694.32 | −53.9% | 8% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Danger Zone Collection
+ The Falchion Collection
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
145 891.51 | 67 197.19 | −78 694.32 | −53.9% | 8% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Gamma 2 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
201 063.03 | 121 076.61 | −79 986.42 | −39.8% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Gamma 2 Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
201 063.03 | 121 076.61 | −79 986.42 | −39.8% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Gamma 2 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
194 501.57 | 114 365.72 | −80 135.85 | −41.2% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Gamma 2 Collection
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
194 501.57 | 114 365.72 | −80 135.85 | −41.2% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Chroma Collection
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
208 630.93 | 123 696.21 | −84 934.73 | −40.7% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma Collection
+ The Danger Zone Collection
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
208 630.93 | 123 696.21 | −84 934.73 | −40.7% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Winter Offensive Collection
+ The Danger Zone Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
209 115.10 | 123 922.35 | −85 192.75 | −40.7% | 17% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Winter Offensive Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
209 115.10 | 123 922.35 | −85 192.75 | −40.7% | 17% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Chroma Collection
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
221 012.93 | 132 873.09 | −88 139.85 | −39.9% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Chroma Collection
+ The Danger Zone Collection
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
221 012.93 | 132 873.09 | −88 139.85 | −39.9% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Vanguard Collection
+ The Danger Zone Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
212 494.11 | 123 922.35 | −88 571.76 | −41.7% | 17% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Vanguard Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
212 494.11 | 123 922.35 | −88 571.76 | −41.7% | 17% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Chroma 3 Collection
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 7 contracts
|
220 500.50 | 123 696.21 | −96 804.29 | −43.9% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 3 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 7 contracts
|
220 500.50 | 123 696.21 | −96 804.29 | −43.9% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2013 Winter Collection
+ The Danger Zone Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
222 520.20 | 123 922.35 | −98 597.85 | −44.3% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The eSports 2013 Winter Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
222 520.20 | 123 922.35 | −98 597.85 | −44.3% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Breakout Collection
marketplace price
sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
318 401.88 | 213 904.19 | −104 497.69 | −32.8% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 |