The second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 47 054.
!
The gain is understated:7 877 of 8 188 crafts have an outcome above the Steam capThe gain here is understated.
Steam has a price ceiling, and expensive knives are not listed on the market at all. Such an outcome is counted at the cheapest listing on CSFloat or Market.CSGO minus their fee (the outcome says “sell on…”). Where there is no price there either, the outcome is counted as zero, so the true expected value can be higher than shown.
Profitable0craftsof 8 188 in the recalculation
Best profit—nothing profitable to assemble
Median ROI—half of the profitable crafts are above
The summary covers all crafts of the recalculation, risk-labelled ones included: 8 188.Of them the site shows the best: 5 000.Shown in the list below: 122.Hidden:“profit only from resale” — 52.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
invest at least 1 276 $with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 549 $with floatassemble: ≈ won't work
profit on prices without salesat least −146 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
302 $
Float
0.0700–0.0744 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0744 (under 1% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings)
invest at least 550 $with floatassemble: ≈ won't work
profit on prices without salesat least −137 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
302 $
Float
0.0700–0.0767 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4
AWP | Chromatic Aberration (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1694 (under 1% of this wear's listings)
profit on prices without salesat least −96 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
211 $
Float
0.1500–0.1659 +1
Lots that fit
unknown
Sales per week
3
Ways to assemble
1
M4A4 | In Living Color (Field-Tested): buy 0.1500–0.1659 (under 1% of this wear's listings); Glock-18 | Fully Tuned (Battle-Scarred): buy 0.4500–0.4880
profit on prices without salesat least −112 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
210 $
Float
0.0700–0.0775 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
1
Glock-18 | Fully Tuned (Battle-Scarred): buy 0.4500–0.5017; FAMAS | Commemoration (Minimal Wear): buy 0.0700–0.0775 (9% of this wear's listings)
invest at least 497 $with floatassemble: ≈ won't work
profit on prices without salesat least −144 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
218 $
Float
0.0700–0.0767 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4
M4A4 | Desert-Strike (Minimal Wear): buy 0.0700–0.0767 (under 1% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1694 (under 1% of this wear's listings)
profit on prices without salesat least −106 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
221 $
Float
0.1500–0.1687 +1
Lots that fit
unknown
Sales per week
1
Ways to assemble
1
Glock-18 | Fully Tuned (Battle-Scarred): buy 0.4500–0.4948; AK-47 | Asiimov (Field-Tested): buy 0.1500–0.1687 (under 1% of this wear's listings)
invest at least 587 $with floatassemble: ≈ won't work
profit on prices without salesat least −128 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
288 $
Float
0.0700–0.0764 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4
M4A4 | Temukau (Field-Tested): buy 0.1500–0.1684 (under 1% of this wear's listings); AK-47 | Head Shot (Minimal Wear): buy 0.0700–0.0764 (under 1% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1684 (under 1% of this wear's listings)
invest at least 647 $with floatassemble: ≈ won't work
profit on prices without salesat least −133 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
343 $
Float
0.0700–0.0747 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4
AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings); MP7 | Bloodsport (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); M4A4 | Neo-Noir (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)
invest at least 647 $with floatassemble: ≈ won't work
profit on prices without salesat least −133 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
343 $
Float
0.0700–0.0747 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4
MP7 | Bloodsport (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); M4A4 | Neo-Noir (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1635 (under 1% of this wear's listings)
invest at least 683 $with floatassemble: ≈ won't work
profit on prices without salesat least −140 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
360 $
Float
0.0000–0.0044 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3
AK-47 | Legion of Anubis (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0044 (under 1% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings)
invest at least 683 $with floatassemble: ≈ won't work
profit on prices without salesat least −140 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
360 $
Float
0.0000–0.0044 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3
AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings); AK-47 | Legion of Anubis (Minimal Wear): buy 0.0700–0.0751 (under 1% of this wear's listings); AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0044 (under 1% of this wear's listings)
invest at least 1 287 $with floatassemble: ≈ won't work
profit on prices without salesat least −1 $no outcome priceOutcome above the Steam cap: no price, the gain is understatedmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without salesat least −170 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
333 $
Float
0.0000–0.0098 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
3
AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1824 (≈1% of this wear's listings); AK-47 | Asiimov (Field-Tested): buy 0.1500–0.1824 (≈1% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0098 (2% of this wear's listings)
profit on prices without salesat least −170 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
333 $
Float
0.0000–0.0098 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
3
AK-47 | Asiimov (Field-Tested): buy 0.1500–0.1824 (≈1% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0098 (2% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1824 (≈1% of this wear's listings)
invest at least 690 $with floatassemble: ≈ won't work
profit on prices without salesat least −146 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
338 $
Float
0.0700–0.0748 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2
Glock-18 | Gold Toof (Minimal Wear): buy 0.0700–0.0748 (11% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1640 (under 1% of this wear's listings); AWP | Queen's Gambit (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings)
invest at least 690 $with floatassemble: ≈ won't work
profit on prices without salesat least −146 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
338 $
Float
0.0700–0.0748 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2
AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1640 (under 1% of this wear's listings); AWP | Queen's Gambit (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); Glock-18 | Gold Toof (Minimal Wear): buy 0.0700–0.0748 (11% of this wear's listings)
invest at least 721 $with floatassemble: ≈ won't work
profit on prices without salesat least −191 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 721 $with floatassemble: ≈ won't work
profit on prices without salesat least −191 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 657 $with floatassemble: ≈ won't work
profit on prices without salesat least −194 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
302 $
Float
0.0700–0.0812 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
4
Glock-18 | Neo-Noir (Field-Tested): buy 0.1500–0.1822 (≈1% of this wear's listings); Glock-18 | Neo-Noir (Minimal Wear): buy 0.0700–0.0812 (4% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1822 (≈1% of this wear's listings)
invest at least 720 $with floatassemble: ≈ won't work
profit on prices without salesat least −164 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
362 $
Float
0.0000–0.0114 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
2
AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1874 (≈2% of this wear's listings); FAMAS | Commemoration (Factory New): buy 0.0000–0.0114 (1% of this wear's listings)
invest at least 720 $with floatassemble: ≈ won't work
profit on prices without salesat least −164 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
362 $
Float
0.0000–0.0114 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
2
FAMAS | Commemoration (Factory New): buy 0.0000–0.0114 (1% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1874 (≈2% of this wear's listings)
invest at least 709 $with floatassemble: ≈ won't work
profit on prices without salesat least −150 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
338 $
Float
0.0000–0.0073 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2
AWP | Chrome Cannon (Minimal Wear): buy 0.0700–0.0783 (under 1% of this wear's listings); AWP | Chrome Cannon (Factory New): buy 0.0000–0.0073 (5% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1741 (under 1% of this wear's listings)
invest at least 709 $with floatassemble: ≈ won't work
profit on prices without salesat least −150 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
338 $
Float
0.0000–0.0073 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2
AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1741 (under 1% of this wear's listings); AWP | Chrome Cannon (Minimal Wear): buy 0.0700–0.0783 (under 1% of this wear's listings); AWP | Chrome Cannon (Factory New): buy 0.0000–0.0073 (5% of this wear's listings)
invest at least 1 436 $with floatassemble: ≈ medium
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 725 $with floatassemble: ≈ won't work
profit on prices without salesat least −127 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
341 $
Float
0.0700–0.0812 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
3
Glock-18 | Bullet Queen (Minimal Wear): buy 0.0700–0.0812 (5% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1822 (≈1% of this wear's listings)
invest at least 725 $with floatassemble: ≈ won't work
profit on prices without salesat least −127 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
341 $
Float
0.0700–0.0812 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
3
AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1822 (≈1% of this wear's listings); Glock-18 | Bullet Queen (Minimal Wear): buy 0.0700–0.0812 (5% of this wear's listings)
invest at least 702 $with floatassemble: ≈ won't work
profit on prices without salesat least −206 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.111799
Return after fees
315 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1
AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); FAMAS | Commemoration (Factory New): buy 0.0000–0.0039 (1% of this wear's listings)
invest at least 702 $with floatassemble: ≈ won't work
profit on prices without salesat least −206 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.111799
Return after fees
315 $
Float
0.0000–0.0039 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1
FAMAS | Commemoration (Factory New): buy 0.0000–0.0039 (1% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)
invest at least 1 350 $with floatassemble: ≈ won't work
profit on prices without salesat least −27 $no outcome priceOutcome above the Steam cap: no price, the gain is understatedmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Factory New): buy 0.0000–0.0111 (3% of this wear's listings); Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0111 (6% of this wear's listings)
invest at least 724 $with floatassemble: ≈ won't work
profit on prices without salesat least −187 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
333 $
Float
0.0700–0.0812 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
3
Desert Eagle | Code Red (Minimal Wear): buy 0.0700–0.0812 (2% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1822 (≈1% of this wear's listings)
invest at least 724 $with floatassemble: ≈ won't work
profit on prices without salesat least −187 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
333 $
Float
0.0700–0.0812 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
3
AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1822 (≈1% of this wear's listings); Desert Eagle | Code Red (Minimal Wear): buy 0.0700–0.0812 (2% of this wear's listings)
invest at least 742 $with floatassemble: ≈ won't work
profit on prices without salesat least −175 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
351 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2
M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); M4A4 | The Battlestar (Factory New): buy 0.0000–0.0036 (2% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings)
invest at least 742 $with floatassemble: ≈ won't work
profit on prices without salesat least −175 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
351 $
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2
AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); M4A4 | The Battlestar (Factory New): buy 0.0000–0.0036 (2% of this wear's listings)
invest at least 796 $with floatassemble: ≈ won't work
profit on prices without salesat least −150 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
396 $
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
2
Five-SeveN | Angry Mob (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); Five-SeveN | Angry Mob (Factory New): buy 0.0000–0.0044 (8% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings)
invest at least 796 $with floatassemble: ≈ won't work
profit on prices without salesat least −150 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
396 $
Float
0.0000–0.0044 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
2
AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings); Five-SeveN | Angry Mob (Minimal Wear): buy 0.0700–0.0751 (0% of this wear's listings); Five-SeveN | Angry Mob (Factory New): buy 0.0000–0.0044 (8% of this wear's listings)
invest at least 913 $with floatassemble: ≈ won't work
profit on prices without salesat least −205 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 805 $with floatassemble: ≈ won't work
profit on prices without salesat least −168 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
372 $
Float
0.0000–0.0073 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
2
FAMAS | Bad Trip (Minimal Wear): buy 0.0700–0.0783 (0% of this wear's listings); FAMAS | Bad Trip (Factory New): buy 0.0000–0.0073 (5% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1741 (under 1% of this wear's listings)
invest at least 805 $with floatassemble: ≈ won't work
profit on prices without salesat least −168 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
372 $
Float
0.0000–0.0073 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
2
AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1741 (under 1% of this wear's listings); FAMAS | Bad Trip (Minimal Wear): buy 0.0700–0.0783 (0% of this wear's listings); FAMAS | Bad Trip (Factory New): buy 0.0000–0.0073 (5% of this wear's listings)
invest at least 931 $with floatassemble: ≈ won't work
profit on prices without salesat least −213 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 917 $with floatassemble: ≈ won't work
profit on prices without salesat least −232 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 917 $with floatassemble: ≈ won't work
profit on prices without salesat least −232 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 902 $with floatassemble: ≈ won't work
profit on prices without salesat least −209 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
433 $
Float
0.0700–0.0812 +2
Lots that fit
0%
Sales per week
0
Ways to assemble
1
MAC-10 | Stalker (Minimal Wear): buy 0.0700–0.0812 (0% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1822 (≈1% of this wear's listings); AWP | Queen's Gambit (Minimal Wear): buy 0.0700–0.0812 (≈1% of this wear's listings)
profit on prices without salesat least −215 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
432 $
Float
0.0700–0.0812 +2
Lots that fit
≈1%
Sales per week
0
Ways to assemble
1
AWP | Hyper Beast (Minimal Wear): buy 0.0700–0.0812 (≈1% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1822 (≈1% of this wear's listings); AWP | Queen's Gambit (Minimal Wear): buy 0.0700–0.0812 (≈1% of this wear's listings)
invest at least 942 $with floatassemble: ≈ won't work
profit on prices without salesat least −206 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
456 $
Float
0.0000–0.0071 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2
MP9 | Starlight Protector (Factory New): buy 0.0000–0.0071 (4% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1736 (under 1% of this wear's listings); AWP | Queen's Gambit (Minimal Wear): buy 0.0700–0.0782 (under 1% of this wear's listings)
invest at least 971 $with floatassemble: ≈ won't work
profit on prices without salesat least −233 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 1 080 $with floatassemble: ≈ won't work
profit on prices without salesat least −181 $no outcome priceOutcome above the Steam cap: no price, the gain is understatedmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 975 $with floatassemble: ≈ won't work
profit on prices without salesat least −234 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −146 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −137 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −96 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −112 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −144 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −106 $rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −128 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −133 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −133 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −140 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −140 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −1 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −170 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −170 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −146 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −146 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −191 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −191 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 18 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −194 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −164 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −164 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −150 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −150 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −127 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −127 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −206 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −206 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −27 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −187 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −187 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −175 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −175 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −150 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −150 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −205 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −168 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −168 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −213 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −232 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −232 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −209 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −215 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −206 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −233 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −181 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −234 $marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.