The second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 50 183.
!
The gain is understated:9 954 of 10 446 crafts have an outcome above the Steam capThe gain here is understated.
Steam has a price ceiling, and expensive knives are not listed on the market at all. Such an outcome is counted at the cheapest listing on CSFloat or Market.CSGO minus their fee (the outcome says “sell on…”). Where there is no price there either, the outcome is counted as zero, so the true expected value can be higher than shown.
Profitable1 015craftsof 10 446 in the recalculation
The summary covers all crafts of the recalculation, risk-labelled ones included: 10 446.Of them the site shows the best: 5 000.Shown in the list below: 52.Hidden:“profit only from resale” — 68.
A craft can carry several labels.Your own conditions apply too.
Craft ROI all crafts of the recalculation: how many in each band
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly37% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Factory New): buy 0.0000–0.0072 (3% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0072 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly37% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Factory New): buy 0.0000–0.0128 (5% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0128 (≈3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly35% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Factory New): buy 0.0000–0.0128 (5% of this wear's listings); Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0128 (6% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Factory New): buy 0.0000–0.0096 (3% of this wear's listings); AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0096 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
marketplace pricesells slowly70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Factory New): buy 0.0000–0.0091 (3% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0091 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
sale unreliablemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Factory New): buy 0.0000–0.0107 (3% of this wear's listings); M4A4 | Temukau (Factory New): buy 0.0000–0.0107 (9% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −2 174 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without salesat least −794 ₽no outcome priceOutcome above the Steam cap: no price, the gain is understatedmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Butterfly Knife | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
83 903 ₽
Float
0.0000–0.0095 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4
M4A4 | In Living Color (Factory New): buy 0.0000–0.0095 (3% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0095 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −5 397 ₽no outcome priceOutcome above the Steam cap: no price, the gain is understatedmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Factory New): buy 0.0000–0.0095 (3% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0095 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −8 527 ₽no outcome priceOutcome above the Steam cap: no price, the gain is understatedmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | X-Ray (Factory New): buy 0.0000–0.0080 (1% of this wear's listings); M4A4 | In Living Color (Factory New): buy 0.0000–0.0080 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −10 968 ₽no outcome priceOutcome above the Steam cap: no price, the gain is understatedmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Factory New): buy 0.0000–0.0111 (3% of this wear's listings); SSG 08 | Blood in the Water (Factory New): buy 0.0600–0.0615 (0% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −13 508 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Factory New): buy 0.0000–0.0105 (3% of this wear's listings); Glock-18 | Gold Toof (Factory New): buy 0.0000–0.0105 (10% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −17 446 ₽no outcome priceOutcome above the Steam cap: no price, the gain is understatedmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | Bullet Rain (Factory New): buy 0.0200–0.0272 (5% of this wear's listings); M4A4 | In Living Color (Factory New): buy 0.0000–0.0101 (3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −20 666 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without salesat least −13 077 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.149999
Return after fees
31 748 ₽
Float
0.0700–0.0744 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4
M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); AWP | Queen's Gambit (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −24 502 ₽no outcome priceOutcome above the Steam cap: no price, the gain is understatedmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Factory New): buy 0.0000–0.0111 (3% of this wear's listings); USP-S | Kill Confirmed (Factory New): buy 0.0000–0.0111 (5% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −25 917 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Factory New): buy 0.0000–0.0111 (3% of this wear's listings); Desert Eagle | Ocean Drive (Factory New): buy 0.0000–0.0111 (20% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −11 222 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); AK-47 | Head Shot (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −11 222 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
AK-47 | Head Shot (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
profit on prices without salesat least −13 040 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings)
profit on prices without salesat least −31 392 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without salesat least −13 224 ₽rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); Glock-18 | Neo-Noir (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings)
profit on prices without salesat least −13 224 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0745 (2% of this wear's listings); AWP | Chromatic Aberration (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)
profit on prices without salesat least −13 224 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
AWP | Chromatic Aberration (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); M4A4 | In Living Color (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0745 (2% of this wear's listings)
profit on prices without salesat least −12 969 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1662 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0756 (2% of this wear's listings); M4A4 | Neo-Noir (Minimal Wear): buy 0.0700–0.0756 (under 1% of this wear's listings)
profit on prices without salesat least −16 253 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
P90 | Death by Kitty (Minimal Wear): buy 0.0800–0.0844 (0% of this wear's listings); USP-S | The Traitor (Field-Tested): buy 0.1500–0.1647 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0751 (2% of this wear's listings)
profit on prices without salesat least −13 495 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1671 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0759 (2% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0052 (under 1% of this wear's listings)
profit on prices without salesat least −19 396 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0742 (2% of this wear's listings); M4A4 | Buzz Kill (Field-Tested): buy 0.1500–0.1623 (under 1% of this wear's listings)
profit on prices without salesat least −17 004 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0050 (0% of this wear's listings); USP-S | The Traitor (Field-Tested): buy 0.1500–0.1665 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0757 (2% of this wear's listings)
profit on prices without salesat least −13 738 ₽rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Field-Tested): buy 0.1500–0.1669 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0759 (2% of this wear's listings); M4A4 | Desert-Strike (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings)
profit on prices without salesat least −14 210 ₽rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1688 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0765 (3% of this wear's listings); Desert Eagle | Code Red (Minimal Wear): buy 0.0700–0.0765 (2% of this wear's listings)
profit on prices without salesat least −17 437 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1671 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0759 (2% of this wear's listings); AUG | Chameleon (Factory New): buy 0.0000–0.0052 (1% of this wear's listings)
profit on prices without salesat least −13 217 ₽rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1673 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0760 (2% of this wear's listings); FAMAS | Commemoration (Minimal Wear): buy 0.0700–0.0760 (9% of this wear's listings)
profit on prices without salesat least −22 515 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1671 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0759 (2% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0052 (under 1% of this wear's listings)
profit on prices without salesat least −7 817 ₽rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ Sport Gloves | Ultra Violent (Field-Tested)
Best outcome
float up to 0.379999
Return after fees
18 399 ₽
Float
0.1500–0.1659 +1
Lots that fit
unknown
Sales per week
3
Ways to assemble
2
M4A4 | In Living Color (Field-Tested): buy 0.1500–0.1659 (under 1% of this wear's listings); AWP | Queen's Gambit (Battle-Scarred): buy 0.4500–0.4880
profit on prices without salesat least −17 723 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0745 (2% of this wear's listings); M4A4 | Royal Paladin (Minimal Wear): buy 0.0700–0.0745 (5% of this wear's listings)
profit on prices without salesat least −13 353 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Field-Tested): buy 0.1500–0.1669 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0759 (2% of this wear's listings); AK-47 | Legion of Anubis (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings)
profit on prices without salesat least −17 811 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
P2000 | Fire Elemental (Factory New): buy 0.0000–0.0053 (3% of this wear's listings); USP-S | The Traitor (Field-Tested): buy 0.1500–0.1676 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0761 (2% of this wear's listings)
profit on prices without salesat least −12 444 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1688 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0765 (3% of this wear's listings); AWP | Chrome Cannon (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)
profit on prices without salesat least −13 385 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); AWP | Hyper Beast (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings)
profit on prices without salesat least −12 675 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Field-Tested): buy 0.1500–0.1684 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0764 (3% of this wear's listings); Glock-18 | Gold Toof (Minimal Wear): buy 0.0700–0.0764 (15% of this wear's listings)
profit on prices without salesat least −22 967 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
P90 | Death by Kitty (Minimal Wear): buy 0.0800–0.0839 (0% of this wear's listings); M4A4 | In Living Color (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0745 (2% of this wear's listings)
profit on prices without salesat least −22 967 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Field-Tested): buy 0.1500–0.1629 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0745 (2% of this wear's listings); P90 | Death by Kitty (Minimal Wear): buy 0.0800–0.0839 (0% of this wear's listings)
profit on prices without salesat least −18 151 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Field-Tested): buy 0.1500–0.1659 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0755 (2% of this wear's listings); SSG 08 | Blood in the Water (Minimal Wear): buy 0.0700–0.0755 (11% of this wear's listings)
profit on prices without salesat least −13 085 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); FAMAS | Bad Trip (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings)
profit on prices without salesat least −18 307 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | Bullet Rain (Minimal Wear): buy 0.0700–0.0787 (under 1% of this wear's listings); USP-S | The Traitor (Field-Tested): buy 0.1500–0.1752 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0787 (4% of this wear's listings)
profit on prices without salesat least −14 545 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1688 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0765 (3% of this wear's listings); AK-47 | Nightwish (Minimal Wear): buy 0.0700–0.0765 (under 1% of this wear's listings)
profit on prices without salesat least −13 999 ₽rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
USP-S | The Traitor (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0744 (2% of this wear's listings); MAC-10 | Stalker (Field-Tested): buy 0.1500–0.1627 (under 1% of this wear's listings)
profit on prices without salesat least −13 422 ₽rare inputsThe rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Field-Tested): buy 0.1500–0.1669 (under 1% of this wear's listings); M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0759 (2% of this wear's listings); Five-SeveN | Angry Mob (Minimal Wear): buy 0.0700–0.0759 (0% of this wear's listings)
profit on prices without salesat least −18 646 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
M4A4 | In Living Color (Minimal Wear): buy 0.0700–0.0760 (2% of this wear's listings); CZ75-Auto | Victoria (Field-Tested): buy 0.1500–0.1673 (under 1% of this wear's listings)
marketplace pricesells slowly37% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly37% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly35% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sale unreliablemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −2 174 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −794 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −5 397 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −8 527 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −10 968 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 508 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −17 446 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −20 666 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 077 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −24 502 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −25 917 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −11 222 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −11 222 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 040 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −31 392 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 11 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 224 ₽rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 224 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 224 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −12 969 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −16 253 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 495 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −19 396 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −17 004 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 738 ₽rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −14 210 ₽rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −17 437 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 217 ₽rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −22 515 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −7 817 ₽rare inputsThe rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −17 723 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 353 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −17 811 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −12 444 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 385 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −12 675 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −22 967 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −22 967 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −18 151 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 085 ₽rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −18 307 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −14 545 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 12 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 999 ₽rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −13 422 ₽rare inputsThe rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profit on prices without sales at least −18 646 ₽marketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.