- Best outcome
- float up to 0.046902
- Return after fees
- 184 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
Knife and glove crafts
How to read the listThe second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 48 141.
- Any lot fits 0
- Need float picking 276
- Outcome above the Steam cap 8 092
15 194 of 15 870, selling at least once a day: 9 858
- Best outcome
- float up to 0.069999
- Return after fees
- 308 $
- Float
- 0.0000–0.0075 +1
- Lots that fit
- 1%
- Sales per week
- 0
- Ways to assemble
- 3
Glock-18 | Bullet Queen (Factory New): buy 0.0000–0.0075 (12% of this wear's listings); FAMAS | Commemoration (Factory New): buy 0.0000–0.0075 (1% of this wear's listings)
- Best outcome
- float up to 0.168571
- Return after fees
- 133 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.237142
- Return after fees
- 148 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.035999
- Return after fees
- 152 $
- Float
- 0.1500–0.2249
- Lots that fit
- 63%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.2249 (63% of this wear's listings)
- Best outcome
- float up to 0.063333
- Return after fees
- 164 $
- Float
- 0.1500–0.3647 +2
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9635; StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3647 (100% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6834 (90% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 566 $
- Float
- 0.0000–0.0059 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
R8 Revolver | Fade (Factory New): buy 0.0000–0.0059 (0% of this wear's listings); CZ75-Auto | Victoria (Factory New): buy 0.0000–0.0059 (0% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 175 $
- Float
- 0.1500–0.3214 +1
- Lots that fit
- ≈52%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Bad Trip (Field-Tested): buy 0.1500–0.3214 (≈52% of this wear's listings); StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.3214 (81% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 175 $
- Float
- 0.1500–0.3214 +1
- Lots that fit
- ≈52%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.3214 (81% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Field-Tested): buy 0.1500–0.3214 (≈52% of this wear's listings)
- Best outcome
- float up to 0.122499
- Return after fees
- 288 $
- Float
- 0.1500–0.2450 +1
- Lots that fit
- ≈9%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2450 (≈9% of this wear's listings); StatTrak™ Glock-18 | Bullet Queen (Well-Worn): buy 0.3800–0.4089 (38% of this wear's listings)
- Best outcome
- float up to 0.122499
- Return after fees
- 288 $
- Float
- 0.1500–0.2450 +1
- Lots that fit
- ≈9%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Glock-18 | Bullet Queen (Well-Worn): buy 0.3800–0.4089 (38% of this wear's listings); StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2450 (≈9% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 151 $
- Float
- 0.1500–0.2635
- Lots that fit
- 69%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.2635 (69% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 174 $
- Float
- 0.1500–0.3764 +1
- Lots that fit
- 93%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Bad Trip (Field-Tested): buy 0.1500–0.3764 (≈96% of this wear's listings); StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.3764 (93% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 174 $
- Float
- 0.1500–0.3764 +1
- Lots that fit
- 93%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.3764 (93% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Field-Tested): buy 0.1500–0.3764 (≈96% of this wear's listings)
- Best outcome
- float up to 0.044799
- Return after fees
- 205 $
- Float
- 0.1500–0.3371 +2
- Lots that fit
- ≈64%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3371 (100% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6534 (90% of this wear's listings); StatTrak™ M4A1-S | Mecha Industries (Field-Tested): buy 0.1500–0.3371 (≈64% of this wear's listings)
- Best outcome
- float up to 0.122499
- Return after fees
- 288 $
- Float
- 0.1500–0.2650 +1
- Lots that fit
- ≈13%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2650 (≈13% of this wear's listings); StatTrak™ Five-SeveN | Angry Mob (Field-Tested): buy 0.1500–0.2650 (26% of this wear's listings)
- Best outcome
- float up to 0.122499
- Return after fees
- 288 $
- Float
- 0.1500–0.2650 +1
- Lots that fit
- ≈13%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Five-SeveN | Angry Mob (Field-Tested): buy 0.1500–0.2650 (26% of this wear's listings); StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2650 (≈13% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 163 $
- Float
- 0.1500–0.2249 +1
- Lots that fit
- 63%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.2249 (71% of this wear's listings); StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.2249 (63% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 161 $
- Float
- 0.1500–0.3753 +2
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3753 (100% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6949 (100% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9889 (100% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 161 $
- Float
- 0.1500–0.3753 +2
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9889 (100% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3753 (100% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6949 (100% of this wear's listings)
- Best outcome
- float up to 0.141756
- Return after fees
- 284 $
- Float
- 0.1500–0.3156 +1
- Lots that fit
- ≈48%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.3156 (≈48% of this wear's listings); StatTrak™ Glock-18 | Bullet Queen (Well-Worn): buy 0.3800–0.4304 (61% of this wear's listings)
- Best outcome
- float up to 0.141756
- Return after fees
- 284 $
- Float
- 0.1500–0.3156 +1
- Lots that fit
- ≈48%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Glock-18 | Bullet Queen (Well-Worn): buy 0.3800–0.4304 (61% of this wear's listings); StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.3156 (≈48% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 561 $
- Float
- 0.0000–0.0042 +2
- Lots that fit
- 2%
- Sales per week
- 0
- Ways to assemble
- 4
AK-47 | Wasteland Rebel (Minimal Wear): buy 0.0700–0.0748 (3% of this wear's listings); P2000 | Fire Elemental (Factory New): buy 0.0000–0.0042 (3% of this wear's listings); PP-Bizon | Judgement of Anubis (Factory New): buy 0.0000–0.0042 (2% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 618 $
- Float
- 0.0000–0.0061 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0061 (0% of this wear's listings); Glock-18 | Neo-Noir (Factory New): buy 0.0000–0.0061 (0% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 350 $
- Float
- 0.0000–0.0052 +2
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0052 (4% of this wear's listings); StatTrak™ MP9 | Starlight Protector (Minimal Wear): buy 0.0700–0.0759 (4% of this wear's listings); StatTrak™ AK-47 | Nightwish (Minimal Wear): buy 0.0700–0.0759 (0% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 566 $
- Float
- 0.0000–0.0047 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
M4A4 | X-Ray (Factory New): buy 0.0000–0.0047 (0% of this wear's listings); R8 Revolver | Fade (Factory New): buy 0.0000–0.0047 (0% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 566 $
- Float
- 0.0000–0.0047 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
R8 Revolver | Fade (Factory New): buy 0.0000–0.0047 (0% of this wear's listings); M4A4 | X-Ray (Factory New): buy 0.0000–0.0047 (0% of this wear's listings)
- Best outcome
- float up to 0.044799
- Return after fees
- 210 $
- Float
- 0.1500–0.3340 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3340 (100% of this wear's listings); StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred): buy 0.4500–0.8821
- Best outcome
- float up to 0.072685
- Return after fees
- 143 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.072685
- Return after fees
- 143 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.141756
- Return after fees
- 284 $
- Float
- 0.1500–0.3086 +1
- Lots that fit
- ≈42%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.3086 (≈42% of this wear's listings); StatTrak™ Five-SeveN | Angry Mob (Field-Tested): buy 0.1500–0.3086 (86% of this wear's listings)
- Best outcome
- float up to 0.141756
- Return after fees
- 284 $
- Float
- 0.1500–0.3086 +1
- Lots that fit
- ≈42%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Five-SeveN | Angry Mob (Field-Tested): buy 0.1500–0.3086 (86% of this wear's listings); StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.3086 (≈42% of this wear's listings)
- Best outcome
- float up to 0.122499
- Return after fees
- 219 $
- Float
- 0.1500–0.2650 +1
- Lots that fit
- ≈13%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2650 (≈13% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Field-Tested): buy 0.1500–0.2650 (43% of this wear's listings)
- Best outcome
- float up to 0.122499
- Return after fees
- 219 $
- Float
- 0.1500–0.2650 +1
- Lots that fit
- ≈13%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AK-47 | Legion of Anubis (Field-Tested): buy 0.1500–0.2650 (43% of this wear's listings); StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2650 (≈13% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 122 $
- Float
- 0.1500–0.2274 +1
- Lots that fit
- 25%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.6352 (25% of this wear's listings); StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.2274 (63% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 122 $
- Float
- 0.1500–0.2274 +1
- Lots that fit
- 25%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.2274 (63% of this wear's listings); StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.6352 (25% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 413 $
- Float
- 0.0000–0.0070 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
M4A4 | Bullet Rain (Factory New): buy 0.0200–0.0250 (0% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0070 (1% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 109 $
- Float
- 0.1500–0.1768 +1
- Lots that fit
- 5%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.5142 (5% of this wear's listings); StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.1768 (12% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 109 $
- Float
- 0.1500–0.1768 +1
- Lots that fit
- 5%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.1768 (12% of this wear's listings); StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.5142 (5% of this wear's listings)
- Best outcome
- float up to 0.009729
- Return after fees
- 224 $
- Float
- 0.0700–0.0791 +1
- Lots that fit
- 7%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0791 (12% of this wear's listings); StatTrak™ Five-SeveN | Angry Mob (Minimal Wear): buy 0.0700–0.0791 (7% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 371 $
- Float
- 0.0000–0.0100 +1
- Lots that fit
- 1%
- Sales per week
- 0
- Ways to assemble
- 3
Glock-18 | Bullet Queen (Factory New): buy 0.0000–0.0100 (12% of this wear's listings); M4A4 | Desert-Strike (Factory New): buy 0.0000–0.0100 (1% of this wear's listings)
- Best outcome
- float up to 0.042568
- Return after fees
- 279 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.071999
- Return after fees
- 163 $
- Float
- 0.1500–0.3749 +2
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9879; StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3749 (100% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6945 (100% of this wear's listings)
- Best outcome
- float up to 0.040405
- Return after fees
- 210 $
- Float
- 0.0700–0.0778
- Lots that fit
- 6%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0778 (6% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 564 $
- Float
- 0.0000–0.0061 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
R8 Revolver | Fade (Factory New): buy 0.0000–0.0061 (0% of this wear's listings); FAMAS | Roll Cage (Factory New): buy 0.0000–0.0061 (4% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 415 $
- Float
- 0.0000–0.0077 +1
- Lots that fit
- 1%
- Sales per week
- 0
- Ways to assemble
- 4
M4A4 | The Battlestar (Factory New): buy 0.0000–0.0077 (2% of this wear's listings); AUG | Chameleon (Factory New): buy 0.0000–0.0077 (1% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 415 $
- Float
- 0.0000–0.0077 +1
- Lots that fit
- 1%
- Sales per week
- 0
- Ways to assemble
- 4
AUG | Chameleon (Factory New): buy 0.0000–0.0077 (1% of this wear's listings); M4A4 | The Battlestar (Factory New): buy 0.0000–0.0077 (2% of this wear's listings)
- Best outcome
- float up to 0.013513
- Return after fees
- 749 $
- Float
- 0.0000–0.0054
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 1
- Steps
- 2
StatTrak™ AUG | Death by Puppy (Factory New): buy 0.0000–0.0054 (0% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 166 $
- Float
- 0.1500–0.2448 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.6767; StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.2448 (63% of this wear's listings)
- Best outcome
- float up to 0.056971
- Return after fees
- 204 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Phoenix Collection
+ The Huntsman Collection
float doesn't matter
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
249.77 | 184.11 | −65.66 | −26.3% | 22% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Prisma 2 Collection
+ The CS20 Collection
float premium: at least 464 $
marketplace price
sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
373.47 | 307.77 | −65.70 | −17.6% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Huntsman Collection
+ The Gallery Collection
float doesn't matter
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
199.39 | 133.38 | −66.01 | −33.1% | 25% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Huntsman Collection
float doesn't matter
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
214.26 | 148.14 | −66.12 | −30.9% | 23% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The CS20 Collection
premium for float: 315 $ (141.0%)
marketplace price
sells slowly 77% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
219.18 | 152.00 | −67.18 | −30.6% | 31% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Operation Riptide Collection
+ The Huntsman Collection
premium for float: 1 $ (0.5%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
231.65 | 163.90 | −67.75 | −29.2% | 18% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Revolver Case Collection
+ The Arms Deal 3 Collection
float premium: at least 829 $
marketplace price
sells slowly 54% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
634.33 | 566.16 | −68.17 | −10.7% | 34% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Fever Collection
+ The CS20 Collection
premium for float: 13 $ (5.3%)
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
242.92 | 174.61 | −68.31 | −28.1% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The CS20 Collection
+ The Fever Collection
premium for float: 13 $ (5.3%)
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
242.92 | 174.61 | −68.31 | −28.1% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2014 Summer Collection
+ The Prisma 2 Collection
premium for float: 351 $ (94.4%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
356.19 | 287.80 | −68.39 | −19.2% | 26% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Prisma 2 Collection
+ The eSports 2014 Summer Collection
premium for float: 351 $ (94.4%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
356.19 | 287.80 | −68.39 | −19.2% | 26% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The CS20 Collection
premium for float: 143 $ (63.8%)
marketplace price
sells slowly 77% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
219.18 | 150.67 | −68.51 | −31.3% | 31% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Fever Collection
+ The CS20 Collection
premium for float: 1 $ (0.2%)
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 7 contracts
|
242.92 | 174.08 | −68.84 | −28.3% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The CS20 Collection
+ The Fever Collection
premium for float: 1 $ (0.2%)
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 7 contracts
|
242.92 | 174.08 | −68.84 | −28.3% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Huntsman Collection
+ The Gamma Collection
premium for float: 4 $ (1.5%)
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
274.54 | 205.35 | −69.19 | −25.2% | 22% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The eSports 2014 Summer Collection
+ The Prisma Collection
premium for float: 160 $ (40.7%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
357.43 | 287.80 | −69.63 | −19.5% | 26% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Prisma Collection
+ The eSports 2014 Summer Collection
premium for float: 160 $ (40.7%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
357.43 | 287.80 | −69.63 | −19.5% | 26% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Danger Zone Collection
+ The CS20 Collection
premium for float: 295 $ (125.1%)
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
232.77 | 162.94 | −69.83 | −30.0% | 25% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Huntsman Collection
+ The Fever Collection
premium for float: 0 $ (0.1%)
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
231.20 | 160.54 | −70.67 | −30.6% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Fever Collection
+ The Huntsman Collection
premium for float: 0 $ (0.1%)
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
231.20 | 160.54 | −70.67 | −30.6% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2014 Summer Collection
+ The Prisma 2 Collection
premium for float: 22 $ (5.9%)
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
356.19 | 284.20 | −71.99 | −20.2% | 25% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Prisma 2 Collection
+ The eSports 2014 Summer Collection
premium for float: 22 $ (5.9%)
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
356.19 | 284.20 | −71.99 | −20.2% | 25% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Vanguard Collection
+ The Chroma 3 Collection
float premium: at least 768 $
marketplace price
sells slowly 58% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
633.57 | 561.39 | −72.18 | −11.4% | 34% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Winter Offensive Collection
+ The Operation Broken Fang Collection
float premium: at least 885 $
marketplace price
sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
690.29 | 617.71 | −72.58 | −10.5% | 35% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Dreams & Nightmares Collection
float premium: at least 493 $
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
423.36 | 350.35 | −73.02 | −17.2% | 18% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2013 Winter Collection
+ The Revolver Case Collection
float premium: at least 782 $
marketplace price
sells slowly 54% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
639.18 | 566.16 | −73.03 | −11.4% | 34% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Revolver Case Collection
+ The eSports 2013 Winter Collection
float premium: at least 782 $
marketplace price
sells slowly 54% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
639.18 | 566.16 | −73.03 | −11.4% | 34% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Huntsman Collection
+ The Chroma 3 Collection
premium for float: 1 $ (0.4%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
283.47 | 210.37 | −73.10 | −25.8% | 24% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Huntsman Collection
+ The Fracture Collection
float doesn't matter
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
216.63 | 143.47 | −73.16 | −33.8% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Fracture Collection
+ The Huntsman Collection
float doesn't matter
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
216.63 | 143.47 | −73.16 | −33.8% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The eSports 2014 Summer Collection
+ The Prisma Collection
premium for float: 7 $ (1.7%)
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
357.43 | 284.20 | −73.23 | −20.5% | 25% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Prisma Collection
+ The eSports 2014 Summer Collection
premium for float: 7 $ (1.7%)
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
357.43 | 284.20 | −73.23 | −20.5% | 25% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2014 Summer Collection
+ The Fracture Collection
premium for float: 145 $ (47.6%)
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
292.34 | 218.57 | −73.77 | −25.2% | 21% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Fracture Collection
+ The eSports 2014 Summer Collection
premium for float: 145 $ (47.6%)
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
292.34 | 218.57 | −73.77 | −25.2% | 21% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The CS20 Collection
premium for float: 236 $ (119.8%)
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
196.19 | 122.32 | −73.86 | −37.6% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The CS20 Collection
+ The Kilowatt Collection
premium for float: 236 $ (119.8%)
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
196.19 | 122.32 | −73.86 | −37.6% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2014 Summer Collection
+ The Danger Zone Collection
float premium: at least 612 $
marketplace price
sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
487.41 | 413.22 | −74.19 | −15.2% | 30% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Kilowatt Collection
+ The CS20 Collection
float premium: at least 228 $
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
184.69 | 109.49 | −75.20 | −40.7% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The CS20 Collection
+ The Kilowatt Collection
float premium: at least 228 $
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
184.69 | 109.49 | −75.20 | −40.7% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Wildfire Collection
+ The Prisma Collection
float premium: at least 357 $
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
299.26 | 223.95 | −75.31 | −25.2% | 26% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Prisma 2 Collection
+ The Huntsman Collection
float premium: at least 567 $
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
447.00 | 371.50 | −75.50 | −16.9% | 35% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Huntsman Collection
+ The Breakout Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
354.31 | 278.74 | −75.57 | −21.3% | 20% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Operation Riptide Collection
+ The Huntsman Collection
premium for float: 0 $ (0.1%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
238.77 | 162.96 | −75.81 | −31.7% | 18% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Wildfire Collection
float premium: at least 375 $
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
286.56 | 210.23 | −76.33 | −26.6% | 31% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Revolver Case Collection
+ The Gamma 2 Collection
float premium: at least 836 $
marketplace price
sells slowly 60% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
640.48 | 563.95 | −76.53 | −11.9% | 33% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Phoenix Collection
float premium: at least 596 $
marketplace price
sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
492.27 | 415.47 | −76.80 | −15.6% | 25% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Phoenix Collection
+ The Wildfire Collection
float premium: at least 596 $
marketplace price
sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
492.27 | 415.47 | −76.80 | −15.6% | 25% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The CS20 Collection
float premium: at least 1 519 $
sells slowly
rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 chains
|
825.70 | 748.77 | −76.93 | −9.3% | 8% |
no outcome price
|
Classified
|
2 steps | 1 | 0 | |
|
The Operation Riptide Collection
+ The CS20 Collection
premium for float: 224 $ (77.8%)
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
244.13 | 166.33 | −77.81 | −31.9% | 23% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Huntsman Collection
+ The Gamma Collection
float doesn't matter
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
281.66 | 203.56 | −78.11 | −27.7% | 22% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 |