Knives and gloves
prices updated 19.10 01:47 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 18.10: 1 ₽ = 0.0120 $. This is a conversion at the exchange rate; the regional price may differ.

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Knife and glove crafts

How to read the list

The second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.

Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.

There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 141.

The gain is understated: 8 092 of 8 368 crafts have an outcome above the Steam cap The gain here is understated. Steam has a price ceiling, and expensive knives are not listed on the market at all. Such an outcome is counted at the cheapest listing on CSFloat or Market.CSGO minus their fee (the outcome says “sell on…”). Where there is no price there either, the outcome is counted as zero, so the true expected value can be higher than shown.
Profitable 817crafts of 8 368 in the recalculation
Best profit +499$ The Recoil Collection · +130% no outcome price +4
Median ROI +35% half of the profitable crafts are above
No float picking 0 every outcome pays off: 0
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 8 368. Of them the site shows the best: 5 000. Shown in the list below: 2 308. Hidden: “profit on prices without sales” — 605, “profit only from resale” — 57. A craft can carry several labels.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
Purchase at the cheapest listing of the wear — in practice it will cost more: listings with the needed float are pricier, and the profit below will be smaller or turn into a loss. Count by float
chance 25%
5 items
The Glove Collection
Covert
+1 641 $ +85.9%
invest 1 910 $assemble: float cannot be reached
float premium: at least 2 786 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 551 $
Float
0.0000–0.0067
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0067 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 17%
3 steps
The Glove Collection
Restricted
+1 586 $ +49.1%
invest 3 230 $assemble: not enough lots
float premium: at least 5 943 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
4 816 $
Float
0.0000–0.0040
Lots that fit
1%
Sales per week
0
Ways to assemble
1
Steps
3

Nova | Gila (Factory New): buy 0.0000–0.0040 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 25%
5 items+1 similar
The Operation Hydra Collection + The Glove Collection
Covert
+1 527 $ +75.5%
invest 2 024 $assemble: float cannot be reached
float premium: at least 2 645 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 551 $
Float
0.0000–0.0075 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0075 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 27%
5 items+7 similar
The Glove Collection + The Chroma Collection
Covert
+1 273 $ +76.0%
invest 1 676 $assemble: float cannot be reached
float premium: at least 2 245 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 949 $
Float
0.0000–0.0044 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0044 (under 1% of this wear's listings); AWP | Man-o'-war (Minimal Wear): buy 0.1000–0.1031 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 23%
5 items+3 similar
The Operation Riptide Collection + The Glove Collection
Covert
+1 110 $ +61.9%
invest 1 795 $assemble: float cannot be reached
float premium: at least 2 380 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 41% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 905 $
Float
0.0000–0.0075 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
3

Desert Eagle | Ocean Drive (Factory New): buy 0.0000–0.0075 (0% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0075 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 21%
5 items
The Operation Hydra Collection
Covert
+1 072 $ +43.2%
invest 2 479 $assemble: float cannot be reached
float premium: at least 2 863 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 551 $
Float
0.0000–0.0135
Lots that fit
≈3%
Sales per week
0
Ways to assemble
1

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0135 (≈3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 17%
2 steps
The Glove Collection
Classified
+1 043 $ +37.2%
invest 2 802 $assemble: float cannot be reached
float premium: at least 5 156 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 846 $
Float
0.0000–0.0094
Lots that fit
3%
Sales per week
0
Ways to assemble
1
Steps
2

Sawed-Off | Wasteland Princess (Factory New): buy 0.0000–0.0094 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 49%
5 items
The Glove Collection + The Dead Hand Collection
Covert
+974 $ +71.4%
invest 1 364 $assemble: float cannot be reached
float premium: at least 1 669 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 34% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 338 $
Float
0.0000–0.0096 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0096 (under 1% of this wear's listings); Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0096 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 49%
5 items
The Dead Hand Collection + The Glove Collection
Covert
+974 $ +71.4%
invest 1 364 $assemble: float cannot be reached
float premium: at least 1 669 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 34% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 338 $
Float
0.0000–0.0096 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0096 (6% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0096 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 26%
The Glove Collection + The Breakout Collection
Covert
+934 $ +58.8%
invest 1 589 $assemble: float cannot be reached
float premium: at least 1 971 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 523 $
Float
0.0000–0.0067 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0067 (under 1% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0067 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 22%
5 items
The Glove Collection + The Gallery Collection
Covert
+777 $ +54.7%
invest 1 420 $assemble: float cannot be reached
float premium: at least 1 765 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 53% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 197 $
Float
0.0000–0.0077 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0077 (under 1% of this wear's listings); Glock-18 | Gold Toof (Factory New): buy 0.0000–0.0077 (10% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 22%
5 items
The Gallery Collection + The Glove Collection
Covert
+777 $ +54.7%
invest 1 420 $assemble: float cannot be reached
float premium: at least 1 765 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 53% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 197 $
Float
0.0000–0.0077 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

Glock-18 | Gold Toof (Factory New): buy 0.0000–0.0077 (10% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0077 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 49%
5 items+1 similar
The Glove Collection + The Clutch Collection
Covert
+751 $ +107.7%
invest 697 $assemble: medium
float premium: at least 871 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 448 $
Float
0.0000–0.0082 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0082 (under 1% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0082 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 66%
5 items+1 similar
The Recoil Collection + The Glove Collection
Covert
+691 $ +101.9%
invest 678 $assemble: hard
float premium: at least 792 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 57% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 369 $
Float
0.0000–0.0087 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0087 (1% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0087 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 46%
5 items+1 similar
The Revolution Collection + The Glove Collection
Covert
+679 $ +88.2%
invest 770 $assemble: medium
float premium: at least 919 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. цена ненадёжна Первые пять годных лотов отличаются в разы: дешёвый может оказаться единственным. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 448 $
Float
0.0000–0.0112 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

AK-47 | Head Shot (Factory New): buy 0.0000–0.0112 (6% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0112 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 34%
The Phoenix Collection + The Glove Collection
Covert
+662 $ +60.3%
invest 1 098 $assemble: float cannot be reached
float premium: at least 1 338 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 47% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 760 $
Float
0.0000–0.0067 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

AUG | Chameleon (Factory New): buy 0.0000–0.0067 (1% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0067 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 60%
5 items+1 similar
The Operation Hydra Collection + The Dead Hand Collection
Covert
+638 $ +49.2%
invest 1 296 $assemble: ≈ won't work
float premium: at least 1 656 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 933 $
Float
0.0000–0.0135 +1
Lots that fit
≈3%
Sales per week
0
Ways to assemble
4

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0135 (≈3% of this wear's listings); Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0135 (9% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 42%
5 items+1 similar
The Operation Hydra Collection + The Clutch Collection
Covert
+637 $ +78.6%
invest 811 $assemble: float cannot be reached
float premium: at least 1 003 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 448 $
Float
0.0000–0.0094 +1
Lots that fit
≈2%
Sales per week
0
Ways to assemble
4

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0094 (≈2% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0094 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 66%
5 items+1 similar
The Snakebite Collection + The Glove Collection
Covert
+614 $ +81.2%
invest 756 $assemble: ≈ won't work
float premium: at least 939 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 57% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 369 $
Float
0.0000–0.0095 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

M4A4 | In Living Color (Factory New): buy 0.0000–0.0095 (3% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0095 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 65%
5 items+1 similar
The Recoil Collection + The Operation Hydra Collection
Covert
+577 $ +72.9%
invest 792 $assemble: ≈ won't work
float premium: at least 924 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 57% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 369 $
Float
0.0000–0.0100 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0100 (1% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0100 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
5 items+1 similar
The Revolution Collection + The Operation Hydra Collection
Covert
+565 $ +64.0%
invest 883 $assemble: ≈ won't work
float premium: at least 1 051 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 448 $
Float
0.0000–0.0135 +1
Lots that fit
≈3%
Sales per week
0
Ways to assemble
4

AK-47 | Head Shot (Factory New): buy 0.0000–0.0135 (6% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0135 (≈3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 18%
5 items+1 similar
The Operation Hydra Collection + The Chroma Collection
Covert
+564 $ +31.6%
invest 1 783 $assemble: ≈ won't work
float premium: at least 2 072 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 52% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 347 $
Float
0.0000–0.0039 +1
Lots that fit
≈1%
Sales per week
0
Ways to assemble
3

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); AWP | Man-o'-war (Minimal Wear): buy 0.1000–0.1027 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 77%
5 items
The Dead Hand Collection
Covert
+529 $ +52.9%
invest 1 000 $assemble: ≈ won't work
float premium: at least 1 452 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 32% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam ★ Specialist Gloves | Pillow Punchers (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 529 $
Float
0.0000–0.0135
Lots that fit
9%
Sales per week
0
Ways to assemble
1

Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0135 (9% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 59%
5 items+3 similar
The Dead Hand Collection + The Clutch Collection
Covert
+529 $ +102.6%
invest 515 $assemble: ≈ won't work
float premium: at least 659 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 044 $
Float
0.0000–0.0094 +1
Lots that fit
4%
Sales per week
0
Ways to assemble
4

Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0094 (6% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0094 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items
The Clutch Collection
Covert
+529 $ +134.1%
invest 394 $assemble: ≈ won't work
float premium: at least 572 $
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
923 $
Float
0.0000–0.0087
Lots that fit
4%
Sales per week
0
Ways to assemble
1

MP7 | Bloodsport (Factory New): buy 0.0000–0.0087 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 25%
5 items
The Prisma Collection + The Glove Collection
Covert
+520 $ +49.2%
invest 1 058 $assemble: ≈ won't work
float premium: at least 1 269 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 43% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 578 $
Float
0.0000–0.0081 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

Five-SeveN | Angry Mob (Factory New): buy 0.0000–0.0081 (8% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0081 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 25%
5 items
The Glove Collection + The Prisma Collection
Covert
+520 $ +49.2%
invest 1 058 $assemble: ≈ won't work
float premium: at least 1 269 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 43% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 578 $
Float
0.0000–0.0081 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0081 (under 1% of this wear's listings); Five-SeveN | Angry Mob (Factory New): buy 0.0000–0.0081 (8% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 27%
5 items
The Glove Collection + The Fever Collection
Covert
+506 $ +48.7%
invest 1 040 $assemble: ≈ won't work
float premium: at least 1 249 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 41% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 546 $
Float
0.0000–0.0096 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0096 (under 1% of this wear's listings); FAMAS | Bad Trip (Factory New): buy 0.0000–0.0096 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 27%
5 items
The Fever Collection + The Glove Collection
Covert
+506 $ +48.7%
invest 1 040 $assemble: ≈ won't work
float premium: at least 1 249 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 41% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 546 $
Float
0.0000–0.0096 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

FAMAS | Bad Trip (Factory New): buy 0.0000–0.0096 (5% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0096 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 48%
5 items+1 similar
The Snakebite Collection + The Operation Hydra Collection
Covert
+500 $ +57.5%
invest 869 $assemble: ≈ won't work
float premium: at least 1 071 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 57% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 369 $
Float
0.0000–0.0111 +1
Lots that fit
≈2%
Sales per week
0
Ways to assemble
4

M4A4 | In Living Color (Factory New): buy 0.0000–0.0111 (3% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0111 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
2 steps
The Clutch Collection
Classified
+499 $ +110.1%
invest 453 $assemble: ≈ won't work
float premium: at least 627 $
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
952 $
Float
0.0000–0.0042 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

USP-S | Cortex (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0042 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items
The Recoil Collection + The Clutch Collection
Covert
+499 $ +129.7%
invest 385 $assemble: ≈ medium
float premium: at least 451 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
883 $
Float
0.0000–0.0090 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0090 (1% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0090 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items
The Clutch Collection + The Recoil Collection
Covert
+499 $ +129.7%
invest 385 $assemble: ≈ medium
float premium: at least 451 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
883 $
Float
0.0000–0.0090 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
4

MP7 | Bloodsport (Factory New): buy 0.0000–0.0090 (4% of this wear's listings); AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0090 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items+1 similar
The Snakebite Collection + The Clutch Collection
Covert
+494 $ +120.9%
invest 409 $assemble: ≈ won't work
float premium: at least 536 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
903 $
Float
0.0000–0.0091 +1
Lots that fit
3%
Sales per week
0
Ways to assemble
4

M4A4 | In Living Color (Factory New): buy 0.0000–0.0091 (3% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0091 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 73%
2 steps
The Dead Hand Collection
Classified
+485 $ +44.0%
invest 1 103 $assemble: ≈ won't work
float premium: at least 2 002 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 32% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
→ Steam ★ Specialist Gloves | Pillow Punchers (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 588 $
Float
0.0000–0.0064 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

P90 | Deathgaze (Minimal Wear): buy 0.0700–0.0773 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0064 (19% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 72%
5 items+1 similar
The Recoil Collection + The Dead Hand Collection
Covert
+469 $ +94.5%
invest 496 $assemble: ≈ won't work
float premium: at least 581 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Specialist Gloves | Pillow Punchers (Factory New)
Best outcome
float up to 0.069999
Return after fees
965 $
Float
0.0000–0.0100 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0100 (1% of this wear's listings); Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0100 (9% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
3 steps
The Clutch Collection
Restricted
+461 $ +62.0%
invest 743 $assemble: ≈ won't work
float premium: at least 1 368 $
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 204 $
Float
0.0000–0.0074
Lots that fit
3%
Sales per week
0
Ways to assemble
1
Steps
3

Negev | Lionfish (Factory New): buy 0.0000–0.0074 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
3 steps
The Revolution Collection
Restricted
+460 $ +90.5%
invest 508 $assemble: ≈ won't work
float premium: at least 857 $
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
969 $
Float
0.0000–0.0037 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1
Steps
3

MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2190 (under 1% of this wear's listings); Glock-18 | Umbral Rabbit (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 59%
5 items+1 similar
The Revolution Collection + The Dead Hand Collection
Covert
+457 $ +77.7%
invest 588 $assemble: ≈ medium
float premium: at least 707 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 044 $
Float
0.0000–0.0135 +1
Lots that fit
6%
Sales per week
0
Ways to assemble
4

AK-47 | Head Shot (Factory New): buy 0.0000–0.0135 (6% of this wear's listings); Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0135 (9% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items
The Recoil Collection
Covert
+454 $ +122.5%
invest 370 $assemble: ≈ won't work
float premium: at least 469 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
824 $
Float
0.0000–0.0094
Lots that fit
1%
Sales per week
0
Ways to assemble
1

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0094 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items+3 similar
The Revolution Collection + The Recoil Collection
Covert
+451 $ +114.6%
invest 393 $assemble: ≈ won't work
float premium: at least 458 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
844 $
Float
0.0000–0.0100 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
4

AK-47 | Head Shot (Factory New): buy 0.0000–0.0100 (5% of this wear's listings); AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0100 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 58%
2 steps
The Revolution Collection
Classified
+447 $ +93.8%
invest 476 $assemble: ≈ won't work
float premium: at least 835 $
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
923 $
Float
0.0000–0.0052 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0760 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0052 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 50%
5 items
The Revolution Collection
Covert
+438 $ +90.5%
invest 485 $assemble: ≈ won't work
float premium: at least 633 $
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
923 $
Float
0.0000–0.0135
Lots that fit
6%
Sales per week
0
Ways to assemble
1

AK-47 | Head Shot (Factory New): buy 0.0000–0.0135 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 64%
The Danger Zone Collection + The Clutch Collection
Covert
+434 $ +114.6%
invest 379 $assemble: ≈ won't work
float premium: at least 500 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
813 $
Float
0.0000–0.0082 +1
Lots that fit
2%
Sales per week
0
Ways to assemble
4

AWP | Neo-Noir (Factory New): buy 0.0000–0.0082 (2% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0082 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 59%
5 items
The Snakebite Collection + The Revolution Collection
Covert
+406 $ +85.0%
invest 478 $assemble: ≈ medium
float premium: at least 564 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
883 $
Float
0.0000–0.0122 +1
Lots that fit
5%
Sales per week
0
Ways to assemble
4

M4A4 | In Living Color (Factory New): buy 0.0000–0.0122 (5% of this wear's listings); AK-47 | Head Shot (Factory New): buy 0.0000–0.0122 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 59%
5 items
The Revolution Collection + The Snakebite Collection
Covert
+406 $ +85.0%
invest 478 $assemble: ≈ medium
float premium: at least 564 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
883 $
Float
0.0000–0.0122 +1
Lots that fit
5%
Sales per week
0
Ways to assemble
4

AK-47 | Head Shot (Factory New): buy 0.0000–0.0122 (6% of this wear's listings); M4A4 | In Living Color (Factory New): buy 0.0000–0.0122 (5% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items+1 similar
The Dead Hand Collection + The Breakout Collection
Covert
+398 $ +39.0%
invest 1 021 $assemble: ≈ won't work
float premium: at least 1 340 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Specialist Gloves | Pillow Punchers (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 419 $
Float
0.0000–0.0112 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
4

Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0112 (9% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0112 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 57%
The Clutch Collection + The Breakout Collection
Covert
+398 $ +74.1%
invest 537 $assemble: ≈ won't work
float premium: at least 686 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 60% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
935 $
Float
0.0000–0.0082 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
4

MP7 | Bloodsport (Factory New): buy 0.0000–0.0082 (4% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0082 (1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 58%
The Kilowatt Collection + The Clutch Collection
Covert
+384 $ +98.8%
invest 388 $assemble: ≈ won't work
float premium: at least 512 $
marketplace price sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
772 $
Float
0.0000–0.0094 +1
Lots that fit
4%
Sales per week
0
Ways to assemble
3

AWP | Chrome Cannon (Factory New): buy 0.0000–0.0094 (10% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0094 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 68%
5 items+5 similar
The Recoil Collection + The Danger Zone Collection
Covert
+374 $ +104.0%
invest 360 $assemble: ≈ won't work
float premium: at least 421 $
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
734 $
Float
0.0000–0.0087 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0087 (1% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0087 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Made of Steps Ways Liquidity
sales / week
The Glove Collection
float premium: at least 2 786 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
1 910.03 3 550.78 +1 640.76 +85.9% 25%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Glove Collection
float premium: at least 5 943 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard not enough lots
3 230.13 4 816.02 +1 585.90 +49.1% 17%
no outcome price
Restricted
→float up to 0.069999
3 steps 1 0
The Operation Hydra Collection
+ The Glove Collection
float premium: at least 2 645 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
2 023.81 3 550.78 +1 526.98 +75.5% 25%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Glove Collection
+ The Chroma Collection
float premium: at least 2 245 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
1 676.03 2 949.09 +1 273.06 +76.0% 27%
no outcome price
Covert 5 items
→float up to 0.069999
1 3 0
The Operation Riptide Collection
+ The Glove Collection
float premium: at least 2 380 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 41% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
1 795.04 2 905.29 +1 110.25 +61.9% 23%
no outcome price
Covert 5 items
→float up to 0.069999
1 3 0
The Operation Hydra Collection
float premium: at least 2 863 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
2 478.92 3 550.78 +1 071.86 +43.2% 21%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Glove Collection
float premium: at least 5 156 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
2 802.29 3 845.77 +1 043.48 +37.2% 17%
no outcome price
Classified
→float up to 0.069999
2 steps 1 0
The Glove Collection
+ The Dead Hand Collection
float premium: at least 1 669 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 34% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
1 363.84 2 337.67 +973.83 +71.4% 49%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Dead Hand Collection
+ The Glove Collection
float premium: at least 1 669 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 34% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
1 363.84 2 337.67 +973.83 +71.4% 49%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Glove Collection
+ The Breakout Collection
float premium: at least 1 971 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
1 588.79 2 523.09 +934.29 +58.8% 26%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Glove Collection
+ The Gallery Collection
float premium: at least 1 765 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 53% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
1 420.22 2 197.50 +777.28 +54.7% 22%
no outcome price
Covert 5 items
→float up to 0.069999
1 3 0
The Gallery Collection
+ The Glove Collection
float premium: at least 1 765 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 53% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
1 420.22 2 197.50 +777.28 +54.7% 22%
no outcome price
Covert 5 items
→float up to 0.069999
1 3 0
The Glove Collection
+ The Clutch Collection
float premium: at least 871 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
medium лотов на 1 контракт
697.36 1 448.50 +751.14 +107.7% 49%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Recoil Collection
+ The Glove Collection
float premium: at least 792 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 57% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard лотов на 0 контрактов
678.21 1 369.28 +691.07 +101.9% 66%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Revolution Collection
+ The Glove Collection
float premium: at least 919 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. цена ненадёжна Первые пять годных лотов отличаются в разы: дешёвый может оказаться единственным. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
medium лотов на 1 контракт
769.62 1 448.50 +678.88 +88.2% 46%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Phoenix Collection
+ The Glove Collection
float premium: at least 1 338 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 47% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
1 097.78 1 760.01 +662.23 +60.3% 34%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Operation Hydra Collection
+ The Dead Hand Collection
float premium: at least 1 656 $
marketplace price sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 295.56 1 933.30 +637.74 +49.2% 60%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Operation Hydra Collection
+ The Clutch Collection
float premium: at least 1 003 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. float cannot be reached There are enough listings, but the needed float can't be reached with them: the craft can't be assembled with the wears from the calculation right now. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
hard
811.14 1 448.50 +637.36 +78.6% 42%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Snakebite Collection
+ The Glove Collection
float premium: at least 939 $
marketplace price sells slowly 57% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
755.71 1 369.28 +613.57 +81.2% 66%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Recoil Collection
+ The Operation Hydra Collection
float premium: at least 924 $
marketplace price sells slowly 57% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
791.98 1 369.28 +577.30 +72.9% 65%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Revolution Collection
+ The Operation Hydra Collection
float premium: at least 1 051 $
marketplace price sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
883.40 1 448.50 +565.10 +64.0% 38%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Operation Hydra Collection
+ The Chroma Collection
float premium: at least 2 072 $
marketplace price sells slowly 52% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 783.36 2 347.39 +564.03 +31.6% 18%
no outcome price
Covert 5 items
→float up to 0.069999
1 3 0
The Dead Hand Collection
float premium: at least 1 452 $
marketplace price sells slowly 32% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 contracts
999.71 1 528.92 +529.21 +52.9% 77%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Dead Hand Collection
+ The Clutch Collection
float premium: at least 659 $
marketplace price sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
515.30 1 044.13 +528.83 +102.6% 59%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Clutch Collection
float premium: at least 572 $
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
394.19 922.93 +528.73 +134.1% 71%
≤ 0.0087
Covert 5 items
→float up to 0.069999
1 1 0
The Prisma Collection
+ The Glove Collection
float premium: at least 1 269 $
marketplace price sells slowly 43% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 058.02 1 578.38 +520.37 +49.2% 25%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Glove Collection
+ The Prisma Collection
float premium: at least 1 269 $
marketplace price sells slowly 43% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 058.02 1 578.38 +520.37 +49.2% 25%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Glove Collection
+ The Fever Collection
float premium: at least 1 249 $
marketplace price sells slowly 41% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 040.01 1 546.46 +506.45 +48.7% 27%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Fever Collection
+ The Glove Collection
float premium: at least 1 249 $
marketplace price sells slowly 41% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 040.01 1 546.46 +506.45 +48.7% 27%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Snakebite Collection
+ The Operation Hydra Collection
float premium: at least 1 071 $
marketplace price sells slowly 57% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
869.49 1 369.28 +499.79 +57.5% 48%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Clutch Collection
float premium: at least 627 $
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
453.04 952.05 +499.01 +110.1% 67%
≤ 0.0042+1
Classified
→float up to 0.069999
2 steps 1 0
The Recoil Collection
+ The Clutch Collection
float premium: at least 451 $
marketplace price sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ medium ≈ for 1 contract
384.62 883.32 +498.70 +129.7% 71%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Clutch Collection
+ The Recoil Collection
float premium: at least 451 $
marketplace price sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ medium ≈ for 1 contract
384.62 883.32 +498.70 +129.7% 71%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Snakebite Collection
+ The Clutch Collection
float premium: at least 536 $
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
408.78 903.12 +494.34 +120.9% 71%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Dead Hand Collection
float premium: at least 2 002 $
marketplace price sells slowly 32% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard ≈ for 0 chains
1 102.68 1 587.79 +485.11 +44.0% 73%
no outcome price
Classified
→float up to 0.069999
2 steps 1 0
The Recoil Collection
+ The Dead Hand Collection
float premium: at least 581 $
marketplace price sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
496.14 964.91 +468.76 +94.5% 72%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Clutch Collection
float premium: at least 1 368 $
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 13 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
743.23 1 204.01 +460.78 +62.0% 38%
≤ 0.0074
Restricted
→float up to 0.069999
3 steps 1 0
The Revolution Collection
float premium: at least 857 $
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
508.48 968.86 +460.38 +90.5% 50%
≤ 0.0037+1
Restricted
→float up to 0.069999
3 steps 1 0
The Revolution Collection
+ The Dead Hand Collection
float premium: at least 707 $
marketplace price sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ medium ≈ for 1 contract
587.56 1 044.13 +456.57 +77.7% 59%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Recoil Collection
float premium: at least 469 $
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
370.25 823.90 +453.65 +122.5% 71%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Revolution Collection
+ The Recoil Collection
float premium: at least 458 $
marketplace price sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
393.10 843.71 +450.60 +114.6% 71%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Revolution Collection
float premium: at least 835 $
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
476.27 922.93 +446.65 +93.8% 58%
≤ 0.0052+1
Classified
→float up to 0.069999
2 steps 1 0
The Revolution Collection
float premium: at least 633 $
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
484.52 922.93 +438.41 +90.5% 50%
≤ 0.0135
Covert 5 items
→float up to 0.069999
1 1 0
The Danger Zone Collection
+ The Clutch Collection
float premium: at least 500 $
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
379.08 813.34 +434.26 +114.6% 64%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Snakebite Collection
+ The Revolution Collection
float premium: at least 564 $
marketplace price sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ medium ≈ for 1 contract
477.56 883.32 +405.76 +85.0% 59%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Revolution Collection
+ The Snakebite Collection
float premium: at least 564 $
marketplace price sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ medium ≈ for 1 contract
477.56 883.32 +405.76 +85.0% 59%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Dead Hand Collection
+ The Breakout Collection
float premium: at least 1 340 $
marketplace price sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 021.16 1 419.45 +398.29 +39.0% 71%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Clutch Collection
+ The Breakout Collection
float premium: at least 686 $
marketplace price sells slowly 60% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
536.74 934.65 +397.91 +74.1% 57%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Kilowatt Collection
+ The Clutch Collection
float premium: at least 512 $
marketplace price sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
388.26 771.86 +383.59 +98.8% 58%
≤ 0.0094+1
Covert 5 items
→float up to 0.069999
1 3 0
The Recoil Collection
+ The Danger Zone Collection
float premium: at least 421 $
marketplace price sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
359.93 734.12 +374.19 +104.0% 68%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work