- Best outcome
- float up to 0.044799
- Return after fees
- 28 640 ₽
- Float
- 0.1500–0.2239
- Lots that fit
- ≈6%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.2239 (≈6% of this wear's listings)
The second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 49 656.
StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.2239 (≈6% of this wear's listings)
M4A4 | The Battlestar (Factory New): buy 0.0000–0.0091 (0% of this wear's listings); Five-SeveN | Angry Mob (Factory New): buy 0.0000–0.0091 (8% of this wear's listings)
Five-SeveN | Angry Mob (Factory New): buy 0.0000–0.0091 (8% of this wear's listings); M4A4 | The Battlestar (Factory New): buy 0.0000–0.0091 (0% of this wear's listings)
StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.2574 (≈11% of this wear's listings); StatTrak™ Glock-18 | Gold Toof (Field-Tested): buy 0.1500–0.2574 (≈11% of this wear's listings)
StatTrak™ Glock-18 | Gold Toof (Field-Tested): buy 0.1500–0.2574 (≈11% of this wear's listings); StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.2574 (≈11% of this wear's listings)
StatTrak™ M4A4 | Desert-Strike (Minimal Wear): buy 0.0700–0.0762 (under 1% of this wear's listings); StatTrak™ Glock-18 | Wasteland Rebel (Minimal Wear): buy 0.0700–0.0762 (under 1% of this wear's listings); StatTrak™ Glock-18 | Wasteland Rebel (Factory New): buy 0.0000–0.0054 (≈1% of this wear's listings)
StatTrak™ P250 | See Ya Later (Factory New): buy 0.0000–0.0086 (5% of this wear's listings); StatTrak™ AK-47 | Neon Revolution (Minimal Wear): buy 0.0700–0.0798 (10% of this wear's listings)
StatTrak™ AK-47 | Neon Revolution (Minimal Wear): buy 0.0700–0.0749 (10% of this wear's listings); StatTrak™ FAMAS | Roll Cage (Minimal Wear): buy 0.0700–0.0749 (0% of this wear's listings); StatTrak™ AWP | Man-o'-war (Minimal Wear): buy 0.1000–0.1031 (3% of this wear's listings)
StatTrak™ Tec-9 | Fuel Injector (Battle-Scarred): buy 0.4500–0.8749
StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.2370 (≈8% of this wear's listings); StatTrak™ Desert Eagle | Ocean Drive (Well-Worn): buy 0.3800–0.4064
StatTrak™ Desert Eagle | Ocean Drive (Well-Worn): buy 0.3800–0.4064; StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.2370 (≈8% of this wear's listings)
StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.2249 (≈6% of this wear's listings)
StatTrak™ M4A4 | Desert-Strike (Minimal Wear): buy 0.0700–0.0804 (≈1% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Factory New): buy 0.0000–0.0091 (0% of this wear's listings); StatTrak™ P90 | Asiimov (Field-Tested): buy 0.1500–0.1801 (≈1% of this wear's listings)
StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0052 (≈1% of this wear's listings); StatTrak™ MP9 | Starlight Protector (Minimal Wear): buy 0.0700–0.0759 (4% of this wear's listings)
StatTrak™ MP9 | Starlight Protector (Minimal Wear): buy 0.0700–0.0759 (4% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0052 (≈1% of this wear's listings)
StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ Glock-18 | Bullet Queen (Battle-Scarred): buy 0.4500–0.9999
StatTrak™ Glock-18 | Bullet Queen (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9999
StatTrak™ P90 | Nostalgia (Battle-Scarred): buy 0.4500–0.5699
StatTrak™ Sawed-Off | The Kraken (Minimal Wear): buy 0.0700–0.0979 (≈8% of this wear's listings); StatTrak™ M4A4 | The Emperor (Battle-Scarred): buy 0.4500–0.5721
StatTrak™ M4A4 | The Emperor (Battle-Scarred): buy 0.4500–0.5721; StatTrak™ Sawed-Off | The Kraken (Minimal Wear): buy 0.0700–0.0979 (≈8% of this wear's listings)
StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.1656 (under 1% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0047 (≈1% of this wear's listings); StatTrak™ AWP | Chrome Cannon (Minimal Wear): buy 0.0700–0.0754 (1% of this wear's listings)
StatTrak™ Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0060 (≈2% of this wear's listings); StatTrak™ FAMAS | Commemoration (Minimal Wear): buy 0.0700–0.0769 (under 1% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0060 (0% of this wear's listings)
StatTrak™ FAMAS | Commemoration (Minimal Wear): buy 0.0700–0.0769 (under 1% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0060 (0% of this wear's listings); StatTrak™ Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0060 (≈2% of this wear's listings)
StatTrak™ AUG | Chameleon (Factory New): buy 0.0000–0.0114 (0% of this wear's listings); StatTrak™ AWP | Hyper Beast (Field-Tested): buy 0.1500–0.1874 (≈2% of this wear's listings)
StatTrak™ AWP | Hyper Beast (Field-Tested): buy 0.1500–0.1874 (≈2% of this wear's listings); StatTrak™ AUG | Chameleon (Factory New): buy 0.0000–0.0114 (0% of this wear's listings)
StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0039 (0% of this wear's listings); StatTrak™ P90 | Asiimov (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ M4A1-S | Cyrex (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings)
StatTrak™ P90 | Asiimov (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ M4A1-S | Cyrex (Minimal Wear): buy 0.0700–0.0745 (under 1% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0039 (0% of this wear's listings)
StatTrak™ Sawed-Off | The Kraken (Minimal Wear): buy 0.0700–0.0839 (≈2% of this wear's listings); StatTrak™ AWP | Neo-Noir (Battle-Scarred): buy 0.4500–0.4587; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1901 (≈3% of this wear's listings)
StatTrak™ AWP | Neo-Noir (Battle-Scarred): buy 0.4500–0.4587; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1901 (≈3% of this wear's listings); StatTrak™ Sawed-Off | The Kraken (Minimal Wear): buy 0.0700–0.0839 (≈2% of this wear's listings)
StatTrak™ AK-47 | Nightwish (Battle-Scarred): buy 0.4500–0.9999
StatTrak™ M4A1-S | Mecha Industries (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings); StatTrak™ Glock-18 | Wasteland Rebel (Factory New): buy 0.0000–0.0046 (≈1% of this wear's listings); StatTrak™ P90 | Asiimov (Field-Tested): buy 0.1500–0.1651 (under 1% of this wear's listings)
StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.1758 (under 1% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.4780
StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.4780; StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.1758 (under 1% of this wear's listings)
StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.2197 (≈6% of this wear's listings); StatTrak™ Glock-18 | Gold Toof (Field-Tested): buy 0.1500–0.2197 (≈6% of this wear's listings)
StatTrak™ Glock-18 | Gold Toof (Field-Tested): buy 0.1500–0.2197 (≈6% of this wear's listings); StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.2197 (≈6% of this wear's listings)
StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.3250 (≈55% of this wear's listings); StatTrak™ Glock-18 | Gold Toof (Field-Tested): buy 0.1500–0.3250 (≈55% of this wear's listings)
StatTrak™ Glock-18 | Gold Toof (Field-Tested): buy 0.1500–0.3250 (≈55% of this wear's listings); StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.3250 (≈55% of this wear's listings)
StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0114 (≈2% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Minimal Wear): buy 0.0700–0.0830 (3% of this wear's listings)
StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.1931 (≈3% of this wear's listings); StatTrak™ Desert Eagle | Ocean Drive (Well-Worn): buy 0.3800–0.3931
StatTrak™ Desert Eagle | Ocean Drive (Well-Worn): buy 0.3800–0.3931; StatTrak™ R8 Revolver | Fade (Field-Tested): buy 0.1500–0.1931 (≈3% of this wear's listings)
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Revolver Case Collection
marketplace price
sells slowly 77% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
41 168.30 | 28 640.08 | −12 528.22 | −30.4% | 20% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Winter Offensive Collection
+ The Danger Zone Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
33 989.59 | 21 418.68 | −12 570.91 | −37.0% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Winter Offensive Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
33 989.59 | 21 418.68 | −12 570.91 | −37.0% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Wildfire Collection
+ The Prisma Collection
marketplace price
sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
37 989.10 | 25 389.51 | −12 599.59 | −33.2% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Prisma Collection
+ The Wildfire Collection
marketplace price
sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
37 989.10 | 25 389.51 | −12 599.59 | −33.2% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Phoenix Collection
+ The Gallery Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
31 961.93 | 19 347.70 | −12 614.23 | −39.5% | 20% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Gallery Collection
+ The Phoenix Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
31 961.93 | 19 347.70 | −12 614.23 | −39.5% | 20% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Huntsman Collection
+ The Gamma Collection
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
54 983.62 | 42 358.00 | −12 625.62 | −23.0% | 34% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Spectrum 2 Collection
+ The Gamma 2 Collection
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
58 099.25 | 45 459.92 | −12 639.33 | −21.8% | 31% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Gamma 2 Collection
+ The Chroma Collection
marketplace price
sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
60 824.23 | 48 160.47 | −12 663.76 | −20.8% | 33% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Gamma 2 Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
45 712.50 | 33 022.55 | −12 689.95 | −27.8% | 27% |
no outcome price
|
Classified
|
2 steps | 1 | 0/day | |
|
The Phoenix Collection
+ The Operation Riptide Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
38 157.09 | 25 466.63 | −12 690.46 | −33.3% | 25% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Operation Riptide Collection
+ The Phoenix Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
38 157.09 | 25 466.63 | −12 690.46 | −33.3% | 25% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Phoenix Collection
marketplace price
sells slowly 74% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
40 707.55 | 28 007.30 | −12 700.25 | −31.2% | 23% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Huntsman Collection
+ The Breakout Collection
marketplace price
sells slowly 74% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
40 913.48 | 28 201.26 | −12 712.22 | −31.1% | 23% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Wildfire Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 93% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
34 635.75 | 21 911.10 | −12 724.65 | −36.7% | 13% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Dreams & Nightmares Collection
+ The Wildfire Collection
marketplace price
sells slowly 93% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
34 635.75 | 21 911.10 | −12 724.65 | −36.7% | 13% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Fever Collection
+ The Chroma Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
30 829.46 | 18 087.46 | −12 742.00 | −41.3% | 16% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Fever Collection
+ The Falchion Collection
marketplace price
sells slowly 93% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 7 contracts
|
25 553.03 | 12 797.93 | −12 755.10 | −49.9% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Falchion Collection
+ The Fever Collection
marketplace price
sells slowly 93% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 7 contracts
|
25 553.03 | 12 797.93 | −12 755.10 | −49.9% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Spectrum 2 Collection
+ The Prisma 2 Collection
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
34 894.93 | 22 126.67 | −12 768.26 | −36.6% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Prisma 2 Collection
+ The Spectrum 2 Collection
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
34 894.93 | 22 126.67 | −12 768.26 | −36.6% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The CS20 Collection
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
28 500.00 | 15 726.51 | −12 773.49 | −44.8% | 8% |
no outcome price
|
Classified
|
2 steps | 1 | 0 | |
|
The Winter Offensive Collection
+ The Prisma Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
36 555.61 | 23 781.82 | −12 773.79 | −34.9% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Prisma Collection
+ The Winter Offensive Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
36 555.61 | 23 781.82 | −12 773.79 | −34.9% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Wildfire Collection
+ The Kilowatt Collection
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
28 296.53 | 15 506.70 | −12 789.83 | −45.2% | 12% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Wildfire Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
29 120.64 | 16 328.19 | −12 792.45 | −43.9% | 13% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Winter Offensive Collection
+ The CS20 Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
41 327.36 | 28 527.85 | −12 799.51 | −31.0% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The CS20 Collection
+ The Winter Offensive Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
41 327.36 | 28 527.85 | −12 799.51 | −31.0% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Phoenix Collection
+ The Falchion Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
37 683.93 | 24 870.79 | −12 813.14 | −34.0% | 18% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Falchion Collection
+ The Phoenix Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
37 683.93 | 24 870.79 | −12 813.14 | −34.0% | 18% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The CS20 Collection
+ The Breakout Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
59 509.63 | 46 677.94 | −12 831.69 | −21.6% | 29% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Breakout Collection
+ The CS20 Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
59 509.63 | 46 677.94 | −12 831.69 | −21.6% | 29% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Winter Offensive Collection
+ The Danger Zone Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
34 080.41 | 21 232.13 | −12 848.28 | −37.7% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Winter Offensive Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
34 080.41 | 21 232.13 | −12 848.28 | −37.7% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Dreams & Nightmares Collection
marketplace price
sells slowly 77% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
30 777.05 | 17 918.67 | −12 858.38 | −41.8% | 17% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Gamma Collection
+ The Breakout Collection
marketplace price
sells slowly 74% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
69 453.69 | 56 595.30 | −12 858.39 | −18.5% | 31% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Vanguard Collection
+ The Huntsman Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
31 161.68 | 18 287.07 | −12 874.61 | −41.3% | 12% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Huntsman Collection
+ The Vanguard Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
31 161.68 | 18 287.07 | −12 874.61 | −41.3% | 12% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Revolver Case Collection
+ The Gallery Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
32 238.38 | 19 347.70 | −12 890.68 | −40.0% | 20% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Gallery Collection
+ The Revolver Case Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
32 238.38 | 19 347.70 | −12 890.68 | −40.0% | 20% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Phoenix Collection
+ The Gallery Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
27 589.12 | 14 649.49 | −12 939.63 | −46.9% | 14% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gallery Collection
+ The Phoenix Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
27 589.12 | 14 649.49 | −12 939.63 | −46.9% | 14% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Wildfire Collection
+ The Fever Collection
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
29 691.92 | 16 740.71 | −12 951.21 | −43.6% | 16% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Revolver Case Collection
+ The Operation Riptide Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
38 433.54 | 25 466.63 | −12 966.91 | −33.7% | 25% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Operation Riptide Collection
+ The Revolver Case Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
38 433.54 | 25 466.63 | −12 966.91 | −33.7% | 25% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The eSports 2014 Summer Collection
+ The Gallery Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
30 949.29 | 17 973.79 | −12 975.50 | −41.9% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Gallery Collection
+ The eSports 2014 Summer Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
30 949.29 | 17 973.79 | −12 975.50 | −41.9% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Prisma 2 Collection
+ The Gamma Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
37 949.26 | 24 967.52 | −12 981.74 | −34.2% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Gamma Collection
+ The Prisma 2 Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
37 949.26 | 24 967.52 | −12 981.74 | −34.2% | 22% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day |