The second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 49 054.
!
The gain is understated:9 328 of 9 806 crafts have an outcome above the Steam capThe gain here is understated.
Steam has a price ceiling, and expensive knives are not listed on the market at all. Such an outcome is counted at the cheapest listing on CSFloat or Market.CSGO minus their fee (the outcome says “sell on…”). Where there is no price there either, the outcome is counted as zero, so the true expected value can be higher than shown.
Profitable0craftsof 9 806 in the recalculation
Best profit—nothing profitable to assemble
Median ROI—half of the profitable crafts are above
The summary covers all crafts of the recalculation, risk-labelled ones included: 9 806.Of them the site shows the best: 5 000.Shown in the list below: 1 853.Hidden:“profit on prices without sales” — 820,
“profit only from resale” — 65.
A craft can carry several labels.
Craft ROI all crafts of the recalculation: how many in each band
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
invest at least 40 613 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 37 531 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
StatTrak™ Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0056 (≈1% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Minimal Wear): buy 0.0700–0.0764 (7% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0056 (0% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 41 086 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 42 689 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 43 517 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
AUG | Chameleon (Factory New): buy 0.0000–0.0087 (2% of this wear's listings); M4A4 | Desert-Strike (Factory New): buy 0.0000–0.0087 (2% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 37 094 ₴with floatassemble: ≈ won't work
no outcome pricesells slowly94% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ StatTrak™ Talon Knife | Doppler (Factory New)
Best outcome
float up to 0.009729
Return after fees
11 227 ₴
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3
StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0742 (6% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0036 (4% of this wear's listings); StatTrak™ Glock-18 | Bullet Queen (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings)
invest at least 37 094 ₴with floatassemble: ≈ won't work
no outcome pricesells slowly94% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ StatTrak™ Talon Knife | Doppler (Factory New)
Best outcome
float up to 0.009729
Return after fees
11 227 ₴
Float
0.0000–0.0036 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3
StatTrak™ Glock-18 | Bullet Queen (Field-Tested): buy 0.1500–0.1621 (under 1% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0742 (6% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0036 (4% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 40 497 ₴with floatassemble: ≈ won't work
no outcome pricesells slowly71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 38 288 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
StatTrak™ P2000 | Fire Elemental (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Minimal Wear): buy 0.0700–0.0747 (4% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0041 (0% of this wear's listings)
invest at least 38 661 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 38 661 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 43 987 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
P2000 | Fire Elemental (Factory New): buy 0.0000–0.0091 (3% of this wear's listings); M4A4 | Desert-Strike (Factory New): buy 0.0000–0.0091 (2% of this wear's listings)
invest at least 35 489 ₴with floatassemble: ≈ won't work
no outcome pricesells slowly94% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0864 (12% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0143 (4% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Minimal Wear): buy 0.0700–0.0864 (2% of this wear's listings)
invest at least 35 489 ₴with floatassemble: ≈ won't work
no outcome pricesells slowly94% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
StatTrak™ FAMAS | Bad Trip (Minimal Wear): buy 0.0700–0.0864 (2% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0864 (12% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0143 (4% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 41 555 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 34 403 ₴with floatassemble: ≈ won't work
no outcome pricesells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 87 188 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly57% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 44 315 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 37 591 ₴with floatassemble: ≈ won't work
no outcome pricesells slowly92% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ StatTrak™ Classic Knife | Case Hardened (Factory New)
Best outcome
float up to 0.069999
Return after fees
11 253 ₴
Float
0.0000–0.0069 +2
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4
StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0069 (4% of this wear's listings); StatTrak™ FAMAS | Commemoration (Minimal Wear): buy 0.0700–0.0778 (under 1% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0069 (≈2% of this wear's listings)
invest at least 36 727 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 38 946 ₴with floatassemble: ≈ won't work
no outcome pricesells slowly95% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ StatTrak™ Talon Knife | Blue Steel (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 474 ₴
Float
0.0000–0.0066 +2
Lots that fit
less than 1%
Sales per day
0
Ways to assemble
3
StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0066 (4% of this wear's listings); StatTrak™ FAMAS | Commemoration (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0066 (≈2% of this wear's listings)
invest at least 38 946 ₴with floatassemble: ≈ won't work
no outcome pricesells slowly95% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→Steam★ StatTrak™ Talon Knife | Blue Steel (Factory New)
Best outcome
float up to 0.069999
Return after fees
12 474 ₴
Float
0.0000–0.0066 +2
Lots that fit
less than 1%
Sales per day
0
Ways to assemble
3
StatTrak™ FAMAS | Commemoration (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0066 (≈2% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0066 (4% of this wear's listings)
invest at least 38 874 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.1704 (under 1% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Minimal Wear): buy 0.0700–0.0771 (8% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0062 (0% of this wear's listings)
invest at least 38 266 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.1619 (under 1% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0741 (6% of this wear's listings); StatTrak™ AUG | Chameleon (Factory New): buy 0.0000–0.0036 (0% of this wear's listings)
invest at least 42 924 ₴with floatassemble: ≈ won't work
no outcome pricesells slowly69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 38 584 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 104 653 ₴with floatassemble: ≈ won't work
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 42 431 ₴with floatassemble: ≈ medium
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
invest at least 42 431 ₴with floatassemble: ≈ medium
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly57% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
sells slowlyrare inputsThe rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly45% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
marketplace pricesells slowly87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.pricier variants existThe price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.