- Return after fees
- 9 922 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
Knife and glove crafts
How to read the listThe second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 49 054.
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
- Any lot fits 0
- Need float picking 478
- Outcome above the Steam cap 9 328
15 188 of 15 870, selling at least once a day: 9 808
- Return after fees
- 9 922 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.145714
- Return after fees
- 6 338 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Return after fees
- 14 545 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.168571
- Return after fees
- 6 338 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.049142
- Return after fees
- 6 860 ₴
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.063333
- Return after fees
- 7 176 ₴
- Float
- 0.1500–0.3638 +2
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3638 (≈85% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6823; StatTrak™ MP9 | Starlight Protector (Battle-Scarred): buy 0.4500–0.7753
- Best outcome
- float up to 0.063885
- Return after fees
- 7 355 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.072685
- Return after fees
- 6 205 ₴
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.072685
- Return after fees
- 6 205 ₴
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
- Return after fees
- 15 299 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.044799
- Return after fees
- 7 376 ₴
- Float
- 0.1500–0.3346 +2
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ Glock-18 | Bullet Queen (Well-Worn): buy 0.3800–0.4361; StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3346 (≈62% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6507
- Best outcome
- float up to 0.171116
- Return after fees
- 6 141 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.071200
- Return after fees
- 7 401 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.042162
- Return after fees
- 9 520 ₴
- Float
- 0.1500–0.3321 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Glock-18 | Bullet Queen (Well-Worn): buy 0.3800–0.4354; StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.3321 (≈61% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 9 520 ₴
- Float
- 0.1500–0.3321 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.3321 (≈61% of this wear's listings); StatTrak™ Glock-18 | Bullet Queen (Well-Worn): buy 0.3800–0.4354
- Return after fees
- 8 130 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.237142
- Return after fees
- 6 338 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Return after fees
- 15 299 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.071999
- Return after fees
- 6 683 ₴
- Float
- 0.1500–0.3749 +2
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3749 (≈95% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6945; StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9879
- Best outcome
- float up to 0.042162
- Return after fees
- 6 554 ₴
- Float
- 0.1500–0.3180 +1
- Lots that fit
- ≈50%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3180 (≈50% of this wear's listings); StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.3180 (≈50% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 6 554 ₴
- Float
- 0.1500–0.3180 +1
- Lots that fit
- ≈50%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.3180 (≈50% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3180 (≈50% of this wear's listings)
- Best outcome
- float up to 0.079999
- Return after fees
- 6 944 ₴
- Float
- 0.4500–0.6999 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6999; StatTrak™ MP9 | Starlight Protector (Battle-Scarred): buy 0.4500–0.7999
- Return after fees
- 9 081 ₴
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Return after fees
- 9 081 ₴
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Return after fees
- 13 950 ₴
- Float
- 0.1500–0.3569 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.3569 (≈78% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9447
- Return after fees
- 12 744 ₴
- Float
- 0.1500–0.3321 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Glock-18 | Bullet Queen (Well-Worn): buy 0.3800–0.4354; StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.3321 (≈61% of this wear's listings)
- Return after fees
- 12 744 ₴
- Float
- 0.1500–0.3321 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.3321 (≈61% of this wear's listings); StatTrak™ Glock-18 | Bullet Queen (Well-Worn): buy 0.3800–0.4354
- Best outcome
- float up to 0.079999
- Return after fees
- 8 697 ₴
- Float
- 0.4500–0.6999 +1
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 1
StatTrak™ AK-47 | Legion of Anubis (Battle-Scarred): buy 0.4500–0.6999; StatTrak™ MP9 | Starlight Protector (Battle-Scarred): buy 0.4500–0.7999
- Best outcome
- float up to 0.042352
- Return after fees
- 7 208 ₴
- Float
- 0.1500–0.3111 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3111 (≈44% of this wear's listings); StatTrak™ MP9 | Starlight Protector (Battle-Scarred): buy 0.4500–0.6952
- Return after fees
- 8 130 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.237142
- Return after fees
- 5 754 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.056971
- Return after fees
- 8 993 ₴
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.079999
- Return after fees
- 9 370 ₴
- Float
- 0.4500–0.7999
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ MP9 | Starlight Protector (Battle-Scarred): buy 0.4500–0.7999
- Best outcome
- float up to 0.044799
- Return after fees
- 9 105 ₴
- Float
- 0.1500–0.3371 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 1
StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3371 (≈64% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6534; StatTrak™ AK-47 | Neon Revolution (Field-Tested): buy 0.1500–0.3371 (≈64% of this wear's listings)
- Return after fees
- 9 779 ₴
- Float
- 0.1500–0.3180 +1
- Lots that fit
- ≈50%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.3180 (≈50% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3180 (≈50% of this wear's listings)
- Return after fees
- 9 779 ₴
- Float
- 0.1500–0.3180 +1
- Lots that fit
- ≈50%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3180 (≈50% of this wear's listings); StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.3180 (≈50% of this wear's listings)
- Best outcome
- float up to 0.042568
- Return after fees
- 12 376 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.048665
- Return after fees
- 12 348 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.072320
- Return after fees
- 5 614 ₴
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.072320
- Return after fees
- 5 614 ₴
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.055248
- Return after fees
- 19 516 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.063333
- Return after fees
- 8 880 ₴
- Float
- 0.1500–0.3718 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 1
StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3718 (≈92% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6911; StatTrak™ AK-47 | Neon Revolution (Field-Tested): buy 0.1500–0.3718 (≈92% of this wear's listings)
- Best outcome
- float up to 0.045200
- Return after fees
- 6 588 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Return after fees
- 7 809 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.071999
- Return after fees
- 6 979 ₴
- Float
- 0.1500–0.3782 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9957; StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.3782 (≈98% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 6 979 ₴
- Float
- 0.1500–0.3782 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.3782 (≈98% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9957
- Best outcome
- float up to 0.079999
- Return after fees
- 8 180 ₴
- Float
- 0.4500–0.7304 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ Glock-18 | Gold Toof (Battle-Scarred): buy 0.4500–0.7304; StatTrak™ MP9 | Starlight Protector (Battle-Scarred): buy 0.4500–0.7999
- Best outcome
- float up to 0.067000
- Return after fees
- 7 045 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.067000
- Return after fees
- 7 045 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Phoenix Collection
+ The Huntsman Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
12 865.09 | 9 922.49 | −2 942.60 | −22.9% | 20% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Huntsman Collection
+ The Phoenix Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
12 865.09 | 9 922.49 | −2 942.60 | −22.9% | 20% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Huntsman Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
9 335.91 | 6 338.10 | −2 997.81 | −32.1% | 31% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Prisma 2 Collection
+ The Phoenix Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
17 551.55 | 14 544.58 | −3 006.96 | −17.1% | 30% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Huntsman Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
9 413.54 | 6 338.10 | −3 075.45 | −32.7% | 31% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Huntsman Collection
+ The Danger Zone Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
10 028.39 | 6 859.76 | −3 168.64 | −31.6% | 32% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Huntsman Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
10 412.83 | 7 176.05 | −3 236.78 | −31.1% | 18% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Prisma 2 Collection
+ The Huntsman Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
10 603.28 | 7 355.46 | −3 247.81 | −30.6% | 20% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Huntsman Collection
+ The Fracture Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
9 472.01 | 6 204.72 | −3 267.28 | −34.5% | 24% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Fracture Collection
+ The Huntsman Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
9 472.01 | 6 204.72 | −3 267.28 | −34.5% | 24% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Phoenix Collection
marketplace price
sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
18 569.23 | 15 299.09 | −3 270.15 | −17.6% | 29% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Prisma 2 Collection
+ The Huntsman Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
10 668.71 | 7 375.79 | −3 292.91 | −30.9% | 20% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Wildfire Collection
+ The Huntsman Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
9 551.20 | 6 141.11 | −3 410.08 | −35.7% | 28% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Prisma 2 Collection
+ The Huntsman Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
10 813.58 | 7 401.39 | −3 412.19 | −31.6% | 20% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Prisma 2 Collection
+ The CS20 Collection
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
12 972.42 | 9 519.59 | −3 452.84 | −26.6% | 25% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The CS20 Collection
+ The Prisma 2 Collection
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
12 972.42 | 9 519.59 | −3 452.84 | −26.6% | 25% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2014 Summer Collection
+ The Huntsman Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
11 605.74 | 8 130.29 | −3 475.44 | −29.9% | 15% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Huntsman Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
9 875.17 | 6 338.10 | −3 537.07 | −35.8% | 31% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The eSports 2014 Summer Collection
+ The Phoenix Collection
marketplace price
sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
18 956.19 | 15 299.09 | −3 657.11 | −19.3% | 29% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Huntsman Collection
+ The Fever Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
10 346.47 | 6 682.77 | −3 663.70 | −35.4% | 23% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Huntsman Collection
+ The CS20 Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
10 300.48 | 6 554.25 | −3 746.23 | −36.4% | 23% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The CS20 Collection
+ The Huntsman Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
10 300.48 | 6 554.25 | −3 746.23 | −36.4% | 23% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Huntsman Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
10 692.04 | 6 944.39 | −3 747.64 | −35.1% | 18% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Phoenix Collection
+ The Fracture Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
12 833.91 | 9 080.69 | −3 753.23 | −29.2% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Fracture Collection
+ The Phoenix Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
12 833.91 | 9 080.69 | −3 753.23 | −29.2% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Phoenix Collection
+ The Fever Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
17 738.53 | 13 950.21 | −3 788.31 | −21.4% | 28% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Prisma 2 Collection
+ The Phoenix Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
16 535.94 | 12 743.99 | −3 791.95 | −22.9% | 25% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Phoenix Collection
+ The Prisma 2 Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
16 535.94 | 12 743.99 | −3 791.95 | −22.9% | 25% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Fracture Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
12 568.88 | 8 696.59 | −3 872.28 | −30.8% | 18% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Huntsman Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
11 133.65 | 7 208.36 | −3 925.30 | −35.3% | 11% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Vanguard Collection
+ The Huntsman Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
12 089.89 | 8 130.29 | −3 959.60 | −32.8% | 15% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Huntsman Collection
+ The Gallery Collection
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
9 761.65 | 5 754.38 | −4 007.28 | −41.1% | 25% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Huntsman Collection
+ The Gamma 2 Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
13 015.88 | 8 992.96 | −4 022.92 | −30.9% | 15% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Dreams & Nightmares Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
13 501.93 | 9 369.58 | −4 132.35 | −30.6% | 17% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Huntsman Collection
+ The Gamma 2 Collection
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
13 256.88 | 9 105.14 | −4 151.74 | −31.3% | 16% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Phoenix Collection
+ The Huntsman Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
13 969.09 | 9 778.65 | −4 190.44 | −30.0% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Huntsman Collection
+ The Phoenix Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
13 969.09 | 9 778.65 | −4 190.44 | −30.0% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Huntsman Collection
+ The Breakout Collection
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
16 605.74 | 12 375.85 | −4 229.89 | −25.5% | 20% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Huntsman Collection
+ The Breakout Collection
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
16 595.34 | 12 347.60 | −4 247.75 | −25.6% | 20% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Fracture Collection
+ The CS20 Collection
marketplace price
sells slowly 93% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
9 883.98 | 5 614.40 | −4 269.59 | −43.2% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The CS20 Collection
+ The Fracture Collection
marketplace price
sells slowly 93% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
9 883.98 | 5 614.40 | −4 269.59 | −43.2% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Phoenix Collection
+ The Breakout Collection
marketplace price
sells slowly 75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
23 849.85 | 19 516.39 | −4 333.47 | −18.2% | 29% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Huntsman Collection
+ The Gamma 2 Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
13 263.64 | 8 879.99 | −4 383.65 | −33.1% | 15% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Wildfire Collection
+ The Prisma 2 Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
10 982.93 | 6 587.86 | −4 395.07 | −40.0% | 14% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The eSports 2014 Summer Collection
+ The Huntsman Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
12 218.22 | 7 809.42 | −4 408.80 | −36.1% | 14% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Fever Collection
+ The CS20 Collection
marketplace price
sells slowly 93% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
11 389.17 | 6 978.57 | −4 410.60 | −38.7% | 13% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The CS20 Collection
+ The Fever Collection
marketplace price
sells slowly 93% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
11 389.17 | 6 978.57 | −4 410.60 | −38.7% | 13% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gallery Collection
+ The Dreams & Nightmares Collection
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
12 675.95 | 8 179.56 | −4 496.39 | −35.5% | 16% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Wildfire Collection
+ The Fever Collection
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
11 545.31 | 7 045.46 | −4 499.85 | −39.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Fever Collection
+ The Wildfire Collection
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
11 545.31 | 7 045.46 | −4 499.85 | −39.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 |