Knives and gloves
prices updated 13.10 04:15 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 13.10: 1 ₽ = 0.0118 $. This is a conversion at the exchange rate; the regional price may differ.

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Knife and glove crafts

How to read the list

The second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.

Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.

There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 635.

The gain is understated: 8 270 of 8 695 crafts have an outcome above the Steam cap The gain here is understated. Steam has a price ceiling, and expensive knives are not listed on the market at all. Such an outcome is counted at the cheapest listing on CSFloat or Market.CSGO minus their fee (the outcome says “sell on…”). Where there is no price there either, the outcome is counted as zero, so the true expected value can be higher than shown.
Profitable 945crafts of 8 695 in the recalculation
Best profit +477$ The Dead Hand Collection · +86% no outcome price +4
Median ROI +19% half of the profitable crafts are above
No float picking 0 every outcome pays off: 0
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 8 695. Shown in the list below: 3 177. Hidden: “profit on prices without sales” — 689, “profit only from resale” — 60. A craft can carry several labels.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 25%
5 items
The Glove Collection
Covert
+1 304 $ +69.5%
invest 1 876 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 180 $
Float
0.0000–0.0067
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0067 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 26%
The Glove Collection + The Clutch Collection
Covert
+1 147 $ +72.2%
invest 1 588 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 734 $
Float
0.0000–0.0070 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0070 (under 1% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0070 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 21%
5 items+1 similar
The Operation Hydra Collection + The Glove Collection
Covert
+1 107 $ +53.4%
invest 2 073 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 180 $
Float
0.0000–0.0075 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0075 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 23%
The Glove Collection + The Fracture Collection
Covert
+1 031 $ +65.6%
invest 1 571 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 602 $
Float
0.0000–0.0071 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0071 (under 1% of this wear's listings); AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0071 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 23%
5 items+7 similar
The Glove Collection + The Gallery Collection
Covert
+922 $ +55.7%
invest 1 655 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 39% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 576 $
Float
0.0000–0.0072 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0072 (under 1% of this wear's listings); Glock-18 | Gold Toof (Factory New): buy 0.0000–0.0072 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 12%
2 steps
The Glove Collection
Classified
+864 $ +30.3%
invest 2 850 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 714 $
Float
0.0000–0.0101
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

P90 | Shallow Grave (Factory New): buy 0.0000–0.0101 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
5 items+3 similar
The Shadow Collection + The Glove Collection
Covert
+797 $ +45.0%
invest 1 772 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 37% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 569 $
Float
0.0000–0.0075 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

USP-S | Kill Confirmed (Factory New): buy 0.0000–0.0075 (0% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0075 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
3 steps
The Clutch Collection
Restricted
+536 $ +71.3%
invest 752 $assemble: ≈ won't work
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 288 $
Float
0.0000–0.0074
Lots that fit
2%
Sales per week
0
Ways to assemble
1
Steps
3

Negev | Lionfish (Factory New): buy 0.0000–0.0074 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
5 items
The Clutch Collection
Covert
+518 $ +119.3%
invest 434 $assemble: ≈ won't work
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
952 $
Float
0.0000–0.0087
Lots that fit
3%
Sales per week
0
Ways to assemble
1

MP7 | Bloodsport (Factory New): buy 0.0000–0.0087 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 68%
5 items+5 similar
The Recoil Collection + The Clutch Collection
Covert
+515 $ +120.1%
invest 429 $assemble: ≈ won't work
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
944 $
Float
0.0000–0.0089 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0089 (under 1% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0089 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 58%
2 steps
The Clutch Collection
Classified
+514 $ +107.9%
invest 476 $assemble: ≈ won't work
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
990 $
Float
0.0000–0.0042 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

USP-S | Cortex (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0042 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
2 steps
The Recoil Collection
Classified
+508 $ +115.9%
invest 439 $assemble: ≈ won't work
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
947 $
Float
0.0000–0.0046 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0753 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0046 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items
The Recoil Collection
Covert
+505 $ +123.7%
invest 408 $assemble: ≈ won't work
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
913 $
Float
0.0000–0.0094
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0094 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 54%
3 steps
The Revolution Collection
Restricted
+490 $ +92.3%
invest 531 $assemble: ≈ won't work
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 021 $
Float
0.0000–0.0036 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
3

MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2189 (3% of this wear's listings); P90 | Neoqueen (Factory New): buy 0.0000–0.0036 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
5 items+3 similar
The Revolution Collection + The Recoil Collection
Covert
+490 $ +113.8%
invest 431 $assemble: ≈ won't work
marketplace price sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
920 $
Float
0.0000–0.0097 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

M4A4 | Temukau (Factory New): buy 0.0000–0.0097 (≈2% of this wear's listings); AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0097 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
5 items+1 similar
The Operation Hydra Collection + The Clutch Collection
Covert
+478 $ +52.0%
invest 919 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 397 $
Float
0.0000–0.0094 +1
Lots that fit
≈2%
Sales per week
0
Ways to assemble
4

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0094 (≈2% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0094 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 58%
5 items+3 similar
The Dead Hand Collection + The Clutch Collection
Covert
+477 $ +85.5%
invest 557 $assemble: ≈ medium
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 034 $
Float
0.0000–0.0094 +1
Lots that fit
3%
Sales per week
0
Ways to assemble
4

Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0094 (3% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0094 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 42%
5 items+1 similar
The Recoil Collection + The Operation Hydra Collection
Covert
+468 $ +52.1%
invest 898 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 366 $
Float
0.0000–0.0100 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0100 (under 1% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0100 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
5 items+3 similar
The Recoil Collection + The Dead Hand Collection
Covert
+466 $ +86.9%
invest 536 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Ultra Violent (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 002 $
Float
0.0000–0.0100 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0100 (under 1% of this wear's listings); Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0100 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 61%
The Danger Zone Collection + The Clutch Collection
Covert
+432 $ +106.6%
invest 405 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
837 $
Float
0.0000–0.0082 +1
Lots that fit
2%
Sales per week
0
Ways to assemble
4

AWP | Neo-Noir (Factory New): buy 0.0000–0.0082 (2% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0082 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 58%
5 items
The Revolution Collection
Covert
+431 $ +82.7%
invest 521 $assemble: ≈ won't work
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
952 $
Float
0.0000–0.0108
Lots that fit
≈2%
Sales per week
0
Ways to assemble
1

M4A4 | Temukau (Factory New): buy 0.0000–0.0108 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 54%
2 steps
The Revolution Collection
Classified
+427 $ +81.4%
invest 525 $assemble: ≈ won't work
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
952 $
Float
0.0000–0.0052 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0760 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0052 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 64%
The Recoil Collection + The Danger Zone Collection
Covert
+422 $ +109.7%
invest 384 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
806 $
Float
0.0000–0.0087 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0087 (under 1% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0087 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 57%
5 items+3 similar
The Snakebite Collection + The Revolution Collection
Covert
+419 $ +79.7%
invest 525 $assemble: ≈ won't work
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
944 $
Float
0.0000–0.0107 +1
Lots that fit
≈2%
Sales per week
0
Ways to assemble
4

M4A4 | In Living Color (Factory New): buy 0.0000–0.0107 (3% of this wear's listings); M4A4 | Temukau (Factory New): buy 0.0000–0.0107 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
5 items+1 similar
The Revolution Collection + The Operation Hydra Collection
Covert
+409 $ +41.3%
invest 989 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 397 $
Float
0.0000–0.0112 +1
Lots that fit
≈2%
Sales per week
0
Ways to assemble
4

M4A4 | Temukau (Factory New): buy 0.0000–0.0112 (≈2% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0112 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 53%
The Wildfire Collection + The Clutch Collection
Covert
+383 $ +86.8%
invest 441 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
824 $
Float
0.0000–0.0087 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

M4A4 | The Battlestar (Factory New): buy 0.0000–0.0087 (0% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0087 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 64%
The Recoil Collection + The Arms Deal 3 Collection
Covert
+378 $ +82.1%
invest 461 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 60% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
840 $
Float
0.0000–0.0095 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0095 (under 1% of this wear's listings); CZ75-Auto | Victoria (Factory New): buy 0.0000–0.0095 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items
The Snakebite Collection
Covert
+371 $ +68.4%
invest 542 $assemble: ≈ won't work
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
913 $
Float
0.0000–0.0106
Lots that fit
3%
Sales per week
0
Ways to assemble
1

M4A4 | In Living Color (Factory New): buy 0.0000–0.0106 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 54%
5 items+5 similar
The Operation Broken Fang Collection + The Clutch Collection
Covert
+367 $ +63.5%
invest 577 $assemble: ≈ won't work
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
944 $
Float
0.0000–0.0094 +1
Lots that fit
4%
Sales per week
0
Ways to assemble
3

Glock-18 | Neo-Noir (Factory New): buy 0.0000–0.0094 (6% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0094 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
5 items+9 similar
The Revolution Collection + The Breakout Collection
Covert
+364 $ +56.0%
invest 650 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 58% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 014 $
Float
0.0000–0.0096 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

M4A4 | Temukau (Factory New): buy 0.0000–0.0096 (≈2% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0096 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 52%
5 items+7 similar
The Revolution Collection + The Danger Zone Collection
Covert
+362 $ +76.3%
invest 475 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
837 $
Float
0.0000–0.0096 +1
Lots that fit
2%
Sales per week
0
Ways to assemble
4

M4A4 | Temukau (Factory New): buy 0.0000–0.0096 (≈2% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0096 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 28%
5 items+1 similar
The Snakebite Collection + The Operation Hydra Collection
Covert
+361 $ +35.9%
invest 1 006 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 366 $
Float
0.0000–0.0111 +1
Lots that fit
≈2%
Sales per week
0
Ways to assemble
4

M4A4 | In Living Color (Factory New): buy 0.0000–0.0111 (3% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0111 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items+9 similar
The Recoil Collection + The Operation Broken Fang Collection
Covert
+356 $ +64.0%
invest 556 $assemble: ≈ won't work
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
913 $
Float
0.0000–0.0100 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0100 (under 1% of this wear's listings); Glock-18 | Neo-Noir (Factory New): buy 0.0000–0.0100 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 62%
3 steps
The Recoil Collection
Restricted
+355 $ +49.0%
invest 725 $assemble: ≈ won't work
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 080 $
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1
Steps
3

Dual Berettas | Flora Carnivora (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); M249 | Downtown (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 12%
5 items
The Operation Hydra Collection
Covert
+320 $ +11.2%
invest 2 860 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
3 180 $
Float
0.0000–0.0135
Lots that fit
≈3%
Sales per week
0
Ways to assemble
1

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0135 (≈3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
5 items+9 similar
The Revolution Collection + The Arms Deal 3 Collection
Covert
+319 $ +57.9%
invest 552 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
871 $
Float
0.0000–0.0106 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

M4A4 | Temukau (Factory New): buy 0.0000–0.0106 (≈2% of this wear's listings); CZ75-Auto | Victoria (Factory New): buy 0.0000–0.0106 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 68%
5 items+1 similar
The Snakebite Collection + The Breakout Collection
Covert
+316 $ +47.4%
invest 667 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 52% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Butterfly Knife | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
983 $
Float
0.0000–0.0095 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

M4A4 | In Living Color (Factory New): buy 0.0000–0.0095 (3% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0095 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 48%
5 items+1 similar
The Gallery Collection + The Clutch Collection
Covert
+293 $ +58.5%
invest 501 $assemble: ≈ won't work
marketplace price sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
794 $
Float
0.0000–0.0089 +1
Lots that fit
3%
Sales per week
0
Ways to assemble
2

Glock-18 | Gold Toof (Factory New): buy 0.0000–0.0089 (9% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0089 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 18%
5 items+1 similar
The Operation Hydra Collection + The Breakout Collection
Covert
+275 $ +10.9%
invest 2 521 $assemble: ≈ won't work
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 797 $
Float
0.0000–0.0112 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0112 (≈2% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0112 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
5 items
The Breakout Collection
Covert
+98 $ +8.4%
invest 1 166 $assemble: ≈ won't work
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Butterfly Knife | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
1 264 $
Float
0.0000–0.0067
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

M4A1-S | Cyrex (Factory New): buy 0.0000–0.0067 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 36%
5 items+1 similar
The Prisma 2 Collection + The Danger Zone Collection
Covert
−1 $ −0.4%
invest 363 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Talon Knife | Case Hardened (Factory New)
Best outcome
float up to 0.013513
Return after fees
361 $
Float
0.0000–0.0075 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
2

Glock-18 | Bullet Queen (Factory New): buy 0.0000–0.0075 (17% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0075 (1% of this wear's listings)

chance 34%
5 items+1 similar
The Spectrum Collection + The Danger Zone Collection
Covert
−3 $ −0.8%
invest 385 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Butterfly Knife | Ultraviolet (Factory New)
Best outcome
float up to 0.069999
Return after fees
382 $
Float
0.0000–0.0071 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2

USP-S | Neo-Noir (Factory New): buy 0.0000–0.0071 (under 1% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0071 (1% of this wear's listings)

chance 35%
5 items
The Phoenix Collection
Covert
−7 $ −1.2%
invest 554 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
547 $
Float
0.0000–0.0067
Lots that fit
1%
Sales per week
0
Ways to assemble
1

AUG | Chameleon (Factory New): buy 0.0000–0.0067 (1% of this wear's listings)

chance 35%
5 items+3 similar
The Winter Offensive Collection + The Phoenix Collection
Covert
−8 $ −1.4%
invest 555 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
547 $
Float
0.0000–0.0064 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0064 (0% of this wear's listings); AUG | Chameleon (Factory New): buy 0.0000–0.0064 (1% of this wear's listings)

chance 17%
5 items+1 similar
The Operation Riptide Collection + The Operation Hydra Collection
Covert
−11 $ −0.4%
invest 2 622 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
2 611 $
Float
0.0000–0.0135 +1
Lots that fit
≈3%
Sales per week
0
Ways to assemble
2

Desert Eagle | Ocean Drive (Factory New): buy 0.0000–0.0135 (20% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0135 (≈3% of this wear's listings)

chance 31%
2 steps
The Breakout Collection
Classified
−11 $ −0.8%
invest 1 303 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Butterfly Knife | Fade (Factory New)
Best outcome
float up to 0.005599
Return after fees
1 292 $
Float
0.0000–0.0051 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

StatTrak™ Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0758 (0% of this wear's listings); StatTrak™ Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0051 (≈1% of this wear's listings)

chance 35%
5 items+1 similar
The Vanguard Collection + The Phoenix Collection
Covert
−11 $ −2.0%
invest 559 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
547 $
Float
0.0000–0.0069 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
4

P2000 | Fire Elemental (Factory New): buy 0.0000–0.0069 (3% of this wear's listings); AUG | Chameleon (Factory New): buy 0.0000–0.0069 (1% of this wear's listings)

chance 35%
5 items
The Winter Offensive Collection
Covert
−11 $ −2.1%
invest 559 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
547 $
Float
0.0000–0.0054
Lots that fit
0%
Sales per week
0
Ways to assemble
1

Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0054 (0% of this wear's listings)

chance 31%
5 items+1 similar
The Winter Offensive Collection + The CS20 Collection
Covert
−12 $ −2.3%
invest 515 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 54% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
503 $
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0056 (0% of this wear's listings); FAMAS | Commemoration (Factory New): buy 0.0000–0.0056 (1% of this wear's listings)

chance 15%
5 items
The CS20 Collection
Covert
−14 $ −4.0%
invest 341 $assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Classic Knife | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
328 $
Float
0.0000–0.0067
Lots that fit
1%
Sales per week
0
Ways to assemble
1

FAMAS | Commemoration (Factory New): buy 0.0000–0.0067 (1% of this wear's listings)

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Made of Steps Ways Liquidity
sales / week
The Glove Collection
marketplace price sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 876.01 3 180.08 +1 304.07 +69.5% 25%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Glove Collection
+ The Clutch Collection
marketplace price sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 587.60 2 734.40 +1 146.80 +72.2% 26%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Operation Hydra Collection
+ The Glove Collection
marketplace price sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
2 072.86 3 180.08 +1 107.22 +53.4% 21%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Glove Collection
+ The Fracture Collection
marketplace price sells slowly 40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 570.86 2 602.06 +1 031.20 +65.6% 23%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Glove Collection
+ The Gallery Collection
marketplace price sells slowly 39% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 654.57 2 576.49 +921.92 +55.7% 23%
no outcome price
Covert 5 items
→float up to 0.069999
1 3 0
The Glove Collection
marketplace price sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
2 850.36 3 714.16 +863.79 +30.3% 12%
no outcome price
Classified
→float up to 0.069999
2 steps 1 0
The Shadow Collection
+ The Glove Collection
marketplace price sells slowly 37% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 771.67 2 569.01 +797.34 +45.0% 20%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Clutch Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
752.06 1 288.36 +536.31 +71.3% 38%
≤ 0.0074
Restricted
→float up to 0.069999
3 steps 1 0
The Clutch Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
433.98 951.68 +517.70 +119.3% 67%
≤ 0.0087
Covert 5 items
→float up to 0.069999
1 1 0
The Recoil Collection
+ The Clutch Collection
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
428.76 943.86 +515.10 +120.1% 68%
≤ 0.0089+1
Covert 5 items
→float up to 0.069999
1 4 0
The Clutch Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
475.97 989.54 +513.57 +107.9% 58%
≤ 0.0042+1
Classified
→float up to 0.069999
2 steps 1 0
The Recoil Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
438.52 946.59 +508.07 +115.9% 71%
≤ 0.0046+1
Classified
→float up to 0.069999
2 steps 1 0
The Recoil Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
407.89 912.58 +504.69 +123.7% 71%
≤ 0.0094
Covert 5 items
→float up to 0.069999
1 1 0
The Revolution Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
531.12 1 021.11 +489.99 +92.3% 54%
≤ 0.0036+1
Restricted
→float up to 0.069999
3 steps 1 0
The Revolution Collection
+ The Recoil Collection
marketplace price sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
430.50 920.40 +489.90 +113.8% 70%
≤ 0.0097+1
Covert 5 items
→float up to 0.069999
1 4 0
The Operation Hydra Collection
+ The Clutch Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
919.24 1 397.36 +478.12 +52.0% 38%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Dead Hand Collection
+ The Clutch Collection
marketplace price sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ medium ≈ for 1 contract
557.17 1 033.74 +476.57 +85.5% 58%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Recoil Collection
+ The Operation Hydra Collection
marketplace price sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
898.37 1 366.08 +467.71 +52.1% 42%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Recoil Collection
+ The Dead Hand Collection
marketplace price sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
536.30 1 002.46 +466.15 +86.9% 75%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Danger Zone Collection
+ The Clutch Collection
marketplace price sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
405.11 837.04 +431.94 +106.6% 61%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Revolution Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
520.95 951.68 +430.73 +82.7% 58%
≤ 0.0108
Covert 5 items
→float up to 0.069999
1 1 0
The Revolution Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
524.53 951.68 +427.15 +81.4% 54%
≤ 0.0052+1
Classified
→float up to 0.069999
2 steps 1 0
The Recoil Collection
+ The Danger Zone Collection
marketplace price sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
384.23 805.76 +421.53 +109.7% 64%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Snakebite Collection
+ The Revolution Collection
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
525.12 943.86 +418.74 +79.7% 57%
≤ 0.0107+1
Covert 5 items
→float up to 0.069999
1 4 0
The Revolution Collection
+ The Operation Hydra Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
988.82 1 397.36 +408.54 +41.3% 38%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Wildfire Collection
+ The Clutch Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
441.20 824.21 +383.01 +86.8% 53%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Recoil Collection
+ The Arms Deal 3 Collection
marketplace price sells slowly 60% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
461.08 839.52 +378.44 +82.1% 64%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Snakebite Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
541.81 912.58 +370.77 +68.4% 71%
≤ 0.0106
Covert 5 items
→float up to 0.069999
1 1 0
The Operation Broken Fang Collection
+ The Clutch Collection
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
577.18 943.86 +366.68 +63.5% 54%
≤ 0.0094+1
Covert 5 items
→float up to 0.069999
1 3 0
The Revolution Collection
+ The Breakout Collection
marketplace price sells slowly 58% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
649.98 1 014.19 +364.21 +56.0% 55%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Revolution Collection
+ The Danger Zone Collection
marketplace price sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
474.68 837.04 +362.36 +76.3% 52%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Snakebite Collection
+ The Operation Hydra Collection
marketplace price sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 005.50 1 366.08 +360.57 +35.9% 28%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Recoil Collection
+ The Operation Broken Fang Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
556.31 912.58 +356.27 +64.0% 71%
≤ 0.0100+1
Covert 5 items
→float up to 0.069999
1 3 0
The Recoil Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
724.63 1 079.71 +355.08 +49.0% 62%
≤ 0.0043+1
Restricted
→float up to 0.069999
3 steps 1 0
The Operation Hydra Collection
marketplace price sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
2 860.27 3 180.08 +319.80 +11.2% 12%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Revolution Collection
+ The Arms Deal 3 Collection
marketplace price sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
551.53 870.81 +319.28 +57.9% 47%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Snakebite Collection
+ The Breakout Collection
marketplace price sells slowly 52% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
666.66 982.91 +316.24 +47.4% 68%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Gallery Collection
+ The Clutch Collection
marketplace price sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
500.95 793.78 +292.83 +58.5% 48%
≤ 0.0089+1
Covert 5 items
→float up to 0.069999
1 2 0
The Operation Hydra Collection
+ The Breakout Collection
outcome without sales marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
2 521.43 2 796.91 +275.47 +10.9% 18%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Breakout Collection
outcome without sales marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
1 166.07 1 264.22 +98.15 +8.4% 38%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Prisma 2 Collection
+ The Danger Zone Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
362.65 361.22 −1.43 −0.4% 36%
no outcome price
Covert 5 items
→float up to 0.013513
1 2 0
The Spectrum Collection
+ The Danger Zone Collection
marketplace price sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
385.30 382.38 −2.92 −0.8% 34%
no outcome price
Covert 5 items
→float up to 0.069999
1 2 0
The Phoenix Collection
marketplace price sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
554.05 547.30 −6.75 −1.2% 35%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Winter Offensive Collection
+ The Phoenix Collection
marketplace price sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
555.00 547.30 −7.70 −1.4% 35%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Operation Riptide Collection
+ The Operation Hydra Collection
marketplace price sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
2 621.92 2 611.14 −10.78 −0.4% 17%
no outcome price
Covert 5 items
→float up to 0.069999
1 2 0
The Breakout Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 chains
1 303.18 1 292.23 −10.94 −0.8% 31%
no outcome price
Classified
→float up to 0.005599
2 steps 1 0
The Vanguard Collection
+ The Phoenix Collection
marketplace price sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
558.63 547.30 −11.33 −2.0% 35%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Winter Offensive Collection
marketplace price sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
558.80 547.30 −11.50 −2.1% 35%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Winter Offensive Collection
+ The CS20 Collection
marketplace price sells slowly 54% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
515.32 503.41 −11.91 −2.3% 31%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The CS20 Collection
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
341.42 327.87 −13.55 −4.0% 15%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
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