- Return after fees
- 258 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
Knife and glove crafts
How to read the listThe second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 49 290.
- 1 The Glove Collection no outcome price +4 +700 $+92.4%
- 2 The Dead Hand Collection no outcome price +4 +453 $+77.4%
- 3 The Revolution Collection no outcome price +4 +354 $+72.3%
- 4 The Danger Zone Collection no outcome price +4 +354 $+102.2%
- 5 The eSports 2013 Winter Collection no outcome price +4 +317 $+60.2%
- Any lot fits 0
- Need float picking 319
- Outcome above the Steam cap 7 813
15 179 of 15 870, selling at least once a day: 9 584
- Return after fees
- 258 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 239 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Return after fees
- 239 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.038000
- Return after fees
- 385 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.038000
- Return after fees
- 385 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.073500
- Return after fees
- 161 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.073500
- Return after fees
- 161 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.038000
- Return after fees
- 405 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.038000
- Return after fees
- 405 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.071999
- Return after fees
- 180 $
- Float
- 0.1500–0.3658 +1
- Lots that fit
- 88%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AK-47 | Legion of Anubis (Field-Tested): buy 0.1500–0.3658 (98% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Battle-Scarred): buy 0.4500–0.6947 (88% of this wear's listings)
- Best outcome
- float up to 0.053200
- Return after fees
- 160 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.122499
- Return after fees
- 318 $
- Float
- 0.0700–0.1341 +1
- Lots that fit
- ≈55%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ CZ75-Auto | Victoria (Minimal Wear): buy 0.0700–0.1341 (≈55% of this wear's listings); StatTrak™ CZ75-Auto | Victoria (Field-Tested): buy 0.1500–0.3345 (≈62% of this wear's listings)
- Best outcome
- float up to 0.050580
- Return after fees
- 136 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.141756
- Return after fees
- 345 $
- Float
- 0.1500–0.3513 +1
- Lots that fit
- ≈74%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ Sawed-Off | The Kraken (Field-Tested): buy 0.1500–0.3513 (≈74% of this wear's listings); StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.3513 (88% of this wear's listings)
- Return after fees
- 286 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 286 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.122499
- Return after fees
- 306 $
- Float
- 0.1500–0.2038 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2038 (≈4% of this wear's listings); StatTrak™ M4A1-S | Golden Coil (Battle-Scarred): buy 0.4500–0.5787
- Best outcome
- float up to 0.122499
- Return after fees
- 248 $
- Float
- 0.1500–0.2733 +1
- Lots that fit
- 30%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.3003 (≈37% of this wear's listings); StatTrak™ Glock-18 | Gold Toof (Field-Tested): buy 0.1500–0.2733 (30% of this wear's listings)
- Best outcome
- float up to 0.122499
- Return after fees
- 248 $
- Float
- 0.1500–0.2733 +1
- Lots that fit
- 30%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ Glock-18 | Gold Toof (Field-Tested): buy 0.1500–0.2733 (30% of this wear's listings); StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.3003 (≈37% of this wear's listings)
- Best outcome
- float up to 0.042352
- Return after fees
- 314 $
- Float
- 0.1500–0.2856 +1
- Lots that fit
- ≈38%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.2856 (100% of this wear's listings); StatTrak™ AK-47 | Neon Revolution (Field-Tested): buy 0.1500–0.3018 (≈38% of this wear's listings)
- Best outcome
- float up to 0.042352
- Return after fees
- 314 $
- Float
- 0.1500–0.2856 +1
- Lots that fit
- ≈38%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AK-47 | Neon Revolution (Field-Tested): buy 0.1500–0.3018 (≈38% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.2856 (100% of this wear's listings)
- Return after fees
- 285 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 285 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 245 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 245 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.051646
- Return after fees
- 90 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.051646
- Return after fees
- 90 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.126250
- Return after fees
- 397 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.126250
- Return after fees
- 397 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 215 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 215 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.035764
- Return after fees
- 402 $
- Float
- 0.1500–0.2934 +1
- Lots that fit
- ≈32%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.3003 (≈37% of this wear's listings); StatTrak™ M4A1-S | Mecha Industries (Field-Tested): buy 0.1500–0.2934 (≈32% of this wear's listings)
- Best outcome
- float up to 0.035764
- Return after fees
- 402 $
- Float
- 0.1500–0.2934 +1
- Lots that fit
- ≈32%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ M4A1-S | Mecha Industries (Field-Tested): buy 0.1500–0.2934 (≈32% of this wear's listings); StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.3003 (≈37% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 521 $
- Float
- 0.1500–0.2733 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2733 (≈19% of this wear's listings); StatTrak™ P90 | Asiimov (Well-Worn): buy 0.3800–0.4175
- Best outcome
- float up to 0.042162
- Return after fees
- 521 $
- Float
- 0.1500–0.2733 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ P90 | Asiimov (Well-Worn): buy 0.3800–0.4175; StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2733 (≈19% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 236 $
- Float
- 0.3800–0.4218
- Lots that fit
- 66%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4218 (66% of this wear's listings)
- Best outcome
- float up to 0.234456
- Return after fees
- 212 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.141756
- Return after fees
- 371 $
- Float
- 0.0700–0.1478 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ AUG | Chameleon (Minimal Wear): buy 0.0700–0.1478 (100% of this wear's listings); StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.3739 (100% of this wear's listings)
- Return after fees
- 286 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 286 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.044799
- Return after fees
- 325 $
- Float
- 0.1500–0.3744 +2
- Lots that fit
- ≈94%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.3744 (100% of this wear's listings); StatTrak™ M4A1-S | Mecha Industries (Field-Tested): buy 0.1500–0.3744 (≈94% of this wear's listings); StatTrak™ Glock-18 | Wasteland Rebel (Field-Tested): buy 0.1500–0.3744 (≈94% of this wear's listings)
- Best outcome
- float up to 0.044799
- Return after fees
- 325 $
- Float
- 0.1500–0.3744 +2
- Lots that fit
- ≈94%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A1-S | Mecha Industries (Field-Tested): buy 0.1500–0.3744 (≈94% of this wear's listings); StatTrak™ Glock-18 | Wasteland Rebel (Field-Tested): buy 0.1500–0.3744 (≈94% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.3744 (100% of this wear's listings)
- Best outcome
- float up to 0.040171
- Return after fees
- 350 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.040171
- Return after fees
- 350 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.079999
- Return after fees
- 201 $
- Float
- 0.4500–0.9999 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ Desert Eagle | Code Red (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings); StatTrak™ AK-47 | Nightwish (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings)
- Best outcome
- float up to 0.079999
- Return after fees
- 201 $
- Float
- 0.4500–0.9999 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ AK-47 | Nightwish (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings); StatTrak™ Desert Eagle | Code Red (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings)
- Best outcome
- float up to 0.009729
- Return after fees
- 325 $
- Float
- 0.0700–0.0820 +1
- Lots that fit
- 12%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0820 (12% of this wear's listings); StatTrak™ P250 | See Ya Later (Minimal Wear): buy 0.0700–0.0820 (22% of this wear's listings)
- Best outcome
- float up to 0.009729
- Return after fees
- 325 $
- Float
- 0.0700–0.0820 +1
- Lots that fit
- 12%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ P250 | See Ya Later (Minimal Wear): buy 0.0700–0.0820 (22% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0820 (12% of this wear's listings)
- Return after fees
- 258 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Phoenix Collection
+ The Fever Collection
float doesn't matter
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
404.29 | 257.82 | −146.46 | −36.2% | 18% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Fever Collection
+ The Phoenix Collection
float doesn't matter
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
404.29 | 257.82 | −146.46 | −36.2% | 18% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Revolver Case Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
385.47 | 238.92 | −146.55 | −38.0% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Danger Zone Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
385.47 | 238.92 | −146.55 | −38.0% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Revolver Case Collection
+ The Gamma Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
531.63 | 384.95 | −146.68 | −27.6% | 25% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Gamma Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
531.63 | 384.95 | −146.68 | −27.6% | 25% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Horizon Collection
float doesn't matter
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
307.37 | 160.55 | −146.82 | −47.8% | 9% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Horizon Collection
+ The Wildfire Collection
float doesn't matter
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
307.37 | 160.55 | −146.82 | −47.8% | 9% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Revolver Case Collection
+ The Gamma 2 Collection
float doesn't matter
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 8 contracts
|
552.10 | 405.12 | −146.98 | −26.6% | 27% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Gamma 2 Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 8 contracts
|
552.10 | 405.12 | −146.98 | −26.6% | 27% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Fracture Collection
+ The Chroma Collection
premium for float: 14 $ (4.4%)
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
327.02 | 179.93 | −147.09 | −45.0% | 15% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Winter Offensive Collection
+ The Wildfire Collection
float doesn't matter
marketplace price
sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
306.76 | 159.62 | −147.14 | −48.0% | 9% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The CS20 Collection
+ The Arms Deal 3 Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
465.46 | 318.32 | −147.14 | −31.6% | 24% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Operation Riptide Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
283.65 | 136.47 | −147.18 | −51.9% | 4% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Winter Offensive Collection
+ The Revolver Case Collection
premium for float: 1 $ (0.1%)
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
492.20 | 344.60 | −147.60 | −30.0% | 22% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Prisma Collection
+ The Phoenix Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
433.60 | 285.93 | −147.67 | −34.1% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Phoenix Collection
+ The Prisma Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
433.60 | 285.93 | −147.67 | −34.1% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The eSports 2014 Summer Collection
+ The Shadow Collection
float premium: at least 531 $
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
454.26 | 306.31 | −147.95 | −32.6% | 22% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Vanguard Collection
+ The Gallery Collection
premium for float: 62 $ (15.0%)
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
397.71 | 247.73 | −149.98 | −37.7% | 19% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Gallery Collection
+ The Vanguard Collection
premium for float: 62 $ (15.0%)
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
397.71 | 247.73 | −149.98 | −37.7% | 19% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Wildfire Collection
+ The Gamma 2 Collection
premium for float: 31 $ (6.4%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
464.15 | 314.11 | −150.03 | −32.3% | 24% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Gamma 2 Collection
+ The Wildfire Collection
premium for float: 31 $ (6.4%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
464.15 | 314.11 | −150.03 | −32.3% | 24% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Prisma 2 Collection
+ The Phoenix Collection
float doesn't matter
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
435.16 | 284.96 | −150.21 | −34.5% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Phoenix Collection
+ The Prisma 2 Collection
float doesn't matter
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
435.16 | 284.96 | −150.21 | −34.5% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Revolver Case Collection
+ The Huntsman Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
395.28 | 244.62 | −150.66 | −38.1% | 16% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Huntsman Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
395.28 | 244.62 | −150.66 | −38.1% | 16% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Wildfire Collection
+ The Gallery Collection
float doesn't matter
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
241.21 | 90.46 | −150.75 | −62.5% | 3% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gallery Collection
+ The Wildfire Collection
float doesn't matter
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
241.21 | 90.46 | −150.75 | −62.5% | 3% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Revolver Case Collection
+ The Chroma 2 Collection
float doesn't matter
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
547.56 | 396.71 | −150.85 | −27.5% | 24% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Chroma 2 Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
547.56 | 396.71 | −150.85 | −27.5% | 24% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Revolver Case Collection
+ The Kilowatt Collection
float doesn't matter
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
366.09 | 215.05 | −151.05 | −41.3% | 20% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Kilowatt Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
366.09 | 215.05 | −151.05 | −41.3% | 20% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Vanguard Collection
+ The Gamma Collection
premium for float: 49 $ (8.6%)
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
553.27 | 402.17 | −151.10 | −27.3% | 27% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Gamma Collection
+ The Vanguard Collection
premium for float: 49 $ (8.6%)
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
553.27 | 402.17 | −151.10 | −27.3% | 27% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The eSports 2014 Summer Collection
+ The Breakout Collection
premium for float: 224 $ (31.6%)
marketplace price
sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
672.45 | 521.15 | −151.29 | −22.5% | 31% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Breakout Collection
+ The eSports 2014 Summer Collection
premium for float: 224 $ (31.6%)
marketplace price
sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
672.45 | 521.15 | −151.29 | −22.5% | 31% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Chroma 3 Collection
premium for float: 42 $ (11.1%)
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
388.22 | 236.36 | −151.86 | −39.1% | 16% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The CS20 Collection
+ The Breakout Collection
float doesn't matter
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
363.64 | 211.72 | −151.92 | −41.8% | 17% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Phoenix Collection
+ The Chroma Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 77% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
522.74 | 370.66 | −152.08 | −29.1% | 23% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Revolver Case Collection
+ The Prisma 2 Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
438.05 | 285.93 | −152.12 | −34.7% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Prisma 2 Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
438.05 | 285.93 | −152.12 | −34.7% | 19% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Wildfire Collection
+ The Gamma Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 7 contracts
|
477.21 | 324.90 | −152.31 | −31.9% | 26% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gamma Collection
+ The Wildfire Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 7 contracts
|
477.21 | 324.90 | −152.31 | −31.9% | 26% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
503.03 | 350.41 | −152.62 | −30.3% | 21% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Revolver Case Collection
+ The Spectrum 2 Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
503.03 | 350.41 | −152.62 | −30.3% | 21% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Horizon Collection
+ The Dreams & Nightmares Collection
float doesn't matter
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
353.90 | 201.11 | −152.79 | −43.2% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Dreams & Nightmares Collection
+ The Horizon Collection
float doesn't matter
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
353.90 | 201.11 | −152.79 | −43.2% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Wildfire Collection
+ The Spectrum 2 Collection
float premium: at least 571 $
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
478.47 | 325.08 | −153.40 | −32.1% | 15% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Spectrum 2 Collection
+ The Wildfire Collection
float premium: at least 571 $
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
478.47 | 325.08 | −153.40 | −32.1% | 15% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Phoenix Collection
+ The Fever Collection
float doesn't matter
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
411.26 | 257.82 | −153.44 | −37.3% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 |