- Return after fees
- 9 706 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
Knife and glove crafts
How to read the listThe second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 48 505.
- 1 The Glove Collection no outcome price +4 +32 082 ₴+92.3%
- 2 The Dead Hand Collection no outcome price +4 +20 905 ₴+76.9%
- 3 The Danger Zone Collection no outcome price +4 +18 631 ₴+67.8%
- 4 The Revolution Collection no outcome price +4 +17 524 ₴+62.2%
- 5 The Revolution Collection no outcome price +4 +16 237 ₴+75.5%
- Any lot fits 0
- Need float picking 371
- Outcome above the Steam cap 8 217
15 181 of 15 870, selling at least once a day: 9 735
- Best outcome
- float up to 0.063333
- Return after fees
- 13 373 ₴
- Float
- 0.4500–0.7217 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.8237; StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.7217
- Best outcome
- float up to 0.063333
- Return after fees
- 13 373 ₴
- Float
- 0.4500–0.7217 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.7217; StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.8237
- Best outcome
- float up to 0.074999
- Return after fees
- 12 041 ₴
- Float
- 0.1500–0.3712
- Lots that fit
- ≈92%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Glock-18 | Wasteland Rebel (Field-Tested): buy 0.1500–0.3712 (≈92% of this wear's listings)
- Best outcome
- float up to 0.074999
- Return after fees
- 12 041 ₴
- Float
- 0.1500–0.3712
- Lots that fit
- ≈92%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Glock-18 | Wasteland Rebel (Field-Tested): buy 0.1500–0.3712 (≈92% of this wear's listings)
- Return after fees
- 15 627 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Return after fees
- 15 627 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.079999
- Return after fees
- 23 066 ₴
- Float
- 0.4500–0.5999
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 1
- Steps
- 3
StatTrak™ P90 | Chopper (Battle-Scarred): buy 0.4500–0.5999
- Best outcome
- float up to 0.064213
- Return after fees
- 17 100 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.064213
- Return after fees
- 17 100 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.073500
- Return after fees
- 12 062 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.073500
- Return after fees
- 12 062 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.071999
- Return after fees
- 15 319 ₴
- Float
- 0.1500–0.2999
- Lots that fit
- ≈37%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.2999 (≈37% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 15 319 ₴
- Float
- 0.1500–0.2999
- Lots that fit
- ≈37%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.2999 (≈37% of this wear's listings)
- Best outcome
- float up to 0.141756
- Return after fees
- 18 712 ₴
- Float
- 0.1500–0.2957 +1
- Lots that fit
- ≈71%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ P90 | Death by Kitty (Field-Tested): buy 0.1500–0.2957 (≈71% of this wear's listings); StatTrak™ M4A1-S | Mecha Industries (Field-Tested): buy 0.1500–0.3472 (≈71% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 11 193 ₴
- Float
- 0.1500–0.2716 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.2716 (≈64% of this wear's listings); StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.8962
- Best outcome
- float up to 0.071999
- Return after fees
- 11 193 ₴
- Float
- 0.1500–0.2716 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.8962; StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.2716 (≈64% of this wear's listings)
- Best outcome
- float up to 0.072320
- Return after fees
- 20 343 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.072320
- Return after fees
- 20 343 ₴
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.069999
- Return after fees
- 163 254 ₴
- Float
- 0.0000–0.0067
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 1
SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0067 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 163 254 ₴
- Float
- 0.0000–0.0075 +1
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 4
Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0075 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 137 767 ₴
- Float
- 0.0000–0.0075 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
Glock-18 | Neo-Noir (Factory New): buy 0.0000–0.0075 (0% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0075 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 125 798 ₴
- Float
- 0.0000–0.0084 +1
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 4
SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0084 (under 1% of this wear's listings); Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0084 (6% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 133 382 ₴
- Float
- 0.0000–0.0075 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 3
Desert Eagle | Ocean Drive (Factory New): buy 0.0000–0.0075 (0% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0075 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 173 454 ₴
- Float
- 0.0000–0.0101
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 1
- Steps
- 2
P90 | Shallow Grave (Factory New): buy 0.0000–0.0101 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 102 974 ₴
- Float
- 0.0000–0.0084 +1
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 4
MAC-10 | Stalker (Factory New): buy 0.0000–0.0084 (6% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0084 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 163 254 ₴
- Float
- 0.0000–0.0135
- Lots that fit
- ≈3%
- Sales per week
- 0
- Ways to assemble
- 1
Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0135 (≈3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 66 828 ₴
- Float
- 0.0000–0.0082 +1
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 4
SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0082 (under 1% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0082 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 75 979 ₴
- Float
- 0.0000–0.0081 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
M4A4 | Desert-Strike (Factory New): buy 0.0000–0.0081 (0% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0081 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 61 306 ₴
- Float
- 0.0000–0.0095 +1
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 4
M4A4 | In Living Color (Factory New): buy 0.0000–0.0095 (1% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0095 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 61 306 ₴
- Float
- 0.0000–0.0087 +1
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 4
AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0087 (1% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0087 (under 1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 88 342 ₴
- Float
- 0.0000–0.0135 +1
- Lots that fit
- ≈3%
- Sales per week
- 0
- Ways to assemble
- 4
Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0135 (≈3% of this wear's listings); Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0135 (10% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 66 828 ₴
- Float
- 0.0000–0.0094 +1
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 4
Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0094 (≈2% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0094 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 73 139 ₴
- Float
- 0.0000–0.0064 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 1
- Steps
- 2
P90 | Deathgaze (Minimal Wear): buy 0.0700–0.0773 (0% of this wear's listings); P250 | Kintsugi (Factory New): buy 0.0000–0.0064 (20% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 69 614 ₴
- Float
- 0.0000–0.0135
- Lots that fit
- 10%
- Sales per week
- 0
- Ways to assemble
- 1
Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0135 (10% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 42 721 ₴
- Float
- 0.0000–0.0087
- Lots that fit
- 4%
- Sales per week
- 0
- Ways to assemble
- 1
MP7 | Bloodsport (Factory New): buy 0.0000–0.0087 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 43 613 ₴
- Float
- 0.0000–0.0042 +1
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 1
- Steps
- 2
USP-S | Cortex (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0042 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 66 828 ₴
- Float
- 0.0000–0.0135 +1
- Lots that fit
- ≈3%
- Sales per week
- 0
- Ways to assemble
- 4
AK-47 | Head Shot (Factory New): buy 0.0000–0.0135 (9% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0135 (≈3% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 45 067 ₴
- Float
- 0.0000–0.0036 +1
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 1
- Steps
- 3
MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2189 (under 1% of this wear's listings); P90 | Neoqueen (Factory New): buy 0.0000–0.0036 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 42 721 ₴
- Float
- 0.0000–0.0037 +1
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 1
- Steps
- 2
AWP | Duality (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 67 203 ₴
- Float
- 0.0000–0.0112 +1
- Lots that fit
- 1%
- Sales per week
- 0
- Ways to assemble
- 4
Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0112 (10% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0112 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 61 306 ₴
- Float
- 0.0000–0.0111 +1
- Lots that fit
- 1%
- Sales per week
- 0
- Ways to assemble
- 4
M4A4 | In Living Color (Factory New): buy 0.0000–0.0111 (1% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0111 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 39 204 ₴
- Float
- 0.0000–0.0086 +1
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 4
P2000 | Fire Elemental (Factory New): buy 0.0000–0.0086 (≈2% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0086 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 61 306 ₴
- Float
- 0.0000–0.0100 +1
- Lots that fit
- 1%
- Sales per week
- 0
- Ways to assemble
- 4
AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0100 (1% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0100 (≈2% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 36 435 ₴
- Float
- 0.0000–0.0087 +1
- Lots that fit
- 2%
- Sales per week
- 0
- Ways to assemble
- 4
M4A4 | The Battlestar (Factory New): buy 0.0000–0.0087 (2% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0087 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 41 341 ₴
- Float
- 0.0000–0.0094 +1
- Lots that fit
- 4%
- Sales per week
- 0
- Ways to assemble
- 3
Glock-18 | Neo-Noir (Factory New): buy 0.0000–0.0094 (4% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0094 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 44 795 ₴
- Float
- 0.0000–0.0067 +1
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 4
SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0067 (under 1% of this wear's listings); FAMAS | Commemoration (Factory New): buy 0.0000–0.0067 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 35 690 ₴
- Float
- 0.0000–0.0089 +1
- Lots that fit
- 4%
- Sales per week
- 0
- Ways to assemble
- 2
Glock-18 | Gold Toof (Factory New): buy 0.0000–0.0089 (5% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0089 (4% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 78 696 ₴
- Float
- 0.0000–0.0075 +1
- Lots that fit
- 1%
- Sales per week
- 0
- Ways to assemble
- 4
Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0075 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
- Best outcome
- float up to 0.069999
- Return after fees
- 57 557 ₴
- Float
- 0.0000–0.0067
- Lots that fit
- 1%
- Sales per week
- 0
- Ways to assemble
- 1
M4A1-S | Cyrex (Factory New): buy 0.0000–0.0067 (1% of this wear's listings)
Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Revolver Case Collection
+ The Shadow Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
22 161.07 | 9 705.97 | −12 455.10 | −56.2% | 12% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Operation Riptide Collection
+ The Chroma Collection
premium for float: 1 393 ₴ (5.1%)
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
25 864.59 | 13 373.11 | −12 491.48 | −48.3% | 21% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma Collection
+ The Operation Riptide Collection
premium for float: 1 393 ₴ (5.1%)
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
25 864.59 | 13 373.11 | −12 491.48 | −48.3% | 21% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Shattered Web Collection
+ The Gamma Collection
premium for float: 0 ₴ (0.0%)
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
24 536.88 | 12 041.17 | −12 495.70 | −50.9% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gamma Collection
+ The Shattered Web Collection
premium for float: 0 ₴ (0.0%)
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
24 536.88 | 12 041.17 | −12 495.70 | −50.9% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2014 Summer Collection
+ The Chroma Collection
float doesn't matter
marketplace price
sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
28 130.49 | 15 626.93 | −12 503.56 | −44.4% | 21% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Chroma Collection
+ The eSports 2014 Summer Collection
float doesn't matter
marketplace price
sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
28 130.49 | 15 626.93 | −12 503.56 | −44.4% | 21% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Gamma Collection
float doesn't matter
marketplace price
sells slowly 60% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
35 600.58 | 23 066.01 | −12 534.57 | −35.2% | 10% |
no outcome price
|
Restricted
|
3 steps | 1 | 0 | |
|
The Chroma Collection
+ The Arms Deal 3 Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
29 642.83 | 17 099.95 | −12 542.88 | −42.3% | 20% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Arms Deal 3 Collection
+ The Chroma Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 3 contracts
|
29 642.83 | 17 099.95 | −12 542.88 | −42.3% | 20% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Chroma Collection
float doesn't matter
marketplace price
sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
24 607.97 | 12 062.11 | −12 545.86 | −51.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Chroma Collection
+ The Wildfire Collection
float doesn't matter
marketplace price
sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 6 contracts
|
24 607.97 | 12 062.11 | −12 545.86 | −51.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Vanguard Collection
+ The Gamma 2 Collection
premium for float: 331 ₴ (1.1%)
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
27 926.02 | 15 319.03 | −12 606.98 | −45.1% | 19% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Gamma 2 Collection
+ The Vanguard Collection
premium for float: 331 ₴ (1.1%)
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
27 926.02 | 15 319.03 | −12 606.98 | −45.1% | 19% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2013 Collection
+ The Gamma Collection
premium for float: 687 ₴ (2.1%)
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
31 321.90 | 18 711.57 | −12 610.33 | −40.3% | 22% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The eSports 2013 Winter Collection
+ The Operation Riptide Collection
premium for float: 0 ₴ (0.0%)
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
23 814.57 | 11 193.28 | −12 621.29 | −53.0% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Operation Riptide Collection
+ The eSports 2013 Winter Collection
premium for float: 0 ₴ (0.0%)
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
23 814.57 | 11 193.28 | −12 621.29 | −53.0% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Breakout Collection
float doesn't matter
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
32 972.61 | 20 342.72 | −12 629.90 | −38.3% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Breakout Collection
+ The Spectrum 2 Collection
float doesn't matter
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 5 contracts
|
32 972.61 | 20 342.72 | −12 629.90 | −38.3% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Glove Collection
float premium: at least 119 431 ₴
marketplace price
sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
83 527.56 | 163 254.02 | +79 726.46 | +95.4% | 29% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Operation Hydra Collection
+ The Glove Collection
float premium: at least 118 073 ₴
marketplace price
sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
92 414.57 | 163 254.02 | +70 839.45 | +76.7% | 29% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Operation Broken Fang Collection
+ The Glove Collection
float premium: at least 99 156 ₴
marketplace price
sells slowly 37% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
75 841.13 | 137 766.94 | +61 925.82 | +81.7% | 28% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Glove Collection
+ The Dead Hand Collection
float premium: at least 82 059 ₴
marketplace price
sells slowly 30% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
68 425.38 | 125 798.02 | +57 372.64 | +83.8% | 35% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Operation Riptide Collection
+ The Glove Collection
float premium: at least 102 671 ₴
marketplace price
sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
78 893.70 | 133 382.08 | +54 488.38 | +69.1% | 27% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Glove Collection
float premium: at least 225 954 ₴
marketplace price
sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 chains
|
122 801.12 | 173 454.23 | +50 653.12 | +41.2% | 25% |
no outcome price
|
Classified
|
2 steps | 1 | 0 | |
|
The Shattered Web Collection
+ The Glove Collection
float premium: at least 73 453 ₴
marketplace price
sells slowly 49% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
59 978.85 | 102 974.31 | +42 995.46 | +71.7% | 28% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Operation Hydra Collection
float premium: at least 185 546 ₴
marketplace price
sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
127 962.62 | 163 254.02 | +35 291.40 | +27.6% | 21% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Glove Collection
+ The Clutch Collection
float premium: at least 39 840 ₴
marketplace price
sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
31 840.99 | 66 827.90 | +34 986.91 | +109.9% | 52% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Huntsman Collection
+ The Glove Collection
float premium: at least 52 545 ₴
marketplace price
sells slowly 58% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
43 789.27 | 75 979.10 | +32 189.83 | +73.5% | 34% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Snakebite Collection
+ The Glove Collection
float premium: at least 39 336 ₴
marketplace price
sells slowly 59% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
32 801.33 | 61 305.70 | +28 504.37 | +86.9% | 58% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Recoil Collection
+ The Glove Collection
float premium: at least 40 311 ₴
marketplace price
sells slowly 59% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
33 005.27 | 61 305.70 | +28 300.44 | +85.7% | 58% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Operation Hydra Collection
+ The Dead Hand Collection
float premium: at least 72 991 ₴
marketplace price
sells slowly 31% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
62 210.21 | 88 342.02 | +26 131.81 | +42.0% | 52% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Operation Hydra Collection
+ The Clutch Collection
float premium: at least 49 911 ₴
marketplace price
sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
40 728.00 | 66 827.90 | +26 099.90 | +64.1% | 39% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Dead Hand Collection
float premium: at least 51 046 ₴
marketplace price
sells slowly 32% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 chains
|
47 545.59 | 73 139.16 | +25 593.57 | +53.8% | 73% |
no outcome price
|
Classified
|
2 steps | 1 | 0 | |
|
The Dead Hand Collection
float premium: at least 58 546 ₴
marketplace price
sells slowly 32% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
45 772.11 | 69 614.02 | +23 841.91 | +52.1% | 77% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Clutch Collection
float premium: at least 27 675 ₴
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
18 919.35 | 42 721.37 | +23 802.02 | +125.8% | 67% |
≤ 0.0087
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Clutch Collection
float premium: at least 28 387 ₴
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 chains
|
19 881.22 | 43 612.93 | +23 731.71 | +119.4% | 67% |
≤ 0.0042+1
|
Classified
|
2 steps | 1 | 0 | |
|
The Revolution Collection
+ The Operation Hydra Collection
float premium: at least 53 673 ₴
marketplace price
sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
43 632.77 | 66 827.90 | +23 195.14 | +53.2% | 36% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Revolution Collection
float premium: at least 39 161 ₴
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 chains
|
22 525.77 | 45 067.42 | +22 541.65 | +100.1% | 54% |
≤ 0.0036+1
|
Restricted
|
3 steps | 1 | 0 | |
|
The Revolution Collection
float premium: at least 37 596 ₴
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 chains
|
21 727.91 | 42 721.37 | +20 993.46 | +96.6% | 54% |
≤ 0.0037+1
|
Classified
|
2 steps | 1 | 0 | |
|
The Dead Hand Collection
+ The Breakout Collection
float premium: at least 55 349 ₴
marketplace price
sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
46 742.17 | 67 202.57 | +20 460.40 | +43.8% | 73% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Snakebite Collection
+ The Operation Hydra Collection
float premium: at least 49 406 ₴
marketplace price
sells slowly 59% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
41 688.35 | 61 305.70 | +19 617.36 | +47.1% | 42% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Vanguard Collection
+ The Clutch Collection
float premium: at least 25 079 ₴
marketplace price
sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
19 645.54 | 39 204.00 | +19 558.46 | +99.6% | 62% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Recoil Collection
+ The Operation Hydra Collection
float premium: at least 50 382 ₴
marketplace price
sells slowly 59% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
41 892.28 | 61 305.70 | +19 413.42 | +46.3% | 42% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Clutch Collection
float premium: at least 25 087 ₴
marketplace price
sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
19 185.38 | 36 435.03 | +17 249.65 | +89.9% | 55% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Operation Broken Fang Collection
+ The Clutch Collection
float premium: at least 30 994 ₴
marketplace price
sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
24 154.55 | 41 340.82 | +17 186.27 | +71.2% | 56% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Glove Collection
+ The CS20 Collection
float premium: at least 34 116 ₴
marketplace price
sells slowly 61% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
27 842.90 | 44 795.10 | +16 952.19 | +60.9% | 22% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Gallery Collection
+ The Clutch Collection
float premium: at least 27 420 ₴
marketplace price
sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
21 047.25 | 35 689.57 | +14 642.32 | +69.6% | 45% |
≤ 0.0089+1
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Operation Hydra Collection
+ The Breakout Collection
float premium: at least 83 621 ₴
outcome without sales
marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
66 090.47 | 78 696.23 | +12 605.76 | +19.1% | 19% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Breakout Collection
float premium: at least 73 011 ₴
outcome without sales
marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard
≈ for 0 contracts
|
50 622.43 | 57 556.79 | +6 934.35 | +13.7% | 46% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 |