Knives and gloves
prices from 24.10 13:23 MSK, older than a day
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 24.10: 1 ₽ = 0.0124 $. This is a conversion at the exchange rate; the regional price may differ.

LanguageRU

Knife and glove crafts

How to read the list

The second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.

Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.

There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 43 041.

The gain is understated: 8 163 of 8 318 crafts have an outcome above the Steam cap The gain here is understated. Steam has a price ceiling, and expensive knives are not listed on the market at all. Such an outcome is counted at the cheapest listing on CSFloat or Market.CSGO minus their fee (the outcome says “sell on…”). Where there is no price there either, the outcome is counted as zero, so the true expected value can be higher than shown.
Profitable 0crafts of 8 318 in the recalculation
Best profit—nothing profitable to assemble
Median ROI — half of the profitable crafts are above
No float picking 38 every outcome pays off: 0
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 8 318. Of them the site shows the best: 5 000. Shown in the list below: 154. Hidden: “profit on prices without sales” — 366, “profit only from resale” — 37. A craft can carry several labels. Your own conditions apply too.

Craft ROI all crafts of the recalculation: how many in each band
8 318
0
0
0
0
0
below 0% 0–10% 10–25% 25–50% 50–100% 100%+
Best right now can be assembled the whole list

No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.

Filters1
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 11%
5 items+1 similar
The Dead Hand Collection + The Danger Zone Collection
Covert
−384 $ −49.4%
invest 778 $ with floatassemble: ≈ won't work
float doesn't matter
marketplace price sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Ultra Violent (Minimal Wear)
Best outcome
float up to 0.145840
Return after fees
394 $
Float
any listing will do
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 17%
5 items+1 similar
The Revolution Collection + The Danger Zone Collection
Covert
−1 014 $ −58.9%
invest 1 723 $ checkedassemble: medium
float premium: at least 554 $
sale unreliable no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
708 $
Float
0.0000–0.0100 +2
Lots that fit
≈2%
Sales per week
0
Ways to assemble
2

AK-47 | Head Shot (Factory New): buy 0.0000–0.0100 (6% of this wear's listings); M4A4 | Temukau (Factory New): buy 0.0000–0.0100 (≈2% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0100 (≈2% of this wear's listings)

chance 6%
5 items
The Danger Zone Collection + The CS20 Collection
Covert
−140 $ −54.5%
invest 257 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Talon Knife | Fade (Minimal Wear)
Best outcome
float up to 0.076800
Return after fees
117 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 6%
5 items
The CS20 Collection + The Danger Zone Collection
Covert
−140 $ −54.5%
invest 257 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Talon Knife | Fade (Minimal Wear)
Best outcome
float up to 0.076800
Return after fees
117 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 9%
5 items
The Wildfire Collection + The Danger Zone Collection
Covert
−147 $ −52.9%
invest 278 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Talon Knife | Fade (Factory New)
Best outcome
float up to 0.062200
Return after fees
131 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 9%
5 items
The Danger Zone Collection + The Wildfire Collection
Covert
−147 $ −52.9%
invest 278 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Talon Knife | Fade (Factory New)
Best outcome
float up to 0.062200
Return after fees
131 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 8%
5 items
The Wildfire Collection + The Danger Zone Collection
Covert
−164 $ −55.6%
invest 294 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Talon Knife | Fade (Minimal Wear)
Best outcome
float up to 0.070300
Return after fees
131 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 8%
5 items
The Danger Zone Collection + The Wildfire Collection
Covert
−164 $ −55.6%
invest 294 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Talon Knife | Fade (Minimal Wear)
Best outcome
float up to 0.070300
Return after fees
131 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 15%
5 items+1 similar
The Dreams & Nightmares Collection + The Danger Zone Collection
Covert
−180 $ −49.2%
invest 366 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Butterfly Knife | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.078400
Return after fees
186 $
Lots that fit
100%
Sales per week
0
Ways to assemble
1
chance 11%
5 items
The eSports 2014 Summer Collection + The Danger Zone Collection
Covert
−203 $ −49.2%
invest 411 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
209 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 11%
5 items
The Danger Zone Collection + The eSports 2014 Summer Collection
Covert
−203 $ −49.2%
invest 411 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
209 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 10%
5 items
The Phoenix Collection + The Danger Zone Collection
Covert
−215 $ −50.7%
invest 424 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
209 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 10%
5 items
The Danger Zone Collection + The Phoenix Collection
Covert
−215 $ −50.7%
invest 424 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
209 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 4%
5 items
The Falchion Collection + The Danger Zone Collection
Covert
−222 $ −65.0%
invest 342 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Talon Knife | Fade (Minimal Wear)
Best outcome
float up to 0.076800
Return after fees
120 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 4%
5 items
The Danger Zone Collection + The Falchion Collection
Covert
−222 $ −65.0%
invest 342 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Talon Knife | Fade (Minimal Wear)
Best outcome
float up to 0.076800
Return after fees
120 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 15%
5 items+1 similar
The Operation Riptide Collection + The Danger Zone Collection
Covert
−225 $ −54.8%
invest 411 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Butterfly Knife | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.078400
Return after fees
186 $
Lots that fit
100%
Sales per week
0
Ways to assemble
1
chance 9%
5 items
The Revolver Case Collection + The Danger Zone Collection
Covert
−230 $ −52.4%
invest 438 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
209 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 9%
5 items
The Danger Zone Collection + The Revolver Case Collection
Covert
−230 $ −52.4%
invest 438 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
209 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 9%
5 items
The Winter Offensive Collection + The Danger Zone Collection
Covert
−236 $ −53.0%
invest 445 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
209 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 9%
5 items
The Danger Zone Collection + The Winter Offensive Collection
Covert
−236 $ −53.0%
invest 445 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
209 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 12%
5 items+1 similar
The Revolver Case Collection + The Danger Zone Collection
Covert
−238 $ −49.3%
invest 482 $ with floatassemble: ≈ won't work
premium for float: 0 $ (0.0%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.042162
Return after fees
244 $
Float
0.1500–0.3506 +1
Lots that fit
88%
Sales per week
0
Ways to assemble
3

StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.3506 (≈74% of this wear's listings); StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4410 (92% of this wear's listings)

chance 10%
5 items
The Danger Zone Collection + The Chroma 2 Collection
Covert
−245 $ −52.4%
invest 466 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.075200
Return after fees
222 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 10%
5 items
The Chroma 2 Collection + The Danger Zone Collection
Covert
−245 $ −52.4%
invest 466 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.075200
Return after fees
222 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 17%
5 items+1 similar
The Gamma Collection + The Danger Zone Collection
Covert
−248 $ −49.2%
invest 504 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.078400
Return after fees
256 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 12%
5 items+1 similar
The Gamma 2 Collection + The Danger Zone Collection
Covert
−252 $ −53.9%
invest 467 $ with floatassemble: ≈ won't work
premium for float: 6 $ (1.3%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.071999
Return after fees
215 $
Float
0.3800–0.4407 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
3

StatTrak™ FAMAS | Roll Cage (Battle-Scarred): buy 0.4500–0.9276; StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4407 (92% of this wear's listings)

chance 12%
5 items+1 similar
The Danger Zone Collection + The Gamma 2 Collection
Covert
−252 $ −53.9%
invest 467 $ with floatassemble: ≈ won't work
premium for float: 6 $ (1.3%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.071999
Return after fees
215 $
Float
0.3800–0.4407 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
3

StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4407 (92% of this wear's listings); StatTrak™ FAMAS | Roll Cage (Battle-Scarred): buy 0.4500–0.9276

chance 10%
5 items
The Gamma 2 Collection + The Danger Zone Collection
Covert
−253 $ −54.8%
invest 461 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.075200
Return after fees
208 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 10%
5 items
The Danger Zone Collection + The Gamma 2 Collection
Covert
−253 $ −54.8%
invest 461 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.075200
Return after fees
208 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 10%
5 items
The Danger Zone Collection + The Chroma Collection
Covert
−254 $ −53.4%
invest 475 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.075200
Return after fees
222 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 10%
5 items
The Chroma Collection + The Danger Zone Collection
Covert
−254 $ −53.4%
invest 475 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.075200
Return after fees
222 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 10%
5 items
The Danger Zone Collection + The Chroma 2 Collection
Covert
−260 $ −55.1%
invest 472 $ with floatassemble: ≈ won't work
premium for float: 6 $ (1.3%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 73% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.071999
Return after fees
212 $
Float
0.3800–0.4407 +1
Lots that fit
90%
Sales per week
0
Ways to assemble
3

StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4407 (92% of this wear's listings); StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred): buy 0.4500–0.9276 (90% of this wear's listings)

chance 10%
5 items
The Chroma 2 Collection + The Danger Zone Collection
Covert
−260 $ −55.1%
invest 472 $ with floatassemble: ≈ won't work
premium for float: 6 $ (1.3%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 73% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.071999
Return after fees
212 $
Float
0.3800–0.4407 +1
Lots that fit
90%
Sales per week
0
Ways to assemble
3

StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred): buy 0.4500–0.9276 (90% of this wear's listings); StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4407 (92% of this wear's listings)

chance 10%
5 items
The Danger Zone Collection + The Chroma Collection
Covert
−271 $ −56.1%
invest 483 $ with floatassemble: ≈ won't work
premium for float: 8 $ (1.6%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 73% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.071999
Return after fees
212 $
Float
0.3800–0.4430 +1
Lots that fit
92%
Sales per week
0
Ways to assemble
3

StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4430 (92% of this wear's listings); StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.8103 (100% of this wear's listings)

chance 10%
5 items
The Chroma Collection + The Danger Zone Collection
Covert
−271 $ −56.1%
invest 483 $ with floatassemble: ≈ won't work
premium for float: 8 $ (1.6%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 73% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.071999
Return after fees
212 $
Float
0.3800–0.4430 +1
Lots that fit
92%
Sales per week
0
Ways to assemble
3

StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.8103 (100% of this wear's listings); StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4430 (92% of this wear's listings)

chance 8%
5 items+1 similar
The Gamma Collection + The Danger Zone Collection
Covert
−282 $ −51.2%
invest 551 $ with floatassemble: ≈ won't work
premium for float: 47 $ (9.4%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.074999
Return after fees
269 $
Float
0.3800–0.4315 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
3

StatTrak™ Glock-18 | Wasteland Rebel (Battle-Scarred): buy 0.4500–0.5162; StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4315 (78% of this wear's listings)

chance 9%
5 items
The eSports 2013 Winter Collection + The Danger Zone Collection
Covert
−285 $ −57.7%
invest 494 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
209 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 9%
5 items
The Danger Zone Collection + The eSports 2013 Winter Collection
Covert
−285 $ −57.7%
invest 494 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
209 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 8%
5 items+1 similar
The Spectrum 2 Collection + The Danger Zone Collection
Covert
−306 $ −54.3%
invest 563 $ with floatassemble: ≈ won't work
premium for float: 63 $ (12.5%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Butterfly Knife | Doppler (Minimal Wear)
Best outcome
float up to 0.071999
Return after fees
257 $
Float
0.3800–0.4380 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
1

StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.9059; StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4380 (92% of this wear's listings)

chance 8%
5 items
The Gamma Collection + The Danger Zone Collection
Covert
−315 $ −59.4%
invest 531 $ with floatassemble: ≈ won't work
premium for float: 18 $ (3.5%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.071999
Return after fees
215 $
Float
0.3800–0.4314 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
3

StatTrak™ Glock-18 | Wasteland Rebel (Battle-Scarred): buy 0.4500–0.5161; StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4314 (78% of this wear's listings)

chance 8%
5 items
The Danger Zone Collection + The Gamma Collection
Covert
−315 $ −59.4%
invest 531 $ with floatassemble: ≈ won't work
premium for float: 18 $ (3.5%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.071999
Return after fees
215 $
Float
0.3800–0.4314 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
3

StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4314 (78% of this wear's listings); StatTrak™ Glock-18 | Wasteland Rebel (Battle-Scarred): buy 0.4500–0.5161

chance 10%
5 items
The Danger Zone Collection + The Breakout Collection
Covert
−316 $ −44.5%
invest 711 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Butterfly Knife | Slaughter (Field-Tested)
Best outcome
float up to 0.250000
Return after fees
395 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 10%
5 items
The Breakout Collection + The Danger Zone Collection
Covert
−316 $ −44.5%
invest 711 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Butterfly Knife | Slaughter (Field-Tested)
Best outcome
float up to 0.250000
Return after fees
395 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 11%
5 items+1 similar
The Danger Zone Collection + The Arms Deal 3 Collection
Covert
−322 $ −56.9%
invest 566 $ with floatassemble: ≈ won't work
premium for float: 0 $ (0.0%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.042162
Return after fees
244 $
Float
0.1500–0.3309 +1
Lots that fit
≈60%
Sales per week
0
Ways to assemble
3

StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4350 (92% of this wear's listings); StatTrak™ CZ75-Auto | Victoria (Field-Tested): buy 0.1500–0.3309 (≈60% of this wear's listings)

chance 11%
5 items
The Danger Zone Collection + The Chroma 2 Collection
Covert
−327 $ −57.0%
invest 573 $ with floatassemble: ≈ won't work
premium for float: 23 $ (4.2%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Factory New)
Best outcome
float up to 0.069999
Return after fees
246 $
Float
0.3800–0.4345 +1
Lots that fit
85%
Sales per week
0
Ways to assemble
2

StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4345 (85% of this wear's listings); StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred): buy 0.4500–0.8788 (90% of this wear's listings)

chance 11%
5 items
The Chroma 2 Collection + The Danger Zone Collection
Covert
−327 $ −57.0%
invest 573 $ with floatassemble: ≈ won't work
premium for float: 23 $ (4.2%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Factory New)
Best outcome
float up to 0.069999
Return after fees
246 $
Float
0.3800–0.4345 +1
Lots that fit
85%
Sales per week
0
Ways to assemble
2

StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred): buy 0.4500–0.8788 (90% of this wear's listings); StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4345 (85% of this wear's listings)

chance 11%
5 items+1 similar
The Revolver Case Collection + The Danger Zone Collection
Covert
−332 $ −57.0%
invest 582 $ with floatassemble: ≈ won't work
premium for float: 100 $ (20.8%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.035999
Return after fees
250 $
Float
0.1500–0.2819 +1
Lots that fit
50%
Sales per week
0
Ways to assemble
3

StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.2819 (≈25% of this wear's listings); StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4201 (50% of this wear's listings)

chance 8%
5 items
The Vanguard Collection + The Danger Zone Collection
Covert
−338 $ −61.8%
invest 547 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
209 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 8%
5 items
The Danger Zone Collection + The Vanguard Collection
Covert
−338 $ −61.8%
invest 547 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
209 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 11%
5 items
The Danger Zone Collection + The Chroma Collection
Covert
−338 $ −57.9%
invest 585 $ with floatassemble: ≈ won't work
premium for float: 21 $ (3.7%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Factory New)
Best outcome
float up to 0.069999
Return after fees
246 $
Float
0.3800–0.4388 +1
Lots that fit
83%
Sales per week
0
Ways to assemble
2

StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4388 (92% of this wear's listings); StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.7865 (83% of this wear's listings)

chance 11%
5 items
The Chroma Collection + The Danger Zone Collection
Covert
−338 $ −57.9%
invest 585 $ with floatassemble: ≈ won't work
premium for float: 21 $ (3.7%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Factory New)
Best outcome
float up to 0.069999
Return after fees
246 $
Float
0.3800–0.4388 +1
Lots that fit
83%
Sales per week
0
Ways to assemble
2

StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.7865 (83% of this wear's listings); StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4388 (92% of this wear's listings)

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Made of Steps Ways Liquidity
sales / week
The Dead Hand Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
778.01≈float 393.55 −384.46 −49.4% 11%
any lot
Covert 5 items
→float up to 0.145840
1 2 0
The Revolution Collection
+ The Danger Zone Collection
float premium: at least 554 $
sale unreliable marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
medium лотов на ≥2 контрактов
1 722.73checked 708.39 −1 014.34 −58.9% 17%
no outcome price
Covert 5 items
→float up to 0.069999
1 2 0
The Danger Zone Collection
+ The CS20 Collection
float doesn't matter
marketplace price sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
257.13≈float 117.03 −140.11 −54.5% 6%
no outcome price
Covert 5 items
→float up to 0.076800
1 2 0
The CS20 Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
257.13≈float 117.03 −140.11 −54.5% 6%
no outcome price
Covert 5 items
→float up to 0.076800
1 2 0
The Wildfire Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
278.24≈float 131.12 −147.12 −52.9% 9%
no outcome price
Covert 5 items
→float up to 0.062200
1 3 0
The Danger Zone Collection
+ The Wildfire Collection
float doesn't matter
marketplace price sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
278.24≈float 131.12 −147.12 −52.9% 9%
no outcome price
Covert 5 items
→float up to 0.062200
1 3 0
The Wildfire Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
294.05≈float 130.55 −163.50 −55.6% 8%
no outcome price
Covert 5 items
→float up to 0.070300
1 3 0
The Danger Zone Collection
+ The Wildfire Collection
float doesn't matter
marketplace price sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
294.05≈float 130.55 −163.50 −55.6% 8%
no outcome price
Covert 5 items
→float up to 0.070300
1 3 0
The Dreams & Nightmares Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
365.79≈float 185.77 −180.03 −49.2% 15%
no outcome price
Covert 5 items
→float up to 0.078400
1 1 0
The eSports 2014 Summer Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
411.40≈float 208.90 −202.50 −49.2% 11%
no outcome price
Covert 5 items
→
1 2 0
The Danger Zone Collection
+ The eSports 2014 Summer Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
411.40≈float 208.90 −202.50 −49.2% 11%
no outcome price
Covert 5 items
→
1 2 0
The Phoenix Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
423.73≈float 208.90 −214.83 −50.7% 10%
no outcome price
Covert 5 items
→
1 2 0
The Danger Zone Collection
+ The Phoenix Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
423.73≈float 208.90 −214.83 −50.7% 10%
no outcome price
Covert 5 items
→
1 2 0
The Falchion Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
341.77≈float 119.52 −222.25 −65.0% 4%
no outcome price
Covert 5 items
→float up to 0.076800
1 2 0
The Danger Zone Collection
+ The Falchion Collection
float doesn't matter
marketplace price sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
341.77≈float 119.52 −222.25 −65.0% 4%
no outcome price
Covert 5 items
→float up to 0.076800
1 2 0
The Operation Riptide Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
410.70≈float 185.77 −224.93 −54.8% 15%
no outcome price
Covert 5 items
→float up to 0.078400
1 1 0
The Revolver Case Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
438.46≈float 208.90 −229.56 −52.4% 9%
no outcome price
Covert 5 items
→
1 2 0
The Danger Zone Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
438.46≈float 208.90 −229.56 −52.4% 9%
no outcome price
Covert 5 items
→
1 2 0
The Winter Offensive Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
444.88≈float 208.90 −235.98 −53.0% 9%
no outcome price
Covert 5 items
→
1 2 0
The Danger Zone Collection
+ The Winter Offensive Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
444.88≈float 208.90 −235.98 −53.0% 9%
no outcome price
Covert 5 items
→
1 2 0
The Revolver Case Collection
+ The Danger Zone Collection
premium for float: 0 $ (0.0%)
marketplace price sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
481.70≈float 244.05 −237.65 −49.3% 12%
no outcome price
Covert 5 items
→float up to 0.042162
1 3 0
The Danger Zone Collection
+ The Chroma 2 Collection
float doesn't matter
marketplace price sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
466.20≈float 221.69 −244.51 −52.4% 10%
no outcome price
Covert 5 items
→float up to 0.075200
1 3 0
The Chroma 2 Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
466.20≈float 221.69 −244.51 −52.4% 10%
no outcome price
Covert 5 items
→float up to 0.075200
1 3 0
The Gamma Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
504.02≈float 256.06 −247.95 −49.2% 17%
no outcome price
Covert 5 items
→float up to 0.078400
1 3 0
The Gamma 2 Collection
+ The Danger Zone Collection
premium for float: 6 $ (1.3%)
marketplace price sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
467.13≈float 215.27 −251.85 −53.9% 12%
no outcome price
Covert 5 items
→float up to 0.071999
1 3 0
The Danger Zone Collection
+ The Gamma 2 Collection
premium for float: 6 $ (1.3%)
marketplace price sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
467.13≈float 215.27 −251.85 −53.9% 12%
no outcome price
Covert 5 items
→float up to 0.071999
1 3 0
The Gamma 2 Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
461.04≈float 208.39 −252.65 −54.8% 10%
no outcome price
Covert 5 items
→float up to 0.075200
1 3 0
The Danger Zone Collection
+ The Gamma 2 Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
461.04≈float 208.39 −252.65 −54.8% 10%
no outcome price
Covert 5 items
→float up to 0.075200
1 3 0
The Danger Zone Collection
+ The Chroma Collection
float doesn't matter
marketplace price sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
475.29≈float 221.69 −253.60 −53.4% 10%
no outcome price
Covert 5 items
→float up to 0.075200
1 3 0
The Chroma Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
475.29≈float 221.69 −253.60 −53.4% 10%
no outcome price
Covert 5 items
→float up to 0.075200
1 3 0
The Danger Zone Collection
+ The Chroma 2 Collection
premium for float: 6 $ (1.3%)
marketplace price sells slowly 73% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
472.29≈float 211.87 −260.41 −55.1% 10%
no outcome price
Covert 5 items
→float up to 0.071999
1 3 0
The Chroma 2 Collection
+ The Danger Zone Collection
premium for float: 6 $ (1.3%)
marketplace price sells slowly 73% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
472.29≈float 211.87 −260.41 −55.1% 10%
no outcome price
Covert 5 items
→float up to 0.071999
1 3 0
The Danger Zone Collection
+ The Chroma Collection
premium for float: 8 $ (1.6%)
marketplace price sells slowly 73% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
482.95≈float 211.87 −271.07 −56.1% 10%
no outcome price
Covert 5 items
→float up to 0.071999
1 3 0
The Chroma Collection
+ The Danger Zone Collection
premium for float: 8 $ (1.6%)
marketplace price sells slowly 73% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
482.95≈float 211.87 −271.07 −56.1% 10%
no outcome price
Covert 5 items
→float up to 0.071999
1 3 0
The Gamma Collection
+ The Danger Zone Collection
premium for float: 47 $ (9.4%)
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
551.37≈float 268.96 −282.40 −51.2% 8%
no outcome price
Covert 5 items
→float up to 0.074999
1 3 0
The eSports 2013 Winter Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
493.84≈float 208.90 −284.94 −57.7% 9%
no outcome price
Covert 5 items
→
1 2 0
The Danger Zone Collection
+ The eSports 2013 Winter Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
493.84≈float 208.90 −284.94 −57.7% 9%
no outcome price
Covert 5 items
→
1 2 0
The Spectrum 2 Collection
+ The Danger Zone Collection
premium for float: 63 $ (12.5%)
marketplace price sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
562.62≈float 256.84 −305.78 −54.3% 8%
no outcome price
Covert 5 items
→float up to 0.071999
1 1 0
The Gamma Collection
+ The Danger Zone Collection
premium for float: 18 $ (3.5%)
marketplace price sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
530.74≈float 215.27 −315.47 −59.4% 8%
no outcome price
Covert 5 items
→float up to 0.071999
1 3 0
The Danger Zone Collection
+ The Gamma Collection
premium for float: 18 $ (3.5%)
marketplace price sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
530.74≈float 215.27 −315.47 −59.4% 8%
no outcome price
Covert 5 items
→float up to 0.071999
1 3 0
The Danger Zone Collection
+ The Breakout Collection
float doesn't matter
marketplace price sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
711.46≈float 395.11 −316.35 −44.5% 10%
no outcome price
Covert 5 items
→float up to 0.250000
1 2 0
The Breakout Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
711.46≈float 395.11 −316.35 −44.5% 10%
no outcome price
Covert 5 items
→float up to 0.250000
1 2 0
The Danger Zone Collection
+ The Arms Deal 3 Collection
premium for float: 0 $ (0.0%)
marketplace price sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
565.79≈float 244.05 −321.75 −56.9% 11%
no outcome price
Covert 5 items
→float up to 0.042162
1 3 0
The Danger Zone Collection
+ The Chroma 2 Collection
premium for float: 23 $ (4.2%)
marketplace price sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
572.86≈float 246.16 −326.70 −57.0% 11%
no outcome price
Covert 5 items
→float up to 0.069999
1 2 0
The Chroma 2 Collection
+ The Danger Zone Collection
premium for float: 23 $ (4.2%)
marketplace price sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
572.86≈float 246.16 −326.70 −57.0% 11%
no outcome price
Covert 5 items
→float up to 0.069999
1 2 0
The Revolver Case Collection
+ The Danger Zone Collection
premium for float: 100 $ (20.8%)
marketplace price sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
581.69≈float 249.99 −331.70 −57.0% 11%
no outcome price
Covert 5 items
→float up to 0.035999
1 3 0
The Vanguard Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
546.51≈float 208.90 −337.62 −61.8% 8%
no outcome price
Covert 5 items
→
1 2 0
The Danger Zone Collection
+ The Vanguard Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
546.51≈float 208.90 −337.62 −61.8% 8%
no outcome price
Covert 5 items
→
1 2 0
The Danger Zone Collection
+ The Chroma Collection
premium for float: 21 $ (3.7%)
marketplace price sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
584.61≈float 246.16 −338.44 −57.9% 11%
no outcome price
Covert 5 items
→float up to 0.069999
1 2 0
The Chroma Collection
+ The Danger Zone Collection
premium for float: 21 $ (3.7%)
marketplace price sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
584.61≈float 246.16 −338.44 −57.9% 11%
no outcome price
Covert 5 items
→float up to 0.069999
1 2 0
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work