Knives and gloves
prices updated 23.10 13:23 MSK
$≈
₽ RUB ₴ UAH ₸ KZT $ USD

≈ at the Steam rate on 23.10: 1 ₽ = 0.0123 $. This is a conversion at the exchange rate; the regional price may differ.

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Knife and glove crafts

How to read the list

The second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.

Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.

There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 42 357.

The gain is understated: 8 088 of 8 232 crafts have an outcome above the Steam cap The gain here is understated. Steam has a price ceiling, and expensive knives are not listed on the market at all. Such an outcome is counted at the cheapest listing on CSFloat or Market.CSGO minus their fee (the outcome says “sell on…”). Where there is no price there either, the outcome is counted as zero, so the true expected value can be higher than shown.
Profitable 0crafts of 8 232 in the recalculation
Best profit—nothing profitable to assemble
Median ROI — half of the profitable crafts are above
No float picking 34 every outcome pays off: 0
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 8 232. Of them the site shows the best: 5 000. Shown in the list below: 2 285. Hidden: “profit only from resale” — 32. A craft can carry several labels.

Craft ROI all crafts of the recalculation: how many in each band
8 232
0
0
0
0
0
below 0% 0–10% 10–25% 25–50% 50–100% 100%+
Best right now can be assembled the whole list

No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 11%
5 items
The Huntsman Collection + The Phoenix Collection
Covert
−205 $ −50.3%
invest 407 $ with floatassemble: ≈ won't work
premium for float: 22 $ (5.7%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.042162
Return after fees
202 $
Float
0.1500–0.2975 +1
Lots that fit
90%
Sales per week
0
Ways to assemble
2

StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.2975 (100% of this wear's listings); StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.2975 (90% of this wear's listings)

chance 12%
5 items
The Kilowatt Collection + The Chroma 3 Collection
Covert
−206 $ −54.8%
invest 376 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.071200
Return after fees
170 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 12%
5 items
The Chroma 3 Collection + The Kilowatt Collection
Covert
−206 $ −54.8%
invest 376 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.071200
Return after fees
170 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 11%
5 items
The Revolver Case Collection + The Gallery Collection
Covert
−206 $ −52.2%
invest 395 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.039446
Return after fees
189 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 11%
5 items
The Gallery Collection + The Revolver Case Collection
Covert
−206 $ −52.2%
invest 395 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.039446
Return after fees
189 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 7%
5 items+7 similar
The Wildfire Collection + The Chroma 3 Collection
Covert
−206 $ −60.3%
invest 342 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Factory New)
Best outcome
float up to 0.061000
Return after fees
136 $
Lots that fit
100%
Sales per week
0
Ways to assemble
4
chance 11%
5 items
The Vanguard Collection + The Huntsman Collection
Covert
−206 $ −50.4%
invest 408 $ with floatassemble: ≈ won't work
premium for float: 17 $ (4.4%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.042162
Return after fees
202 $
Float
0.1500–0.3353 +1
Lots that fit
≈63%
Sales per week
0
Ways to assemble
2

StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.3353 (≈63% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3353 (100% of this wear's listings)

chance 11%
5 items
The Huntsman Collection + The Vanguard Collection
Covert
−206 $ −50.4%
invest 408 $ with floatassemble: ≈ won't work
premium for float: 17 $ (4.4%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.042162
Return after fees
202 $
Float
0.1500–0.3353 +1
Lots that fit
≈63%
Sales per week
0
Ways to assemble
2

StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3353 (100% of this wear's listings); StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.3353 (≈63% of this wear's listings)

chance 13%
5 items
The Fever Collection + The Chroma 3 Collection
Covert
−206 $ −47.8%
invest 431 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.079999
Return after fees
225 $
Float
0.4500–0.9899 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
3

StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings); StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred): buy 0.4500–0.9899

chance 13%
5 items
The Chroma 3 Collection + The Fever Collection
Covert
−206 $ −47.8%
invest 431 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.079999
Return after fees
225 $
Float
0.4500–0.9899 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
3

StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred): buy 0.4500–0.9899; StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings)

chance 13%
5 items
The Fever Collection + The Chroma 3 Collection
Covert
−206 $ −48.2%
invest 428 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.071200
Return after fees
222 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 13%
5 items
The Chroma 3 Collection + The Fever Collection
Covert
−206 $ −48.2%
invest 428 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.071200
Return after fees
222 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 10%
5 items
The Phoenix Collection + The Fever Collection
Covert
−206 $ −49.9%
invest 413 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
207 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 10%
5 items
The Fever Collection + The Phoenix Collection
Covert
−206 $ −49.9%
invest 413 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
207 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 10%
5 items
The Revolver Case Collection + The Kilowatt Collection
Covert
−207 $ −54.5%
invest 379 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
172 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 10%
5 items
The Kilowatt Collection + The Revolver Case Collection
Covert
−207 $ −54.5%
invest 379 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
172 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 8%
5 items+3 similar
The Wildfire Collection + The Gamma Collection
Covert
−207 $ −59.7%
invest 346 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Factory New)
Best outcome
float up to 0.065750
Return after fees
139 $
Lots that fit
100%
Sales per week
0
Ways to assemble
4
chance 13%
5 items+1 similar
The Gamma 2 Collection + The Fracture Collection
Covert
−209 $ −52.4%
invest 398 $ with floatassemble: ≈ won't work
premium for float: 0 $ (0.1%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.071999
Return after fees
190 $
Float
0.1500–0.3748 +2
Lots that fit
unknown
Sales per week
0
Ways to assemble
3

StatTrak™ AK-47 | Neon Revolution (Battle-Scarred): buy 0.4500–0.7921; StatTrak™ AK-47 | Legion of Anubis (Field-Tested): buy 0.1500–0.3748 (100% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Battle-Scarred): buy 0.4500–0.6944 (88% of this wear's listings)

chance 13%
5 items+1 similar
The Fracture Collection + The Gamma 2 Collection
Covert
−209 $ −52.4%
invest 398 $ with floatassemble: ≈ won't work
premium for float: 0 $ (0.1%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.071999
Return after fees
190 $
Float
0.1500–0.3748 +2
Lots that fit
unknown
Sales per week
0
Ways to assemble
3

StatTrak™ AK-47 | Legion of Anubis (Field-Tested): buy 0.1500–0.3748 (100% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Battle-Scarred): buy 0.4500–0.6944 (88% of this wear's listings); StatTrak™ AK-47 | Neon Revolution (Battle-Scarred): buy 0.4500–0.7921

chance 11%
5 items
The eSports 2014 Summer Collection + The Fracture Collection
Covert
−209 $ −50.3%
invest 415 $ with floatassemble: ≈ won't work
premium for float: 52 $ (14.3%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.042162
Return after fees
206 $
Float
0.1500–0.2864 +1
Lots that fit
≈28%
Sales per week
0
Ways to assemble
2

StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2864 (≈28% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Field-Tested): buy 0.1500–0.2864 (67% of this wear's listings)

chance 11%
5 items
The Fracture Collection + The eSports 2014 Summer Collection
Covert
−209 $ −50.3%
invest 415 $ with floatassemble: ≈ won't work
premium for float: 52 $ (14.3%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.042162
Return after fees
206 $
Float
0.1500–0.2864 +1
Lots that fit
≈28%
Sales per week
0
Ways to assemble
2

StatTrak™ AK-47 | Legion of Anubis (Field-Tested): buy 0.1500–0.2864 (67% of this wear's listings); StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2864 (≈28% of this wear's listings)

chance 12%
5 items
The Prisma 2 Collection + The Phoenix Collection
Covert
−209 $ −47.5%
invest 440 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
231 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 12%
5 items
The Phoenix Collection + The Prisma 2 Collection
Covert
−209 $ −47.5%
invest 440 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
231 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 9%
5 items
The Phoenix Collection + The Huntsman Collection
Covert
−210 $ −53.1%
invest 395 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
186 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 9%
5 items
The Huntsman Collection + The Phoenix Collection
Covert
−210 $ −53.1%
invest 395 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
186 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 12%
5 items
The Prisma Collection + The Phoenix Collection
Covert
−212 $ −47.9%
invest 443 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
231 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 12%
5 items
The Phoenix Collection + The Prisma Collection
Covert
−212 $ −47.9%
invest 443 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
231 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 8%
5 items+3 similar
The Wildfire Collection + The Horizon Collection
Covert
−213 $ −60.4%
invest 352 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Talon Knife | Fade (Minimal Wear)
Best outcome
float up to 0.073500
Return after fees
140 $
Lots that fit
100%
Sales per week
0
Ways to assemble
4
chance 10%
5 items
The eSports 2014 Summer Collection + The Huntsman Collection
Covert
−213 $ −51.2%
invest 415 $ with floatassemble: ≈ won't work
premium for float: 52 $ (14.4%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.042162
Return after fees
202 $
Float
0.1500–0.2864 +1
Lots that fit
≈28%
Sales per week
0
Ways to assemble
2

StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2864 (≈28% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.2864 (82% of this wear's listings)

chance 10%
5 items
The Huntsman Collection + The eSports 2014 Summer Collection
Covert
−213 $ −51.2%
invest 415 $ with floatassemble: ≈ won't work
premium for float: 52 $ (14.4%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.042162
Return after fees
202 $
Float
0.1500–0.2864 +1
Lots that fit
≈28%
Sales per week
0
Ways to assemble
2

StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.2864 (82% of this wear's listings); StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2864 (≈28% of this wear's listings)

chance 9%
5 items
The eSports 2014 Summer Collection + The Gallery Collection
Covert
−213 $ −55.2%
invest 385 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
172 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 9%
5 items
The Gallery Collection + The eSports 2014 Summer Collection
Covert
−213 $ −55.2%
invest 385 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
172 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 12%
The Revolver Case Collection + The Fever Collection
Covert
−213 $ −45.9%
invest 464 $ with floatassemble: ≈ won't work
premium for float: 1 $ (0.3%)
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Fade (Factory New)
Best outcome
float up to 0.035999
Return after fees
251 $
Float
0.1500–0.3611 +1
Lots that fit
85%
Sales per week
0
Ways to assemble
1

StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.3611 (100% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Well-Worn): buy 0.3800–0.4442 (85% of this wear's listings)

chance 16%
5 items
The Revolver Case Collection + The Dreams & Nightmares Collection
Covert
−213 $ −50.2%
invest 424 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Butterfly Knife | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.070800
Return after fees
211 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 16%
5 items
The Dreams & Nightmares Collection + The Revolver Case Collection
Covert
−213 $ −50.2%
invest 424 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Butterfly Knife | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.070800
Return after fees
211 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 12%
5 items
The Kilowatt Collection + The Gamma Collection
Covert
−213 $ −57.4%
invest 371 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.079999
Return after fees
158 $
Float
0.4500–0.7999 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
3

StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings); StatTrak™ M4A1-S | Mecha Industries (Battle-Scarred): buy 0.4500–0.7999

chance 12%
5 items
The Gamma Collection + The Kilowatt Collection
Covert
−213 $ −57.4%
invest 371 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Gamma Doppler (Minimal Wear)
Best outcome
float up to 0.079999
Return after fees
158 $
Float
0.4500–0.7999 +1
Lots that fit
unknown
Sales per week
0
Ways to assemble
3

StatTrak™ M4A1-S | Mecha Industries (Battle-Scarred): buy 0.4500–0.7999; StatTrak™ AWP | Chrome Cannon (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings)

chance 8%
5 items
The Revolver Case Collection + The Huntsman Collection
Covert
−214 $ −53.5%
invest 399 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
186 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 8%
5 items
The Huntsman Collection + The Revolver Case Collection
Covert
−214 $ −53.5%
invest 399 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
186 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 10%
5 items
The eSports 2014 Summer Collection + The Fever Collection
Covert
−214 $ −50.8%
invest 421 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
207 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 10%
5 items
The Fever Collection + The eSports 2014 Summer Collection
Covert
−214 $ −50.8%
invest 421 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
207 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 9%
5 items
The Phoenix Collection + The Fracture Collection
Covert
−215 $ −53.2%
invest 403 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
189 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 9%
5 items
The Fracture Collection + The Phoenix Collection
Covert
−215 $ −53.2%
invest 403 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
189 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 9%
5 items
The Revolver Case Collection + The Fracture Collection
Covert
−215 $ −53.3%
invest 404 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
189 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 9%
5 items
The Fracture Collection + The Revolver Case Collection
Covert
−215 $ −53.3%
invest 404 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
189 $
Lots that fit
100%
Sales per week
0
Ways to assemble
2
chance 11%
5 items
The Huntsman Collection + The Chroma 3 Collection
Covert
−216 $ −52.8%
invest 408 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.072685
Return after fees
193 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 11%
5 items
The Chroma 3 Collection + The Huntsman Collection
Covert
−216 $ −52.8%
invest 408 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit | Doppler (Minimal Wear)
Best outcome
float up to 0.072685
Return after fees
193 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 10%
5 items
The Winter Offensive Collection + The Danger Zone Collection
Covert
−216 $ −53.6%
invest 403 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
187 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 10%
5 items
The Danger Zone Collection + The Winter Offensive Collection
Covert
−216 $ −53.6%
invest 403 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
187 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
chance 10%
5 items
The eSports 2014 Summer Collection + The Horizon Collection
Covert
−216 $ −51.4%
invest 420 $ with floatassemble: ≈ won't work
float doesn't matter
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Karambit
Return after fees
204 $
Lots that fit
100%
Sales per week
0
Ways to assemble
3
Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Made of Steps Ways Liquidity
sales / week
The Huntsman Collection
+ The Phoenix Collection
premium for float: 22 $ (5.7%)
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
407.46≈float 202.39 −205.07 −50.3% 11%
no outcome price
Covert 5 items
→float up to 0.042162
1 2 0
The Kilowatt Collection
+ The Chroma 3 Collection
float doesn't matter
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
375.69≈float 169.97 −205.72 −54.8% 12%
no outcome price
Covert 5 items
→float up to 0.071200
1 3 0
The Chroma 3 Collection
+ The Kilowatt Collection
float doesn't matter
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
375.69≈float 169.97 −205.72 −54.8% 12%
no outcome price
Covert 5 items
→float up to 0.071200
1 3 0
The Revolver Case Collection
+ The Gallery Collection
float doesn't matter
marketplace price sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
394.70≈float 188.85 −205.85 −52.2% 11%
no outcome price
Covert 5 items
→float up to 0.039446
1 2 0
The Gallery Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
394.70≈float 188.85 −205.85 −52.2% 11%
no outcome price
Covert 5 items
→float up to 0.039446
1 2 0
The Wildfire Collection
+ The Chroma 3 Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
341.72≈float 135.73 −205.99 −60.3% 7%
no outcome price
Covert 5 items
→float up to 0.061000
1 4 0
The Vanguard Collection
+ The Huntsman Collection
premium for float: 17 $ (4.4%)
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
408.41≈float 202.39 −206.02 −50.4% 11%
no outcome price
Covert 5 items
→float up to 0.042162
1 2 0
The Huntsman Collection
+ The Vanguard Collection
premium for float: 17 $ (4.4%)
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
408.41≈float 202.39 −206.02 −50.4% 11%
no outcome price
Covert 5 items
→float up to 0.042162
1 2 0
The Fever Collection
+ The Chroma 3 Collection
float doesn't matter
marketplace price sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
431.08≈float 224.92 −206.15 −47.8% 13%
no outcome price
Covert 5 items
→float up to 0.079999
1 3 0
The Chroma 3 Collection
+ The Fever Collection
float doesn't matter
marketplace price sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
431.08≈float 224.92 −206.15 −47.8% 13%
no outcome price
Covert 5 items
→float up to 0.079999
1 3 0
The Fever Collection
+ The Chroma 3 Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
428.44≈float 222.10 −206.34 −48.2% 13%
no outcome price
Covert 5 items
→float up to 0.071200
1 3 0
The Chroma 3 Collection
+ The Fever Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
428.44≈float 222.10 −206.34 −48.2% 13%
no outcome price
Covert 5 items
→float up to 0.071200
1 3 0
The Phoenix Collection
+ The Fever Collection
float doesn't matter
marketplace price sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
413.45≈float 207.03 −206.43 −49.9% 10%
no outcome price
Covert 5 items
→
1 2 0
The Fever Collection
+ The Phoenix Collection
float doesn't matter
marketplace price sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
413.45≈float 207.03 −206.43 −49.9% 10%
no outcome price
Covert 5 items
→
1 2 0
The Revolver Case Collection
+ The Kilowatt Collection
float doesn't matter
marketplace price sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
378.82≈float 172.29 −206.52 −54.5% 10%
no outcome price
Covert 5 items
→
1 2 0
The Kilowatt Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
378.82≈float 172.29 −206.52 −54.5% 10%
no outcome price
Covert 5 items
→
1 2 0
The Wildfire Collection
+ The Gamma Collection
float doesn't matter
marketplace price sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
346.21≈float 139.45 −206.77 −59.7% 8%
no outcome price
Covert 5 items
→float up to 0.065750
1 4 0
The Gamma 2 Collection
+ The Fracture Collection
premium for float: 0 $ (0.1%)
marketplace price sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
398.42≈float 189.79 −208.62 −52.4% 13%
no outcome price
Covert 5 items
→float up to 0.071999
1 3 0
The Fracture Collection
+ The Gamma 2 Collection
premium for float: 0 $ (0.1%)
marketplace price sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
398.42≈float 189.79 −208.62 −52.4% 13%
no outcome price
Covert 5 items
→float up to 0.071999
1 3 0
The eSports 2014 Summer Collection
+ The Fracture Collection
premium for float: 52 $ (14.3%)
marketplace price sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
415.47≈float 206.47 −209.00 −50.3% 11%
no outcome price
Covert 5 items
→float up to 0.042162
1 2 0
The Fracture Collection
+ The eSports 2014 Summer Collection
premium for float: 52 $ (14.3%)
marketplace price sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
415.47≈float 206.47 −209.00 −50.3% 11%
no outcome price
Covert 5 items
→float up to 0.042162
1 2 0
The Prisma 2 Collection
+ The Phoenix Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
440.15≈float 231.03 −209.12 −47.5% 12%
no outcome price
Covert 5 items
→
1 2 0
The Phoenix Collection
+ The Prisma 2 Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
440.15≈float 231.03 −209.12 −47.5% 12%
no outcome price
Covert 5 items
→
1 2 0
The Phoenix Collection
+ The Huntsman Collection
float doesn't matter
marketplace price sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
395.14≈float 185.51 −209.63 −53.1% 9%
no outcome price
Covert 5 items
→
1 2 0
The Huntsman Collection
+ The Phoenix Collection
float doesn't matter
marketplace price sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
395.14≈float 185.51 −209.63 −53.1% 9%
no outcome price
Covert 5 items
→
1 2 0
The Prisma Collection
+ The Phoenix Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
443.44≈float 231.03 −212.41 −47.9% 12%
no outcome price
Covert 5 items
→
1 2 0
The Phoenix Collection
+ The Prisma Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
443.44≈float 231.03 −212.41 −47.9% 12%
no outcome price
Covert 5 items
→
1 2 0
The Wildfire Collection
+ The Horizon Collection
float doesn't matter
marketplace price sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
352.17≈float 139.62 −212.55 −60.4% 8%
no outcome price
Covert 5 items
→float up to 0.073500
1 4 0
The eSports 2014 Summer Collection
+ The Huntsman Collection
premium for float: 52 $ (14.4%)
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
415.02≈float 202.39 −212.62 −51.2% 10%
no outcome price
Covert 5 items
→float up to 0.042162
1 2 0
The Huntsman Collection
+ The eSports 2014 Summer Collection
premium for float: 52 $ (14.4%)
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
415.02≈float 202.39 −212.62 −51.2% 10%
no outcome price
Covert 5 items
→float up to 0.042162
1 2 0
The eSports 2014 Summer Collection
+ The Gallery Collection
float doesn't matter
marketplace price sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
384.92≈float 172.29 −212.63 −55.2% 9%
no outcome price
Covert 5 items
→
1 2 0
The Gallery Collection
+ The eSports 2014 Summer Collection
float doesn't matter
marketplace price sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
384.92≈float 172.29 −212.63 −55.2% 9%
no outcome price
Covert 5 items
→
1 2 0
The Revolver Case Collection
+ The Fever Collection
premium for float: 1 $ (0.3%)
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
464.17≈float 251.31 −212.86 −45.9% 12%
no outcome price
Covert 5 items
→float up to 0.035999
1 1 0
The Revolver Case Collection
+ The Dreams & Nightmares Collection
float doesn't matter
marketplace price sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
423.84≈float 210.87 −212.98 −50.2% 16%
no outcome price
Covert 5 items
→float up to 0.070800
1 3 0
The Dreams & Nightmares Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
423.84≈float 210.87 −212.98 −50.2% 16%
no outcome price
Covert 5 items
→float up to 0.070800
1 3 0
The Kilowatt Collection
+ The Gamma Collection
float doesn't matter
marketplace price sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
371.22≈float 158.12 −213.10 −57.4% 12%
no outcome price
Covert 5 items
→float up to 0.079999
1 3 0
The Gamma Collection
+ The Kilowatt Collection
float doesn't matter
marketplace price sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
371.22≈float 158.12 −213.10 −57.4% 12%
no outcome price
Covert 5 items
→float up to 0.079999
1 3 0
The Revolver Case Collection
+ The Huntsman Collection
float doesn't matter
marketplace price sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
399.33≈float 185.51 −213.82 −53.5% 8%
no outcome price
Covert 5 items
→
1 2 0
The Huntsman Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
399.33≈float 185.51 −213.82 −53.5% 8%
no outcome price
Covert 5 items
→
1 2 0
The eSports 2014 Summer Collection
+ The Fever Collection
float doesn't matter
marketplace price sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
420.96≈float 207.03 −213.93 −50.8% 10%
no outcome price
Covert 5 items
→
1 2 0
The Fever Collection
+ The eSports 2014 Summer Collection
float doesn't matter
marketplace price sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
420.96≈float 207.03 −213.93 −50.8% 10%
no outcome price
Covert 5 items
→
1 2 0
The Phoenix Collection
+ The Fracture Collection
float doesn't matter
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
403.23≈float 188.71 −214.52 −53.2% 9%
no outcome price
Covert 5 items
→
1 2 0
The Fracture Collection
+ The Phoenix Collection
float doesn't matter
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
403.23≈float 188.71 −214.52 −53.2% 9%
no outcome price
Covert 5 items
→
1 2 0
The Revolver Case Collection
+ The Fracture Collection
float doesn't matter
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
404.17≈float 188.71 −215.46 −53.3% 9%
no outcome price
Covert 5 items
→
1 2 0
The Fracture Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
404.17≈float 188.71 −215.46 −53.3% 9%
no outcome price
Covert 5 items
→
1 2 0
The Huntsman Collection
+ The Chroma 3 Collection
float doesn't matter
marketplace price sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
408.17≈float 192.65 −215.52 −52.8% 11%
no outcome price
Covert 5 items
→float up to 0.072685
1 3 0
The Chroma 3 Collection
+ The Huntsman Collection
float doesn't matter
marketplace price sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
408.17≈float 192.65 −215.52 −52.8% 11%
no outcome price
Covert 5 items
→float up to 0.072685
1 3 0
The Winter Offensive Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
403.10≈float 187.10 −215.99 −53.6% 10%
no outcome price
Covert 5 items
→
1 3 0
The Danger Zone Collection
+ The Winter Offensive Collection
float doesn't matter
marketplace price sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
403.10≈float 187.10 −215.99 −53.6% 10%
no outcome price
Covert 5 items
→
1 3 0
The eSports 2014 Summer Collection
+ The Horizon Collection
float doesn't matter
marketplace price sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
420.03≈float 204.01 −216.02 −51.4% 10%
no outcome price
Covert 5 items
→
1 3 0
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work