- Best outcome
- float up to 0.071600
- Return after fees
- 270 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
Knife and glove crafts
How to read the listThe second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 42 357.
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
- Any lot fits 34
- Need float picking 110
- Outcome above the Steam cap 8 088
15 191 of 15 870, selling at least once a day: 9 776
- Best outcome
- float up to 0.071999
- Return after fees
- 258 $
- Float
- 0.4500–0.7271 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | The Emperor (Battle-Scarred): buy 0.4500–0.7271; StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred): buy 0.4500–0.8776
- Best outcome
- float up to 0.071999
- Return after fees
- 258 $
- Float
- 0.4500–0.7271 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred): buy 0.4500–0.8776; StatTrak™ M4A4 | The Emperor (Battle-Scarred): buy 0.4500–0.7271
- Best outcome
- float up to 0.073500
- Return after fees
- 132 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Return after fees
- 116 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.070500
- Return after fees
- 107 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.044799
- Return after fees
- 83 $
- Float
- 0.1500–0.3134 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.3134 (100% of this wear's listings); StatTrak™ M4A1-S | Golden Coil (Battle-Scarred): buy 0.4500–0.8408
- Return after fees
- 186 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 186 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.079999
- Return after fees
- 260 $
- Float
- 0.4500–0.7999 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | The Emperor (Battle-Scarred): buy 0.4500–0.7999; StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.8499 (100% of this wear's listings)
- Best outcome
- float up to 0.079999
- Return after fees
- 260 $
- Float
- 0.4500–0.7999 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.8499 (100% of this wear's listings); StatTrak™ M4A4 | The Emperor (Battle-Scarred): buy 0.4500–0.7999
- Best outcome
- float up to 0.071999
- Return after fees
- 247 $
- Float
- 0.4500–0.7306 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.8910; StatTrak™ MP9 | Starlight Protector (Battle-Scarred): buy 0.4500–0.7306 (87% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 247 $
- Float
- 0.4500–0.7306 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ MP9 | Starlight Protector (Battle-Scarred): buy 0.4500–0.7306 (87% of this wear's listings); StatTrak™ AK-47 | The Empress (Battle-Scarred): buy 0.4500–0.8910
- Best outcome
- float up to 0.075250
- Return after fees
- 125 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.071272
- Return after fees
- 220 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.071272
- Return after fees
- 220 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Return after fees
- 189 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 189 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.035999
- Return after fees
- 274 $
- Float
- 0.1500–0.3599
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.3599 (100% of this wear's listings)
- Best outcome
- float up to 0.072685
- Return after fees
- 193 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.072685
- Return after fees
- 193 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.079999
- Return after fees
- 165 $
- Float
- 0.4500–0.7999 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ M4A1-S | Golden Coil (Battle-Scarred): buy 0.4500–0.9999; StatTrak™ MP9 | Starlight Protector (Battle-Scarred): buy 0.4500–0.7999 (100% of this wear's listings)
- Best outcome
- float up to 0.232500
- Return after fees
- 88 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.071272
- Return after fees
- 256 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.071272
- Return after fees
- 256 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.040171
- Return after fees
- 282 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.040171
- Return after fees
- 282 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.042162
- Return after fees
- 206 $
- Float
- 0.1500–0.3506 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.3506 (≈74% of this wear's listings); StatTrak™ MAC-10 | Stalker (Well-Worn): buy 0.3800–0.4410
- Best outcome
- float up to 0.042162
- Return after fees
- 206 $
- Float
- 0.1500–0.3506 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ MAC-10 | Stalker (Well-Worn): buy 0.3800–0.4410; StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.3506 (≈74% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 211 $
- Float
- 0.1500–0.3652 +2
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.3652 (≈86% of this wear's listings); StatTrak™ AK-47 | Wasteland Rebel (Battle-Scarred): buy 0.4500–0.6839; StatTrak™ MP9 | Starlight Protector (Battle-Scarred): buy 0.4500–0.7775 (97% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 211 $
- Float
- 0.1500–0.3652 +2
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ MP9 | Starlight Protector (Battle-Scarred): buy 0.4500–0.7775 (97% of this wear's listings); StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.3652 (≈86% of this wear's listings); StatTrak™ AK-47 | Wasteland Rebel (Battle-Scarred): buy 0.4500–0.6839
- Best outcome
- float up to 0.079999
- Return after fees
- 262 $
- Float
- 0.4500–0.7999 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ MP9 | Starlight Protector (Battle-Scarred): buy 0.4500–0.7999 (100% of this wear's listings); StatTrak™ P90 | Asiimov (Battle-Scarred): buy 0.4500–0.9199
- Best outcome
- float up to 0.035999
- Return after fees
- 138 $
- Float
- 0.1500–0.2538 +1
- Lots that fit
- 31%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Bad Trip (Well-Worn): buy 0.3800–0.4115 (31% of this wear's listings); StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.2538 (68% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 138 $
- Float
- 0.1500–0.2538 +1
- Lots that fit
- 31%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.2538 (68% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Well-Worn): buy 0.3800–0.4115 (31% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 229 $
- Float
- 0.3800–0.4349 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4349 (93% of this wear's listings); StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred): buy 0.4500–0.8738
- Best outcome
- float up to 0.069999
- Return after fees
- 229 $
- Float
- 0.3800–0.4349 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred): buy 0.4500–0.8738; StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.4349 (93% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 190 $
- Float
- 0.1500–0.3753 +2
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3753 (100% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6949 (100% of this wear's listings); StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred): buy 0.4500–0.9889 (100% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 190 $
- Float
- 0.1500–0.3753 +2
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred): buy 0.4500–0.9889 (100% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3753 (100% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Battle-Scarred): buy 0.4500–0.6949 (100% of this wear's listings)
- Return after fees
- 207 $
- Float
- 0.1500–0.3515 +1
- Lots that fit
- ≈75%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ Sawed-Off | The Kraken (Field-Tested): buy 0.1500–0.3515 (≈75% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9318 (100% of this wear's listings)
- Return after fees
- 207 $
- Float
- 0.1500–0.3515 +1
- Lots that fit
- ≈75%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9318 (100% of this wear's listings); StatTrak™ Sawed-Off | The Kraken (Field-Tested): buy 0.1500–0.3515 (≈75% of this wear's listings)
- Return after fees
- 187 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Return after fees
- 187 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.071999
- Return after fees
- 258 $
- Float
- 0.4500–0.7884 +1
- Lots that fit
- 70%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Glock-18 | Bullet Queen (Battle-Scarred): buy 0.4500–0.9153 (70% of this wear's listings); StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.7884 (83% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 258 $
- Float
- 0.4500–0.7884 +1
- Lots that fit
- 70%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.7884 (83% of this wear's listings); StatTrak™ Glock-18 | Bullet Queen (Battle-Scarred): buy 0.4500–0.9153 (70% of this wear's listings)
- Best outcome
- float up to 0.071600
- Return after fees
- 211 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.071600
- Return after fees
- 211 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.072685
- Return after fees
- 197 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.072685
- Return after fees
- 197 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.072323
- Return after fees
- 173 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.072323
- Return after fees
- 173 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Gamma 2 Collection
+ The Prisma Collection
float doesn't matter
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
516.28≈float | 269.51 | −246.77 | −47.8% | 13% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Prisma Collection
+ The Chroma 3 Collection
premium for float: 11 $ (2.2%)
marketplace price
sells slowly 74% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
505.21≈float | 258.07 | −247.13 | −48.9% | 14% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 3 Collection
+ The Prisma Collection
premium for float: 11 $ (2.2%)
marketplace price
sells slowly 74% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
505.21≈float | 258.07 | −247.13 | −48.9% | 14% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Wildfire Collection
+ The Chroma Collection
float doesn't matter
marketplace price
sells slowly 73% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
379.38≈float | 132.20 | −247.18 | −65.2% | 7% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Vanguard Collection
float doesn't matter
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
362.98≈float | 115.55 | −247.43 | −68.2% | 4% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Operation Riptide Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
354.52≈float | 106.56 | −247.96 | −69.9% | 3% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Shadow Collection
premium for float: 25 $ (8.3%)
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
331.15≈float | 82.63 | −248.51 | −75.0% | 0% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Winter Offensive Collection
+ The Huntsman Collection
float doesn't matter
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
434.05≈float | 185.51 | −248.54 | −57.3% | 8% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Huntsman Collection
+ The Winter Offensive Collection
float doesn't matter
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
434.05≈float | 185.51 | −248.54 | −57.3% | 8% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Prisma Collection
+ The Chroma Collection
float doesn't matter
marketplace price
sells slowly 74% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
509.85≈float | 260.13 | −249.72 | −49.0% | 12% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma Collection
+ The Prisma Collection
float doesn't matter
marketplace price
sells slowly 74% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
509.85≈float | 260.13 | −249.72 | −49.0% | 12% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Dreams & Nightmares Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
496.33≈float | 246.52 | −249.81 | −50.3% | 13% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Dreams & Nightmares Collection
+ The Spectrum 2 Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
496.33≈float | 246.52 | −249.81 | −50.3% | 13% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Wildfire Collection
+ The Gamma Collection
float doesn't matter
marketplace price
sells slowly 75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
374.68≈float | 124.85 | −249.83 | −66.7% | 6% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2014 Summer Collection
+ The Operation Riptide Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
470.03≈float | 219.86 | −250.18 | −53.2% | 14% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Operation Riptide Collection
+ The eSports 2014 Summer Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
470.03≈float | 219.86 | −250.18 | −53.2% | 14% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Winter Offensive Collection
+ The Fracture Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
438.89≈float | 188.71 | −250.19 | −57.0% | 8% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Fracture Collection
+ The Winter Offensive Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
438.89≈float | 188.71 | −250.19 | −57.0% | 8% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Revolver Case Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
524.01≈float | 273.79 | −250.21 | −47.8% | 14% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Huntsman Collection
+ The Chroma 2 Collection
float doesn't matter
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
442.92≈float | 192.65 | −250.27 | −56.5% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 2 Collection
+ The Huntsman Collection
float doesn't matter
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
442.92≈float | 192.65 | −250.27 | −56.5% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Shadow Collection
+ The Dreams & Nightmares Collection
float doesn't matter
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
414.94≈float | 164.58 | −250.36 | −60.3% | 13% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Kilowatt Collection
+ The Falchion Collection
float doesn't matter
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
338.91≈float | 88.20 | −250.71 | −74.0% | 0% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The eSports 2014 Summer Collection
+ The Spectrum 2 Collection
float doesn't matter
marketplace price
sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
506.64≈float | 255.61 | −251.03 | −49.5% | 13% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum 2 Collection
+ The eSports 2014 Summer Collection
float doesn't matter
marketplace price
sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
506.64≈float | 255.61 | −251.03 | −49.5% | 13% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
533.18≈float | 282.04 | −251.14 | −47.1% | 16% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Revolver Case Collection
+ The Spectrum Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
533.18≈float | 282.04 | −251.14 | −47.1% | 16% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Vanguard Collection
+ The Shattered Web Collection
premium for float: 13 $ (3.0%)
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
457.75≈float | 206.47 | −251.28 | −54.9% | 10% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Shattered Web Collection
+ The Vanguard Collection
premium for float: 13 $ (3.0%)
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
457.75≈float | 206.47 | −251.28 | −54.9% | 10% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Vanguard Collection
+ The Dreams & Nightmares Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
462.37≈float | 210.87 | −251.50 | −54.4% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Dreams & Nightmares Collection
+ The Vanguard Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
462.37≈float | 210.87 | −251.50 | −54.4% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Dreams & Nightmares Collection
+ The Breakout Collection
float doesn't matter
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
513.20≈float | 261.59 | −251.61 | −49.0% | 20% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Fever Collection
+ The CS20 Collection
premium for float: 145 $ (59.1%)
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
390.62≈float | 138.20 | −252.42 | −64.6% | 2% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The CS20 Collection
+ The Fever Collection
premium for float: 145 $ (59.1%)
marketplace price
sells slowly 91% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
390.62≈float | 138.20 | −252.42 | −64.6% | 2% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Danger Zone Collection
+ The Chroma 3 Collection
premium for float: 26 $ (5.7%)
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
481.83≈float | 229.11 | −252.71 | −52.4% | 12% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 3 Collection
+ The Danger Zone Collection
premium for float: 26 $ (5.7%)
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
481.83≈float | 229.11 | −252.71 | −52.4% | 12% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Huntsman Collection
+ The Chroma 2 Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
442.92≈float | 189.80 | −253.12 | −57.1% | 11% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 2 Collection
+ The Huntsman Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
442.92≈float | 189.80 | −253.12 | −57.1% | 11% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Winter Offensive Collection
+ The Fever Collection
premium for float: 13 $ (2.8%)
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
460.81≈float | 207.04 | −253.77 | −55.1% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Fever Collection
+ The Winter Offensive Collection
premium for float: 13 $ (2.8%)
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
460.81≈float | 207.04 | −253.77 | −55.1% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The eSports 2013 Winter Collection
+ The Danger Zone Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
441.13≈float | 187.10 | −254.03 | −57.6% | 7% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Danger Zone Collection
+ The eSports 2013 Winter Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
441.13≈float | 187.10 | −254.03 | −57.6% | 7% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Prisma 2 Collection
+ The Chroma Collection
premium for float: 12 $ (2.5%)
marketplace price
sells slowly 74% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
512.18≈float | 258.07 | −254.10 | −49.6% | 14% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma Collection
+ The Prisma 2 Collection
premium for float: 12 $ (2.5%)
marketplace price
sells slowly 74% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
512.18≈float | 258.07 | −254.10 | −49.6% | 14% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Kilowatt Collection
+ The Gamma Collection
float doesn't matter
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
464.93≈float | 210.77 | −254.16 | −54.7% | 14% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Gamma Collection
+ The Kilowatt Collection
float doesn't matter
marketplace price
sells slowly 86% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
464.93≈float | 210.77 | −254.16 | −54.7% | 14% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Fracture Collection
+ The Chroma 2 Collection
float doesn't matter
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
451.64≈float | 197.44 | −254.20 | −56.3% | 10% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 2 Collection
+ The Fracture Collection
float doesn't matter
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
451.64≈float | 197.44 | −254.20 | −56.3% | 10% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gallery Collection
+ The Chroma 3 Collection
float doesn't matter
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
427.23≈float | 172.83 | −254.40 | −59.5% | 11% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 3 Collection
+ The Gallery Collection
float doesn't matter
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
427.23≈float | 172.83 | −254.40 | −59.5% | 11% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 |