- Best outcome
- float up to 0.076800
- Return after fees
- 12 487 ₽
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
Knife and glove crafts
How to read the listThe second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 47 661.
- Any lot fits 0
- Need float picking 450
- Outcome above the Steam cap 7 724
15 173 of 15 870, selling at least once a day: 9 768
- Best outcome
- float up to 0.076800
- Return after fees
- 12 487 ₽
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.042162
- Return after fees
- 21 085 ₽
- Float
- 0.1500–0.1700 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.1700 (≈1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.3893; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1807 (≈1% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 21 085 ₽
- Float
- 0.1500–0.1700 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.3893; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1807 (≈1% of this wear's listings); StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.1700 (≈1% of this wear's listings)
- Best outcome
- float up to 0.075200
- Return after fees
- 21 252 ₽
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.075200
- Return after fees
- 21 252 ₽
- Lots that fit
- 100%
- Sales per day
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.069999
- Return after fees
- 21 449 ₽
- Float
- 0.0000–0.0039 +1
- Lots that fit
- 0%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ Desert Eagle | Code Red (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0039 (2% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 21 449 ₽
- Float
- 0.0000–0.0039 +1
- Lots that fit
- 0%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0039 (2% of this wear's listings); StatTrak™ Desert Eagle | Code Red (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 21 194 ₽
- Float
- 0.1500–0.1720 +1
- Lots that fit
- ≈2%
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.1720 (≈2% of this wear's listings); StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1838 (≈2% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 21 194 ₽
- Float
- 0.1500–0.1720 +1
- Lots that fit
- ≈2%
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1838 (≈2% of this wear's listings); StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.1720 (≈2% of this wear's listings)
- Best outcome
- float up to 0.027499
- Return after fees
- 23 974 ₽
- Float
- 0.0000–0.0035 +1
- Lots that fit
- less than 1%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.1615 (under 1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0035 (2% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 20 912 ₽
- Float
- 0.0000–0.0039 +1
- Lots that fit
- less than 1%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ MAC-10 | Stalker (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0039 (2% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 20 912 ₽
- Float
- 0.0000–0.0039 +1
- Lots that fit
- less than 1%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0039 (2% of this wear's listings); StatTrak™ MAC-10 | Stalker (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 21 449 ₽
- Float
- 0.0000–0.0066 +1
- Lots that fit
- less than 1%
- Sales per day
- 0
- Ways to assemble
- 1
StatTrak™ AWP | Neo-Noir (Minimal Wear): buy 0.0700–0.0775 (under 1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0066 (4% of this wear's listings)
- Return after fees
- 23 028 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 23 028 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.075200
- Return after fees
- 22 986 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.075200
- Return after fees
- 22 986 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.069999
- Return after fees
- 42 800 ₽
- Float
- 0.0000–0.0070 +2
- Lots that fit
- less than 1%
- Sales per day
- 0
- Ways to assemble
- 1
StatTrak™ M4A1-S | Mecha Industries (Field-Tested): buy 0.1500–0.1731 (under 1% of this wear's listings); StatTrak™ Glock-18 | Wasteland Rebel (Factory New): buy 0.0000–0.0070 (≈2% of this wear's listings); StatTrak™ AWP | Neo-Noir (Minimal Wear): buy 0.0700–0.0780 (under 1% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 27 191 ₽
- Float
- 0.0000–0.0075 +1
- Lots that fit
- 0%
- Sales per day
- 0
- Ways to assemble
- 4
USP-S | Kill Confirmed (Factory New): buy 0.0000–0.0075 (0% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0075 (1% of this wear's listings)
- Best outcome
- float up to 0.005599
- Return after fees
- 26 230 ₽
- Float
- 0.0000–0.0044 +2
- Lots that fit
- less than 1%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ AWP | Neo-Noir (Minimal Wear): buy 0.0700–0.0750 (under 1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0044 (2% of this wear's listings); StatTrak™ AWP | Man-o'-war (Minimal Wear): buy 0.1000–0.1031 (3% of this wear's listings)
- Return after fees
- 23 028 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 23 028 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.005599
- Return after fees
- 26 230 ₽
- Float
- 0.0000–0.0051 +2
- Lots that fit
- less than 1%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ AWP | Neo-Noir (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0051 (2% of this wear's listings); StatTrak™ M4A1-S | Hyper Beast (Field-Tested): buy 0.1500–0.1670 (under 1% of this wear's listings)
- Best outcome
- float up to 0.009729
- Return after fees
- 17 925 ₽
- Float
- 0.0000–0.0114 +1
- Lots that fit
- ≈2%
- Sales per day
- 0
- Ways to assemble
- 2
StatTrak™ AWP | Hyper Beast (Field-Tested): buy 0.1500–0.1874 (≈2% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0114 (4% of this wear's listings)
- Best outcome
- float up to 0.009729
- Return after fees
- 17 925 ₽
- Float
- 0.0000–0.0114 +1
- Lots that fit
- ≈2%
- Sales per day
- 0
- Ways to assemble
- 2
StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0114 (4% of this wear's listings); StatTrak™ AWP | Hyper Beast (Field-Tested): buy 0.1500–0.1874 (≈2% of this wear's listings)
- Best outcome
- float up to 0.072960
- Return after fees
- 22 986 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.072960
- Return after fees
- 22 986 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Return after fees
- 23 028 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 23 028 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.069999
- Return after fees
- 16 402 ₽
- Float
- 0.0000–0.0087 +1
- Lots that fit
- 1%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0087 (1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0087 (4% of this wear's listings)
- Best outcome
- float up to 0.027499
- Return after fees
- 23 974 ₽
- Float
- 0.0000–0.0121 +1
- Lots that fit
- ≈3%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0121 (4% of this wear's listings); StatTrak™ CZ75-Auto | Victoria (Field-Tested): buy 0.1500–0.1898 (≈3% of this wear's listings)
- Best outcome
- float up to 0.013513
- Return after fees
- 29 124 ₽
- Float
- 0.0000–0.0096 +1
- Lots that fit
- 3%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ MP9 | Starlight Protector (Factory New): buy 0.0000–0.0096 (10% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0096 (4% of this wear's listings)
- Best outcome
- float up to 0.250000
- Return after fees
- 39 750 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.250000
- Return after fees
- 39 750 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.013513
- Return after fees
- 19 841 ₽
- Float
- 0.0000–0.0112 +1
- Lots that fit
- 3%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ FAMAS | Bad Trip (Factory New): buy 0.0000–0.0112 (4% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0112 (4% of this wear's listings)
- Best outcome
- float up to 0.006666
- Return after fees
- 32 955 ₽
- Float
- 0.0000–0.0140 +2
- Lots that fit
- 3%
- Sales per day
- 0
- Ways to assemble
- 1
StatTrak™ P250 | See Ya Later (Minimal Wear): buy 0.0700–0.0860 (≈3% of this wear's listings); StatTrak™ P250 | See Ya Later (Factory New): buy 0.0000–0.0140 (5% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0140 (4% of this wear's listings)
- Best outcome
- float up to 0.011486
- Return after fees
- 41 497 ₽
- Float
- 0.0000–0.0071 +1
- Lots that fit
- ≈2%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ Glock-18 | Wasteland Rebel (Factory New): buy 0.0000–0.0071 (≈2% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0071 (4% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 21 085 ₽
- Float
- 0.1500–0.1682 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ P90 | Death by Kitty (Field-Tested): buy 0.1500–0.1682 (under 1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.3875; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1747 (under 1% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 21 085 ₽
- Float
- 0.1500–0.1682 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.3875; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1747 (under 1% of this wear's listings); StatTrak™ P90 | Death by Kitty (Field-Tested): buy 0.1500–0.1682 (under 1% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 19 417 ₽
- Float
- 0.0000–0.0051 +2
- Lots that fit
- less than 1%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ M4A1-S | Golden Coil (Field-Tested): buy 0.1500–0.1670 (under 1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Minimal Wear): buy 0.0700–0.0759 (under 1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0051 (2% of this wear's listings)
- Best outcome
- float up to 0.078400
- Return after fees
- 17 929 ₽
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Best outcome
- float up to 0.013513
- Return after fees
- 19 520 ₽
- Float
- 0.0000–0.0087 +1
- Lots that fit
- 0%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ Five-SeveN | Angry Mob (Factory New): buy 0.0000–0.0087 (0% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0087 (4% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 21 194 ₽
- Float
- 0.1500–0.1710 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ P90 | Death by Kitty (Field-Tested): buy 0.1500–0.1710 (≈1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.3886; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1784 (≈1% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 21 194 ₽
- Float
- 0.1500–0.1710 +2
- Lots that fit
- unknown
- Sales per day
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Neo-Noir (Well-Worn): buy 0.3800–0.3886; StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.1784 (≈1% of this wear's listings); StatTrak™ P90 | Death by Kitty (Field-Tested): buy 0.1500–0.1710 (≈1% of this wear's listings)
- Best outcome
- float up to 0.013513
- Return after fees
- 16 177 ₽
- Float
- 0.0000–0.0067 +1
- Lots that fit
- 0%
- Sales per day
- 0
- Ways to assemble
- 4
StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0067 (4% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0067 (≈2% of this wear's listings)
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Falchion Collection
+ The Danger Zone Collection
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
26 885.00 | 12 487.18 | −14 397.82 | −53.6% | 8% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Danger Zone Collection
+ The Falchion Collection
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
26 885.00 | 12 487.18 | −14 397.82 | −53.6% | 8% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The eSports 2013 Winter Collection
+ The Danger Zone Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
35 689.22 | 21 084.91 | −14 604.31 | −40.9% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The eSports 2013 Winter Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
35 689.22 | 21 084.91 | −14 604.31 | −40.9% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Gamma 2 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
35 900.00 | 21 252.45 | −14 647.55 | −40.8% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The Gamma 2 Collection
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
35 900.00 | 21 252.45 | −14 647.55 | −40.8% | 20% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Horizon Collection
+ The Danger Zone Collection
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
36 372.62 | 21 449.20 | −14 923.42 | −41.0% | 17% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Danger Zone Collection
+ The Horizon Collection
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
36 372.62 | 21 449.20 | −14 923.42 | −41.0% | 17% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The eSports 2013 Winter Collection
+ The Danger Zone Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
36 289.22 | 21 193.79 | −15 095.43 | −41.6% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The eSports 2013 Winter Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
36 289.22 | 21 193.79 | −15 095.43 | −41.6% | 19% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The eSports 2014 Summer Collection
+ The Danger Zone Collection
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
39 109.33 | 23 974.18 | −15 135.15 | −38.7% | 21% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Shattered Web Collection
+ The Danger Zone Collection
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
36 126.02 | 20 912.08 | −15 213.94 | −42.1% | 16% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Danger Zone Collection
+ The Shattered Web Collection
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
36 126.02 | 20 912.08 | −15 213.94 | −42.1% | 16% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Danger Zone Collection
sells slowly
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
36 696.32 | 21 449.20 | −15 247.12 | −41.5% | 17% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Winter Offensive Collection
+ The Danger Zone Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
38 517.44 | 23 028.35 | −15 489.09 | −40.2% | 17% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Winter Offensive Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
38 517.44 | 23 028.35 | −15 489.09 | −40.2% | 17% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Chroma Collection
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
38 512.58 | 22 986.32 | −15 526.26 | −40.3% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma Collection
+ The Danger Zone Collection
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 4 contracts
|
38 512.58 | 22 986.32 | −15 526.26 | −40.3% | 17% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gamma Collection
+ The Danger Zone Collection
marketplace price
sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
58 620.50 | 42 800.00 | −15 820.50 | −27.0% | 29% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Shadow Collection
+ The Danger Zone Collection
marketplace price
sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
43 097.01 | 27 190.66 | −15 906.35 | −36.9% | 20% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Danger Zone Collection
+ The Chroma Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
42 412.67 | 26 230.25 | −16 182.42 | −38.2% | 18% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Vanguard Collection
+ The Danger Zone Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
39 334.36 | 23 028.35 | −16 306.01 | −41.5% | 17% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Vanguard Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
39 334.36 | 23 028.35 | −16 306.01 | −41.5% | 17% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The Chroma 2 Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
42 811.76 | 26 230.25 | −16 581.51 | −38.7% | 18% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Falchion Collection
+ The Danger Zone Collection
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
34 974.52 | 17 924.85 | −17 049.67 | −48.7% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Danger Zone Collection
+ The Falchion Collection
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
34 974.52 | 17 924.85 | −17 049.67 | −48.7% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0/day | |
|
The Danger Zone Collection
+ The Chroma 3 Collection
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 7 contracts
|
40 932.35 | 22 986.32 | −17 946.03 | −43.8% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 3 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ easy
≈ for 7 contracts
|
40 932.35 | 22 986.32 | −17 946.03 | −43.8% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2013 Winter Collection
+ The Danger Zone Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
40 983.83 | 23 028.35 | −17 955.48 | −43.8% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Danger Zone Collection
+ The eSports 2013 Winter Collection
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
40 983.83 | 23 028.35 | −17 955.48 | −43.8% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Fracture Collection
+ The Danger Zone Collection
marketplace price
sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
34 361.14 | 16 401.56 | −17 959.58 | −52.3% | 15% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Danger Zone Collection
+ The Arms Deal 3 Collection
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
41 987.67 | 23 974.18 | −18 013.49 | −42.9% | 17% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Dreams & Nightmares Collection
+ The Danger Zone Collection
marketplace price
sells slowly 75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
47 784.78 | 29 123.87 | −18 660.91 | −39.1% | 18% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Danger Zone Collection
+ The Breakout Collection
marketplace price
sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
58 625.00 | 39 749.57 | −18 875.43 | −32.2% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Breakout Collection
+ The Danger Zone Collection
marketplace price
sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
58 625.00 | 39 749.57 | −18 875.43 | −32.2% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Fever Collection
+ The Danger Zone Collection
marketplace price
sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
41 020.50 | 19 840.82 | −21 179.68 | −51.6% | 10% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Spectrum 2 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 1 contract
|
54 619.90 | 32 955.10 | −21 664.80 | −39.7% | 18% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0/day | |
|
The Gamma Collection
+ The Danger Zone Collection
marketplace price
sells slowly 59% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
63 306.10 | 41 496.90 | −21 809.20 | −34.5% | 26% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The eSports 2013 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
44 497.96 | 21 084.91 | −23 413.05 | −52.6% | 10% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The eSports 2013 Collection
marketplace price
sells slowly 84% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
44 497.96 | 21 084.91 | −23 413.05 | −52.6% | 10% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Shadow Collection
+ The Danger Zone Collection
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
42 957.71 | 19 417.13 | −23 540.58 | −54.8% | 9% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The Operation Riptide Collection
+ The Danger Zone Collection
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ medium
≈ for 2 contracts
|
41 495.96 | 17 929.10 | −23 566.86 | −56.8% | 14% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Prisma Collection
+ The Danger Zone Collection
marketplace price
sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
43 116.62 | 19 520.41 | −23 596.21 | −54.7% | 13% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day | |
|
The eSports 2013 Collection
+ The Danger Zone Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
45 097.96 | 21 193.79 | −23 904.17 | −53.0% | 11% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The eSports 2013 Collection
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
|
45 097.96 | 21 193.79 | −23 904.17 | −53.0% | 11% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0/day | |
|
The Danger Zone Collection
+ The CS20 Collection
marketplace price
sells slowly 43% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
40 327.46 | 16 177.27 | −24 150.19 | −59.9% | 8% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0/day |